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  1. 1. Humanoid Robots Made by: Ayana Satkan Group: Intt 1-20B
  2. 2. Outline 1. Introduction  Overview about Humanoid Robots  History 2. Main part  Scientific research  Locomotion  Kismet (robot) 3.Conclusion  Opinion
  3. 3. Overview • Hirokazu Kato, a professor at Waseda University in Tokyo built Wabot-1 – Could walk, grasp and talk. • The Wabot-2 was built in 1984 – Could sit on a piano bench, read the music placed on the music stand above the keyboard with its head (a TV camera) and play the piece of music. • By the mid 1990s many humanoid projects are under way most notably in Japan, Germany and U.S. • Humanoid Robotics Social Interaction reprogrammable self- contained multifunctional movable mechanical artificial agent.
  4. 4. Humanoid Researching • To study walking gait of human beings. • To build teleoperated robot to directly take place of human. • To build robots that can perform everyday work. • To investigate hand-eye coordination for tasks usually done by people. • To entertain. • To study how people do what they do in the world. Current Humanoid Researching • Locomotion and motor control: bipedal walking control and control of systems with many degrees of freedom and many sensors. • Artificial Intelligence : Robot Intelligence, Human Computer Interaction.
  5. 5. Locomotion • A stable bipedal walking is difficult to achieve. • The main approaches taken are – Model-based – ZMP based (used in Honda & sony robots) – Biologically inspired – Learning • Honda ASIMO – 26 degree of freedom – Walk independently, even climb stairs • Sony QRIO – Can dance, run even surf
  6. 6. Kismet (MIT) Kismet is an expressive robotic creature with perceptual and motor modalities tailored to natural human communication channels • 1990s at Massachusetts Institute of Technology by Dr. Cynthia Breazeal • MIT AI lab adopted behavior-based approach and developed Cog and Kismet to study how social cues can be elicited from people by robots. • Kismet is an active vision head with a neck and facial features. • It has four camera: two in the steerable eyes and two wide angle ones embedded in the face. • Also has active eyebrows, ears, lips and a jaw. • Altogether it has 17 motors. • Cost of physical materials was an estimated US $25,000. • There are four Motorola 68332s, nine 400 MHz PCs, and another 500 MHz PC.
  7. 7. Many moods of Kismet
  8. 8. Controlling of Kismet • Vision System: consists of four color CCD, two camera (0.25 inch), lipstick cameras (2.2 mm) • Auditory System: auditory signal (500 MHz PC running Linux) • Vocalization System ( underlying software (DECtalk v4.5)
  9. 9. Kismet (cont.) • Has capabilities : saccades and smooth pursuit like human. • Can detect human faces, estimate gaze direction of a person and understand what a person paying attention to. • Express its internal emotional state through facial expression and prosody in its voice. • Can able to detect basic prosody in the voices of people and classify their speech as “praising”, “prohibiting”, “bidding for attention” or “soothing”. • Kismet’s perception and control systems runs on more than a dozen computers.
  10. 10. Kismet’s vision
  11. 11. CONCLUSION Thank you for your attention
  12. 12. References • Rodney Brooks, Humanoid Robots, Communications of the ACM, Vol. 45, No. 3 (March 2002). Available at: http://doi.acm.org/10.1145/504729.504751 • Humanoid Robotics Group, http://www.ai.mit.edu/projects/humanoid-robotics- group/. • R. Brooks, C. Breazeal, M. Marjanovic, and B. Scassellati, “The Cog project: Building a humanoid robot,” Lecture Notes in Computer Science, vol. 1562, pp. 52–87, 1999. • Robocup, http://www.robocup.org/ • Manuela Veloso, Entertainment Robotics, Communications of the ACM, Vol. 45, No. 3 (March 2002). Available at: http://doi.acm.org/10.1145/504729.504755 • http://www.sony.net/SonyInfo/QRIO/top_nf.html • http://asimo.honda.com/

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