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It’s a painting from the mid 18th century.
We don’t live in that time anymore, we don’t eat the same food, wear the
same clothes or drive the same cars. Then why is our education system
stuck in the same assembly line approach?
Turn Up
The Fun!
Veethika Mishra
Interaction Designer @Red Hat
Why
games?
Improves
decision
making skills
Opportunity to
feel equally
powerful and
responsible like
adults
Comes with
collateral
learning
Teaches critical
thinking skills,
creativity,
teamwork, and
good
sportsmanship
Learn through
simulation
without actual
consequences
Why
games?
Educators in the Nordic countries
have started to use LARPing(Live
action role playing) with educational
context(EDULARP) to teach kids
about history and literature.
Flow is an optimal psychological
state that people experience when
engaged in an activity that is both
appropriately challenging to one’s
skill level, often resulting in
immersion and concentrated focus
on a task. This can result in deep
learning and high levels of personal
and work satisfaction.
Mihaly’s
Flow
So what’s stopping us?
Expenses &
Design Time
Securing
The Game
Premises
WORLD
Translate the context of your
subject into a virtual/ world
Singular Major
Objective
Associated
Resources
Scope Of
Recovery
Universal Evil
& CrisisHow could we easily deduce the
premises for an educational game
without wasting a lot of time? What is the main
objective for the
existence of the world?
Eg. Leaf - to prepare
food for the plant,
Heart - To ensure blood
is pumped fine to the
other body parts
What are the necessary
resources for meeting
the bigger objective
What is the crisis at
hand, who is the one
biggest enemy who’s
hindering the process of
meeting the objective?
How could the enemy
be dealt with and
balance/peace be
restored?
Introducing
Characters
Storyline
Start Conflict Resolution
Competitive
Protagonist Vs. Antagonist
Cooperative
Workers Vs. Universal Evil
Resource
Reserve
Resource
management
Progression
Strategy
Defined
Goal
Achieve
Goal
Learning Objective Touchpoints
It is important to find the right roles,
ability and intentions for the
characters as the students would
necessarily learn while playing by
imbibing the characteristics of these
characters.
Mechanics
& Gameplay
Objective
Storyline
Resources
Characters
Actions
How could the characters, by using the given
resources and using their imaginary powers,
within the context of the world they operate
in, help proceed the game towards the goal?
Mechanics
How could the actions be translated into a formula
or a rule in the game within the limitations of the
components and materials used?
With the given context and
resources, how would the players
interact within the game in the
scope of their roles?
Hand Management
These games are the ones with cards in them
that reward players for playing the cards in
certain sequences or groups. The optimal
sequence/grouping may vary, depending on
board position, cards held and cards played by
opponents. Managing your hand means
gaining the most value out of available cards
under given circumstances. Cards often have
multiple uses in the game, further obfuscating
an "optimal" sequence.
Grid Movement
The Grid Movement occurs when pawns
move on the grid in many directions.
Usually the grid is square (like in Chess) or
hexagonal (Abalone).
In a game there can be many pawns (like
in Chess or Checkers) or only one (like the
bishop in Fresco).
Storytelling
In storytelling games, players are provided
with conceptual, written, or pictorial stimuli
which must be incorporated into a story of
the players' creation. Once Upon a Time
uses a selection of words while Rory's Story
Cubes include ambiguous symbols. Some
games like Snake Oil and Big Idea prompt
players to pitch a product, which frequently
takes the form of a brief story or vignette.
Worker Placement
More precisely referred to as "action drafting", this mechanism
requires players to select individual actions from a set of actions
available to all players. Players generally select actions
one-at-a-time and in turn order. There is usually(*) a limit on the
number of times a single action may be taken. Once that limit for
an action is reached, it typically either becomes more expensive to
take again or can no longer be taken for the remainder of the
round. As such, not all actions can be taken by all players in a given
round, and action "blocking" occurs. If the game is structured in
rounds, then all actions are usually refreshed at the start or end of
each round so that they become available again.
