SlideShare ist ein Scribd-Unternehmen logo
1 von 35
by Isabelle Arvers  Cheats or glitch? Voice as a Game Modification in Machinima  ISEA 2011 Istanbul 16 Sept. 2011
http://www.youtube.com/swf/l.swf?video_id=LaDr4jgYl20&autoplay=1
Voices in machinimas appear as the human side of the virtual game environment.  Behind the gamer performance that produces character actions, dialogs create the sense and the drama of the movie.  Voices, through dialogs, songs, or voice-overs, also become game modifications, as they transform the original game function and offer a new set of meaning  to the virtual realities.
Background  From games to Machinima Spacewar!
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],Machinima as a mean of expression
The french democracy by Alex Chan http://www.youtube.com/swf/l.swf?video_id=_CnXqxrkqWg&autoplay=1
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Relation  of Voice to Image More than an aesthetic, games are a 3D vision  of the world, a digital representation of it.  And in these environments, voices transform  the meaning of the scenes.  Voices are a tool to appropriate these worlds by adding our own stories, thanks to dialogs between characters.  Voices bring sensitivity, a sense of humor, or an absurd touch to these virtual spaces.
Confessions secrètes  by Systaim http://www.youtube.com/swf/l.swf?video_id=Pw0zeDSCWrw&autoplay=1
Voices in Machinima  a Situationist Détournement of games? By using virtual spaces and changing the perspective as an artistic strategy, machinima allow a distanced critique of a simulated world.  They tend to erase the boundaries between reality and fiction and redefine  the transgressive power of the game.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Can dialectic break bricks by René Vienet http://www.youtube.com/swf/l.swf?video_id=3wPCiyjtBfo&autoplay=1
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
This Spartan Life Malcolm Mc Laren interview by Chris Burke http://www.youtube.com/swf/l.swf?video_id=ilMwGBepKxw&autoplay=1
Landlord Vigilante by Eddo Stern and Jessica Hutchins http://www.youtube.com/swf/l.swf?video_id=BuEpF0MRn5k&autoplay=1
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
World of electors Alex Chan http://www.youtube.com/swf/l.swf?video_id=IoSNt6zK8I8&autoplay=1
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Influence of Theater and Improvisation in Machinima Performance In the human voice, the body travels from thought to its expression as language.  « Voice is a sculpture of the thought. It is the information sculpted by the air through the organs. It transforms the immateriality of thinking into materiality by bringing the body inside the sound «  Joseph Beuys,  L’entrée dans un être vivant , conference at Free International University, Dokumenta 6, Kassel (1977)
Voice is the simultaneous presence and absence of human corporeality.  Voice is the content and the meaning in language but also the sound of a person and their body through time and space.  « anonymous body of the actor in my ear « Roland Barthes, Le grain de la voix.
The voice over represents a huge part of machinimas.  Paul Marino talks about it as the “humanness that is otherwise missing from the digital package “: The voices of actors in machinimas “animate” the virtual spaces. They give life and personality to digital puppets, which were not a priori conceived by the game developers to have dialogs with each other.  And as machinima directors cannot play with the facial expressions of their digital puppets in the way cinema does with live actors, or in traditional animation, they need to work very precisely on the voice-over.
Bill & John KBS Productions http://www.youtube.com/swf/l.swf?video_id=oVZqFWk0JDI&autoplay=1
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Red vs Blue by Rooster Teeth http://www.youtube.com/swf/l.swf?video_id=9BAM9fgV-ts&autoplay=1&start=10
[object Object],[object Object],[object Object],[object Object]
Voice as a sound image Because video games are a medium they know  and master, it is interesting to get young  generations to use 3D real time engines  to write and direct movies. The workshops aim to transform an object of mass consumption and entertainment into a means of film production and  expression. Educating young people in technical writing, reading, production and editing. Working on a playful reappropriation of the first cultural object: the video game.
Machinima workshops
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Machinima workshop  Go Play One Hyères http://www.youtube.com/swf/l.swf?video_id=S6bg8ljOD1s&autoplay=1
The image rights for voice‘Right of Publicity’:  the individual will have an exclusive right over the use and exploitation of  their image (including  voice ) in a commercial context.
Conclusion ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

Weitere ähnliche Inhalte

Was ist angesagt?

