UX is often misunderstood - or worse, it's seen as another ambiguous buzzword. Teaching others the value of UX can be a frustrating/challenging/lonely journey. I'll share some of the experiences I've faced when posed with the challenge of building buy-in and how to help shift company attitudes and culture towards UX.
3. A’right?
I’m Aaron Humphreys.
I’m a Digital Product Designer.
I’ve been helping companies
create digital experiences and
engage with their customers
for 12+ years.
@aarhcreative / aaron@aaron-humphreys.com
👋
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4. ‣ Started life as a ‘Graphic & New
Media Designer’ in 2005, quickly
becoming solely digital.
‣ Specialise in Mobile
Interaction Design.
‣ Manage a small team of Product
Designers & Visual Designers.
‣ Once described as having an
“infectious energy”.
‣ Typically, I love post-its.
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A little more about me…
5. And here’s some logos that make me look impressive…
Intro
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7. The struggle is real!
Intro
The challenges we face as UX professionals within
design agencies may seem quite different to those
client side or in-house, however some of the problems
remain the same. I’m hoping there's even a nugget
of information you can take away to help with
your own journey.
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8. Deck Contents
Intro
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1. Why UX Matters
2. Agency Problems
3. Processes & Deliverables
4. Team Structure
5. Workshops & Activities
6. Quick Wins
7. Final Words
8. The Takeaway
10. Why UX Matters
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UX is a means to drive product innovation and
differentiation, as well as to enrich workplace cultures.
UX successfully drives a number of mission-critical
business key performance indicators including
customer engagement, retention, and loyalty.
What is UX?
13. Why UX Matters
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‣ Create & validate UX strategies that target and
deliver real value to users.
‣ Learn to articulate how UX directly contributes
to making the business more successful.
‣ Teach others and help get them onboard
Your role as a UX Professional
14. UX IS BUSINESS
UX = BETTER PRODUCTS
UX = HAPPY USERS
UX = HAPPIER CLIENTS
Proving value and UX is a real thing…
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15. “How can design—something that
companies have traditionally
assessed according to the taste of
a few important people—prove to a
company that it’s providing real,
measurable value?”
Ben Newton - Product Manager and Growth Strategist
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17. Winter’s coming…
Agency?
Is this you? You work in a design agency or similar
environment. You’re frustrated. You feel like a
conveyor belt churning out design deliverables and it
feels sh*t knowing you can add real value to the
business. Yet, CEO’s, Directors & PM’s do not
understand the need for User Experience.
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18. Prepare for a long battle…
Agency?
‣ Introduce the right UXD processes
for the business
‣ Lead from the front... not pushing
from behind!
‣ Fight for resource & time
‣ More involvement at sale level
‣ More involvement in product
definition
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‣ Introduce workshops with clients
‣ Get in-front of clients
‣ Start to change the culture
‣ Gain access to users and user data
19. “The greatest challenge I currently
face is gaining access to our users.
When a UX team is embedded within
an enterprise context, one must
work through multiple layers of
bureaucracy to get to the end-users.”
Jack Moffett - Manager of Apps Development, Inmedius
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21. 99 Problems
#1 UX?
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Despite convincing past
conversations, you
failed to get your
company to understand
what UX is.
22. In order for your peers
and team members to
get onboard, they’ll
need to be exposed
to the value of UX.
#2 Value
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99 Problems
23. Stakeholders or Execs
are disengaged, or
worse, they don’t care
for ‘design’. The ‘they
know best attitude’.
#3 Resistance
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99 Problems
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Budget and resource
are not being effectively
assigned to the right
departments or teams.
4# Monies!
99 Problems
25. Jeff Gothelf - Legend, UX’er & author of Lean UX
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“There is still a very strong
perception at the executive layer
that design makes things look
good. Even organisations that
invest in them still rarely see
Design as a strategic partner”
26. A typical product development process
99 Problems: The Conveyor Belt
Scope the project Design It Build It Hand it over
The project comes in. We spend
time scoping out costs,
timescales, project docs and
specs.
We handover the project docs
to designers, they do the
design bit. They moan a bit.
They handover the designs to
the Developers.
Developers get the designs.
They moan a lot. They feel most
of the pressure, there’s a bit of
scope creep and they churn
out code.
PM’s hand over the project. It’s
sink or swim. We drop the ball
and move onto the next
project.
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28. The product ‘on brief’ but it flops…
99 Problems
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‣ The product launch was dubbed
unsuccessful
‣ The product did not attract mass
audience
‣ Customer retention plummets
‣ Acquisition rates remain low
despite marketing efforts
‣ The client is now worried
‣ Wasted marketing spend
‣ The team spends hours on
superficial fixes
‣ Marketing scratching their heads
‣ Stakeholders considering pulling
the plug
30. “Every time there is disagreement
about the best approach, suggest
testing. Testing is a great way of
resolving disagreement. It also
establishes a user centric culture. If you
suggest it often enough, it will become
a mantra that others also adopt.”
Paul Boag - User Experience Designer and expert in Digital Transformation
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31. 99 Problems
Show them the failures
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Stakeholders and Executives can’t argue with a video
of a user struggling to complete a ‘simple’ task.
