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Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)

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Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)

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Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even if we tried our best to make it happen. Today, some of the impossible things are rising to the occasion in the form of Augmented Reality and Virtual Reality.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.

Our guest speaker, Vince Kilian, is product manager for Marxent. Marxent is the leader in Virtual Reality and Augmented Reality product visualization for sales and marketing. Vince will share examples of successful AR/VR solutions and what's next for the future of this rapidly emerging technology.

Technology is improving at a rapid pace, as many things are possible today that were not possible 10 years ago even if we tried our best to make it happen. Today, some of the impossible things are rising to the occasion in the form of Augmented Reality and Virtual Reality.
Both virtual reality and augmented reality are similar in the goal of immersing the user, though both systems to this in different ways. With AR, users continue to be in touch with the real world while interacting with virtual objects around them. With VR, the user is isolated from the real world while immersed in a world that is completely fabricated.

Our guest speaker, Vince Kilian, is product manager for Marxent. Marxent is the leader in Virtual Reality and Augmented Reality product visualization for sales and marketing. Vince will share examples of successful AR/VR solutions and what's next for the future of this rapidly emerging technology.

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Handout: 'Future of Augmented & Virtual Reality' (BDPA Cincinnati, Oct 2015)

  1. 1. The New Reality VINCE KILIAN PRODUCT MANAGER, MARXENT
  2. 2. • Augmented Reality vs. Virtual Reality • The AR & VR Ecosystems • Applications of AR & VR • Retail Innovations • The future state of AR & VR
  3. 3. CHAPTER TITLEAR vs VR
  4. 4. 4THE DIFFERENCE
  5. 5. CHAPTER TITLETHE AR VR ECOSYSTEMS
  6. 6. • The Hardware - Mobile Devices (iOS, Android, Windows) - Head Mounted Displays (Oculus, Hololens, etc.) - Inertial Movement Unit (IMU) and other sensors • The Software - Computer Vision software for detection and tracking - Apps
  7. 7. CHAPTER TITLEHARDWARE
  8. 8. CHAPTER TITLEAPPS
  9. 9. 17MEDICINE SOURCE: MICROSOFT HOLOLENS
  10. 10. 18MEDICINE
  11. 11. 19MEDICINE
  12. 12. From Virtual to Reality
  13. 13. 23
  14. 14. CHAPTER TITLEVISUALCOMMERCE™
  15. 15. VISUALCOMMERCE™ SAAS FOR 3D PRODUCTS • Award winning AR and VR visualization solution • Content management system for configuring and visualizing 3D products in AR and VR • Solution for virtualizing enterprise level product catalogs • Scalable, stable cross platform app template • Business rules govern product interactions • Dynamically update app content without app redeployment • Full service support, from concept to post-launch support • Maintenance and upkeep to keep your app relevant
  16. 16. CHAPTER TITLETHE FUTURE
  17. 17. • Oculus Rift (early 2016) • HTC Vive (2016) • Sony Project Morpheus • Microsoft Hololens (Spring 2016) • Apple • Google
  18. 18. • FOVE (eye tracking HMD) (early 2016) • Position tracking and linear movement • Omnidirectional Treadmills • Magic Leap
  19. 19. • Immersive experiences • Move through virtual space • Multi-player environments • VR entertainment centers (The Void, Zero Latency Australia)
  20. 20. • Records movement in 3D space • Navigate infinite virtual space in your home • Solves the “not enough space” problem • Hardcore gamers are early adopters
  21. 21. • Magic Leap • Uses holography similar to Hololens
  22. 22. • Availability for everyone within 24 months (YouTube, smartphones, dedicated devices) • Retailers can learn granular shopping, design, and buying behaviors and preferences – can influence decisions • 3D product libraries will become available • Crude contact lens displays within 5 years • 10-15 years, first true human-machine hybrids (augmented humanity) • 2045 Initiative (Elon Musk, Ray Kurzweil)
  23. 23. • User experience makes or breaks an AR/VR experience • Actually augment reality • Immerse users with all senses • Don’t wait till the tech is “ready”, innovate today • Build what you want, not what you think users want. • Innovation is bred from necessity
  24. 24. CHAPTER TITLEQ&A

Hinweis der Redaktion

  • I'll start with the difference between AR and VR
    Then we'll talk about the AR and VR ecosystems, who are the players, what technology to watch
    Ill walk through a few examples of the applications of these technologies
    And then we'll move into how retailers, brands and manufacturers can leverage AR/VR with examples from our portfolio
    And we'll finish a few predictions about "the new reality" and what that means for us
  • Augmented Reality does just that – augments your reality.

