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@yannakakis
The AI and Games
Co-Revolution
© ennigmatic
Games
advancing
AI
advancing
Making computers able to do things which
currently only humans can do
Making computers able to do things which
currently only humans can do in games
What do humans do in games?
Play
Is the AI playing to win?
Is the AI taking the role of a human player?
Trivedi, Liapis and Yannakakis, Contrastive Learning of Generalized Game Representations,
IEEE Conference on Games, 2021
Trivedi, Liapis and
Yannakakis,
Contrastive Learning
of Generalized Game
Representations,
IEEE Conference on
Games, 2021
Design
Georgios N. Yannakakis, Antonios Liapis and Constantine Alexopoulos: "Mixed-Initiative Co-Creativity," in
Proc. of the ACM Conference on Foundations of Digital Games, 2014.
Gravina, Liapis and Yannakakis: "Constrained Surprise Search for Content Generation," in
Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG). 2016.
Karavolos, Liapis, and Yannakakis: “A Multi-Faceted Surrogate Model for Search-based Procedural
Content Generation," IEEE Transactions on Games, 2019
Experience
G. N. Yannakakis, P. Spronck, D. Loiacono and E. Andre, “Player Modeling,” in Togelius et al., (Eds.)
Dagstuhl Seminar on Artificial and Computational Intelligence in Games, 2013.
AI/ML/Stats
Neutral
Arousal
X Y
Happier
Valence
Arousal
Yannakakis, Cowie, Busso, The Ordinal Nature of Emotions: An Emerging Approach, IEEE Transactions
on Affective Computing, 2018
The video says it all
https://drive.google.com/file/d/1XfbFzdcfFiCKp3KG
FHSB854mpn40mPgO/view
Melhart, D., Azadvar, A., Canossa, A., Liapis, A., & Yannakakis, G. N. (2019). Your Gameplay Says it All: Modelling
Motivation in Tom Clancy's The Division. Proceedings of the IEEE Conference on Games, 2019
Makantasis, Liapis and Yannakakis The Pixels and Sounds of Emotion: General-Purpose
Representations of Arousal in Games, IEEE Trans. On Affective Computing, 2021
Gravina, Melhart, Yannakakis Moment-to-moment Engagement
Prediction through the Eyes of the Observer: PUBG Streaming on
Twitch, In Proc. of FDG, 2020
AGAIN Dataset
Affect Game AnnotatIoN
arXiv:2104.02643
Currently
• 124 participants
• 1,100+ gameplays
• 37+ hours of annotated
videos
tamed-project.eu
General Models
Player Arousal Modelling
arXiv:2104.02643
100%
80%
50%
65%
TinyCars ApexSpeed
Solid
TopDown
Heist!
Endless
Shootout
Run’N’Gun
Pirates!
Game-Based Models (trained on 1 game)
Genre-Based Models (trained on 2 games)
General Models (trained on 8 games)
Melhart, Liapis and Yannakakis
Towards General Models of Player
Experience: A Study Within Genres,
IEEE Conference on Games, 2021
Beyond Games?
Liapis, Martínez, Togelius, and
Yannakakis: "Transforming Exploratory
Creativity with DeLeNoX," in
Proceedings of the Fourth International
Conference on Computational Creativity,
2013.
Liu, Snodgrass, Khalifa, Risi, Yannakakis, Togelius, “Deep learning for procedural content generation” Neural Computing
and Applications, 2020
Xylakis, Liapis and Yannakakis, Architectural Form and Affect: A Spatiotemporal Study of Arousal
(under review) 2021
Gravina, Khalifa, Liapis, Togelius, Yannakakis, “Procedural content generation through quality diversity”, IEEE
Conference on Games, 2019
Galanos, Liapis, Yannakakis, ARCH-
Elites: Quality-Diversity for Urban
Design, GECCO, 2021
A calm abstract painting
A happy genre painting
A happy sketch n study
An angry landscape
An angry portrait A depressed cityscape
A depressed abstract painting A calm still life
Semantic-driven affect-based painting generation
The Game-AI
Co-Revolution
Obstacle tower game
Deepmind’s stuff
THE CO-REVOLUTION SLIDE
S Risi, J Togelius. Increasing generality in machine
learning through procedural content generation,
Nature Machine Intelligence, 2020
Camilleri et al, Platformer Level Design for
Player Believability, IEEE CIG, 2016
Wang et al. Paired open-ended trailblazer (POET): Endlessly
generating increasingly complex and diverse learning environments
and their solutions, 2019.
Shu, Liu and Yannakakis, Experience-Driven PCG via Reinforcement
Learning: A Super Mario Bros Study, IEEE Conference on Games, 2021
Games... …the final frontier for
AI
AI... …the final frontier for
Games
Thank you!
gameaibook.org and school.gameaibook.org

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The AI and Games Co-Revolution - Georgios Yannakakis

  • 1. @yannakakis The AI and Games Co-Revolution © ennigmatic
  • 2.
