SlideShare a Scribd company logo
1 of 5
Download to read offline
1
Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y1
Unit number and title L3 Unit 73 Sound for Computer Games - Partial
Start date Monday 16/09/2013
Deadline Friday 17/01/2014
Assessor name Iain Goodyear
Assignment title Unit 73 IG1 – GTA 5 Cut Sequence Audio Production
The purpose of this assignment is to:
Learning Outcome 1 – Understand the use of sound and music in games.
Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack
can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional
forms of storytelling such as films.
You have been commissioned by Rockstar North to produce the audio soundtracks for cut sequences that will be used in a
planned mission expansion pack due for release in 2014.
Modern computer games such as Grand Theft Auto 5 feature complex narrative cut sequences which help to drive the game’s
story forward. As the quality of computer games have advanced, so too has the quality and complexity of the audio produced for
these products.
This assignment will introduce you to audio production and post-production technologies so that you will be able to produce
technically competent and professional sound assets that will used in the planned GTA 5 mission expansion pack.
You will produce voice recordings and sound assets using portable audio recording hardware, studio based production hardware
and post-production computer software using VST instruments and effects. This newly acquired audio production knowledge will
equip you with the skills needed to produce a two minute soundtrack for a new GTA 5 computer game cut sequence.
This assignment will do the following:
 Introduce portable audio field recording technology.
 Require the use audio field recording techniques to capture sound assets.
 Introduce studio dialogue recording technologies and techniques.
 Require the use studio recording technologies to produce clear voice recordings.
 Introduce audio post production software and editing techniques.
 Require the application of field recording and computer audio synthesis to create a computer game audio cut sequence.
2
Tasks Grading Criteria Mapping
1.
Use portable audio filed recorders to record 6 location ambient sounds and 6 focused directional
sounds in a range of environments. Recorded sounds must feature altered file names that are specific
to the location they were recorded.
You must also produce photographic evidence that clearly shows each person in your group using the
portable sound recorders on location to capture ambient and directional sounds. These pictures can be
taken using your mobile phone.
Recorded sounds must firstly be uploaded to your SoundCloud account profile page and embedded into
a blog post with accompanying photographic evidence using the title Ambient & Directional Sound
Recording Production.
Unit 73 P3/M3/D3
2.
Analyse the sound design of a range of computer game cut sequences. You must gather video examples
and discuss how the sound design gives a sense of:
 Setting
 Mood
 Game genre
 Narrative
In addition, your analysis must explain how you think specific soundtrack assets have been produced
(with reference to production process):
 VST instruments and effects
 Studio recording
 Use of traditional instruments
 Audio field recordings
Your analysis must contain clear reference to specific sections of your chosen examples. Your
sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game
Cut Sequence Sound Design Analysis.
Unit 73 P1/M1/D1
Unit 2 P2/M2/D2
3.
Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative
basis for your audio cut sequence production for the GTA 5 mission expansion pack release. Your script
pages must include correctly formatted character names, character dialogue and action description
that clearly indicates reference to sounds that will feature in your audio cut sequence.
Your 2 page script must be uploaded to a blog post on your IG1 blog using the title Audio Cut
Sequence Script.
Unit 73 P1/M1/D1
Unit 1 P2/M2/D2
4.
Record your audio cut sequence script in a recording studio environment. You must ensure that your
dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or
others when recording script dialogue.
All audio recordings must be renamed once produced to clearly indicate character names and
dialogue spoken.
Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog
post in its unedited form with the title Audio Cut Sequence Raw Recordings.
Unit 73 P3/M3/D3
3
5.
Use Reaper post-production software to edit and manipulate produced audio recordings using VST
effects. You must use sounds recorded for task 1 to produce variations that clearly demonstrate the
application and manipulation of a range of VST effects plugins.
This must be supported by annotated screen captures that show:
 The effects plugins applied.
 Clear explanations of what parameters have been adjusted.
 Clear explanations of how effects applied have altered the sound of your original recordings.
