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Engaging Learning
Using Emerging Technologies




                  Dr. Leigh Zeitz
                  University of Northern Iowa
                  Drzreflects.com
                  zeitz@ uni.edu
DrZreflects.com
Let’s tweet
     our comments.



#IACON2012
Hashtagging Twitter


               #IACON2012
Collaborative Notes




        tinyurl.com/IACON12notes
Innovation in the FAST Lane
Innovation in the FAST Lane


         Who?
         What?
         How?
WHO Are the Millennials?

    Bo r
        n in
               198
                         1-
                                     200
                                        1

           Flickr.com/JulieLindsay
Who are YOUR Students?
Millennials are . . .

                         Positive and confident

                         Empowered

                         Civic Minded

                         Multi-Modal

     Flickr.com/rdecom
Millennials want . . .

                           Structure

                           Quick &
                            Frequent
                            Feedback

                           Variety of
                            Tasks
        Flickr.com/zeitz
Millennials . . .

                                 Are
                                  Team Players

                                 Appreciate
                                  Diversity

                                 Enjoy
                                  Collaboration

      Flickr.com/ToGaWandering
Millennials . . .

                                  Learn


                                  Work


                                  Play
       Flickr.com/ToGaWandering
Millennial Mindset




            Flickr.com/MediaJon
Millennial Mindset




               Born: 1981

         Stay Connected
           Flickr.com/Andrew_Feinberg
WHO Are the Millennials?




       Don Tapscott
Henry Jenkins calls it a . . .


Participatory Culture

where everyone
believes that
their contribution
counts.
WHAT They Need for
Learning
   Visuals over Text
   Collaborating in Teams
   Interactivity and Rapid Pace
   Feeling of contributing to the community
   Professors using technology to communicate
   Authentic Learning
HOW to Address Their Needs . . .
Apple iBook Author
Collaborative Bookmarking

 Social Bookmarking
 Research
 Tag
 Share
     Twitter
     Lists
     Groups
Diigo Tagroll
Authentic Learning




         tinyurl.com/wikibookEIT
        tinyurl.com/wikibookTPACK
Quick Feedback

 Provide audio feedback
 Stored on the web
 Only send the URL
iPads
Connecting It All Up!!!




   AppleTV = $99          AirPlay
Connecting It All Up!!! with Software




    Reflection = $15        AirPlay
Back Channel

               Connect during the lecture.
                  • Discussion
                  • Polls
                  • Share URLs

               Laptop, Netbook, Smart Phone




     tinyurl.com/unietdchat
                                       iClipart for Schools
3DGameLab.com
games vs Gaming




    games         Gaming
games - edutainment
Gaming - Civilization

                    Turn-based strategy
                    From prehistoric to future
                     times.
                    Using research,
                     diplomacy, expansion,
                     economic development,
                     government, and military
                     conquest



                                           firaxis.com
In Real Life . . .




 Xperience Points    Leveling Up
                                   united.com
Gamification

   Infusing gaming principles
    into non-game activities.
   Engage audiences
   Reward desired activities
   Immediate feedback
   Intermittent reinforcement
Gamify Life . . .
Gamify Life . . .
Gaming Environment is . . .

An organized social
system using positive
and negative
feedback to direct a
player towards a
desired goal.


                              microsoft
Learning Environment is . . .

An organized social
system using positive
and negative
feedback to direct a
learner towards a
desired goal.


                                iclipart.com
Dr. James Paul Gee

 Game design in not
accidentally related to
learning but learning is
integral to it.

 Game design is applied
learning theory.


                           Humanities.arizona.edu
Elements of Gaming
   Choice
   Long and Short Aims
   Progress Indicators
   Prompt/Meaningful Feedback
   Reward ALL Successful Efforts
   Failure is Real
   Elements of Uncertainty/Awards
   Socialization
                                     Statejournal.com
Brain-Based Research
BBR Instructional Techniques

Orchestrated Immersion
   Complex, interactive
    experiences
Relaxed Alertness
   Safe and highly-challenging
    environment
Active Processing
   Internalize info by actively
    processing it
                                   visionhelp.com
21st Century Learning




                        P21.org, educateiowa.gov
Learning and Innovation Skills

   Creativity
   Innovation
   Critical Thinking
   Problem Solving
   Communication
   Collaboration
             Framework for 21st Century Skills
Universal Constructs

   Critical Thinking
   Complex Communication
   Creativity
   Collaboration
   Flexibility and Adaptability
   Productivity and Accountability
                        Iowa Core
    Curriculum, 2010
                                      educateiowa.gov
Student-Centered Classroom

   Construction of Learning
   Metacognition
   Educator/Student Partnership
   Collaborative Learning
   Meaningful Assessment in a
    Real World Context
                           Iowa Core
        Curriculum, 2010

                                       educateiowa.gov
3DGameLab.com
Remember . . .

We must teach our students
      for their tomorrows,
          NOT our yesterdays.
                       Daniel Pink, 2009




                                    kaboodle.com
Live with Courage

        Teach with Vision
Engaging Learning Using Emerging Technologies

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Engaging Learning Using Emerging Technologies

Hinweis der Redaktion

  1. Lisa Dawley – Boise State Univ Skyped and 2 nd Life
  2. Computers are NOT technology Internet is better than TV
  3. Watch first 2 minutes or so.
  4. Math blasters, Oregon Trail, Number Munchers, Reader Rabbit, Where in the World is Carmen San Diego
  5. Go to Adventures
  6. Parks.sandi.net