This document discusses storytelling techniques for virtual reality. It notes that VR allows compelling visual stories to be told to wide audiences without needing actors, special skills, or high budgets. It discusses both 360-degree videos where the camera is fixed and interactive VR where users can look and move around freely. Key points made include thinking in stages rather than shots for 360 content; using sound, scale, and motion cues to guide user attention; avoiding fast camera movements or cuts that can cause nausea; and developing content specifically for the VR medium.