18. Henry Jenkins calls it a . . .
Participatory Culture
where everyone
believes that
their contribution
counts.
19. WHAT They Need for
Learning
Visuals over Text
Collaborating in Teams
Interactivity and Rapid Pace
Feeling of contributing to the community
Professors using technology to communicate
Authentic Learning
33. Gaming - Civilization
Turn-based strategy
From prehistoric to future
times.
Using research,
diplomacy, expansion,
economic development,
government, and military
conquest
firaxis.com
34. In Real Life . . .
Xperience Points Leveling Up
united.com
38. Gaming Environment is . . .
An organized social
system using positive
and negative
feedback to direct a
player towards a
desired goal.
microsoft
39. Learning Environment is . . .
An organized social
system using positive
and negative
feedback to direct a
learner towards a
desired goal.
iclipart.com
40. Dr. James Paul Gee
Game design in not
accidentally related to
learning but learning is
integral to it.
Game design is applied
learning theory.
Humanities.arizona.edu
41. Elements of Gaming
Choice
Long and Short Aims
Progress Indicators
Prompt/Meaningful Feedback
Reward ALL Successful Efforts
Failure is Real
Elements of Uncertainty/Awards
Socialization
Statejournal.com
45. Learning and Innovation Skills
Creativity
Innovation
Critical Thinking
Problem Solving
Communication
Collaboration
Framework for 21st Century Skills
46. Universal Constructs
Critical Thinking
Complex Communication
Creativity
Collaboration
Flexibility and Adaptability
Productivity and Accountability
Iowa Core
Curriculum, 2010
educateiowa.gov
47. Student-Centered Classroom
Construction of Learning
Metacognition
Educator/Student Partnership
Collaborative Learning
Meaningful Assessment in a
Real World Context
Iowa Core
Curriculum, 2010
educateiowa.gov