Your effects manipulated sound recordings must be uploaded to your SoundCloud account profile page.
Accompanying screen grab annotations and produced sounds must be embedded into a blog post with
the title Audio Recording VST Effects Manipulation.
Unit 73 P3/M3/D3
6.
Use Reaper post-production software to create audio using VST sound generating plugins. You must
produce sound effects for your 2 minute computer game cut sequence.
This must be supported by annotated screen captures that show:
 The sound generating plugins used.
 Clear explanations of what type of sound effects that you have created.
 Clear explanations of what this sound will be used to depict in your computer game audio cut
sequence.
Your VST produced sounds must be uploaded to your SoundCloud account profile page. Accompanying
screen grab annotations and produced sounds must be embedded into a blog post with the title VST
Produced Sound Effects.
Unit 73 P3/M3/D3
7.
Use Reaper post-production software to create a 2 minute GTA 5 Expansion Pack computer game audio
cut sequence as per the requirements of the brief.
Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and
must be embedded into a blog post with the title GTA 5 Cut Sequence Audio Production.
Unit 73 P3/M3/D3
This brief has been verified as being fit for purpose
Assessor Iain Goodyear
Signature Date
Internal verifier
Signature Date
4
Unit 73 Sound for computer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately
M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correct use of
subject terminology
D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance
[CT; SM]
M3 create sound assets for a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance
D3 create sound assets for a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations
P4 apply sound assets to a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance.
[CT; RL]
M4 apply sound assets to a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance.
D4 apply sound assets to a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations.
Unit 2 Communication Skills for Creative Media Production (Level 3)
P1: use appropriate techniques to
extract relevant information from
written sources
M1: use appropriate techniques to
extract information from written
sources with some precision
D1: use appropriate techniques to
extract comprehensive information
from written sources
P2: present a media production
report which conveys relevant
information [IE]
M2: present a structured and
detailed media production
report which conveys information and
explains conclusions with clarity
D2: present a well-structured and
substantial media production report
which conveys information with
precise exemplification and justifies
conclusions with supporting
arguments
P3: review reports to make changes
with occasional beneficial effects
[RL]
M3: review reports to make
changes with frequent
beneficial effects
D3: review reports to make
changes with consistently
beneficial effects
P4: deploy and manage appropriate
technology to pitch a media
production proposal [SM]
M4: deploy and manage
technology to pitch a media
production proposal effectively and
with some
imagination
D4: deploy and manage
technology to pitch a media
production proposal with
creativity and flair and to
near-professional standards
P5: employ appropriate forms of
address in a media production pitch
to communicate ideas [CT]
M5: employ forms of address in a
media production pitch
to communicate ideas
effectively
D5: employ forms of address in a
media production pitch with flair to
communicate ideas with impact
Unit 1 Pre-Production Techniques for the Creative Media Industries (Level 3)
P1: outline requirements and sources
of requirements for a specific media
production [IE]
M1: explain in some detail
and competently present
requirements and sources of
requirements for a specific media
production
D1: comprehensively explain and
present to a quality that reflects
near-professional standards fully
detailed requirements and sources of
requirements for a specific media
production
P2: generate outline preproduction
documentation for a specific media
production with some assistance
M2: generate competent, carefully
presented and detailed pre-
production documentation for a
specific media production with only
occasional assistance
D2: generate thorough and
comprehensively detailed pre-
production documentation for a
specific media production, working
independently to professional
expectations
P3: apply pre-production
planning to a specific media
M3: apply pre-production planning to
a specific media production
D3: apply pre-production planning to
a specific media production to a
5
production working with some
assistance. [TW, SM]
competently with only occasional
assistance.
quality that reflects near-professional
standards, working independently to
professional expectations.
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.

