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UX CAMBRIDGE 2017
UX Within
Design Agencies
2
2
A’right?
I’m Aaron Humphreys.
I’m a Digital Product Designer.
I’ve been helping companies
create digital experiences and
engage with their customers
for 12+ years.
@aarhcreative / aaron@aaron-humphreys.com
👋
3
3
‣ Started life as a ‘Graphic & New
Media Designer’ in 2005, quickly
becoming solely digital.
‣ Specialise in Mobile

Interaction Design.
‣ Manage a small team of Product
Designers & Visual Designers.
‣ Once described as having an
“infectious energy”.
‣ Typically, I love post-its.
4
A little more about me…
And here’s some logos that make me look impressive…
Intro
5
5
“…COLOURING-IN”
Kevin Saunders (My Step Father)
6
The struggle is real!
Intro
The challenges we face as UX professionals within
design agencies may seem quite different to those
client side or in-house, however some of the problems
remain the same. I’m hoping there's even a nugget

of information you can take away to help with

your own journey.
7
Deck Contents
Intro
8
1. Why UX Matters
2. Agency Problems
3. Processes & Deliverables
4. Team Structure
5. Workshops & Activities
6. Quick Wins
7. Final Words
8. The Takeaway
9
9
Why UX Matters
10
10
UX is a means to drive product innovation and
differentiation, as well as to enrich workplace cultures.
UX successfully drives a number of mission-critical
business key performance indicators including
customer engagement, retention, and loyalty.
What is UX?
THE NORMAN DOOR
When people ask about UX, show them…
11
12
Why UX Matters
13
13
‣ Create & validate UX strategies that target and
deliver real value to users.
‣ Learn to articulate how UX directly contributes

to making the business more successful.
‣ Teach others and help get them onboard
Your role as a UX Professional
UX IS BUSINESS
UX = BETTER PRODUCTS
UX = HAPPY USERS
UX = HAPPIER CLIENTS
Proving value and UX is a real thing…
14
“How can design—something that
companies have traditionally
assessed according to the taste of
a few important people—prove to a
company that it’s providing real,
measurable value?”
Ben Newton - Product Manager and Growth Strategist
15
16
16
Winter’s coming…
Agency?
Is this you? You work in a design agency or similar
environment. You’re frustrated. You feel like a
conveyor belt churning out design deliverables and it
feels sh*t knowing you can add real value to the
business. Yet, CEO’s, Directors & PM’s do not
understand the need for User Experience.
17
Prepare for a long battle…
Agency?
‣ Introduce the right UXD processes
for the business
‣ Lead from the front... not pushing
from behind!
‣ Fight for resource & time
‣ More involvement at sale level
‣ More involvement in product
definition
18
18
‣ Introduce workshops with clients
‣ Get in-front of clients
‣ Start to change the culture
‣ Gain access to users and user data
“The greatest challenge I currently
face is gaining access to our users.
When a UX team is embedded within
an enterprise context, one must
work through multiple layers of
bureaucracy to get to the end-users.”
Jack Moffett - Manager of Apps Development, Inmedius
19
99 PROBLEMS
20
99 Problems
#1 UX?
21
Despite convincing past
conversations, you
failed to get your
company to understand
what UX is.
In order for your peers
and team members to
get onboard, they’ll
need to be exposed

to the value of UX.
#2 Value
22
99 Problems
Stakeholders or Execs
are disengaged, or
worse, they don’t care
for ‘design’. The ‘they
know best attitude’.
#3 Resistance
23
99 Problems
24
Budget and resource
are not being effectively
assigned to the right
departments or teams.
4# Monies!
99 Problems
Jeff Gothelf - Legend, UX’er & author of Lean UX
25
“There is still a very strong
perception at the executive layer
that design makes things look
good. Even organisations that
invest in them still rarely see
Design as a strategic partner”
A typical product development process
99 Problems: The Conveyor Belt
Scope the project Design It Build It Hand it over
The project comes in. We spend
time scoping out costs,
timescales, project docs and
specs.
We handover the project docs
to designers, they do the
design bit. They moan a bit.
They handover the designs to
the Developers.
Developers get the designs.
They moan a lot. They feel most
of the pressure, there’s a bit of
scope creep and they churn
out code.
PM’s hand over the project. It’s
sink or swim. We drop the ball
and move onto the next
project.
