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Wearable-First Design and Accessibility

This presentation explores how wearables change the way we design applications and the impact they have on individuals with a disability. It includes information on different inputs, outputs, and ux considerations. Learn about the latest products, such as Soli, OrCam, and Horus.
Please note: this presentation is available in an accessible format. Visit Wearability.org for links and full details on these slides: http://wearability.org/wearable-first-design.html

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Wearable-First Design and Accessibility

  1. 1. Wearable First Rethinking Accessible Design Ted Drake, Intuit Accessibility @Ted_Drake July 2015
  2. 2. Mainframe First
  3. 3. Desktop First
  4. 4. Web First
  5. 5. Mobile First
  6. 6. Wearable First
  7. 7. Time to start over
  8. 8. What is the interface?
  9. 9. none
  10. 10. Contact Lens Computer
  11. 11. ChiTronic Smart Ring NFC Controller for Android
  12. 12. Biometrics
  13. 13. Internet of Things
  14. 14. Brillo + Weave
  15. 15. Visual
  16. 16. Emotion Recognition
  17. 17. Instant Captioning
  18. 18. Short Term Memory Loss
  19. 19. Aural
  20. 20. Hearing
  21. 21. Reading
  22. 22. OrCam Reader Eye glass mounted camera and bone conducting headphone. Uses your finger as the guiding gesture.
  23. 23. Horus, 2015
  24. 24. Tactile
  25. 25. Clothing
  26. 26. Project Jacquard
  27. 27. Navigate Jacket
  28. 28. Vibrating Shoes
  29. 29. Force-Sensing Switches • Replace joysticks and buttons with wearable switches that detect pressure change • Embed within shoes and gloves
  30. 30. Myo Gestures
  31. 31. Google Soli
  32. 32. Piercings Tongue Drive RFID implants
  33. 33. Wearable UX
  34. 34. Acceptance and Ubiquity
  35. 35. Complexity in the right place
  36. 36. Wearable as Prototype Cheaper and Faster
  37. 37. Meta Wear Rapid Prototyping Kit $40 - mbient lab
  38. 38. $40 Adafruit
  39. 39. Apple Watch
  40. 40. Apple + Google Pay
  41. 41. …as someone with low vision and (mild) cerebral palsy, no longer do I have to fumble around my wallet trying to find my credit card or struggle with swiping my card into the terminal. -Steven Aquino
  42. 42. Resources •Ted Drake • Twitter: @ted_drake • Web: Last-Child.com • SlideShare.net/7mary4 • WearAbility • Twitter:@wearabilityorg • Web: WearAbilty.org

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This presentation explores how wearables change the way we design applications and the impact they have on individuals with a disability. It includes information on different inputs, outputs, and ux considerations. Learn about the latest products, such as Soli, OrCam, and Horus. Please note: this presentation is available in an accessible format. Visit Wearability.org for links and full details on these slides: http://wearability.org/wearable-first-design.html

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