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Agenda – or: do you want to stay?
• What is usability
• Why usability is important?
• When and what to test?
• How to test?
• How many participants?
• Facilitating
• Metrics
• 5 lessons about mobile usability test
• Live demonstration
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About me
• The Co-founder and CEO of CurtainApp
• An MBA candidate at MIT with a passion for business and technology.
• Have ten years of experience in tech, including SW development,
technology management and product management, in a variety of
industries including military, intelligence, mobile, venture capital and
consulting.
• LinkedIn: linkedin.com/in/lironzighelnic
• Email: liron.zighelnic@gmail.com
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About CurtainApp
• CurtainApp is an intelligent mobile app that learns your taste and
gives you personal fashion recommendations, making shopping fun
and efficient
• Register to the beta at: www.curtainapp.com
• Join us on Facebook: facebook.com/CurtainApp
• Follow us on Twitter: twitter.com/thecurtainapp
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What is usability?
“Usability really just means making sure that
something works well: that a person of average
(or even below average) ability and experience
can use the thing – whether it’s a web site,
remote control, or revolving door – for its
intended purpose without getting hopelessly
frustrated.”
Don’t Make Me Think by Steve Krug
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Why usability is important?
• Real data
• Can save time and money
• In today’s world users expect products to have great UX (and
not only in B2C)
• Buy-in from team and stakeholders
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When to test?
• Test early and often – identify problems before they get
designed/coded/released
• Test at each stage of the development
• In Agile environment test every sprint
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When & what to test? & CurtainApp examples
Research
New ideas - papers
Design
• Paper prototypes
• Wireframes (e.g.,
Balsamic)
• Mockups (e.g.,
proto.io)
Development
• HTMS/mobile/c
ode prototype
• A/B testing
• Navigation
• Interactions
Live
• Live product
• Test everything,
all the time
When
What
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How to test?
Facilitating
Analyzing
Planning
Planning
• What? (questions and tasks)
• Who (based on persona & how
to recruit participants
• Where? (lab vs. natural env.)
Facilitating
• Explain
• Moderate
• Ask participants to ‘think aloud’
After the session ends:
• Listen and observe
• Thank your participants!
• Answer any questions they may have
• Ask for feedback
Analyzing
• Qualitative
• Quantitative
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5 participants will help you find 80% of the
problems; 10 will help you find >90%
Source: JAKOB NIELSEN
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Facilitating – cont.
• Observe real target users using the system
• Observe them complete typical tasks
• Collect qualitative and quantitative data on participants’ performance
• ‘Think aloud’ – ask the user to share his/her thoughts and feelings
while operating the product
• Important: first test behavior and only than opinion
• Additional considerations:
• Testing one user at a time vs. a few
• A/B testing
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Questions – step by step
1. General questions
• What is your
impression?
• What do you see?
• What do you expect?
• What do you think
that the system does?
• What are you currently
thinking?
• What are you looking
for? What do you want
to do?
• What do you think will
happen next/will
happen when you will
press this?
2. Task-based questions
• Ask for general
feedback
• Ask for specific
feedback
3. Post test
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Metrics
• Completion rate - task success
• Task time & efficiency (# of steps)
• Errors
• Satisfactions / how does the user feel? (SO important)
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5 lessons about mobile usability test
• Don’t forget the size of the screen (for paper tests and wireframes)
• Android & iPhone
• Different type of personas
• Test different devices (as many as possible)
• If you use a freemium model – do people enjoy/find value in the free
features? Do they have a reason to convert to paid usage?
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References
• Don’t Make Me Think - Steve Krug
• Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of
the finding of usability problems,"Proceedings of ACM INTERCHI'93
Conference (Amsterdam, The Netherlands, 24-29 April 1993), pp. 206-
213.
• Usability Professional Association
• Usability.gov