  • 4. Making computers able to do things which currently only humans can do
  • 5. Making computers able to do things which currently only humans can do in games
  • 6. What do humans do in games?
  • 8. Is the AI playing to win? Is the AI taking the role of a human player?
  • 9.
  • 10.
  • 11.
  • 12. Trivedi, Liapis and Yannakakis, Contrastive Learning of Generalized Game Representations, IEEE Conference on Games, 2021
  • 13. Trivedi, Liapis and Yannakakis, Contrastive Learning of Generalized Game Representations, IEEE Conference on Games, 2021
  • 15.
  • 16. Georgios N. Yannakakis, Antonios Liapis and Constantine Alexopoulos: "Mixed-Initiative Co-Creativity," in Proc. of the ACM Conference on Foundations of Digital Games, 2014.
  • 17. Gravina, Liapis and Yannakakis: "Constrained Surprise Search for Content Generation," in Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG). 2016.
  • 18. Karavolos, Liapis, and Yannakakis: “A Multi-Faceted Surrogate Model for Search-based Procedural Content Generation," IEEE Transactions on Games, 2019
  • 20. G. N. Yannakakis, P. Spronck, D. Loiacono and E. Andre, “Player Modeling,” in Togelius et al., (Eds.) Dagstuhl Seminar on Artificial and Computational Intelligence in Games, 2013. AI/ML/Stats Neutral
  • 21. Arousal X Y Happier Valence Arousal Yannakakis, Cowie, Busso, The Ordinal Nature of Emotions: An Emerging Approach, IEEE Transactions on Affective Computing, 2018
  • 22. The video says it all https://drive.google.com/file/d/1XfbFzdcfFiCKp3KG FHSB854mpn40mPgO/view Melhart, D., Azadvar, A., Canossa, A., Liapis, A., & Yannakakis, G. N. (2019). Your Gameplay Says it All: Modelling Motivation in Tom Clancy's The Division. Proceedings of the IEEE Conference on Games, 2019
  • 23. Makantasis, Liapis and Yannakakis The Pixels and Sounds of Emotion: General-Purpose Representations of Arousal in Games, IEEE Trans. On Affective Computing, 2021
  • 24. Gravina, Melhart, Yannakakis Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch, In Proc. of FDG, 2020
  • 25. AGAIN Dataset Affect Game AnnotatIoN arXiv:2104.02643 Currently • 124 participants • 1,100+ gameplays • 37+ hours of annotated videos tamed-project.eu
  • 26. General Models Player Arousal Modelling arXiv:2104.02643 100% 80% 50% 65% TinyCars ApexSpeed Solid TopDown Heist! Endless Shootout Run’N’Gun Pirates! Game-Based Models (trained on 1 game) Genre-Based Models (trained on 2 games) General Models (trained on 8 games) Melhart, Liapis and Yannakakis Towards General Models of Player Experience: A Study Within Genres, IEEE Conference on Games, 2021
  • 28. Liapis, Martínez, Togelius, and Yannakakis: "Transforming Exploratory Creativity with DeLeNoX," in Proceedings of the Fourth International Conference on Computational Creativity, 2013.
  • 29. Liu, Snodgrass, Khalifa, Risi, Yannakakis, Togelius, “Deep learning for procedural content generation” Neural Computing and Applications, 2020
  • 30. Xylakis, Liapis and Yannakakis, Architectural Form and Affect: A Spatiotemporal Study of Arousal (under review) 2021
  • 31. Gravina, Khalifa, Liapis, Togelius, Yannakakis, “Procedural content generation through quality diversity”, IEEE Conference on Games, 2019
  • 32. Galanos, Liapis, Yannakakis, ARCH- Elites: Quality-Diversity for Urban Design, GECCO, 2021
  • 33. A calm abstract painting A happy genre painting A happy sketch n study An angry landscape An angry portrait A depressed cityscape A depressed abstract painting A calm still life Semantic-driven affect-based painting generation
  • 35. Obstacle tower game Deepmind’s stuff THE CO-REVOLUTION SLIDE S Risi, J Togelius. Increasing generality in machine learning through procedural content generation, Nature Machine Intelligence, 2020 Camilleri et al, Platformer Level Design for Player Believability, IEEE CIG, 2016 Wang et al. Paired open-ended trailblazer (POET): Endlessly generating increasingly complex and diverse learning environments and their solutions, 2019.
  • 36. Shu, Liu and Yannakakis, Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study, IEEE Conference on Games, 2021
  • 37. Games... …the final frontier for AI
  • 38. AI... …the final frontier for Games
  • 39. Thank you! gameaibook.org and school.gameaibook.org