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Ulearn 2010 New Zealand Virtual School Trades Academy

Learning in a Virtual World for Real Life, by Allan Jon and Alex MacCreadie

DOI: 10.13140/RG.2.1.5029.3602

Unpacking the way that Virtual Worlds and LMS can be used to implement blended learning solutions for trade training with reference to the New Zealand Trades Academy initiative and the New Zealand Virtual School project.

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Ulearn 2010 New Zealand Virtual School Trades Academy

  1. 1. Learning in a Virtual World for Real Life New Zealand Virtual School Trade Academy
  2. 2. virtual.school.nz New Zealand Virtual School Trade Academy
  3. 3. Allan Jon allan.jon@virtual.school.nz Alex MacCreadie Tracy MacCreadie New Zealand Virtual School Trade Academy
  4. 4. What is it ?
  5. 5. http://www.youtube.com/watch?v=6vMO3XmNXe4
  6. 6. I want to be... •Maths •English •Geography •Science
  7. 7. Maths English Geography Science Numeracy Formal Writing Mapping Physics •Maths Geometry Literary study Natural •English Chemistry Event Measurement Static Image •Geography Biology Resource use •Tourism Algebra Speech Global Topic Statistics Film Study To be a pilot... •Communications •Air law •Human performance and limitations •Navigation •Meteorology •Aviation aircraft general knowledge
  8. 8. Most of what Isee my I still want to learn at friends isagoing toway? Is there better the school and play inbe a Netball team... waste of time.
  9. 9. Secondary Futures • Students First • Inspiring Teachers • Social Effects • Community Connectedness • The Place of Technology
  10. 10. Secondary Dual qualifications in Trades and NCEA futures offers a A conduit between the Secondary, Tertiary providers and Industry different path Workers who can be productive straight out of school
  11. 11. There are nine trade academies starting Only one will be able to accessed by any secondary student Anywhere Anytime next year.
  12. 12. US
  13. 13. 2011 Learning Strands eTrades Infrastructure Horticulture Foundation Aviation Electrical Studies Tourism + Targeted Workplace PD Courses for older learners
  14. 14. Our Partners
  15. 15. The brief •Freeware •High engagement levels •Rich Authentic Learning •Robust assessment •High speed and low speed connectivity
  16. 16. So what tools do we have.. •Skype •Google docs •Moodle •Blogs •Wikis •3D Campus (2012) Some courses will simultaneously use multiple conferencing technologies
  17. 17. Where is this bridge? Balclutha
  18. 18. Lessons can look like this…
  19. 19. Classroom limitations removed Pace Place People
  20. 20. Learners activities are in a medium that they are familiar and enthusiastic about.
  21. 21. Staff knowledge of digital tools is not a barrier to student access to powerful online learning
  22. 22. 3D Animation and Game Design ‘Jello’, using the Unity game engine.
  23. 23. Tapping into the Experts Living Secondary • Connected Futures ideals • Experts We have run • Face2Face at trials and Unlimited established links • Via VC at Catlins • Brendon Thornton talking with the ‘trial’ class at Unlimited Paenga Tawhiti. • Brendon was an animator at Rockstar Studios (GTA and Red Dead Series).
  24. 24. Podcasting real learning situations
  25. 25. Communicate, collaborate and visualize dynamic product data. Using 3D allows students to “Demonstrate knowledge of…”. 3D visualization empowers inquiry learning. View in 3D with Deep View Free at www.righthemisphere.com/dv
  26. 26. View in 3D with Deep View Free at www.righthemisphere.com/dv
  27. 27. Optional Face2Face and Camps • Optional Face2Face • Build peer • Safe sites • Meet teachers relationships • Hands On • Develop connections Camps Class
  28. 28. Timetabling can be more flexible…
  29. 29. Learning is collaborative
  30. 30. How can we make relationships with students to encourage them to engage in learning
  31. 31. The Next Step
  32. 32. Advantages • Personalization of Avatar • Personalization of Place • Learner Voice and Ownership • Co-construction of environments • Building on the Key Competencies • The Bottom Line: Costs and the evolution of the Virtual Environments
  33. 33. Limitations • Chewbacca and Worf can not do Virtual Playground Duty for us • Learning Advisors should not be blue with red fire wings • Virtual Landscapes have some constraints – but primarily only the imagination • The ongoing evolution of code and 3D formats • Transparency. Places of Learning have restraints. • My free floating Towers of Ivory cost less than those built in Auckland.
  34. 34. The bottom line You may be able to retain some students you would other wise lose We provide the course for 60% of your current cost We are not for everyone We are up and running
  35. 35. http://www.virtual.school.nz/