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Genre
The genre of this game is an FPS (First Person Shooter). Most
triple A titles out there utilize this genre.
-This is because they have straight forward gameplay
and have grown massive fan bases over the years.
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Narrative/Storyline
The plot of the game is based upon the cold war of the
late 1960’s and early 70’s.
Through out the game you are constantly jumping in and
out different points of time during the main characters
interrogation.
The storyline is non-linear.
Its inspired by the experiences of Veterans from both the
US and Russia to radically improve on AI and also bring a
more immersive experience with the cold war.
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Production Process
The game was designed by a large studio; Treyarch and
published by Activision.
The team consisted of about of animators and designers to
create levels and the AI but used motion capture for characters
similar to the film Avatar.
The engine was a modified World At War engine and ran at 20
– 30 frames on consoles and ran 60+ on PC.
It also had streaming feature technology.
Developing the game was hard because of it being complex,
3D and required a lot of coding.
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Characters
A wide range of characters are featured through out the game but
the main ones are:
Alex Mason – Lead character who is interrogated through out
the entire game.
Frank Woods – Supporting character who is by Masons side at
all times
Joseph Bowman – Another supporting character who, again, is
at the others sides at all times.
They all use clear, sharp, photo-realistic graphics and rendering
to provide a more visual look on both their appearance and
nature.
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Gameplay
Progressing through the game is simple; shoot and run.
The game sometimes offers a different objective.
The player uses a controller to play the game.
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Target Audience
The target audience of the game are 20+ year olds because of
the game content containing blood and gore.
The gender is mainly aimed at males but females can also
aimed at too.
The socio-economic grouping is aimed at E
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Platforms
The game is on all seventh generation consoles.
This is an easy way to boost sales of the game.
It is also because of Call Of Duty being a universally loved
game.
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Genre
It is a early example of a 2D platform, action-adventure game.
This was because of it being early on in the games industry.
This is because of it focusing on moving left and right and
jumping barrels and other obstacles to reach the top.
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Narrative/Storyline
A giant ape called Donkey Kong has kidnapped a damsel in
distress named Pauline.
Mario then must rescue his girlfriend by scaling the structure
Donkey Kong has climbed.
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Production Process
It was produced and published by Nintendo, a games company.
It was directed by Shigeru Miyamoto.
It was designed by three designers; Shigeru Miyamoto,
Yoshiaki Koizumi and Gregg Mayles.
Developing the game was simple, it only consisted of simple
coding and design elements because of it being a 2D, pixelated
game.
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Characters
Mario: Originally named Mr. Video then Jumpman, he is the
main protagonist.
Donkey Kong: The de facto villain, he resides at the top
throwing barrels down to stop Mario.
Pauline: Originally named as Lady, she is Mario’s girlfriend in
which the player must rescue.
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Gameplay
The gameplay consists of climbing a structure to reach the top
and rescue Pauline.
Donkey Kong throws barrels a lot of the time and fire balls are
hurled down.
After reaching the top, the player goes up a level and the layout
is different.
The player uses a joystick and a button to move and jump.
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Target Audience
It is aimed at 10 to 20 year olds because of it being an 80’s
game.
The gender is mainly males because it was at a time where
video games weren’t looked at as normal.
The socio-economic grouping is E because of it being a game
created when games were first being produced.
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Platforms
Donkey Kong was released on the Radar Scope and later
packaged as part of the arcade titles on the game Super
Smash Bro’s for Wii U.
Because of this, it limits sales but keeps the exclusivity with
Nintendo platforms.
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Summary
Donkey Kong and Call Of Duty are completely different; one
being platform while the other is a FPS.
The gameplays are also different; one having to kill then
progress while the other has to scale the structure and jump.
Also the plots are dissimilar,
The socio-economic groups are similar but for different
reasons. The target audiences although are different.
The platforms they were released on are different, Donkey
Kong on first generation and Call Of Duty on the seventh
generation.