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Empowering AR & VR with Tech Art
Building the future with Hololens, Windows
Mixed Reality and Mixed Reality Toolkit!
How Tech Art helped accelerate and amplify
products, with behind the scenes examples
and learnings from 6 years of Microsoft AR &
VR work.
Who is Phillip?
• Sr Technical Art Director at Microsoft
• Fine Arts degree & 3D film degree. (an artist at heart, but I do write code)
• Shipped multiple AAA games on consoles & PCs
• Shipped multiple products in AR & VR plus years of AR & VR prototyping
• Shipped multiple content features and pipeline tools to the world
• Graphics tech research and contributed to patents
• Worked in AR & VR for over 6 years on Hololens & Windows Mixed Reality
• I believe in small groups doing great things and empowering everyone
involved in production to achieve more with less.
What is a Tech Artist?
• Often an artist who can code with the eye of an artist.
• Accelerate pipelines
• Content performance & memory
• unique VFX, physics, simulations, shaders, tools, character rigs
• Graphics tech art
• Animation tech art
• Pipeline tech art
Hololens - HoloStudio & RoboRaid
HoloStudio
• What can the Hololens do and what can we afford?
• Tech Artists Deploy!
• The “200” hundred rule was developed
• 200 dc
• 200k verts
• 200 mb
HoloStudio
What can tech art improve?
Ambient Occlusion is expensive, lets make it cheap...er!
HoloStudio
RoboRaid
Hololens – RoboRaid
• Asset Occlusion behind a 6 inch wall
Surface Recognition (SR)
Hololens – RoboRaid (UI line and shapes)
Hololens – RoboRaid (UI line and shapes)
Hololens – RoboRaid (UI line and shapes)
Hololens –RoboRaid
Astronauts playing RoboRaid on the ISS
WMR – Cliffhouse & Skyloft
(Window Mixed Reality)
WMR – Cliffhouse
Goals
• Multi-room
• Performant across multiple quality tiers
• Relaxing, Personal, Productive
• New Engine & Editor
• The “200” hundred rule became the “400” rule
• 400 dc
• 400k verts
WMR – Cliffhouse (inside)
WMR – Cliffhouse (outside)
WMR – Skyloft
Goals
• Multi-room
• Performant across multiple quality tiers
• Personal, Productive, focused on multi-app
WMR – Skyloft
How did tech art help?
• Planned successful performance metrics across multiple platforms and projects
• Collaborated on unique rendering features
• Created custom Shaders to solve UI problems
• Accelerated asset creation across multiple production levels & engines
• Helped create MRTK... but what's MRTK?!
Phillip Heckinger (Microsoft): Empowering AR & VR with Tech Art
Phillip Heckinger (Microsoft): Empowering AR & VR with Tech Art

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Phillip Heckinger (Microsoft): Empowering AR & VR with Tech Art

  • 1. Empowering AR & VR with Tech Art Building the future with Hololens, Windows Mixed Reality and Mixed Reality Toolkit! How Tech Art helped accelerate and amplify products, with behind the scenes examples and learnings from 6 years of Microsoft AR & VR work.
  • 2. Who is Phillip? • Sr Technical Art Director at Microsoft • Fine Arts degree & 3D film degree. (an artist at heart, but I do write code) • Shipped multiple AAA games on consoles & PCs • Shipped multiple products in AR & VR plus years of AR & VR prototyping • Shipped multiple content features and pipeline tools to the world • Graphics tech research and contributed to patents • Worked in AR & VR for over 6 years on Hololens & Windows Mixed Reality • I believe in small groups doing great things and empowering everyone involved in production to achieve more with less.
  • 3. What is a Tech Artist? • Often an artist who can code with the eye of an artist. • Accelerate pipelines • Content performance & memory • unique VFX, physics, simulations, shaders, tools, character rigs • Graphics tech art • Animation tech art • Pipeline tech art
  • 5. HoloStudio • What can the Hololens do and what can we afford? • Tech Artists Deploy! • The “200” hundred rule was developed • 200 dc • 200k verts • 200 mb
  • 6. HoloStudio What can tech art improve? Ambient Occlusion is expensive, lets make it cheap...er!
  • 9. Hololens – RoboRaid • Asset Occlusion behind a 6 inch wall Surface Recognition (SR)
  • 10. Hololens – RoboRaid (UI line and shapes)
  • 11. Hololens – RoboRaid (UI line and shapes)
  • 12. Hololens – RoboRaid (UI line and shapes)
  • 14. WMR – Cliffhouse & Skyloft (Window Mixed Reality)
  • 15. WMR – Cliffhouse Goals • Multi-room • Performant across multiple quality tiers • Relaxing, Personal, Productive • New Engine & Editor • The “200” hundred rule became the “400” rule • 400 dc • 400k verts
  • 16. WMR – Cliffhouse (inside)
  • 17. WMR – Cliffhouse (outside)
  • 18. WMR – Skyloft Goals • Multi-room • Performant across multiple quality tiers • Personal, Productive, focused on multi-app
  • 20. How did tech art help? • Planned successful performance metrics across multiple platforms and projects • Collaborated on unique rendering features • Created custom Shaders to solve UI problems • Accelerated asset creation across multiple production levels & engines • Helped create MRTK... but what's MRTK?!

Editor's Notes

  1. Who am i
  2. Who am i
  3. What is Hololens What is HoloStudio and RoboRaid
  4. Open source Unity AR & VR tool kit to accelerate iteration and improve product quality. If extra time: Mental model and spatial memory for user moved objects