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Instructional
Design &
Technology
A summary and analysis of
instructional technology that
defines Instructional Design &
Technology (ID&T)
By Jeanne Alexie Fantal
Definition of ID&T
Definition of ID&T (Part 2)
Areas of ID&T
Instructional
Design &
Technology
(ID&T)
comprises
Instructional
Media
Instructional
Design
Performance
Improvement
Instructional Technology
early definition focused on physical means by which information is presented to learners.
Visual Movement
Early 20th Century
(flat pictures, models,
charts, stereographs,
slides, and motion pictures
Audiovisual Movement
1920s to 1940s
(Television, education TV
channels)
Computers for
Instructional Purposes
Early 1980s – Now
(personal computers,
internet)
Book 2018 ch.2, pg 8-11
Instructional Design
(ID)
systematic rules
and procedures
used to enhance
education and
develop curricula
through different
learning models
including:
ADDIE
Pebble-in-Pond Approach
SAM Model
ID Characteristics:
• Student centered
• Goal oriented
• Meaningful performance
• Reliable and valid
• Self-correcting
• Involves Team Effort
Book ch. 3 pg 24-26
ADDIE: an Instructional Design Model
Analyze
ID problems
and state
goals
A
•Design
•state
objectives
and
measurable
terms
D
Development
of print and
nonprint
materials
D Implement
instruction
(delivery)
I
Evaluate
through
formative and
summative data
• Collect date
and make
necessary
changes
E
Book 2018 ch. 3 pg 24-25
ADDIE: an Instructional Design Model
Weaknesses Book 2018 ch. 4 pg 32
Successive Approximation Model (SAM)
Was created to overcome problem with ADDIE
Characteristics of SAM:
1. Provide ample opportunities to revise, evaluate and correct mistake throughout learning process
2. Produce best possible instruction despite time and budget restrictions
3. Prototypes used to demonstrate and refine ideas and test functionality
4. Beta product version is produced and refined so final product is released
Book ch. 4 pg 36
Pebble-in-Pond Approach
Is a whole task ID approach and content centered
Was created to overcome problem with ADDIE
Pebble-in-Pond Design Steps
1. Identify problem
2. Identify the result expected after acquisition of knowledge
3. Identify steps to do to solve the problem and complete task
4. Identify strategies used to engage learners
5. Use strategies to deliver content
Book ch. 4 pg 35
References
• Reiser, R. A., & Dempsey, J. V. (2018). Trends and issues in instructional design and technology. (4th Ed.)
Boston: Pearson.
http://institute-of-progressive-education-and-learning.org/a-history-of-education-technology/

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Instructional Design & Technology : A summary, Definition and Analysis of ID&T

  • 1. Instructional Design & Technology A summary and analysis of instructional technology that defines Instructional Design & Technology (ID&T) By Jeanne Alexie Fantal
  • 4. Areas of ID&T Instructional Design & Technology (ID&T) comprises Instructional Media Instructional Design Performance Improvement
  • 5. Instructional Technology early definition focused on physical means by which information is presented to learners. Visual Movement Early 20th Century (flat pictures, models, charts, stereographs, slides, and motion pictures Audiovisual Movement 1920s to 1940s (Television, education TV channels) Computers for Instructional Purposes Early 1980s – Now (personal computers, internet) Book 2018 ch.2, pg 8-11
  • 6. Instructional Design (ID) systematic rules and procedures used to enhance education and develop curricula through different learning models including: ADDIE Pebble-in-Pond Approach SAM Model ID Characteristics: • Student centered • Goal oriented • Meaningful performance • Reliable and valid • Self-correcting • Involves Team Effort Book ch. 3 pg 24-26
  • 7. ADDIE: an Instructional Design Model Analyze ID problems and state goals A •Design •state objectives and measurable terms D Development of print and nonprint materials D Implement instruction (delivery) I Evaluate through formative and summative data • Collect date and make necessary changes E Book 2018 ch. 3 pg 24-25
  • 8. ADDIE: an Instructional Design Model Weaknesses Book 2018 ch. 4 pg 32
  • 9. Successive Approximation Model (SAM) Was created to overcome problem with ADDIE Characteristics of SAM: 1. Provide ample opportunities to revise, evaluate and correct mistake throughout learning process 2. Produce best possible instruction despite time and budget restrictions 3. Prototypes used to demonstrate and refine ideas and test functionality 4. Beta product version is produced and refined so final product is released Book ch. 4 pg 36
  • 10. Pebble-in-Pond Approach Is a whole task ID approach and content centered Was created to overcome problem with ADDIE Pebble-in-Pond Design Steps 1. Identify problem 2. Identify the result expected after acquisition of knowledge 3. Identify steps to do to solve the problem and complete task 4. Identify strategies used to engage learners 5. Use strategies to deliver content Book ch. 4 pg 35
  • 11. References • Reiser, R. A., & Dempsey, J. V. (2018). Trends and issues in instructional design and technology. (4th Ed.) Boston: Pearson. http://institute-of-progressive-education-and-learning.org/a-history-of-education-technology/