26
27
LAUNCH
The product ‘on brief’ but it flops…
99 Problems
28
28
‣ The product launch was dubbed
unsuccessful
‣ The product did not attract mass
audience
‣ Customer retention plummets
‣ Acquisition rates remain low
despite marketing efforts
‣ The client is now worried
‣ Wasted marketing spend
‣ The team spends hours on
superficial fixes
‣ Marketing scratching their heads
‣ Stakeholders considering pulling
the plug
FAILED TO ADDRESS
ACTUAL USER PROBLEMS
Why did the product fail?
29
“Every time there is disagreement
about the best approach, suggest
testing. Testing is a great way of
resolving disagreement. It also
establishes a user centric culture. If you
suggest it often enough, it will become
a mantra that others also adopt.”
Paul Boag - User Experience Designer and expert in Digital Transformation
30
99 Problems
Show them the failures
31
31
Stakeholders and Executives can’t argue with a video
of a user struggling to complete a ‘simple’ task.
32
33
33
Processes & Deliverables
Our Product Development Process
34
34
UX STRATEGY
USER RESEARCH
INTERACTION DESIGN
VISUAL DESIGN
BUILD
Processes & Deliverables
The Iterative Design Methodology
35
35
1. RESEARCH
2. DESIGN
3. BUILD
4. TEST
5. LAUNCH
‣ It’s an iterative cycle!
‣ Works in Agile environments
‣ Repeat until desired outcome
‣ Great for prototyping, testing,
analysing, and refining a product
‣ Not always feasible with Waterfall
Product Development Deliverables
36
UX STRATEGY
‣ Vision & Objectives
‣ Process, Tools & Methods
‣ Touchpoint Design
‣ Service Design
‣ Gap Analysis
‣ UX Deliverables
‣ Roadmaps
USER RESEARCH
‣ Surveys
‣ Field Studies
‣ Competitive Analysis
‣ User Testing
‣ Usability Studies
‣ Behavioural Studies
‣ User Personas
INTERACTION DESIGN
‣ User Journey Mapping
‣ User Flows
‣ Information Architecture
‣ Sketches
‣ Wireframes
‣ Interactive Prototypes
‣ Wireflows
‣ Sitemaps
VISUAL DESIGN
‣ Brand Application
‣ Typography
‣ Colour Palettes
‣ Iconography
‣ UI Components
‣ Style Guides
‣ Image Style
Processes & Deliverables
Our UXD Process
Client Deliverable or Sign Off
Internal
Iterative UXD Review
Development
Discovery User Research User Journey
2. Client Sign Off 3. Final Content 4. Client Sign Off1. Client Sign Off
UXD ReviewClient Involvement
Wireframes
Wireframe
Wireflow
Low-Fidelity
Prototype
Iterative UXD Review
Dev Review
Handover
Dev Kick Off
VIsual Design (UI)
High-Fidelity
Prototype
Iterative UXD Review
37
Processes & Deliverables
38
A document, presentation, artifact, or diagram that is
shared with an audience for the purpose of
communicating UX. The deliverable itself is the
method of documenting UX work that has been done.
Processes & Deliverables
What is a UX Deliverable?
39
Convincing Prescriptive
Understandable
3 key factors for successful
UX Deliverables
Processes & Deliverables
User Flows (Flow Charts, Task Flows, User Journeys)
40
Processes & Deliverables
‣ Top-level navigation
‣ Helps define logical tasks
‣ Detail interaction points and
functionality
‣ Overview of complex journeys
‣ Conceptualise user model
‣ Validate design decisions
Wireframing
41
Processes & Deliverables
‣ Skeletal framework of a product
‣ Consider information hierarchy
‣ Arrangement of UI elements
‣ Outline top-level navigation
‣ Detail expected functionality
Prototyping
42
Processes & Deliverables
‣ Paper, low, high-fidelity &
Interactive
‣ Tangible representation of the
final product
‣ Validate your design decisions
‣ Good to get stakeholder buy-in
‣ Usability Testing (remote or lab)
43
43
Team Structure
Main Responsibilities
UI/UX DESIGNER PRODUCT DESIGNER
44
VISUAL DESIGNER
‣ Branding
‣ Brand Appliance
‣ Interface Design
‣ Iconography
‣ Layout
‣ Typography
‣ Colour Palettes
‣ Hybrid role
‣ IA & Wireframes
‣ Flowcharts & Wireflows
‣ Sketching & Prototypes
‣ User Personas
‣ Style Guides
‣ Component Libraries
‣ Design Patterns
‣ Frameworks
‣ Micro-interactions
UX DESIGNER
‣ Stakeholder Interviews
‣ Customer Analysis
‣ User Journeys
‣ Flowcharts & Wireflows
‣ User Personas
‣ IA & Wireframes
‣ Sketching & Prototypes
‣ Surveys & Field Studies
‣ User Testing
‣ Data Analysis
‣ Hybrid role
‣ Branding
‣ Visual Design
‣ Interaction Design
‣ Style Guides
‣ Component Libraries
‣ Design Patterns
‣ Frameworks
‣ Micro-interactions
Team Structure
Popular Job Titles
45
45
The Success Framework
Team Structure
46
46
Product
Strategy
UX
Strategy
UX
Design
Internal Structure & Positions
Team Structure
Junior Product Designer
Middleweight UX Designer
Senior UX Design Lead
Head of UX
47
47
48
48
Design Reviews
Workshops & Activities
49
‣ Iterative process
‣ Evaluate existing content or
user flows with user needs
‣ Discuss design patterns and
UI components
‣ Brand & UI consistency
‣ Rapidly identify quick fixes
‣ Make notes for actioning
Namestorming
Workshops & Activities
50
‣ Generate a wide-set of ideas
‣ Get the team involved
‣ Team building exercise
‣ Throw nothing out!
