This document summarizes Bella Dwi Jayanti's presentation on UI/UX design. The schedule includes an introduction to UX principles, a hands-on activity to design an ice cream ordering app for children, and group presentations. Key topics discussed are UX vs UI, the UX design process of research, design, testing and iterative building, techniques like personas and usability testing, and principles such as keeping it simple and prioritizing the user experience. Examples demonstrate how to apply usability heuristics in a wireframe evaluation. The goal is to learn practical UX skills through an example project.
51. USABILITY TEST
A technique used in user-centered interaction
design to evaluate a product
by testing it on users
5 USERS
ARE ENOUGH
52. YUK, COBA!
“wireframe atau prototype untuk aplikasi
pesan es krim untuk
anak umur 5-8 tahun”
“… dan tentukan part-part
yang berhubungan dengan 10 heuristic
evaluationnya”
KITA MAU
ES KRIM!