Computer animation entertainment_(emerging_industry_overview)
Computer animation entertainment_(emerging_industry_overview)Computer animation entertainment_(emerging_industry_overview)
Computer animation entertainment_(emerging_industry_overview)
Saurabh Das
 
[Pro forma] - mographics - case study
[Pro forma] - mographics - case study[Pro forma] - mographics - case study
[Pro forma] - mographics - case study
charles stick
 
[Pro forma] - mographics - case study(1)
[Pro forma] - mographics - case study(1)[Pro forma] - mographics - case study(1)
[Pro forma] - mographics - case study(1)
charles stick
 
History of stop animation 2
History of stop animation 2History of stop animation 2
History of stop animation 2
Twally8
 

Was ist angesagt? (20)

The evolution of animation
The evolution of animationThe evolution of animation
The evolution of animation
 
Interfaces of Futures Past - STLUX 2014
Interfaces of Futures Past - STLUX 2014Interfaces of Futures Past - STLUX 2014
Interfaces of Futures Past - STLUX 2014
 
Animation - by David Enri
Animation - by David Enri Animation - by David Enri
Animation - by David Enri
 
Com350 Group Assignment 2
Com350 Group Assignment 2Com350 Group Assignment 2
Com350 Group Assignment 2
 
Techology is the new creative
Techology is the new creativeTechology is the new creative
Techology is the new creative
 
Computer animation entertainment_(emerging_industry_overview)
Computer animation entertainment_(emerging_industry_overview)Computer animation entertainment_(emerging_industry_overview)
Computer animation entertainment_(emerging_industry_overview)
 
3 d in games
3 d in games3 d in games
3 d in games
 
Alyssa Landry portfolio 2021
Alyssa Landry portfolio 2021Alyssa Landry portfolio 2021
Alyssa Landry portfolio 2021
 
Class 05 - Art Game and Game Art
Class 05 - Art Game and Game ArtClass 05 - Art Game and Game Art
Class 05 - Art Game and Game Art
 
Cross Media Storytelling
Cross Media StorytellingCross Media Storytelling
Cross Media Storytelling
 
ANIMATION PPT
ANIMATION PPTANIMATION PPT
ANIMATION PPT
 
Cardboard City
Cardboard CityCardboard City
Cardboard City
 
3D Animation
3D Animation3D Animation
3D Animation
 
Social realism v2
Social realism v2Social realism v2
Social realism v2
 
The Creative Internet
The Creative InternetThe Creative Internet
The Creative Internet
 
[Pro forma] - mographics - case study
[Pro forma] - mographics - case study[Pro forma] - mographics - case study
[Pro forma] - mographics - case study
 
[Pro forma] - mographics - case study(1)
[Pro forma] - mographics - case study(1)[Pro forma] - mographics - case study(1)
[Pro forma] - mographics - case study(1)
 
Sleepy Hollow & Narrative In VR
Sleepy Hollow & Narrative In VRSleepy Hollow & Narrative In VR
Sleepy Hollow & Narrative In VR
 
Technolust: Kitbashing the Future
Technolust: Kitbashing the FutureTechnolust: Kitbashing the Future
Technolust: Kitbashing the Future
 
History of stop animation 2
History of stop animation 2History of stop animation 2
History of stop animation 2
 

Ähnlich wie Voice as a game modification in Machinima - ISEA 2011 Istanbul

Proposal For A Animation Dissertation
Proposal For A Animation DissertationProposal For A Animation Dissertation
Proposal For A Animation Dissertation
Felicia Barker
 
Postmodern Trailer Analysis 2 Films 6-10
Postmodern Trailer Analysis 2 Films 6-10Postmodern Trailer Analysis 2 Films 6-10
Postmodern Trailer Analysis 2 Films 6-10
CallbackFilms
 
Gabe smedresman interactivity and the arts
Gabe smedresman interactivity and the artsGabe smedresman interactivity and the arts
Gabe smedresman interactivity and the arts
gabesmed
 
Difference Between Western And Western Animation
Difference Between Western And Western AnimationDifference Between Western And Western Animation
Difference Between Western And Western Animation
Lindsey Jones
 
Horror films powerpoint
Horror films powerpointHorror films powerpoint
Horror films powerpoint
JonoGaymaster
 

Ähnlich wie Voice as a game modification in Machinima - ISEA 2011 Istanbul (16)

Software culture, software theatre
Software culture, software theatreSoftware culture, software theatre
Software culture, software theatre
 
Proposal For A Animation Dissertation
Proposal For A Animation DissertationProposal For A Animation Dissertation
Proposal For A Animation Dissertation
 