‣ Try word association
‣ Make it fun!
Post ups
Workshops & Activities
51
‣ Great for clients to get
involved
‣ Customer & user insights
‣ Greater understanding for the
users’ journey
‣ Detail top-level tasks
‣ Discuss and detail web
services and data
52
52
Some Senior Account Director, Global ad agency
“In our agency, we used what was known
as the ‘blue boat’ method to deal with
clients who had an ego-driven-need to
make changes to any work presented to
them. The ‘blue boat’ was code for
something superfluous inserted into a
design, in the full knowledge and
expectation that it will be removed.”
Quick Wins
53
The Blue Boat
Identify who out of your team needs to

be involved in a project during design.
Whether that’s internal design reviews,
discovery sessions or meetings with
clients.
Organising meetings without certain
people can be a good thing, just keep
them in the loop and report back.
Quick Wins
54
Too many chefs spoil the broth
Even the most structured design
departments and stringent processes
won’t stop a ‘Clive’, a Senior Manager
derailing a project or throwing in their
two cents.
Identify who the real decision makers are
at the start of the process and get them
engaged.
Quick Wins
55
Talk to the real decision maker
My Groups - No Content
No groups - CTA to create a new group
1.0 My Groups > Add Group - Select
Users select members from a list of their
followers.
2.0
Members List
Users are presented with a list of current
members.
1.0
My Groups > Add Group - Selected
Once selected, members are added to a
new cell above the list. More than 5+
members will cause the cell to be
scrollable.
2.1
Members List - Options
Members of a group are able to leave a
group via the 'more' button option.
1.1
My Groups > Add Group - Search
Users are able to search for members
either by first/last name or username.
2.2
Members List - Admin
Admin users have extended group
functionality.
1.2
N
As
ad
1
NEW GROUP
MANAGE / EDIT GROUP
Close Close CloseClose
Close
Close
Ask user
to confirm action
via actionsheet
Manage
Members
Group
Name
When meeting with difficult clients or
Project Managers who have their own
ideas over design or UX take some
time to prepare both design solutions
and back it up with data or rationale
as to the reasons why your solution is
more efficient or user-centred.
Quick Wins
56
Prove why your the expert…
UX & Design is serious business,

but that doesn’t mean it needn’t

be fun.
By injecting humour you’ll not only
win over your peers and the client
but you’ll also improve your users’
experience greatly!
Quick Wins
57
Have it fun!
58
58
YOU ARE NOT
A LONE WOLF
59
STOP…
…collaborate and listen!
60
“82% of UX professionals
collaborate with other team
members on the deliverables they
produce.”
NN/g Group
61
RALLY THE TROOPS
62
LEARN TO NOD
63
ARM YOURSELF
64
DEPLOY ‘FOMO’
65
PAY ATTENTION TO
WHAT USERS DO, NOT JUST
WHAT THEY SAY
66
IDEAS & BRAINSTORMS
ARE NOT ENOUGH!
67
DIVIDE & CONQUER
68
YOU ARE THE NEW
SUPERHEROES
69
Legend - Neil DeGrass Tyson
Need help with your project? Get in touch!
