2. Overview
Concept Arts
Genre : Life-Simulations + Leveling System
Fantasy World
Main Concept : Taking care of a pets
Not only taking care, but also raise and train.
Multiplayer feature
Game Philosophy
Inspired by Tamagotchi
2011 Mobile Gadgets Trends
Some unique mobile games
Social Gaming
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3. Concept
Game Play
6 Magic Elements
Raise and Train Monster
Monsters Room (Main Menu) - Raise and taking care The Monster
Training Room - train The Monster’s Magic Spell
Shop Menu - Buy equipment and arms for spell battle
Warehouse Menu - check each Item
Arena Menu - Spell Battle and Tournaments
Neighbors Menu - Interact, trade, and battle with others
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4.
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9.
10. Concept
6 Main Elements
Fire Water
Thunder Earth
Ice Nature (?) //Random..
Setiap element memiliki spell yang berbeda dari element lain. Setiap spell akan terbuka dan dapat di
gunakan jika tingkat penguasaan element meningkat. untuk meningkatkan kekuatan spell dengan cara
melatih di training room
5 level elements mastery
Novice
Apprentice
Journeyman
Expert
Master
Setiap montser memiliki 1 element bakat (bawaan monster) dan memili 2 element tambahan..
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11. Concept
Some Monster’s Aspect On spell Battle
Monster’s Elements - Fire, Thunder, Earth, Water, Ice, Nature
Equipments
Monster’s Condition - Hunger, Energy, Mood
Spell’s Damage and Effectiveness
Monster’s Status - Willpower, Concentration, Dexterity, Endurance,
Agility
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12. Concept
Notable Game Characters
Players
Monsters (Players Pet)
Non-Player Character (Shop Keeper, Arena Holder, Trainer, )
Some AI Monster in the Arena.
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13. Concept
Notable Game Items
Common Items - Food, Training Item, Toys, Revival Potion
Battle Supports - HP Potion, MP Potion, etc
Equipment - Necklace, Amulets, etc.
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14. User Interface
Game Interface
Game Control
Navigation
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21. Art Directions
Visual Directions
2D Game with Semi-3D effect
Bright, cheerful, colorful visual
More magic World visual effect (Shimmer, sparkle, etc. )
Special visual effect for each spell
Audio Directions
Unique Fantasy World Music
Cheerful music
More Chime, Shimmer, Sparkle SFX
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25. Technical Detail
Game Specification
Better on 3.5” screen or wider
Capacitive Touchscreen Support
Bluetooth
Team Needs
2 Designer Assistant
Monsters Part (2 Programmers, 1 Artist)
Monster’s Room Part (2 Artists, 1 Programmer)
Item, equipment and Skill Part (2 Artists, 1 Programmer)
Battle System Part (2 Artists, 2 Programmer)
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26. Developed For
Prefer for iOS
Android
Wednesday, October 5, 2011