This document discusses product innovation and inclusive design. It begins by introducing Solomon Romney, an accessibility program manager at Microsoft. It then discusses the evolution of game controllers and mismatches in interactions. The challenges of innovation include the diversity of human experiences and disabilities. Two billion people will need assistive technologies by 2030. The document advocates designing for one population, like those with disabilities, which can benefit many. It presents Microsoft's framework for inclusive design and reasons to invest in accessibility, like ethical responsibility. The document concludes by noting the importance of storytelling and data in influencing inclusive design.