More Related Content

Viewers also liked

Microsoft Internet of Things konference 2015 - Morten Fanø, Partner, Next Agenda
Microsoft Internet of Things konference 2015 - Morten Fanø, Partner, Next AgendaMicrosoft Internet of Things konference 2015 - Morten Fanø, Partner, Next Agenda
Microsoft Internet of Things konference 2015 - Morten Fanø, Partner, Next AgendaMicrosoft
 
FINANCE I MICROSOFT
FINANCE I MICROSOFTFINANCE I MICROSOFT
FINANCE I MICROSOFTMicrosoft
 
Digital transformation - Hvor er vi lige nu?
Digital transformation -  Hvor er vi lige nu?Digital transformation -  Hvor er vi lige nu?
Digital transformation - Hvor er vi lige nu?Microsoft
 
Enterprise Mobility kan det gøres let for alle
Enterprise Mobility kan det gøres let for alleEnterprise Mobility kan det gøres let for alle
Enterprise Mobility kan det gøres let for alleMicrosoft
 
CFO konference - Demo – Finance i Microsoft - Morten Søe, Controller, Microsoft
CFO konference - Demo – Finance i Microsoft - Morten Søe, Controller, MicrosoftCFO konference - Demo – Finance i Microsoft - Morten Søe, Controller, Microsoft
CFO konference - Demo – Finance i Microsoft - Morten Søe, Controller, MicrosoftMicrosoft
 
กาารบันทึกบัญชีแบบPeriodic
กาารบันทึกบัญชีแบบPeriodicกาารบันทึกบัญชีแบบPeriodic
กาารบันทึกบัญชีแบบPeriodicSupanit
 
Uden sikkerhed og compliance - ingen digital transformation
Uden sikkerhed og compliance - ingen digital transformationUden sikkerhed og compliance - ingen digital transformation
Uden sikkerhed og compliance - ingen digital transformationMicrosoft
 
Business Insight 2014 - Skab indsigt med story telling, Anders Spur Hansen, B...
Business Insight 2014 - Skab indsigt med story telling, Anders Spur Hansen, B...Business Insight 2014 - Skab indsigt med story telling, Anders Spur Hansen, B...
Business Insight 2014 - Skab indsigt med story telling, Anders Spur Hansen, B...Microsoft
 
Det opnåede Widex med et Hybrid Cloud scenarie
Det opnåede Widex med et Hybrid Cloud scenarieDet opnåede Widex med et Hybrid Cloud scenarie
Det opnåede Widex med et Hybrid Cloud scenarieMicrosoft
 
Windows 8.1 for IT-pros - presentation from Campus days 2013
Windows 8.1 for IT-pros - presentation from Campus days 2013Windows 8.1 for IT-pros - presentation from Campus days 2013
Windows 8.1 for IT-pros - presentation from Campus days 2013Microsoft
 
Minutes fra executive leadership konference om den moderne arbejdsplads
Minutes fra executive leadership konference om den moderne arbejdspladsMinutes fra executive leadership konference om den moderne arbejdsplads
Minutes fra executive leadership konference om den moderne arbejdspladsMicrosoft
 
Microsoft Sales Leadership konference - KEYNOTE: CSO-ROLLEN – HVOR ER DEN PÅ ...
Microsoft Sales Leadership konference - KEYNOTE: CSO-ROLLEN – HVOR ER DEN PÅ ...Microsoft Sales Leadership konference - KEYNOTE: CSO-ROLLEN – HVOR ER DEN PÅ ...
Microsoft Sales Leadership konference - KEYNOTE: CSO-ROLLEN – HVOR ER DEN PÅ ...Microsoft
 
Microsoft Next 2014 - Insights session 4 - Fra erfaringsbaseret til videns ba...
Microsoft Next 2014 - Insights session 4 - Fra erfaringsbaseret til videns ba...Microsoft Next 2014 - Insights session 4 - Fra erfaringsbaseret til videns ba...
Microsoft Next 2014 - Insights session 4 - Fra erfaringsbaseret til videns ba...Microsoft
 
Cyber Security Conference - Msps cybersecurity whitepaper
Cyber Security Conference - Msps cybersecurity whitepaperCyber Security Conference - Msps cybersecurity whitepaper
Cyber Security Conference - Msps cybersecurity whitepaperMicrosoft
 

Viewers also liked (20)

Microsoft Internet of Things konference 2015 - Morten Fanø, Partner, Next Agenda
Microsoft Internet of Things konference 2015 - Morten Fanø, Partner, Next AgendaMicrosoft Internet of Things konference 2015 - Morten Fanø, Partner, Next Agenda
Microsoft Internet of Things konference 2015 - Morten Fanø, Partner, Next Agenda
 
FINANCE I MICROSOFT
FINANCE I MICROSOFTFINANCE I MICROSOFT
FINANCE I MICROSOFT
 
Digital transformation - Hvor er vi lige nu?
Digital transformation -  Hvor er vi lige nu?Digital transformation -  Hvor er vi lige nu?
Digital transformation - Hvor er vi lige nu?
 
