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1 Mobile devices and OS.pdf

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1 Mobile devices and OS.pdf

  1. 1. IT Fundamentals Syllabus UNIT -1: Mobile Applications a. Understanding different mobile operating systems b. Understanding business oriented mobile applications c. Study of different automated tools d. Mobile app development using tools e. Basic User Interfaces and layout Design f. Advanced User interface designs UNIT -2: Digital Art a. Tools for Digital Art b. Lines, Geometric and Organic Shapes c. Special Effects
  2. 2. d. Digital Coloring Techniques e. Hue, blends and post-production Syllabus UNIT -3: Interactive Portals a. Understanding static and Dynamic Web pages b. Difference between websites and Portals c. Tools for Development of Web Applications d. Development of Web sites and applications using Web development tools e. Tools for interactive content management systems f. Development of Interactive applications using CMS tools UNIT -4: Data Analysis a. Tools for Exploratory Data analysis b. Data Visualization tools c. Visualization of Data Patterns d. Data Mining process e. Using Data mining tools and Techniques
  3. 3. Syllabus UNIT -5: Network Connectivity a. Understanding Network components Network Cables, Hubs, Switches and Routers b. Understand the Network architecture: Case Studies: o DEI Network architecture o DEI Surveillance systems. o DEI Distance/Synchronous Education o DEI Online Admission System o DEI Course Management System o DEI e- Education (Education Faculty) o DEI e- classroom system o DEI Smart Grid (Solar Power) o DEI 3D Printing o DEI Virtual Labs o DEI Telecom initiatives (Towards 5G)
  4. 4. Introduction to Operating System
  5. 5. Computers
  6. 6. Computers
  7. 7. Operating
  8. 8. System • Software that allows a user to run other applications on a computing device • Operating system manages a computer's hardware resources • Input/Output devices, Network devices, Storage devices • OS provides services • Memory management, execution of applications
  9. 9. OS components and features • Kernel • Basic-level control over all of the computer hardware devices. • Reading data from memory and writing data to memory, how data is received and sent by devices such as the monitor, keyboard and mouse • User Interface
  10. 10. • Interaction with the user • Graphical icons, command line OS components and features • Application Programming Interfaces • application developers to write modular code. • OS examples:
  11. 11. • Desktop - Windows, Mac, Ubuntu • Mobile - Android, iOS, Windows, Symbian, Blackberry, Bada, MeeGo
  12. 12. Smart Phones • Difference from traditional phones • Features • Hardware • Sensors • Network connectivity • Accessories • Software
  13. 13. • Applications • User Interface • Operating System

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