e-UCM Research Group eMadrid Network of Excellence
1. Educational Technology: 4 years back, 4
years ahead
e-UCM Research Group
Baltasar Fernandez-Manjon, balta@fdi.ucm.es , @BaltaFM
e-UCM research group, www.e-ucm.es
3. About e-UCM
‣ Research group about Learning technologies
• 15 researchers
Topics
• Serious games
- Application to the medical domain
• e-learning and educational standards
• Learning analytics
• Digital humanities (games and theater)
• Accessibility in games
• Creation of educational tools as open source
• www.e-ucm.es
3
4. Internationalization
• European projects
- FP7 Network of Excelence in Serious Games, GALA
- LLP Serious Games Network, SEGAN
- LLP CHERMUG
• National and regional projects
• Cooperation with leader research groups in the world
(e.g MGH-Harvard University)
4
5. eAdventure game platform
Open code authoring environment for the production of point-and-click
adventure games & immersive learning simulations
No programming required and easy to include Learning Analytics in
eAdventure games
e-adventure.e-ucm.es
6. eAdventure
‣ Mature tool
‣ Downloads from more tan 160 countries
‣ Multilingual (including chinese and now hindi)
‣ Include accessibility aspects in the games
‣ Facilitate deployment and assessment: integration
with e-Learning environments (e.g. Moodle)
‣ Standard compliance (SCORM, IMS)
6
8. Game development approach
Torrente et at (2014) Development of Game-Like Simulations for Procedural Knowledge in Heathcare
Education. IEEE Transactions on Learning Tecnologies. 7(1), 69-82
10. Games for English practice
Download from www.e-ucm.es or from CATEDU
http://descargaterecursos.wordpress.com/e-adventures/
11. Evaluation of technologies
‣ Not only developing technology and content
‣ Design and run formal experiments with actual users
• Medical students (university)
• Medical personnel (hospitals)
• Students (schools)
‣ Data analysis
‣ Publication
• Journals
12. Learning analytics and SG
The NMC Horizon Report:
2013 Higher Education
Edition
‣ new and emerging
technologies on
teaching, learning, and
research
Time-to-Adoption
Horizon: Two to Three
Years
‣ Games and
Gamification
‣ Learning Analytics
12
http://www.nmc.org/publications/2013-horizon-report-higher-ed
13. GLEANER
‣ GLEANER: Game Learning Analytics for education
research
• Open code framework to capture game traces
13
Reference model in the EU NoE GALA
http://e-ucm.github.io/gleaner/
14. eAdventure 2.0
New versión of eAdventure developped from scratch
with new technology
‣ https://github.com/e-ucm/ead/
‣ http://www.e-ucm.es/ead2blog/
16. eAdventure 2.0 - Main goals
• Easy creation and deployment of state-of-the-art
games
• Interoperability
• Multiple formats and devices
17. eAdventure 2.0 - Main goals (2)
• Easy integration of educational features
o Easy configuration of gamification features
o In-Game Assessment
o Integration with Learning Analytics
o Communication of results through standards
(xAPI)
Learning
Analytics
18. Focus on open games and reusability
(1) Build a community of practitioners to share and
reuse games
• Creating a game resources is expensive
• Top quality requires experience and qualified professionals
19. New standards: xAPI
‣ Collaborating with ADL Co-Lab
‣ Tracks experiences, informal learning, real-
world experiences (not just completions)
‣ Allows data storage AND retrieval (ex. 3rd
party reporting and analytics tools)
‣ Enables tracking mobile, games, ITS, and
virtual worlds experiences
‣ Developed by open source community
19
From Damon Regan (ADL) presentation at SINTICE2013
20. New application domains
‣ Integration of serious games in MOOCs
• Serious games as exercises in MOOCs
‣ Digital humanities
• Games for cultural promotion and preservation
• New game about “La cortesía de España” in
collaboration with the “Compañía de Nacional de Teatro
Clasico”
20
Game development approach
Involves domain experts from the very beginning
Usually selecting cases to be used in the game (from cases/problem based teaching to game story. This process is natural to medical personnel
Agile and iterative development methodology
Analysis: scrip -> description of the procedure
Game design: game elements + game mechanics
Implementation: incremental game versions, from mocks-up to final versions
Quality assurance: checking with experts if the game version meet the initial requirements