What shape is your classroom? Why? Join AgileBill Krebs and John "Pathfinder" Lester as we explore the criteria used to build your next teaching venue.
3. John Pathfinder Lester
Expertise
3D Simulations
Online Communities
Virtual Worlds
Worked at Linden Lab
and Harvard Medical School
Neuroscience guy & Chief Learning Officer
at ReactionGrid, the makers of Jibe
“Our focus is education, working with academics and businesses to help
develop immersive learning environments.”
11. Do we need faces?
http://vimeopro.com/agile3d/edtech
12. Polar Caps
Rotates, but is tilted a little bit
Covered with clouds that are moving around
Revolves around the Sun
It is night at the other side
But you can see lights from cities
The Moon revolves around the Earth
Why is it grey?
Where did it come from?
Do we ever get to see the far side?
Visit soon, because the inhabitants are trying to make the planet devoid of life
(Recommended: towel, sun screen, food rations, breathing apparatus, and NBC suit)
About the Earth
19. Which to buy?
Strange Familiar
Programmable
interaction
Holodecks
Dynamic creation
TP
Phantom Cam
3d Archetypes
0 Agency
0 Carbon
0 $14 / sqft
0 Too lazy to walk
0 $6,000 to India
0 Expen$ive tools
“Habitology”
24. Towards a Catalog
Campfire Center of focus - ring topology implies equality of participants. Fire implies security
Hopscotch (PC) Makes it clear who is speaking, who is next, and the agenda for their speaking
segment
Factory Implies ordered workflow
Think tank (PC) Opens mind to novel ideas
Meeting hall Traditional
Mall Can convey meaning of content by XY placement
TV Studio Imparts tacit role knowledge between moderator, panelist, and audience
Pair station Bring interaction focus to two people and one shared object
Stonehenge / Nexus Implies multi -portal configuration
Simulation Metics, data, and interactive challenges presented to the learner, with or without
agency (an avatar)
Roleplay setting Learners are able to use Agency in addition to simulation to learn the lesson
Arena Round gallery of slides where learners walk from poster to poster
1800s classroom eww! wooden chairs are ritalin for the 1800s - ouch!
Cluster of Tables Like 6 learners per cluster of tables - for group breakout exercises - seen both in
face to face and Gypsy decks
Holodeck Switch between environments
Library Information is presented spatially for browsing, and a searchable catalog is at
hand.
TV A view of a video - the learner sits and watches but cannot interact
26. Read More
Kapp, K. M., & O'Driscoll, T. (2009, December 30). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. Pfeiffer.
Hinrichs, R., & Wankel, C. (2011, October 3). Transforming virtual world learning (R. Hinrichs & C. Wankel) (Vol. 4). Emerald Group Publishing.
Heiphetz, A., & Woodill, G. (2010). Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs.
Hinrichs, R. J., & Wankel, C. (2012, February 15). Engaging the avatar: new frontiers in immersive education. Iap.
Gibson, D., Aldrich, C., & Prensky, M. (2007). Games and simulations in online learning: Research and development frameworks. Information Science Publishing.
Aldrich, C. (2009, September 17). The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to
Google. Pfeiffer.
Sheldon, L. (2012). The Multiplayer Classroom: designing coursework as a game. Course Technology.
Blascovich, J., & Bailenson, J. (2011, April 5). Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution. HarperCollins e-books.
Erlandson, B. E., Nelson, B. C., & Savenye, W. C. (2010). Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments.
Educational Technology Research and Development, 58(6), 693-710.
Nelson, B. C., & Erlandson, B. E. (2012, May). Design for learning in virtual worlds. Routledge.Design for E-Learning in Virtual Worlds. Melson & Erlandson
Dawley, L. (2009). Social network knowledge construction: emerging virtual world pedagogy. On the Horizon, 17(2), 109-121.
Dawley, L. (2007). The tools for successful online teaching. Information Science Publishing.
//Tufte - pragmatic, beautiful evidence - look at his. For practitioner
Tufte, Edward R, and PR Graves-Morris. The visual display of quantitative information. Cheshire, CT: Graphics press, 1983.
Tufte, Edward R, and E Weise Moeller. Visual explanations: images and quantities, evidence and narrative. Cheshire, CT: Graphics Press, 1997.
Tufte, Edward R. "Envisioning information." Optometry & Vision Science 68.4 (1991): 322-324.
Tufte, Edward R. Beautiful evidence. Cheshire, CT: Graphics Press, 2006.