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Game Presentation Powerpoint

  1. + Call Of Duty : Black Ops Donkey Kong Joshua Rafferty
  2. + Call Of Duty
  3. + Genre  The genre of this game is an FPS (First Person Shooter). Most triple A titles out there utilize this genre. -This is because they have straight forward gameplay and have grown massive fan bases over the years.
  4. + Narrative/Storyline  The plot of the game is based upon the cold war of the late 1960’s and early 70’s.  Through out the game you are constantly jumping in and out different points of time during the main characters interrogation.  The storyline is non-linear.  Its inspired by the experiences of Veterans from both the US and Russia to radically improve on AI and also bring a more immersive experience with the cold war.
  5. + Production Process  The game was designed by a large studio; Treyarch and published by Activision.  The team consisted of about of animators and designers to create levels and the AI but used motion capture for characters similar to the film Avatar.  The engine was a modified World At War engine and ran at 20 – 30 frames on consoles and ran 60+ on PC.  It also had streaming feature technology.  Developing the game was hard because of it being complex, 3D and required a lot of coding.
  6. + Characters A wide range of characters are featured through out the game but the main ones are:  Alex Mason – Lead character who is interrogated through out the entire game.  Frank Woods – Supporting character who is by Masons side at all times  Joseph Bowman – Another supporting character who, again, is at the others sides at all times. They all use clear, sharp, photo-realistic graphics and rendering to provide a more visual look on both their appearance and nature.
  7. + Gameplay  Progressing through the game is simple; shoot and run.  The game sometimes offers a different objective.  The player uses a controller to play the game.
  8. + Target Audience  The target audience of the game are 20+ year olds because of the game content containing blood and gore.  The gender is mainly aimed at males but females can also aimed at too.  The socio-economic grouping is aimed at E
  9. + Platforms  The game is on all seventh generation consoles.  This is an easy way to boost sales of the game.  It is also because of Call Of Duty being a universally loved game.
  10. + Donkey Kong
  11. + Genre  It is a early example of a 2D platform, action-adventure game.  This was because of it being early on in the games industry.  This is because of it focusing on moving left and right and jumping barrels and other obstacles to reach the top.
  12. + Narrative/Storyline  A giant ape called Donkey Kong has kidnapped a damsel in distress named Pauline.  Mario then must rescue his girlfriend by scaling the structure Donkey Kong has climbed.
  13. + Production Process  It was produced and published by Nintendo, a games company.  It was directed by Shigeru Miyamoto.  It was designed by three designers; Shigeru Miyamoto, Yoshiaki Koizumi and Gregg Mayles.  Developing the game was simple, it only consisted of simple coding and design elements because of it being a 2D, pixelated game.
  14. + Characters  Mario: Originally named Mr. Video then Jumpman, he is the main protagonist.  Donkey Kong: The de facto villain, he resides at the top throwing barrels down to stop Mario.  Pauline: Originally named as Lady, she is Mario’s girlfriend in which the player must rescue.
  15. + Gameplay  The gameplay consists of climbing a structure to reach the top and rescue Pauline.  Donkey Kong throws barrels a lot of the time and fire balls are hurled down.  After reaching the top, the player goes up a level and the layout is different.  The player uses a joystick and a button to move and jump.
  16. + Target Audience  It is aimed at 10 to 20 year olds because of it being an 80’s game.  The gender is mainly males because it was at a time where video games weren’t looked at as normal.  The socio-economic grouping is E because of it being a game created when games were first being produced.
  17. + Platforms  Donkey Kong was released on the Radar Scope and later packaged as part of the arcade titles on the game Super Smash Bro’s for Wii U.  Because of this, it limits sales but keeps the exclusivity with Nintendo platforms.
  18. + Summary  Donkey Kong and Call Of Duty are completely different; one being platform while the other is a FPS.  The gameplays are also different; one having to kill then progress while the other has to scale the structure and jump. Also the plots are dissimilar,  The socio-economic groups are similar but for different reasons. The target audiences although are different.  The platforms they were released on are different, Donkey Kong on first generation and Call Of Duty on the seventh generation.
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