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Definitions

L.O. To understand new media
         terminology
Web 2.0
• Web 1.0 was the first version of the Internet –
  a one way communication, from the sender to
  the receiver
• Web 2.0 is what we know the Internet to be
  now – a two way communication between the
  sender and the receiver
‘Prosumer’
• A ‘prosumer’ is a combination of the words:
  – Producer
  – Consumer
• With the advancements of technology it is
  possible for us all to be film producers and
  distributors (Youtube)…because of this we ask
  more and expect more from media texts…
• You need to be able to discuss how NME and
  Metal Hammer allow audiences to be
  prosumers…
Convergence
• Technological Convergence:
  Convergence of technology occurs when multiple products come together
  to form one product with the advantages of all of them.
• Magazine Example: NME website; you cannot only read articles from the
  physical magazine (which have converged onto the internet) but you can
  also listen to NME Radio station (this is a multiplatform approach).
• Real Video in print

• Media Convergence:
   When old and new media intersect in such a way that the way in which media
   producers and media consumers interact changes.
• Magazine Example: ‘Communities’ have been created on websites to share
  tips, stories, reviews and experiences of music and upload photographs.
  Consumers can become prosumers and actuall y be part of the
  construction of the magazine
Synergy
•   Synergy:
     The interaction of two or more forces so that their combined effect is greater than
     the sum of their individual effects.
     In the context of the media it can be the promotion and sale of a product (and all
     its versions) throughout the various subsidiaries of a media conglomerate. For
     example, films, soundtracks or video games. To give a detailed example the
     Spider-Man films had toys of webshooters and figures of the characters made, as
     well as posters and videogames, this resulted in the creation of more revenue for
     the creators of the Spider-Man franchise than if they had just released the one
     film.
•   Magazine example: NME Radio Station/sponsorship of festivals and events =
    synergised marketing
•   The advancement of technologies has also allowed for greater synergy. For
    NME, the tweets and Facebook updates and RSS feeds encourage listeners of the
    podcast. The podcast drives subscribers to the website. The website drives fans to
    the free information. The links among all these activities become the synergy
    where activity in one area improves the entire experience.
Viral Marketing

• Viral Marketing
  Definition: A marketing technique aiming at
  reproducing "word of mouth", usually on the
  internet and through existing social networks.
  • Signs
  • Texting and Driving
Guerrilla Marketing
• Guerrilla Marketing
  Definition: The use of unconventional and low
  cost marketing strategies to raise awareness of
  a product.
  E.g. Putting up ‘wanted’
  posters/commissioning works of graffiti
UGC
• UGC – USER GENERATED CONTENT
Content that has been generated be the
user/consumer.
Magazine example: music reviews; forums;
vlogging; podcasting
USP
• Unique Selling Point
Making a product different from a
competitor/another product in the same
market; making it unique
POD
• Point of Difference
Differentiating a product from another; making it
unique; the actual way in which a product is different
from another in the same market

Example sentence; the USP and perhaps the POD of
NME compared to Metal Hammer is that they offer a
multi-platform website that allows consumers to surf
their site; whilst listening to their radio station and
watching their TV channel.
UPB
• Unique Perceived Benefit
What the consumer believe they will get from
that product; what do the consumers believe
they will gain/benefit from using the product?

This could be linked to mainstream/niche
magazines; the community created through
forums etc; therefore resulting in loyal
consumers
Terminology
• Loyal Consumers/Brand loyalty:
Consumer commitment to re-purchase the same brand/the same magazine; NME
consumers are extremely loyal and trust the brand to be truthful and to meet their
needs
• Proliferation
 Definition: A rapid increase in the number of a certain type of product.
• Multi-platform
 A multi-platform series is a form of entertainment where the story is told over a
 range of media platforms; such as magazines, radio station, videos, podcasts
• Vertical Integration
Absorption of several firms into a single firm involved in all aspects of a product's
manufacture from raw materials to distribution. For example; Rockstar Games have
become a vertically integrated company by buying developers they have previously
worked with, such as DMA Design who became Rockstar North and Angel Studios who
became Rockstar San Diego. By doing this Rockstar have control over development,
funding and marketing of their products.
Exemplar Response
• As you did for section A you need to highlight where
  you find the three marking criteria.
• EAA (Explanation, Analysis, Argument)
• EX (Example)
• T (Terminology)
Homework
• For next lesson:
•      Revise terminology for test
•      Add examples/statistics for your future posts
using the links from the PP I just showed you
•      Highlight the marking criteria in the exemplar
essay and publish it on a post
o      EAA (Explanation, Analysis, Argument)
o      EX (Example)
o      T (Terminology)