Enterprise Mobility kan det gøres let for alle
Enterprise Mobility kan det gøres let for alleEnterprise Mobility kan det gøres let for alle
Enterprise Mobility kan det gøres let for alle
 
CFO konference - Demo – Finance i Microsoft - Morten Søe, Controller, Microsoft
CFO konference - Demo – Finance i Microsoft - Morten Søe, Controller, MicrosoftCFO konference - Demo – Finance i Microsoft - Morten Søe, Controller, Microsoft
CFO konference - Demo – Finance i Microsoft - Morten Søe, Controller, Microsoft
 
กาารบันทึกบัญชีแบบPeriodic
กาารบันทึกบัญชีแบบPeriodicกาารบันทึกบัญชีแบบPeriodic
กาารบันทึกบัญชีแบบPeriodic
 
Uden sikkerhed og compliance - ingen digital transformation
Uden sikkerhed og compliance - ingen digital transformationUden sikkerhed og compliance - ingen digital transformation
Uden sikkerhed og compliance - ingen digital transformation
 
Business Insight 2014 - Skab indsigt med story telling, Anders Spur Hansen, B...
Business Insight 2014 - Skab indsigt med story telling, Anders Spur Hansen, B...Business Insight 2014 - Skab indsigt med story telling, Anders Spur Hansen, B...
Business Insight 2014 - Skab indsigt med story telling, Anders Spur Hansen, B...
 
Yrok rus13
Yrok rus13Yrok rus13
Yrok rus13
 
Det opnåede Widex med et Hybrid Cloud scenarie
Det opnåede Widex med et Hybrid Cloud scenarieDet opnåede Widex med et Hybrid Cloud scenarie
Det opnåede Widex med et Hybrid Cloud scenarie
 
Windows 8.1 for IT-pros - presentation from Campus days 2013
Windows 8.1 for IT-pros - presentation from Campus days 2013Windows 8.1 for IT-pros - presentation from Campus days 2013
Windows 8.1 for IT-pros - presentation from Campus days 2013
 
L3 gd ha12_marionette
L3 gd ha12_marionetteL3 gd ha12_marionette
L3 gd ha12_marionette
 
Unit78 production log
Unit78 production logUnit78 production log
Unit78 production log
 
Minutes fra executive leadership konference om den moderne arbejdsplads
Minutes fra executive leadership konference om den moderne arbejdspladsMinutes fra executive leadership konference om den moderne arbejdsplads
Minutes fra executive leadership konference om den moderne arbejdsplads
 
Survey presentation
Survey presentationSurvey presentation
Survey presentation
 
Microsoft Sales Leadership konference - KEYNOTE: CSO-ROLLEN – HVOR ER DEN PÅ ...
Microsoft Sales Leadership konference - KEYNOTE: CSO-ROLLEN – HVOR ER DEN PÅ ...Microsoft Sales Leadership konference - KEYNOTE: CSO-ROLLEN – HVOR ER DEN PÅ ...
Microsoft Sales Leadership konference - KEYNOTE: CSO-ROLLEN – HVOR ER DEN PÅ ...
 
Intro
IntroIntro
Intro
 
Microsoft Next 2014 - Insights session 4 - Fra erfaringsbaseret til videns ba...
Microsoft Next 2014 - Insights session 4 - Fra erfaringsbaseret til videns ba...Microsoft Next 2014 - Insights session 4 - Fra erfaringsbaseret til videns ba...
Microsoft Next 2014 - Insights session 4 - Fra erfaringsbaseret til videns ba...
 
