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Chapter 5 - Augmented Reality.pptx

28. Dec 2022
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Chapter 5 - Augmented Reality.pptx

  1. Chapter Five Augmented Reality (AR) Outline I. Introduction to AR II. The difference between AR, VR, and MR III. The architecture of AR systems IV. The application areas of AR EmTe DU
  2. I. Introduction to AR  Augmented reality (AR) is a form of emerging technology that allows users to overlay computer-generated content in the real world.  AR refers to a live view of a physical real-world environment whose elements are merged with augmented computer-generated images creating a mixed reality.  The augmentation is typically done in real-time and in semantic context with environmental elements.  AR) as a real-time direct or indirect view of a physical real-world environment that has been enhanced/augmented by adding virtual computer-generated information to it.  AR is the integration of digital information with the user's environment in real-time. Unlike virtual reality, which creates a totally artificial environment, augmented reality uses the existing environment and overlays new information on top of it.  A live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. EmTe DU
  3. II. The difference between AR, VR, and MR Paul Milgram's Reality-Virtuality (RV) Continuum EmTe DU
  4. A. Virtual Reality (VR) VR is fully immersive, which tricks your senses into thinking you’re in a different environment or world apart from the real world.  Using a head-mounted display (HMD) or headset, you’ll experience a computer-generated world of imagery and sounds in which you can manipulate objects and move around using haptic controllers while tethered to a console or PC. It is also called a computer-simulated reality.  It refers to computer technologies using reality headsets to generate realistic sounds, images and other sensations that replicate a real environment or create an imaginary world. Advanced VR environment will engage all five senses (taste, sight, smell, touch, sound), but it is important to say that this is not always possible. Using VR devices such as HTC Vive, Oculus Rift or Google Cardboard, users can be transported into a number of real-world and imagined environments. EmTe DU
  5. B. Augmented Reality (AR) AR, users see and interact with the real world while digital content is added to it.  If you own a modern smartphone, you can easily download an AR app and try this technology. There’s a different way to experience augmented reality.  AR headsets, such as Google Glass, where digital content is displayed on a tiny screen in front of a user’s eye. AR adds digital elements to a live view often by using the camera on a smartphone.  Augmented Reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. EmTe DU
  6. C. Mixed Reality (MR) MR sometimes referred to as hybrid reality. It is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real-time.  It means placing new imagery within a real space in such a way that the new imagery is able to interact, to an extent, with what is real in the physical world we know. For example, with MR, you can play a virtual video game, grab your real-world water bottle, and smack an imaginary character from the game with the bottle. Imagination and reality have never been so intermingled. The key characteristic of MR is that the synthetic content and the real-world content are able to react to each other in real-time. you interact with and manipulate both physical and virtual items and environments, using next-generation sensing and imaging technologies.  MR allows you to see and immerse yourself in the world around you even as you interact with a virtual environment using your own hands all without ever removing your headset. EmTe DU
  7. Augmented Reality vs Virtual Reality Augmented Reality  System augments the real world scene.  User maintains a sense of presence in real world .  Needs a mechanism to combine virtual and real worlds.  Hard to register real and virtual . Virtual Reality Totally immersive environment.  Senses are under control of system.  Need a mechanism to feed virtual world to user . Hard to make VR world interesting. EmTe DU
  8. • The 1st AR System were usually designed with a basis on three main blocks 1. Infrastructure Tracker Unit 2. Processing Unit, and 3. Visual Unit.  The Infrastructure Tracker Unit was responsible for collecting data from the real world, sending them to the Processing Unit, which mixed the virtual content with the real content and sent the result to the Video Out module of the Visual Unit EmTe DU
  9. III. The architecture of AR systems EmTe DU
  10. Cont.. • The Visual Unit can be classified into two types of system, depending on the followed visualization technology: 1. Video see-through:  It uses a Head-Mounted Display (HMD) that employs a video-mixing and displays the merged images on a closed-view HMD. 2. Optical see-through: It uses an HMD that employs optical combiners to merge the images within an open- view HMD. • HMDs are currently the dominant display technology in the AR field. However, they lack in several aspects, such as ergonomics, high prices and relatively low mobility due to their sizes and connectivity features. EmTe DU
  11. IV. Applications of AR Systems Technology is ever-changing and ever-growing. One of the newest developing technologies is augmented reality (AR), which can be applied to many different disciplines. Main classes of applications: 1. Education 2. Medical 3. Entertainment EmTe DU
  12. Cont.… Education • Affordable learning materials - • Interactive lessons • Higher engagement • Higher retention • Boost intellectual curiosity. Medical • surgery (minimally invasive surgery) • Ultrasounds • diagnostics • Diabetes management • AR tools may also aid to detect the signs of depression and other mental illnesses by reading from facial expressions, voice tones, and physical gestures. • EmTe DU
  13. Issues in Augmented Reality Performance Issues Real time processing of images can be a challenge and often can slow down augmented reality systems.  Interaction Issues Users within a mixed environment because of augmented reality have difficulties interacting with the environment as normal.  Alignment Issues People working in an augmented reality are more sensitive to alignment errors. Proper calibration and alignment with the reference frame of the world is crucial. EmTe DU
  14. AR Software AR Software BuildAR – Commercial license ARToolkit – Open source libraries (build your own) FLARToolKit (Flash implementation of ARToolKit) SLARToolKit (Silverlight implementation of ARToolKit) 3D Tools Google SketchUp (free/commercial) Blender (Free) Art of Illusion (free) Autodesk 3D Studio Max, Maya (free/commercial) EmTe DU
  15. Self -check 1. What is AR and why we need AR discuss in details? 2. Compare and contrast AR, VR and MR. 3. What is Paul Milgram's Reality-Virtuality (RV) Continuum mean? 4. What is the difference between Video-see through and Optical-see through visualization technologies? 5. List and describe five Applications of AR Systems? 6. What the main challenges of AR to implement list and Discuss? EmTe DU
  16. EmTe DU
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