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Technologies                                     Economy
                                                                            4
                                                                       consummers
         Applications                 Prod/Services
                                                                                          3
                                                               2                     platform,
                                                            network                  content &
                                                           operators                applications
                                                                                     providers
                        Regulations
                                                                           1
                                                                       networked
                                                                        element
                         Policies                                      providers
Attitude towards
act or behavior

                          Behavioral
                                          Behavior
                           intention


Subjective norm




    Attitude toward act
         or behavior



                             Behavioral
     Subjective norm                       Behavior
                              intention



       Perceived
    behavioral control
Perceived
   usefulness

                       Behavioral
                                       Actual system use
                    intention to use

Perceived ease of
       use
Early majority        Late majority
                                     (34%)                (34%)
         Early adopters                                                              Laggards
            (13.5%)                                                                   (16%)
Innovators
  (2.5%)




                                              Technical
                       Technical                                Relative advantage
                                             complexity
                      compatibility                              (perceived need)
                                            (ease of use)



                                          IS implementation
                                               success
                                         (adoption, infusion)
Performance
  expectancy




Effort expectancy

                                          Behavioral
                                                                      Use behavior
                                           intention
Social influence




   Facilitating
   conditions



                                                   Voluntariness of
                  Gender   Age   Experience
                                                         use
Knowledge
           Compatibility
     Behavioral control
                           User predisposition   Gender/Age
                  Image
Personal innovativeness
   Perceived enjoyment

                               Perceived
                               usefulness




                           Perceived ease of                             Behavioral
                                                              Attitude
                                  use                                     intention



 Interpersonal influence
                            Social influence
      External influence



             Promotion
                               Facilitating
     Perceived security
                               conditions
     Perceived privacy
Attitudinal beliefs


                         Perceived                  Perceived ease of                      Perceived
                         enjoyment                         use                             usefulness

                                             ***                 ***             ***




                                                              Attitude

     Normative beliefs
                                                                 ***

      Social influence
                                     ***                Intention to
                                                      continue using
                                     ***
                                                       mobile media
                                                          service
      Media influence

                                   ***
                                                                 ***



Perceived behavioral control


                                                       Perceived
     Perceived mobility
                                                     monetary value




      Brand experience                       Innovation                                Voice service



                                         *
                                                                         *                    *
                                                                                                        TAM
         Perceived                                        *
         usefulness
                               *
                                                                                          Behavioral
               *                                   Attitude                  *
                                                                                       intention to use
                               *

     Perceived ease of
            use
                                         *
                                                      *
               *




      Flow experience
Compatibility                            Cost                            Perceived risk


         **                **                 *               **



    Perceived                            Behavioral
                           **                                 **           Actual system use
    usefulness                        intention to use

         **               n.s.



Perceived ease of
       use




                                         Perceived
                                         usefulness

                     *                                               ***
                                              ***




                                      Perceived ease of
Design aesthetics         *                                                       Loyalty
                                             use



                                               *
                    ***                                              ***



                                         Perceived
                                         enjoyment




                                     Technology context


      Perceived                      Perceived ease of                     Perceived user
      usefulness                            use                               resource

                          ***/**             ***/            */




                                      Intention to use


                              /***            **/          ***/***



                                      Perceived critical
     Social norm                                                           Social emotion
                                           mass


                                       Social context
Perceived ease of
                                             use

                                *                         *


                                             *
      Perceived critical                         *
                                                                   Intention to use
           mass                                                       groupware

                                *                         *



                                         Perceived
                                         usefulness




  Content
                           **

     **
                                       Perceived
                                       usefulness
                           **                                 **
  Cognitive                                 n.s.
                                                                       Intention to use
concentration                                                             mobile TV
                           **                                 *
                                    Perceived ease of
                                           use

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Selas Turkiye Motivations Behind The Adoption Of New Mobile Ict Products By Alexandre Fleury

  • 1.
  • 2. Technologies Economy 4 consummers Applications Prod/Services 3 2 platform, network content & operators applications providers Regulations 1 networked element Policies providers
  • 3. Attitude towards act or behavior Behavioral Behavior intention Subjective norm Attitude toward act or behavior Behavioral Subjective norm Behavior intention Perceived behavioral control
  • 4. Perceived usefulness Behavioral Actual system use intention to use Perceived ease of use
  • 5. Early majority Late majority (34%) (34%) Early adopters Laggards (13.5%) (16%) Innovators (2.5%) Technical Technical Relative advantage complexity compatibility (perceived need) (ease of use) IS implementation success (adoption, infusion)
  • 6. Performance expectancy Effort expectancy Behavioral Use behavior intention Social influence Facilitating conditions Voluntariness of Gender Age Experience use
  • 7.
  • 8. Knowledge Compatibility Behavioral control User predisposition Gender/Age Image Personal innovativeness Perceived enjoyment Perceived usefulness Perceived ease of Behavioral Attitude use intention Interpersonal influence Social influence External influence Promotion Facilitating Perceived security conditions Perceived privacy
  • 9.
  • 10. Attitudinal beliefs Perceived Perceived ease of Perceived enjoyment use usefulness *** *** *** Attitude Normative beliefs *** Social influence *** Intention to continue using *** mobile media service Media influence *** *** Perceived behavioral control Perceived Perceived mobility monetary value Brand experience Innovation Voice service * * * TAM Perceived * usefulness * Behavioral * Attitude * intention to use * Perceived ease of use * * * Flow experience
  • 11. Compatibility Cost Perceived risk ** ** * ** Perceived Behavioral ** ** Actual system use usefulness intention to use ** n.s. Perceived ease of use Perceived usefulness * *** *** Perceived ease of Design aesthetics * Loyalty use * *** *** Perceived enjoyment Technology context Perceived Perceived ease of Perceived user usefulness use resource ***/** ***/ */ Intention to use /*** **/ ***/*** Perceived critical Social norm Social emotion mass Social context
  • 12. Perceived ease of use * * * Perceived critical * Intention to use mass groupware * * Perceived usefulness Content ** ** Perceived usefulness ** ** Cognitive n.s. Intention to use concentration mobile TV ** * Perceived ease of use