Mc1week8 09
Mc1week8 09Mc1week8 09
Mc1week8 09
 
Postmodern Trailer Analysis 2 Films 6-10
Postmodern Trailer Analysis 2 Films 6-10Postmodern Trailer Analysis 2 Films 6-10
Postmodern Trailer Analysis 2 Films 6-10
 
[Pro forma] - mographics - case study finished
[Pro forma] - mographics - case study finished[Pro forma] - mographics - case study finished
[Pro forma] - mographics - case study finished
 
Essay Cinema
Essay CinemaEssay Cinema
Essay Cinema
 
AN ANALYSIS OF Quot THE SIMPSONS Quot THROUGH VISUAL INDICATORS
AN ANALYSIS OF  Quot  THE SIMPSONS  Quot  THROUGH VISUAL INDICATORSAN ANALYSIS OF  Quot  THE SIMPSONS  Quot  THROUGH VISUAL INDICATORS
AN ANALYSIS OF Quot THE SIMPSONS Quot THROUGH VISUAL INDICATORS
 
Gabe smedresman interactivity and the arts
Gabe smedresman interactivity and the artsGabe smedresman interactivity and the arts
Gabe smedresman interactivity and the arts
 
Difference Between Western And Western Animation
Difference Between Western And Western AnimationDifference Between Western And Western Animation
Difference Between Western And Western Animation
 
Arts and Technology: A Creative Alliance (ECAWA 2004)
Arts and Technology: A Creative Alliance (ECAWA 2004)Arts and Technology: A Creative Alliance (ECAWA 2004)
Arts and Technology: A Creative Alliance (ECAWA 2004)
 
Wk 4 Tute Presentation Slide with pictures - Stimulating Simulations & Simula...
Wk 4 Tute Presentation Slide with pictures - Stimulating Simulations & Simula...Wk 4 Tute Presentation Slide with pictures - Stimulating Simulations & Simula...
Wk 4 Tute Presentation Slide with pictures - Stimulating Simulations & Simula...
 
Ufva presentation 2015 - video games - final as presented
Ufva presentation   2015 - video games - final as presentedUfva presentation   2015 - video games - final as presented
Ufva presentation 2015 - video games - final as presented
 
Personal Essay For College Format Beautiful 100 Best P
Personal Essay For College Format Beautiful 100 Best PPersonal Essay For College Format Beautiful 100 Best P
Personal Essay For College Format Beautiful 100 Best P
 
Horror films powerpoint
Horror films powerpointHorror films powerpoint
Horror films powerpoint
 
The inside experience- My story so far
The inside experience- My story so farThe inside experience- My story so far
The inside experience- My story so far
 
Simon Mc Burney Guillaume Barriere
Simon Mc Burney Guillaume BarriereSimon Mc Burney Guillaume Barriere
Simon Mc Burney Guillaume Barriere
 

Mehr von Isabelle Arvers

Mehr von Isabelle Arvers (8)

Curating new media in a gaming room, Transmediale 2003
Curating new media in a gaming room, Transmediale 2003Curating new media in a gaming room, Transmediale 2003
Curating new media in a gaming room, Transmediale 2003
 
Les Machinimas par Isabelle Arvers, Cinéma 104, 13 juin 2012
Les Machinimas par Isabelle Arvers, Cinéma 104, 13 juin 2012Les Machinimas par Isabelle Arvers, Cinéma 104, 13 juin 2012
Les Machinimas par Isabelle Arvers, Cinéma 104, 13 juin 2012
 
Jeux vidéo: de l’objet de consommation de masse au médium
Jeux vidéo: de l’objet de consommation de masse au médiumJeux vidéo: de l’objet de consommation de masse au médium
Jeux vidéo: de l’objet de consommation de masse au médium
 
Nouvelles relations et nouvelles expériences avec les publics jeunes
Nouvelles relations et nouvelles expériences avec les publics jeunesNouvelles relations et nouvelles expériences avec les publics jeunes
Nouvelles relations et nouvelles expériences avec les publics jeunes
 
Conference on Museography and digital art curation Beaux Arts Luminy2008
Conference on Museography and digital art curation Beaux Arts Luminy2008Conference on Museography and digital art curation Beaux Arts Luminy2008
Conference on Museography and digital art curation Beaux Arts Luminy2008
 
Games vs networks_2006
Games vs networks_2006Games vs networks_2006
Games vs networks_2006
 
Atelier machinima
Atelier machinima Atelier machinima
Atelier machinima
 
Isabelle Arvers, art & games curator
Isabelle Arvers, art & games curatorIsabelle Arvers, art & games curator
Isabelle Arvers, art & games curator
 