Survey presentation
Survey presentation Survey presentation
Survey presentation
 
Cyber Security Conference - Msps cybersecurity whitepaper
Cyber Security Conference - Msps cybersecurity whitepaperCyber Security Conference - Msps cybersecurity whitepaper
Cyber Security Conference - Msps cybersecurity whitepaper
 

Similar to Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1

Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1hajohnson90
 
Unit 73 IG1 Assignment Computer Game Audio Cut Sequence Production
Unit 73 IG1 Assignment Computer Game Audio Cut Sequence ProductionUnit 73 IG1 Assignment Computer Game Audio Cut Sequence Production
Unit 73 IG1 Assignment Computer Game Audio Cut Sequence ProductionKyleFielding
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1gordon4596
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Adambailey-eccles
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1HaydenParkes270497
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1LewisBowers
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1bowes96123
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1luisfvazquez1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1crimzon36
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1copelandadam
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1cameron1996
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (3)
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (3)Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (3)
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (3)Collegeemailbrandon
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1bowes96123
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1BenWhite101
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1brookskyle1996
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1sharyar786
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Jordanianmc
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1wallinplanet
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1thomasmcd6
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1grahamwall6283
 

Similar to Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (20)

Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 IG1 Assignment Computer Game Audio Cut Sequence Production
Unit 73 IG1 Assignment Computer Game Audio Cut Sequence ProductionUnit 73 IG1 Assignment Computer Game Audio Cut Sequence Production
Unit 73 IG1 Assignment Computer Game Audio Cut Sequence Production
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (3)
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (3)Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (3)
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1 (3)
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1
 

More from Alexballantyne

More from Alexballantyne (20)

_ig5 assignment final major project 2014 to 2015
    _ig5 assignment final major project 2014 to 2015    _ig5 assignment final major project 2014 to 2015
_ig5 assignment final major project 2014 to 2015
 
Ha12 land e_checklist
Ha12 land e_checklist Ha12 land e_checklist
Ha12 land e_checklist
 
Ha12 land e_checklist
Ha12 land e_checklistHa12 land e_checklist
Ha12 land e_checklist
 
Ha11 land e_checklist
Ha11 land e_checklistHa11 land e_checklist
Ha11 land e_checklist
 
Fil
FilFil
Fil
 
Collection of images
Collection of images Collection of images
Collection of images
 
Animal 2
Animal 2Animal 2
Animal 2
 
Animal/ human
Animal/ humanAnimal/ human
Animal/ human
 
Work flow unity
Work flow unityWork flow unity
Work flow unity
 
Survey presentation
Survey presentation Survey presentation
Survey presentation
 
engine_terminology 2
engine_terminology 2engine_terminology 2
engine_terminology 2
 
Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment brief Ig je game engines_y2_assignment brief
Ig je game engines_y2_assignment brief
 
engine_terminology 2
engine_terminology 2 engine_terminology 2
engine_terminology 2
 
Y1 gd engine_terminology 2
Y1 gd engine_terminology 2 Y1 gd engine_terminology 2
Y1 gd engine_terminology 2
 
Workflow
Workflow Workflow
Workflow
 
engine terminology 2
 engine terminology 2 engine terminology 2
engine terminology 2
 
Unit78 land e_checklist
Unit78 land e_checklist Unit78 land e_checklist
Unit78 land e_checklist
 
Unit78 land e_checklist
Unit78 land e_checklistUnit78 land e_checklist
Unit78 land e_checklist
 
Unit78 production log 2
Unit78 production log 2 Unit78 production log 2
Unit78 production log 2
 
Unit78 production log
Unit78 production logUnit78 production log
Unit78 production log
 

Recently uploaded

Cybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptxCybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptxGDSC PJATK
 
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...DianaGray10
 
UiPath Community: AI for UiPath Automation Developers
UiPath Community: AI for UiPath Automation DevelopersUiPath Community: AI for UiPath Automation Developers
UiPath Community: AI for UiPath Automation DevelopersUiPathCommunity
 
Meet the new FSP 3000 M-Flex800™
Meet the new FSP 3000 M-Flex800™Meet the new FSP 3000 M-Flex800™
Meet the new FSP 3000 M-Flex800™Adtran
 
Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Commit University
 
Empowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership BlueprintEmpowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership BlueprintMahmoud Rabie
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...Aggregage
 
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdfUiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdfDianaGray10
 
AI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity WebinarAI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity WebinarPrecisely
 
Salesforce Miami User Group Event - 1st Quarter 2024
Salesforce Miami User Group Event - 1st Quarter 2024Salesforce Miami User Group Event - 1st Quarter 2024
Salesforce Miami User Group Event - 1st Quarter 2024SkyPlanner
 
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve DecarbonizationUsing IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve DecarbonizationIES VE
 