@aarhcreative / hey@aaron-humphreys.com
Thank you!
🤘

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UX Within Design Agencies - UX Cambridge 2017

  • 1. UX CAMBRIDGE 2017 UX Within Design Agencies
  • 2. 2 2
  • 3. A’right? I’m Aaron Humphreys. I’m a Digital Product Designer. I’ve been helping companies create digital experiences and engage with their customers for 12+ years. @aarhcreative / aaron@aaron-humphreys.com 👋 3 3
  • 4. ‣ Started life as a ‘Graphic & New Media Designer’ in 2005, quickly becoming solely digital. ‣ Specialise in Mobile
 Interaction Design. ‣ Manage a small team of Product Designers & Visual Designers. ‣ Once described as having an “infectious energy”. ‣ Typically, I love post-its. 4 A little more about me…
  • 5. And here’s some logos that make me look impressive… Intro 5 5
  • 7. The struggle is real! Intro The challenges we face as UX professionals within design agencies may seem quite different to those client side or in-house, however some of the problems remain the same. I’m hoping there's even a nugget
 of information you can take away to help with
 your own journey. 7
  • 8. Deck Contents Intro 8 1. Why UX Matters 2. Agency Problems 3. Processes & Deliverables 4. Team Structure 5. Workshops & Activities 6. Quick Wins 7. Final Words 8. The Takeaway
  • 9. 9 9
  • 10. Why UX Matters 10 10 UX is a means to drive product innovation and differentiation, as well as to enrich workplace cultures. UX successfully drives a number of mission-critical business key performance indicators including customer engagement, retention, and loyalty. What is UX?
  • 11. THE NORMAN DOOR When people ask about UX, show them… 11
  • 12. 12
  • 13. Why UX Matters 13 13 ‣ Create & validate UX strategies that target and deliver real value to users. ‣ Learn to articulate how UX directly contributes
 to making the business more successful. ‣ Teach others and help get them onboard Your role as a UX Professional
  • 14. UX IS BUSINESS UX = BETTER PRODUCTS UX = HAPPY USERS UX = HAPPIER CLIENTS Proving value and UX is a real thing… 14
  • 15. “How can design—something that companies have traditionally assessed according to the taste of a few important people—prove to a company that it’s providing real, measurable value?” Ben Newton - Product Manager and Growth Strategist 15
  • 16. 16 16
  • 17. Winter’s coming… Agency? Is this you? You work in a design agency or similar environment. You’re frustrated. You feel like a conveyor belt churning out design deliverables and it feels sh*t knowing you can add real value to the business. Yet, CEO’s, Directors & PM’s do not understand the need for User Experience. 17
  • 18. Prepare for a long battle… Agency? ‣ Introduce the right UXD processes for the business ‣ Lead from the front... not pushing from behind! ‣ Fight for resource & time ‣ More involvement at sale level ‣ More involvement in product definition 18 18 ‣ Introduce workshops with clients ‣ Get in-front of clients ‣ Start to change the culture ‣ Gain access to users and user data
  • 19. “The greatest challenge I currently face is gaining access to our users. When a UX team is embedded within an enterprise context, one must work through multiple layers of bureaucracy to get to the end-users.” Jack Moffett - Manager of Apps Development, Inmedius 19
  • 21. 99 Problems #1 UX? 21 Despite convincing past conversations, you failed to get your company to understand what UX is.
  • 22. In order for your peers and team members to get onboard, they’ll need to be exposed
 to the value of UX. #2 Value 22 99 Problems
  • 23. Stakeholders or Execs are disengaged, or worse, they don’t care for ‘design’. The ‘they know best attitude’. #3 Resistance 23 99 Problems
  • 24. 24 Budget and resource are not being effectively assigned to the right departments or teams. 4# Monies! 99 Problems
  • 25. Jeff Gothelf - Legend, UX’er & author of Lean UX 25 “There is still a very strong perception at the executive layer that design makes things look good. Even organisations that invest in them still rarely see Design as a strategic partner”
  • 26. A typical product development process 99 Problems: The Conveyor Belt Scope the project Design It Build It Hand it over The project comes in. We spend time scoping out costs, timescales, project docs and specs. We handover the project docs to designers, they do the design bit. They moan a bit. They handover the designs to the Developers. Developers get the designs. They moan a lot. They feel most of the pressure, there’s a bit of scope creep and they churn out code. PM’s hand over the project. It’s sink or swim. We drop the ball and move onto the next project. 26
  • 28. The product ‘on brief’ but it flops… 99 Problems 28 28 ‣ The product launch was dubbed unsuccessful ‣ The product did not attract mass audience ‣ Customer retention plummets ‣ Acquisition rates remain low despite marketing efforts ‣ The client is now worried ‣ Wasted marketing spend ‣ The team spends hours on superficial fixes ‣ Marketing scratching their heads ‣ Stakeholders considering pulling the plug
  • 29. FAILED TO ADDRESS ACTUAL USER PROBLEMS Why did the product fail? 29
  • 30. “Every time there is disagreement about the best approach, suggest testing. Testing is a great way of resolving disagreement. It also establishes a user centric culture. If you suggest it often enough, it will become a mantra that others also adopt.” Paul Boag - User Experience Designer and expert in Digital Transformation 30
  • 31. 99 Problems Show them the failures 31 31 Stakeholders and Executives can’t argue with a video of a user struggling to complete a ‘simple’ task.