Dice Rolling
A game mechanic dice rolling in a game can be used for many
things, randomness being the most obvious.
Dice can also be used as counters; start at 6 (for a normal die:
singular for dice) and turn it to 5 at the end of a round, single
player's turn etc. The dice themselves can be unique and different
sizes, shapes and colors to represent different things.
Balancing
The Actions
https://boardsandbarley.com/2013/09/17/monte-carlo-simulations-for-game-design/
https://gamebalanceconcepts.wordpress.com/2010/07/07/level-1-intro-to-game-balance/
Monte Carlo Method
Spreadsheets
HYPGEOMDIST
The game shouldn’t favor any player
or group. To make sure all the actions
have a balanced reaction to them,
spreadsheet are used to calculate the
probability with some predefined
functions
Diversity &
inclusion
Testing ...make the most
hesitant students
speak up?
...provide a safe place
for students to open
up?
...encourage
students to let their
guards down?
...allow students to
empathize with their
fellow students?
Does your game...
If the game does not make every
student feel welcome to play it, it has
lost the purpose already. While
there’s no hard and fast rules, there
are hacks to follow to ensure
inclusivity in games.
Diversity &
inclusion
Testing
Open
Standards
Documentation:
Github!
The base design of the
games could be hosted on
GitHub and contributors
could participate in the
evolution or modification
of the game by
contributing PRs.
Open Science Game from
eLife Innovation Sprint 2019,
Cambridge >
To ensure the game is easily
accessible, discoverable and
shareable, it is important to follow
open standards while selecting a
platform to host the base design, tool
to create assets such that the format
of the end product is usable by open
softwares, etc.
To ensure the game is easily
accessible, discoverable and
shareable, it is important to follow
open standards while selecting a
platform to host the base design, tool
to create assets such that the format
of the end product is usable by open
softwares, etc.
Open Educational Resources
Could games be included as resources in this system? There’s an absence of ‘Play’ and
interactivity in general in the MOOCs and OERs.
Open
Standards
Example https://www.secrethitler.com/
To ensure the game is easily
accessible, discoverable and
shareable, it is important to follow
open standards while selecting a
platform to host the base design, tool
to create assets such that the format
of the end product is usable by open
softwares, etc.
Print and Play
The instructions for the print and play files should be in adherence to accessibility standards.
Users should be encouraged to used locally available material to replace the play pieces with.
Open
Standards
Choosing
The Right
License
https://creativecommons.org/choose/
Thank
You!

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Turn Up The Fun (Gamifying Education)

  • 1.
  • 2. It’s a painting from the mid 18th century. We don’t live in that time anymore, we don’t eat the same food, wear the same clothes or drive the same cars. Then why is our education system stuck in the same assembly line approach?
  • 3. Turn Up The Fun! Veethika Mishra Interaction Designer @Red Hat
  • 4. Why games? Improves decision making skills Opportunity to feel equally powerful and responsible like adults Comes with collateral learning Teaches critical thinking skills, creativity, teamwork, and good sportsmanship Learn through simulation without actual consequences
  • 5. Why games? Educators in the Nordic countries have started to use LARPing(Live action role playing) with educational context(EDULARP) to teach kids about history and literature.
  • 6. Flow is an optimal psychological state that people experience when engaged in an activity that is both appropriately challenging to one’s skill level, often resulting in immersion and concentrated focus on a task. This can result in deep learning and high levels of personal and work satisfaction. Mihaly’s Flow
  • 7.
  • 8.
  • 9. So what’s stopping us? Expenses & Design Time
  • 10. Securing The Game Premises WORLD Translate the context of your subject into a virtual/ world Singular Major Objective Associated Resources Scope Of Recovery Universal Evil & CrisisHow could we easily deduce the premises for an educational game without wasting a lot of time? What is the main objective for the existence of the world? Eg. Leaf - to prepare food for the plant, Heart - To ensure blood is pumped fine to the other body parts What are the necessary resources for meeting the bigger objective What is the crisis at hand, who is the one biggest enemy who’s hindering the process of meeting the objective? How could the enemy be dealt with and balance/peace be restored?