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Definitions and Terminology

  • 1. Definitions L.O. To understand new media terminology
  • 2. Web 2.0 • Web 1.0 was the first version of the Internet – a one way communication, from the sender to the receiver • Web 2.0 is what we know the Internet to be now – a two way communication between the sender and the receiver
  • 3. ‘Prosumer’ • A ‘prosumer’ is a combination of the words: – Producer – Consumer • With the advancements of technology it is possible for us all to be film producers and distributors (Youtube)…because of this we ask more and expect more from media texts… • You need to be able to discuss how NME and Metal Hammer allow audiences to be prosumers…
  • 4. Convergence • Technological Convergence: Convergence of technology occurs when multiple products come together to form one product with the advantages of all of them. • Magazine Example: NME website; you cannot only read articles from the physical magazine (which have converged onto the internet) but you can also listen to NME Radio station (this is a multiplatform approach). • Real Video in print • Media Convergence: When old and new media intersect in such a way that the way in which media producers and media consumers interact changes. • Magazine Example: ‘Communities’ have been created on websites to share tips, stories, reviews and experiences of music and upload photographs. Consumers can become prosumers and actuall y be part of the construction of the magazine
  • 5. Synergy • Synergy: The interaction of two or more forces so that their combined effect is greater than the sum of their individual effects. In the context of the media it can be the promotion and sale of a product (and all its versions) throughout the various subsidiaries of a media conglomerate. For example, films, soundtracks or video games. To give a detailed example the Spider-Man films had toys of webshooters and figures of the characters made, as well as posters and videogames, this resulted in the creation of more revenue for the creators of the Spider-Man franchise than if they had just released the one film. • Magazine example: NME Radio Station/sponsorship of festivals and events = synergised marketing • The advancement of technologies has also allowed for greater synergy. For NME, the tweets and Facebook updates and RSS feeds encourage listeners of the podcast. The podcast drives subscribers to the website. The website drives fans to the free information. The links among all these activities become the synergy where activity in one area improves the entire experience.
  • 6. Viral Marketing • Viral Marketing Definition: A marketing technique aiming at reproducing "word of mouth", usually on the internet and through existing social networks. • Signs • Texting and Driving
  • 7. Guerrilla Marketing • Guerrilla Marketing Definition: The use of unconventional and low cost marketing strategies to raise awareness of a product. E.g. Putting up ‘wanted’ posters/commissioning works of graffiti
  • 8. UGC • UGC – USER GENERATED CONTENT Content that has been generated be the user/consumer. Magazine example: music reviews; forums; vlogging; podcasting
  • 9. USP • Unique Selling Point Making a product different from a competitor/another product in the same market; making it unique
  • 10. POD • Point of Difference Differentiating a product from another; making it unique; the actual way in which a product is different from another in the same market Example sentence; the USP and perhaps the POD of NME compared to Metal Hammer is that they offer a multi-platform website that allows consumers to surf their site; whilst listening to their radio station and watching their TV channel.
  • 11. UPB • Unique Perceived Benefit What the consumer believe they will get from that product; what do the consumers believe they will gain/benefit from using the product? This could be linked to mainstream/niche magazines; the community created through forums etc; therefore resulting in loyal consumers
  • 12. Terminology • Loyal Consumers/Brand loyalty: Consumer commitment to re-purchase the same brand/the same magazine; NME consumers are extremely loyal and trust the brand to be truthful and to meet their needs • Proliferation Definition: A rapid increase in the number of a certain type of product. • Multi-platform A multi-platform series is a form of entertainment where the story is told over a range of media platforms; such as magazines, radio station, videos, podcasts • Vertical Integration Absorption of several firms into a single firm involved in all aspects of a product's manufacture from raw materials to distribution. For example; Rockstar Games have become a vertically integrated company by buying developers they have previously worked with, such as DMA Design who became Rockstar North and Angel Studios who became Rockstar San Diego. By doing this Rockstar have control over development, funding and marketing of their products.
  • 13. Exemplar Response • As you did for section A you need to highlight where you find the three marking criteria. • EAA (Explanation, Analysis, Argument) • EX (Example) • T (Terminology)
  • 14. Homework • For next lesson: • Revise terminology for test • Add examples/statistics for your future posts using the links from the PP I just showed you • Highlight the marking criteria in the exemplar essay and publish it on a post o EAA (Explanation, Analysis, Argument) o EX (Example) o T (Terminology)