Diese Präsentation wurde erfolgreich gemeldet.
Die SlideShare-Präsentation wird heruntergeladen. ×

Augmented reality the evolution of human computer interaction

Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Anzeige
Augmented Reality
An Evolution in Human-Computer Interaction
by
Bello Abubakar
Augmented Reality


 A term coined by Boeing researcher,
Tom Caudel, which has since come to
mean “digital information ove...
Augmented Reality
How it Works


Sensing          Augmenting          Presenting
• Camera         • Identifying       • HU...

YouTube-Videos werden auf SlideShare nicht mehr unterstützt.

Original auf YouTube ansehen

YouTube-Videos werden auf SlideShare nicht mehr unterstützt.

Original auf YouTube ansehen

Wird geladen in …3
×

Hier ansehen

1 von 13 Anzeige

Weitere Verwandte Inhalte

Diashows für Sie (20)

Ähnlich wie Augmented reality the evolution of human computer interaction (20)

Anzeige

Aktuellste (20)

Augmented reality the evolution of human computer interaction

  1. 1. Augmented Reality An Evolution in Human-Computer Interaction by Bello Abubakar
  2. 2. Augmented Reality A term coined by Boeing researcher, Tom Caudel, which has since come to mean “digital information overlaid on the physical world” - (Holden, 2009)
  3. 3. Augmented Reality How it Works Sensing Augmenting Presenting • Camera • Identifying • HUDs • Geo-location • Contextualizing • See-through • Orientation • Rendering displays Sensor • Mobile-displays • Digital Compass
  4. 4. AR Applications Properties combines real and virtual objects in a real environment; runs interactively, and in real time; and registers (aligns) real and virtual objects with each other. - (Azuma, Baillot, MacIntyre, Behringer, & Feiner, 2001)
  5. 5. AR Applications Google Goggles: mobile application that allows users to search for information about an object in the real-world by simply taking a picture of it. Layar World Browser: A “Real-World Browser” that allows users to scan their environment and visualize information on objects surrounding them. Wikitude World Browser: A “Real-World Browser” that allows users to scan their environment and visualize information on objects surrounding them (similar to the Layar Browser) Microsoft Kinect: Microsoft’s gesture recognition peripheral for the Xbox 360 gaming console PlayStation Eye: gesture-recognition peripheral that allows users to control and play video games by actual physical actions (gestures)
  6. 6. AR in Education and Corporations Extended reach of AR has now allowed us to bring education and training into a wider domain by introducing digital information into the real world. Books Immersive role-playing games Training and Learning content Military simulations
  7. 7. Managing Complex AR Systems (4-Tier Model) As AR systems and applications expand in scale and scope (ubiquitous AR), so do the complexities of managing interactions and information they provide.
  8. 8. Managing Complex AR Systems (4-Tier Model) 4 Tier Structure for Managing complex AR models (Schmalstieg, et al., 2007)
  9. 9. Managing Complex AR Systems (4-Tier Model) 4Tier Model provides: Structure Reusability Composability Flexibllity To allow for: Scalability Interoperability
  10. 10. More Information on AR Augmented Reality Today (Blog) http://augmentedrealitytoday.wordpress.com/
  11. 11. References  Schmalstieg, D., Schall, G., Wagner, D., Barakonyi, I., Reitmayr, G., Newman, J., et al. (2007, JUL/AUG). Managing Complex Augmented Reality Models. Computer Graphics and Applications, IEEE , 27(4), 48-57.  Google. (2011). Google Sky Map for Android. Retrieved MAR 27, 2012, from Google Mobile: http://www.google.com/mobile/skymap/#what-is-sky-map  Lee, K. (2012, MAR). Augmented Reality in Education and Training. Tech Trends, 56(2), 13 – 21.  Lehrstuhl für Computer Aided Medical Procedures & Augmented Reality – Technische Universität München. (2012). ProjectChemistry. Retrieved MAR 27, 2012, from TUM – TU München: http://ar.in.tum.de/Chair/ProjectChemistry  Azuma, R., Baillot, Y., MacIntyre, B., Behringer, R., & Feiner, S. K. (2001, Nov/Dec ). Recent Advances in Augmented Reality. Computer Graphics and Applications, IEEE , 21(6 ), 34 – 47.  Kroeker, K. L. (2010 , July). Mainstreaming augmented reality. Communications of the ACM, 53(7), pp. 19-21.  Maad, S. (Ed.). (2010). Augmented Reality. INTECH  Holden, W. (2009). Mobile Augmented Reality - A Whole New World. Retrieved from http://www.juniperresearch.com/whitepapers/mobile_augmented_reality

×