3. GAMES
A game is a form of interactive entertainment
where players must overcome challenges by
taking actions that are governed by rules, in
order to meet a victory condition.
It is a structured form of play, usually
undertaken for entertainment or fun, and
sometimes used as an educational tool.
4. Games are sometimes played purely for
enjoyment, sometimes for achievement or
reward as well.
Games can be played alone, in teams or online;
by amateurs or by professionals.
Games generally involve mental or physical
stimulation and often both.
5. SPECIFIC COMPONENTS
Goals: every game has a goal either stated or
inferred.
Example :- scoring points, solving problems.
Rules: what actions are allowed within a
game and what constraints imposed.
Competition: games usually involve some
form of competition, either against a human
opponent, against the computer, against
oneself, against chance, against time.
6. Challenge: differs from a goal in that challenge is
what one has to overcome or succeed at to reach a
goal.
Fantasy: for motivation.
Safety: provide a safe way of participation in a more
dangerous or expensive reality.
Entertainment: use to enhance motivation and
learning.
8. Mathematical games gives students
opportunities to explore fundamental number
concepts, such as the counting sequence, one-
to-one correspondence, and computation
strategies.
Mathematical games can also encourage
students to explore number combinations, place
value, patterns and other important
mathematical concepts.
9. BENEFITS
Games can test deeper levels of understanding than
just knowledge repetition.
Increased skill development and student focus.
Stimulate children’s imaginations.
Increased student satisfaction.
Improved learning, retention, and transfer of
learning.
10. Make learning fun and motivating.
Motivate learners via the challenge of competition.
Engage the learner in a situation where the learner
is competing for a high score.
Include elements of adventure and uncertainty.
Provide different levels of complexity that match
player’s ability.
12. How to play
Start by creating bingo cards for your students that
are answers to different multiplication tables.
After handing out the cards to your students, start
the game by calling out numbers. But the trick here
is to call out the equation instead of the product.
For example:- Call out the equation 4×8 instead
of the product which is 32.
The students will have to determine the product
each time through multiplication and then check if
the number is on the card.
14. How to play
Chess is a two-player strategy board game played on
a checkered board with 64 squares arranged in an
8×8 grid.
Each player has 6 different types of pieces: 8 pawns,
2 rooks, 2 knights, 2 bishops, a queen and the most
important one – the king!
White moves first, after which the players alternate
turns in accordance with fixed rules.
each player attempting to force the opponent’s
principal piece, the King, into checkmate—a position
where it is unable to avoid capture.