A 1-hour talk about some hints and reviews for the usage of Gamification in learning (language) for the participants of a competition held for designing a language-learning application for managers.
19. Foundational Questions
What is the real problem?
What are the learners not doing?
What is the desired outcome?
What is needed to achieve success?
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20. Practical Questions
Who are the learners?
What are the logistics?
What are the technical issues?
What should the measurement criteria be?
What is the rationale behind scoring?
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21. How to be successful 1
Co-design instructional
elements along with
gameplay elements.
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22. How to be successful 2
Increase the level of
activity of the players as
they participate in the
activity.
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23. How to be successful 3
Create a compelling
story.
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