34. Processes & Deliverables
Our Product Development Process
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UX STRATEGY
USER RESEARCH
INTERACTION DESIGN
VISUAL DESIGN
BUILD
35. Processes & Deliverables
The Iterative Design Methodology
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1. RESEARCH
2. DESIGN
3. BUILD
4. TEST
5. LAUNCH
‣ It’s an iterative cycle!
‣ Works in Agile environments
‣ Repeat until desired outcome
‣ Great for prototyping, testing,
analysing, and refining a product
‣ Not always feasible with Waterfall
36. Product Development Deliverables
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UX STRATEGY
‣ Vision & Objectives
‣ Process, Tools & Methods
‣ Touchpoint Design
‣ Service Design
‣ Gap Analysis
‣ UX Deliverables
‣ Roadmaps
USER RESEARCH
‣ Surveys
‣ Field Studies
‣ Competitive Analysis
‣ User Testing
‣ Usability Studies
‣ Behavioural Studies
‣ User Personas
INTERACTION DESIGN
‣ User Journey Mapping
‣ User Flows
‣ Information Architecture
‣ Sketches
‣ Wireframes
‣ Interactive Prototypes
‣ Wireflows
‣ Sitemaps
VISUAL DESIGN
‣ Brand Application
‣ Typography
‣ Colour Palettes
‣ Iconography
‣ UI Components
‣ Style Guides
‣ Image Style
Processes & Deliverables
37. Our UXD Process
Client Deliverable or Sign Off
Internal
Iterative UXD Review
Development
Discovery User Research User Journey
2. Client Sign Off 3. Final Content 4. Client Sign Off1. Client Sign Off
UXD ReviewClient Involvement
Wireframes
Wireframe
Wireflow
Low-Fidelity
Prototype
Iterative UXD Review
Dev Review
Handover
Dev Kick Off
VIsual Design (UI)
High-Fidelity
Prototype
Iterative UXD Review
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Processes & Deliverables
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A document, presentation, artifact, or diagram that is
shared with an audience for the purpose of
communicating UX. The deliverable itself is the
method of documenting UX work that has been done.
Processes & Deliverables
What is a UX Deliverable?
49. Design Reviews
Workshops & Activities
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‣ Iterative process
‣ Evaluate existing content or
user flows with user needs
‣ Discuss design patterns and
UI components
‣ Brand & UI consistency
‣ Rapidly identify quick fixes
‣ Make notes for actioning
50. Namestorming
Workshops & Activities
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‣ Generate a wide-set of ideas
‣ Get the team involved
‣ Team building exercise
‣ Throw nothing out!
‣ Try word association
‣ Make it fun!
51. Post ups
Workshops & Activities
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‣ Great for clients to get
involved
‣ Customer & user insights
‣ Greater understanding for the
users’ journey
‣ Detail top-level tasks
‣ Discuss and detail web
services and data
53. Some Senior Account Director, Global ad agency
“In our agency, we used what was known
as the ‘blue boat’ method to deal with
clients who had an ego-driven-need to
make changes to any work presented to
them. The ‘blue boat’ was code for
something superfluous inserted into a
design, in the full knowledge and
expectation that it will be removed.”
Quick Wins
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The Blue Boat
54. Identify who out of your team needs to
be involved in a project during design.
Whether that’s internal design reviews,
discovery sessions or meetings with
clients.
Organising meetings without certain
people can be a good thing, just keep
them in the loop and report back.
Quick Wins
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Too many chefs spoil the broth
55. Even the most structured design
departments and stringent processes
won’t stop a ‘Clive’, a Senior Manager
derailing a project or throwing in their
two cents.
Identify who the real decision makers are
at the start of the process and get them
engaged.
Quick Wins
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Talk to the real decision maker
56. My Groups - No Content
No groups - CTA to create a new group
1.0 My Groups > Add Group - Select
Users select members from a list of their
followers.
2.0
Members List
Users are presented with a list of current
members.
1.0
My Groups > Add Group - Selected
Once selected, members are added to a
new cell above the list. More than 5+
members will cause the cell to be
scrollable.
2.1
Members List - Options
Members of a group are able to leave a
group via the 'more' button option.
1.1
My Groups > Add Group - Search
Users are able to search for members
either by first/last name or username.
2.2
Members List - Admin
Admin users have extended group
functionality.
1.2
N
As
ad
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NEW GROUP
MANAGE / EDIT GROUP
Close Close CloseClose
Close
Close
Ask user
to confirm action
via actionsheet
Manage
Members
Group
Name
When meeting with difficult clients or
Project Managers who have their own
ideas over design or UX take some
time to prepare both design solutions
and back it up with data or rationale
as to the reasons why your solution is
more efficient or user-centred.
Quick Wins
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Prove why your the expert…
57. UX & Design is serious business,
but that doesn’t mean it needn’t
be fun.
By injecting humour you’ll not only
win over your peers and the client
but you’ll also improve your users’
experience greatly!
Quick Wins
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Have it fun!