UiPath Studio Web workshop series - Day 8
UiPath Studio Web workshop series - Day 8UiPath Studio Web workshop series - Day 8
UiPath Studio Web workshop series - Day 8DianaGray10
 
UiPath Studio Web workshop series - Day 6
UiPath Studio Web workshop series - Day 6UiPath Studio Web workshop series - Day 6
UiPath Studio Web workshop series - Day 6DianaGray10
 
9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding Team9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding TeamAdam Moalla
 
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPAAnypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPAshyamraj55
 
Bird eye's view on Camunda open source ecosystem
Bird eye's view on Camunda open source ecosystemBird eye's view on Camunda open source ecosystem
Bird eye's view on Camunda open source ecosystemAsko Soukka
 
IESVE Software for Florida Code Compliance Using ASHRAE 90.1-2019
IESVE Software for Florida Code Compliance Using ASHRAE 90.1-2019IESVE Software for Florida Code Compliance Using ASHRAE 90.1-2019
IESVE Software for Florida Code Compliance Using ASHRAE 90.1-2019IES VE
 
Secure your environment with UiPath and CyberArk technologies - Session 1
Secure your environment with UiPath and CyberArk technologies - Session 1Secure your environment with UiPath and CyberArk technologies - Session 1
Secure your environment with UiPath and CyberArk technologies - Session 1DianaGray10
 

Recently uploaded (20)

20230104 - machine vision
20230104 - machine vision20230104 - machine vision
20230104 - machine vision
 
Cybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptxCybersecurity Workshop #1.pptx
Cybersecurity Workshop #1.pptx
 
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
Connector Corner: Extending LLM automation use cases with UiPath GenAI connec...
 
UiPath Community: AI for UiPath Automation Developers
UiPath Community: AI for UiPath Automation DevelopersUiPath Community: AI for UiPath Automation Developers
UiPath Community: AI for UiPath Automation Developers
 
Meet the new FSP 3000 M-Flex800™
Meet the new FSP 3000 M-Flex800™Meet the new FSP 3000 M-Flex800™
Meet the new FSP 3000 M-Flex800™
 
Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)Crea il tuo assistente AI con lo Stregatto (open source python framework)
Crea il tuo assistente AI con lo Stregatto (open source python framework)
 
20150722 - AGV
20150722 - AGV20150722 - AGV
20150722 - AGV
 
Empowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership BlueprintEmpowering Africa's Next Generation: The AI Leadership Blueprint
Empowering Africa's Next Generation: The AI Leadership Blueprint
 
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
The Data Metaverse: Unpacking the Roles, Use Cases, and Tech Trends in Data a...
 
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdfUiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
UiPath Solutions Management Preview - Northern CA Chapter - March 22.pdf
 
AI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity WebinarAI You Can Trust - Ensuring Success with Data Integrity Webinar
AI You Can Trust - Ensuring Success with Data Integrity Webinar
 
Salesforce Miami User Group Event - 1st Quarter 2024
Salesforce Miami User Group Event - 1st Quarter 2024Salesforce Miami User Group Event - 1st Quarter 2024
Salesforce Miami User Group Event - 1st Quarter 2024
 
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve DecarbonizationUsing IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
Using IESVE for Loads, Sizing and Heat Pump Modeling to Achieve Decarbonization
 
UiPath Studio Web workshop series - Day 8
UiPath Studio Web workshop series - Day 8UiPath Studio Web workshop series - Day 8
UiPath Studio Web workshop series - Day 8
 
UiPath Studio Web workshop series - Day 6
UiPath Studio Web workshop series - Day 6UiPath Studio Web workshop series - Day 6
UiPath Studio Web workshop series - Day 6
 
9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding Team9 Steps For Building Winning Founding Team
9 Steps For Building Winning Founding Team
 
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPAAnypoint Code Builder , Google Pub sub connector and MuleSoft RPA
Anypoint Code Builder , Google Pub sub connector and MuleSoft RPA
 
Bird eye's view on Camunda open source ecosystem
Bird eye's view on Camunda open source ecosystemBird eye's view on Camunda open source ecosystem
Bird eye's view on Camunda open source ecosystem
 