  • 11. Introducing Characters Storyline Start Conflict Resolution Competitive Protagonist Vs. Antagonist Cooperative Workers Vs. Universal Evil Resource Reserve Resource management Progression Strategy Defined Goal Achieve Goal Learning Objective Touchpoints It is important to find the right roles, ability and intentions for the characters as the students would necessarily learn while playing by imbibing the characteristics of these characters.
  • 12. Mechanics & Gameplay Objective Storyline Resources Characters Actions How could the characters, by using the given resources and using their imaginary powers, within the context of the world they operate in, help proceed the game towards the goal? Mechanics How could the actions be translated into a formula or a rule in the game within the limitations of the components and materials used? With the given context and resources, how would the players interact within the game in the scope of their roles?
  • 13. Hand Management These games are the ones with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence. Grid Movement The Grid Movement occurs when pawns move on the grid in many directions. Usually the grid is square (like in Chess) or hexagonal (Abalone). In a game there can be many pawns (like in Chess or Checkers) or only one (like the bishop in Fresco). Storytelling In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation. Once Upon a Time uses a selection of words while Rory's Story Cubes include ambiguous symbols. Some games like Snake Oil and Big Idea prompt players to pitch a product, which frequently takes the form of a brief story or vignette. Worker Placement More precisely referred to as "action drafting", this mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Once that limit for an action is reached, it typically either becomes more expensive to take again or can no longer be taken for the remainder of the round. As such, not all actions can be taken by all players in a given round, and action "blocking" occurs. If the game is structured in rounds, then all actions are usually refreshed at the start or end of each round so that they become available again. Dice Rolling A game mechanic dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters; start at 6 (for a normal die: singular for dice) and turn it to 5 at the end of a round, single player's turn etc. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
  • 14. Balancing The Actions https://boardsandbarley.com/2013/09/17/monte-carlo-simulations-for-game-design/ https://gamebalanceconcepts.wordpress.com/2010/07/07/level-1-intro-to-game-balance/ Monte Carlo Method Spreadsheets HYPGEOMDIST The game shouldn’t favor any player or group. To make sure all the actions have a balanced reaction to them, spreadsheet are used to calculate the probability with some predefined functions
  • 15. Diversity & inclusion Testing ...make the most hesitant students speak up? ...provide a safe place for students to open up? ...encourage students to let their guards down? ...allow students to empathize with their fellow students? Does your game... If the game does not make every student feel welcome to play it, it has lost the purpose already. While there’s no hard and fast rules, there are hacks to follow to ensure inclusivity in games.
  • 17. Open Standards Documentation: Github! The base design of the games could be hosted on GitHub and contributors could participate in the evolution or modification of the game by contributing PRs. Open Science Game from eLife Innovation Sprint 2019, Cambridge > To ensure the game is easily accessible, discoverable and shareable, it is important to follow open standards while selecting a platform to host the base design, tool to create assets such that the format of the end product is usable by open softwares, etc.
  • 18. To ensure the game is easily accessible, discoverable and shareable, it is important to follow open standards while selecting a platform to host the base design, tool to create assets such that the format of the end product is usable by open softwares, etc. Open Educational Resources Could games be included as resources in this system? There’s an absence of ‘Play’ and interactivity in general in the MOOCs and OERs. Open Standards
  • 19. Example https://www.secrethitler.com/ To ensure the game is easily accessible, discoverable and shareable, it is important to follow open standards while selecting a platform to host the base design, tool to create assets such that the format of the end product is usable by open softwares, etc. Print and Play The instructions for the print and play files should be in adherence to accessibility standards. Users should be encouraged to used locally available material to replace the play pieces with. Open Standards