  • 32. 32
  • 33. 33 33
  • 34. Processes & Deliverables Our Product Development Process 34 34 UX STRATEGY USER RESEARCH INTERACTION DESIGN VISUAL DESIGN BUILD
  • 35. Processes & Deliverables The Iterative Design Methodology 35 35 1. RESEARCH 2. DESIGN 3. BUILD 4. TEST 5. LAUNCH ‣ It’s an iterative cycle! ‣ Works in Agile environments ‣ Repeat until desired outcome ‣ Great for prototyping, testing, analysing, and refining a product ‣ Not always feasible with Waterfall
  • 36. Product Development Deliverables 36 UX STRATEGY ‣ Vision & Objectives ‣ Process, Tools & Methods ‣ Touchpoint Design ‣ Service Design ‣ Gap Analysis ‣ UX Deliverables ‣ Roadmaps USER RESEARCH ‣ Surveys ‣ Field Studies ‣ Competitive Analysis ‣ User Testing ‣ Usability Studies ‣ Behavioural Studies ‣ User Personas INTERACTION DESIGN ‣ User Journey Mapping ‣ User Flows ‣ Information Architecture ‣ Sketches ‣ Wireframes ‣ Interactive Prototypes ‣ Wireflows ‣ Sitemaps VISUAL DESIGN ‣ Brand Application ‣ Typography ‣ Colour Palettes ‣ Iconography ‣ UI Components ‣ Style Guides ‣ Image Style Processes & Deliverables
  • 37. Our UXD Process Client Deliverable or Sign Off Internal Iterative UXD Review Development Discovery User Research User Journey 2. Client Sign Off 3. Final Content 4. Client Sign Off1. Client Sign Off UXD ReviewClient Involvement Wireframes Wireframe Wireflow Low-Fidelity Prototype Iterative UXD Review Dev Review Handover Dev Kick Off VIsual Design (UI) High-Fidelity Prototype Iterative UXD Review 37 Processes & Deliverables
  • 38. 38 A document, presentation, artifact, or diagram that is shared with an audience for the purpose of communicating UX. The deliverable itself is the method of documenting UX work that has been done. Processes & Deliverables What is a UX Deliverable?