IESVE Software for Florida Code Compliance Using ASHRAE 90.1-2019
IESVE Software for Florida Code Compliance Using ASHRAE 90.1-2019IESVE Software for Florida Code Compliance Using ASHRAE 90.1-2019
IESVE Software for Florida Code Compliance Using ASHRAE 90.1-2019
 
Secure your environment with UiPath and CyberArk technologies - Session 1
Secure your environment with UiPath and CyberArk technologies - Session 1Secure your environment with UiPath and CyberArk technologies - Session 1
Secure your environment with UiPath and CyberArk technologies - Session 1
 

Unit 73 ig1 assignment computer game audio cut sequence production 2013_y1

  • 1. 1 Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y1 Unit number and title L3 Unit 73 Sound for Computer Games - Partial Start date Monday 16/09/2013 Deadline Friday 17/01/2014 Assessor name Iain Goodyear Assignment title Unit 73 IG1 – GTA 5 Cut Sequence Audio Production The purpose of this assignment is to: Learning Outcome 1 – Understand the use of sound and music in games. Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice. Scenario Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, and good game soundtrack can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films. You have been commissioned by Rockstar North to produce the audio soundtracks for cut sequences that will be used in a planned mission expansion pack due for release in 2014. Modern computer games such as Grand Theft Auto 5 feature complex narrative cut sequences which help to drive the game’s story forward. As the quality of computer games have advanced, so too has the quality and complexity of the audio produced for these products. This assignment will introduce you to audio production and post-production technologies so that you will be able to produce technically competent and professional sound assets that will used in the planned GTA 5 mission expansion pack. You will produce voice recordings and sound assets using portable audio recording hardware, studio based production hardware and post-production computer software using VST instruments and effects. This newly acquired audio production knowledge will equip you with the skills needed to produce a two minute soundtrack for a new GTA 5 computer game cut sequence. This assignment will do the following:  Introduce portable audio field recording technology.  Require the use audio field recording techniques to capture sound assets.  Introduce studio dialogue recording technologies and techniques.  Require the use studio recording technologies to produce clear voice recordings.  Introduce audio post production software and editing techniques.  Require the application of field recording and computer audio synthesis to create a computer game audio cut sequence.
  • 2. 2 Tasks Grading Criteria Mapping 1. Use portable audio filed recorders to record 6 location ambient sounds and 6 focused directional sounds in a range of environments. Recorded sounds must feature altered file names that are specific to the location they were recorded. You must also produce photographic evidence that clearly shows each person in your group using the portable sound recorders on location to capture ambient and directional sounds. These pictures can be taken using your mobile phone. Recorded sounds must firstly be uploaded to your SoundCloud account profile page and embedded into a blog post with accompanying photographic evidence using the title Ambient & Directional Sound Recording Production. Unit 73 P3/M3/D3 2. Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of:  Setting  Mood  Game genre  Narrative In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process):  VST instruments and effects  Studio recording  Use of traditional instruments  Audio field recordings Your analysis must contain clear reference to specific sections of your chosen examples. Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis. Unit 73 P1/M1/D1 Unit 2 P2/M2/D2 3. Use Celtx software to produce a 2 page script featuring two characters. This will form the narrative basis for your audio cut sequence production for the GTA 5 mission expansion pack release. Your script pages must include correctly formatted character names, character dialogue and action description that clearly indicates reference to sounds that will feature in your audio cut sequence. Your 2 page script must be uploaded to a blog post on your IG1 blog using the title Audio Cut Sequence Script. Unit 73 P1/M1/D1 Unit 1 P2/M2/D2 4. Record your audio cut sequence script in a recording studio environment. You must ensure that your dialogue is clearly recorded to a good technical standard. You are free to record yourselves and/or others when recording script dialogue. All audio recordings must be renamed once produced to clearly indicate character names and dialogue spoken. Audio recordings must be uploaded to your SoundCloud account profile page and embedded into a blog post in its unedited form with the title Audio Cut Sequence Raw Recordings. Unit 73 P3/M3/D3