    Combine the capabilities of machines and computer vision with humans and amazing things become possible

    A whole new way to interact with our physical world

    Allow the computer to see for us and provide us relevant, in context information that helps is live better lives

    Already seeing this in cars and homes (smart homes, internet of things

    Or for entertainment or gaming applications on mobile, in a head mounted display, contact lenses or something more advanced
  • Virtual reality completely replaces your physical world by immersing you completely
    Visualization possibilities are endless, whether for practical reasons or for gaming and entertainment, perfect fit.
    Virtual collaboration becomes possible
    New ecommerce and VR shopping opportunities
    Use of sight, sound, lighting, shadows to “suspend disbelief”
    Override the brain by providing it the necessary information to believe the experience
    As graphics and computing technology improves, the uncanny valley will be crossed and these experiences will be indistinguishable from real life
    Some may even prefer it over our physical world
  • Today’s hardware and software environment includes
    Mobile Devices (sensors introduced, Tango… Apple bought PrimeSense, dev of the Kinect cameras, working on next gen AR/VR hardware and software apps, eventually be a part of iOS
    Head mounted displays (plus Hololens and google cardboard)
    Software like Qualcomm’s Vuforia (mobile vision SDK), in house tools for custom solutions or R&D
  • Discuss mobile devices, iOS, android

    Apple acquisition of PrimeSense, patents filed early this year in February for AR/VR hardware & software

    Android, Google Cardboard, Project Tango (depth sensors, IR sensors, other special sensors and hardware working together)

    Briefly discuss haptics and other peripherals
  • Discuss Oculus Rift

    Acquisition by Facebook, first big bet into VR’s future

    Briefly discuss haptics and other peripherals
  • Discuss Samsung Gear VR
  • Discuss Google Cardboard

    Affordable option for those who don’t want to opt into expensive early devices
    Great for providing users affordable access to AR/VR
    Cons – blurry, limited options, not comfortable, most cases still require your hands to keep device on your face comfortably
  • Discuss HTC Vive
  • Discuss Project Morpheus

    Console based,
    Sony’s big push to compete in this industry
    Early pioneers with Playstation Move, Playstation Eye, same time as Microsofts Kinect
    Toying with AR/VR for a while now behind the scenes
    Very high end VR entertainment and gaming experiences
    Discuss Unite 2015, impressive sci-fi demo, most impressive thus far
  • Discuss Microsoft Hololens

    VIDEO LINK: https://youtu.be/ETzQWXuKQZQ?t=1m6s

    Most impressive AR headset to date
    Special Holographic Processing Unit built specifically to handle the calculations of the 3d projections
    Special IMU built inside
    Runs Windows 10, Microsofts push to keep all tech on one platform to enable cross-platform experiences
    Rumored Spring 2016
  • Education & Training

    Example of someone using a Hololens
  • Medical training and educational tools
    Discuss WSRI app for Neuroscience Olympiad, neuroplasticity and chemical reaction awareness
    Built 2 years ago on standard off the shelf iPad or iPhone device
    Supported Android phones and tablets as well
  • Manufacturing and architecture
    Discuss AZEK
  • Example of AR helping the sales team land a deal in the real world
    Proves that users are looking for “what will this look like?”
    Those companies who close the great divide between what consumers truly want and what tools they’re provide will be rewarded
  • Retail & Consumer brands

    Discuss early prototype of Lowes Holoroom v1 in 2 stores in Canada
    Future will use new technologies to bring this type of experience into the new reality
    Hint at the future
  • Example of early holoroom using image based detection and tracking, simulates an HMD without the need for unreleased or costly hardware

    Brain studies on user emotional and brain response to new concepts, promising data to help shape the future of shopping, both brick and mortar and ecommerce retail
  • Disney: Skylanders, Harry Potter VR rides
    Marvel with Avengers
    Pepsi Bus Stop
    Crowdrise Giving Tower
    Toys R Us
    Talk about opportunities for licensed branded experiences
    Connect with fans of the milennial age
    Demand gamification and don’t react to traditional marketing approaches
    Expect an amazing user experience

  • Award winning – Top tech at CES this year, Auggie Award for Best Enterprise Solution in partnership with Lowe’s Innovation Labs
    CMS – Easily add products, set metadata, configure relationships between products
    Lightweight files, scalable solution for massive product catalogs, great for the enterprise and big data
    Dynamic content updates, no need to redeploy
    White glove service
    MX
  • Discuss info spots, in context information
    New way to engage customers
    Remove need for cumbersome and costly samples
    Sale force can carry digitial product portfolio
    Accessible to public, free downloads on App Stores, leverage the smart phone already in their pockets
  • Discuss upcoming hardware
  • Discuss upcoming hardware
  • Discuss FOVE or foveated eye tracking, field of view provides import gesture input
    Can react to eye movement for laser precise selection, aiming, etc.

    A whole new level of experiences become possible when we can accurately measure where the eye is focused
    Can also bring a greater level of realism by rendering game worlds the way the human retina renders content, focal point is extremely high resolution, peripheral is lower resolution
  • Video link on pictures

    https://youtu.be/cML814JD09g
  • Magic Leap
    Secretive
    Similar to Hololens, uses “totems”, some type of calibration object
    What they suggest in their videos is post-effects magic, not possible yet today
    Uses holography
    Augmented reality evolution is following this path
  • The Future
  • The Future

    2045.com

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