Kürzlich hochgeladen

Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 

Kürzlich hochgeladen (20)

This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 

Voice as a game modification in Machinima - ISEA 2011 Istanbul

  • 1. by Isabelle Arvers Cheats or glitch? Voice as a Game Modification in Machinima ISEA 2011 Istanbul 16 Sept. 2011
  • 3. Voices in machinimas appear as the human side of the virtual game environment. Behind the gamer performance that produces character actions, dialogs create the sense and the drama of the movie. Voices, through dialogs, songs, or voice-overs, also become game modifications, as they transform the original game function and offer a new set of meaning to the virtual realities.
  • 4. Background From games to Machinima Spacewar!
  • 5.
  • 6.
  • 7.
  • 8. The french democracy by Alex Chan http://www.youtube.com/swf/l.swf?video_id=_CnXqxrkqWg&autoplay=1
  • 9.
  • 10. Relation of Voice to Image More than an aesthetic, games are a 3D vision of the world, a digital representation of it. And in these environments, voices transform the meaning of the scenes. Voices are a tool to appropriate these worlds by adding our own stories, thanks to dialogs between characters. Voices bring sensitivity, a sense of humor, or an absurd touch to these virtual spaces.
  • 11. Confessions secrètes by Systaim http://www.youtube.com/swf/l.swf?video_id=Pw0zeDSCWrw&autoplay=1
  • 12. Voices in Machinima a Situationist Détournement of games? By using virtual spaces and changing the perspective as an artistic strategy, machinima allow a distanced critique of a simulated world. They tend to erase the boundaries between reality and fiction and redefine the transgressive power of the game.
  • 13.
  • 14. Can dialectic break bricks by René Vienet http://www.youtube.com/swf/l.swf?video_id=3wPCiyjtBfo&autoplay=1
  • 15.
  • 16.
  • 17. This Spartan Life Malcolm Mc Laren interview by Chris Burke http://www.youtube.com/swf/l.swf?video_id=ilMwGBepKxw&autoplay=1
  • 18. Landlord Vigilante by Eddo Stern and Jessica Hutchins http://www.youtube.com/swf/l.swf?video_id=BuEpF0MRn5k&autoplay=1
  • 19.
  • 20.
  • 21. World of electors Alex Chan http://www.youtube.com/swf/l.swf?video_id=IoSNt6zK8I8&autoplay=1
  • 22.
  • 23. The Influence of Theater and Improvisation in Machinima Performance In the human voice, the body travels from thought to its expression as language. « Voice is a sculpture of the thought. It is the information sculpted by the air through the organs. It transforms the immateriality of thinking into materiality by bringing the body inside the sound «  Joseph Beuys, L’entrée dans un être vivant , conference at Free International University, Dokumenta 6, Kassel (1977)
  • 24. Voice is the simultaneous presence and absence of human corporeality. Voice is the content and the meaning in language but also the sound of a person and their body through time and space. « anonymous body of the actor in my ear « Roland Barthes, Le grain de la voix.
  • 25. The voice over represents a huge part of machinimas. Paul Marino talks about it as the “humanness that is otherwise missing from the digital package “: The voices of actors in machinimas “animate” the virtual spaces. They give life and personality to digital puppets, which were not a priori conceived by the game developers to have dialogs with each other. And as machinima directors cannot play with the facial expressions of their digital puppets in the way cinema does with live actors, or in traditional animation, they need to work very precisely on the voice-over.
  • 26. Bill & John KBS Productions http://www.youtube.com/swf/l.swf?video_id=oVZqFWk0JDI&autoplay=1
  • 27.
  • 28. Red vs Blue by Rooster Teeth http://www.youtube.com/swf/l.swf?video_id=9BAM9fgV-ts&autoplay=1&start=10
  • 29.
  • 30. Voice as a sound image Because video games are a medium they know and master, it is interesting to get young generations to use 3D real time engines to write and direct movies. The workshops aim to transform an object of mass consumption and entertainment into a means of film production and expression. Educating young people in technical writing, reading, production and editing. Working on a playful reappropriation of the first cultural object: the video game.
  • 32.
  • 33. Machinima workshop Go Play One Hyères http://www.youtube.com/swf/l.swf?video_id=S6bg8ljOD1s&autoplay=1
  • 34. The image rights for voice‘Right of Publicity’: the individual will have an exclusive right over the use and exploitation of their image (including voice ) in a commercial context.
  • 35.