  • 3. 3 5. Use Reaper post-production software to edit and manipulate produced audio recordings using VST effects. You must use sounds recorded for task 1 to produce variations that clearly demonstrate the application and manipulation of a range of VST effects plugins. This must be supported by annotated screen captures that show:  The effects plugins applied.  Clear explanations of what parameters have been adjusted.  Clear explanations of how effects applied have altered the sound of your original recordings. Your effects manipulated sound recordings must be uploaded to your SoundCloud account profile page. Accompanying screen grab annotations and produced sounds must be embedded into a blog post with the title Audio Recording VST Effects Manipulation. Unit 73 P3/M3/D3 6. Use Reaper post-production software to create audio using VST sound generating plugins. You must produce sound effects for your 2 minute computer game cut sequence. This must be supported by annotated screen captures that show:  The sound generating plugins used.  Clear explanations of what type of sound effects that you have created.  Clear explanations of what this sound will be used to depict in your computer game audio cut sequence. Your VST produced sounds must be uploaded to your SoundCloud account profile page. Accompanying screen grab annotations and produced sounds must be embedded into a blog post with the title VST Produced Sound Effects. Unit 73 P3/M3/D3 7. Use Reaper post-production software to create a 2 minute GTA 5 Expansion Pack computer game audio cut sequence as per the requirements of the brief. Your completed audio cut sequence must be uploaded to your SoundCloud account profile page and must be embedded into a blog post with the title GTA 5 Cut Sequence Audio Production. Unit 73 P3/M3/D3 This brief has been verified as being fit for purpose Assessor Iain Goodyear Signature Date Internal verifier Signature Date
  • 4. 4 Unit 73 Sound for computer games P1 describe uses of sound and music in games using some subject terminology appropriately M1 explain use of sound and music in games with reference to detailed illustrative examples and with generally correct use of subject terminology D1 comprehensively explain use of sound and music in games with elucidated examples and consistently using subject terminology correctly P2 describe methods and principles of sound design and production using some subject terminology appropriately M2 explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally correct use of subject terminology D2 comprehensively explain methods and principles of sound design and production with elucidated examples and consistently using subject terminology correctly P3 create sound assets for a computer game following industry practice, working within appropriate conventions and with some assistance [CT; SM] M3 create sound assets for a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance D3 create sound assets for a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations P4 apply sound assets to a computer game following industry practice, working within appropriate conventions and with some assistance. [CT; RL] M4 apply sound assets to a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D4 apply sound assets to a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 2 Communication Skills for Creative Media Production (Level 3) P1: use appropriate techniques to extract relevant information from written sources M1: use appropriate techniques to extract information from written sources with some precision D1: use appropriate techniques to extract comprehensive information from written sources P2: present a media production report which conveys relevant information [IE] M2: present a structured and detailed media production report which conveys information and explains conclusions with clarity D2: present a well-structured and substantial media production report which conveys information with precise exemplification and justifies conclusions with supporting arguments P3: review reports to make changes with occasional beneficial effects [RL] M3: review reports to make changes with frequent beneficial effects D3: review reports to make changes with consistently beneficial effects P4: deploy and manage appropriate technology to pitch a media production proposal [SM] M4: deploy and manage technology to pitch a media production proposal effectively and with some imagination D4: deploy and manage technology to pitch a media production proposal with creativity and flair and to near-professional standards P5: employ appropriate forms of address in a media production pitch to communicate ideas [CT] M5: employ forms of address in a media production pitch to communicate ideas effectively D5: employ forms of address in a media production pitch with flair to communicate ideas with impact Unit 1 Pre-Production Techniques for the Creative Media Industries (Level 3) P1: outline requirements and sources of requirements for a specific media production [IE] M1: explain in some detail and competently present requirements and sources of requirements for a specific media production D1: comprehensively explain and present to a quality that reflects near-professional standards fully detailed requirements and sources of requirements for a specific media production P2: generate outline preproduction documentation for a specific media production with some assistance M2: generate competent, carefully presented and detailed pre- production documentation for a specific media production with only occasional assistance D2: generate thorough and comprehensively detailed pre- production documentation for a specific media production, working independently to professional expectations P3: apply pre-production planning to a specific media M3: apply pre-production planning to a specific media production D3: apply pre-production planning to a specific media production to a
  • 5. 5 production working with some assistance. [TW, SM] competently with only occasional assistance. quality that reflects near-professional standards, working independently to professional expectations. :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elements of the skills.