The document discusses various technologies and how they may evolve and change over the next decade. It describes how education may incorporate more virtual classrooms and digital textbooks. Entertainment is discussed moving to fully immersive virtual reality. The internet is predicted to have augmented reality and constant health monitoring. Cell phones are suggested to become embedded in wearable devices. Robots are foreseen to take on more humanlike roles and capabilities through advances in artificial intelligence.
3. Education
of Today
Classes are still held in person for the most part.
Textbooks are the prime reading material.
Professors teach in person.
4. Education
of The Future
Virtual class rooms using headsets from home.
Textbooks would be 100 percent digital using ipads or compters.
In person classes will have desks with LCD digital displays, eye tracking
technology to help students absorb lessons.
Students would attend schools all over the world.
Poorer Countries education will greatly increase.
Paper would be a thing of the past.
5. Entertainment
of Today
Tv is prime form of entertainment watching picture of HD maxing out at
4K.
Video systems are main form of gaming using a remote controller to
control the action.
Mostly consumed from a chair or couch.
Interactive games offered by the kinect exist not really very popular.
6. The Evolution
of Entertainment
Entertainment has come a long
way
Radio first entertainment
technology.
Tv started out with black and white
picture, Limited channels and
content.
Video games were simple in nature
with systems like Atari ex. Ping
pong
7. Virtual Reality
The Future
With the emergence of Oculus Rift, Vive and Playstation VR entertainment
completely changed.
Video games became fully subversive with the headset, no longer needing
a TV.
It became possible to attend sporting events from home.
Virtual Traveling becomes a major hit, along with virtual social outings with
people all over the world.
8. Uses & Gratifications Theory
is a popular approach to understanding mass communication. The theory
places more focus on the consumer, or audience, instead of the actual
message itself by asking “what people do with media” rather than “what
media does to people”
It assumes that members of the audience are not passive but take an
active role in interpreting and integrating media into their own lives. The
theory also holds that audiences are responsible for choosing media to
meet their needs. The approach suggests that people use the media to
fulfil specific gratifications.
9. Internet
As We know it
Approximately 3.2 billion people use the internet.
All kinds of information are accessible using sites like google.
It connects people all over the world with email and social media sites such
as Facebook,Twitter and Instagram.
It allows for data to be transferred anywhere in the world in a matter of
minutes.
10. Internet
of Tomorrow
Information sharing over the Internet will be so effortlessly interwoven into
daily life that it will become invisible.
Augmented reality and wearable devices will be implemented to monitor
and give quick feedback on daily life, especially in regard to personal
health.
The government will have a profile on every person and know there
tendencies, habits and internet history to better police the world.
11. Cell Phone
lifestyle of Today
(64%) of U.S. adults own a smartphone.
Text messaging, voice/video calls, and Internet use(ex. Shopping) are the
top uses for cell phone users.
46% of smartphone owners say their smartphone is something “they
couldn’t live without.
Home security systems now connect with cell phones to monitor security
cams, locked doors and alarm systems.
12. Cell phone
Attachment of the Future
Phones of the future will be attachments that will be in watches, jewelry
and every form of technology.
Cell phones will be implanted in our hands via chips that will broadcast an
projector screen allowing dialing, texting and viewing the internet and one
in the ear to hear a phone call or sound.
For those who aren’t interested in that option can buy jewelry that will
broadcast a similar screen.
13. Media Systems Dependency Theory
It consists of an intricate system in which the media, individuals, their
interpersonal environment, and the social environment have reliance on
their relationships with each other.
This theory attempts to describe how the media affects the lives of
individuals. According to this theory, there is considerable variation in how
much people depend on the media, and in what types of media are most
influential.
hypothesis states that the more a person depends on media to meet
needs, the more important media will be in a person's life, and therefore
the more effects media will have on a person. (Ex: Cell phone reliance)
14. Robotic Idea
of Today
Robots of today are tools that aid in tasks like lifting and moving objects,
mass producing objects and performing day to day actives.
They also are safe options to deploy in dangerous situations such as war
and in the medical field. ex: drones and human support robot
There most famously a big part of Disney world’s tomorrow land theme
park used as props and storytelling.
15. Robots
Changed Everything Future
Robots of the future will be capable of performing tasks the same way a
person could such as cleaning, driving and thinking.
Robots will also look like people in appearance and mannerisms that will
blur the lines between man and machine.
A.I will lead the world as a ground breaking technology that will make
robots able to help plan, protect homes and aid humans in just about
every way.
16. Diffusion of Innovations Theory
Diffusion is the process by which an innovation is communicated through
certain channels over time among the members of a social system (5). Given
that decisions are not authoritative or collective, each member of the social
system faces his/her own innovation-decision that follows a 5-step process
(162):
Knowledge – person becomes aware of an innovation and has some idea of
how it functions,
Persuasion – person forms a favorable or unfavorable attitude toward the
innovation,
Decision – person engages in activities that lead to a choice to adopt or reject
the innovation,
Implementation – person puts an innovation into use,
Confirmation – person evaluates the results of an innovation-decision already
made.
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