  • 39. 39 Convincing Prescriptive Understandable 3 key factors for successful UX Deliverables Processes & Deliverables
  • 40. User Flows (Flow Charts, Task Flows, User Journeys) 40 Processes & Deliverables ‣ Top-level navigation ‣ Helps define logical tasks ‣ Detail interaction points and functionality ‣ Overview of complex journeys ‣ Conceptualise user model ‣ Validate design decisions
  • 41. Wireframing 41 Processes & Deliverables ‣ Skeletal framework of a product ‣ Consider information hierarchy ‣ Arrangement of UI elements ‣ Outline top-level navigation ‣ Detail expected functionality
  • 42. Prototyping 42 Processes & Deliverables ‣ Paper, low, high-fidelity & Interactive ‣ Tangible representation of the final product ‣ Validate your design decisions ‣ Good to get stakeholder buy-in ‣ Usability Testing (remote or lab)
  • 43. 43 43
  • 44. Team Structure Main Responsibilities UI/UX DESIGNER PRODUCT DESIGNER 44 VISUAL DESIGNER ‣ Branding ‣ Brand Appliance ‣ Interface Design ‣ Iconography ‣ Layout ‣ Typography ‣ Colour Palettes ‣ Hybrid role ‣ IA & Wireframes ‣ Flowcharts & Wireflows ‣ Sketching & Prototypes ‣ User Personas ‣ Style Guides ‣ Component Libraries ‣ Design Patterns ‣ Frameworks ‣ Micro-interactions UX DESIGNER ‣ Stakeholder Interviews ‣ Customer Analysis ‣ User Journeys ‣ Flowcharts & Wireflows ‣ User Personas ‣ IA & Wireframes ‣ Sketching & Prototypes ‣ Surveys & Field Studies ‣ User Testing ‣ Data Analysis ‣ Hybrid role ‣ Branding ‣ Visual Design ‣ Interaction Design ‣ Style Guides ‣ Component Libraries ‣ Design Patterns ‣ Frameworks ‣ Micro-interactions
  • 46. The Success Framework Team Structure 46 46 Product Strategy UX Strategy UX Design
  • 47. Internal Structure & Positions Team Structure Junior Product Designer Middleweight UX Designer Senior UX Design Lead Head of UX 47 47
  • 48. 48 48
  • 49. Design Reviews Workshops & Activities 49 ‣ Iterative process ‣ Evaluate existing content or user flows with user needs ‣ Discuss design patterns and UI components ‣ Brand & UI consistency ‣ Rapidly identify quick fixes ‣ Make notes for actioning
  • 50. Namestorming Workshops & Activities 50 ‣ Generate a wide-set of ideas ‣ Get the team involved ‣ Team building exercise ‣ Throw nothing out! ‣ Try word association ‣ Make it fun!
  • 51. Post ups Workshops & Activities 51 ‣ Great for clients to get involved ‣ Customer & user insights ‣ Greater understanding for the users’ journey ‣ Detail top-level tasks ‣ Discuss and detail web services and data
  • 52. 52 52
  • 53. Some Senior Account Director, Global ad agency “In our agency, we used what was known as the ‘blue boat’ method to deal with clients who had an ego-driven-need to make changes to any work presented to them. The ‘blue boat’ was code for something superfluous inserted into a design, in the full knowledge and expectation that it will be removed.” Quick Wins 53 The Blue Boat
  • 54. Identify who out of your team needs to
 be involved in a project during design. Whether that’s internal design reviews, discovery sessions or meetings with clients. Organising meetings without certain people can be a good thing, just keep them in the loop and report back. Quick Wins 54 Too many chefs spoil the broth
  • 55. Even the most structured design departments and stringent processes won’t stop a ‘Clive’, a Senior Manager derailing a project or throwing in their two cents. Identify who the real decision makers are at the start of the process and get them engaged. Quick Wins 55 Talk to the real decision maker
  • 56. My Groups - No Content No groups - CTA to create a new group 1.0 My Groups > Add Group - Select Users select members from a list of their followers. 2.0 Members List Users are presented with a list of current members. 1.0 My Groups > Add Group - Selected Once selected, members are added to a new cell above the list. More than 5+ members will cause the cell to be scrollable. 2.1 Members List - Options Members of a group are able to leave a group via the 'more' button option. 1.1 My Groups > Add Group - Search Users are able to search for members either by first/last name or username. 2.2 Members List - Admin Admin users have extended group functionality. 1.2 N As ad 1 NEW GROUP MANAGE / EDIT GROUP Close Close CloseClose Close Close Ask user to confirm action via actionsheet Manage Members Group Name When meeting with difficult clients or Project Managers who have their own ideas over design or UX take some time to prepare both design solutions and back it up with data or rationale as to the reasons why your solution is more efficient or user-centred. Quick Wins 56 Prove why your the expert…
  • 57. UX & Design is serious business,
 but that doesn’t mean it needn’t
 be fun. By injecting humour you’ll not only win over your peers and the client but you’ll also improve your users’ experience greatly! Quick Wins 57 Have it fun!
  • 58. 58 58
  • 59. YOU ARE NOT A LONE WOLF 59
  • 61. “82% of UX professionals collaborate with other team members on the deliverables they produce.” NN/g Group 61
  • 66. PAY ATTENTION TO WHAT USERS DO, NOT JUST WHAT THEY SAY 66
  • 67. IDEAS & BRAINSTORMS ARE NOT ENOUGH! 67
  • 69. YOU ARE THE NEW SUPERHEROES 69 Legend - Neil DeGrass Tyson
  • 70. Need help with your project? Get in touch! @aarhcreative / hey@aaron-humphreys.com Thank you! 🤘