1. HUMAN vs CPU
Unconventional Ways to
Challenge Players
Alistair Aitcheson
Independent Developer
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
3. Who am I?
• One-man band
• MMath graduate
• 3 years indie
• Develop 30 Under 30
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
4. Greedy Bankers
Feb 2011
Greedy Bankers vs The World
Sept 2011
Slamjet Stadium
March 2013
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
5. How do we interact with
systems?
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
7. Abstract Challenges
Teach Us Skills
Systems
Strategies
Mastery
Puzzles
Solutions
Utility
See Theory of Fun For Game Design,
Ralph Koster
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
13. Physical multiplayer is a
social experience
Physical multiplayer
creates new and
rewarding challenges
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
19. Human Interface Driven
Design
• No known solution
• Simple mechanics
• Surprise + humour
• Audiences
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
20. So what about the future?
• New interfaces
•
Leap Motion
•
Large-scale touch
screens
•
Occulus Rift
•
Wearable computing
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
21. So what about the future?
• New contexts
•
Gaming parties
•
Public events
•
Museums
•
Education
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
22. New interfaces can
challenge human skills
that games previously
could not
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com
23. One giant touchscreen
Up to 52 players!
@agAitcheson
www.alistairaitcheson.com
www.slamjetstadium.com