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English Quest
Implementing game mechanics in a JEFL
              context
First Class
Introduction to the concept
The Multiplayer Classroom
You all have an   F!!
You all have an   F!!
You
  are on a
quest to get
     an
You
  are on a
quest to get
     an
    A
Level 1

        The quests
   lo                 Gro
So                        up
           Reading

          Listening

          Speaking

           Writing
Level 1

            The quests
   lo                        Gro
So                               up
Graded readers   Reading

                 Listening

                 Speaking

                 Writing
Level 1

             The quests
   lo                        Gro
So                               up
Graded readers   Reading

  Websites       Listening

                 Speaking

                 Writing
Level 1

             The quests
   lo                        Gro
So                               up
Graded readers   Reading

  Websites       Listening

    Skype        Speaking

                 Writing
Level 1

             The quests
   lo                        Gro
So                               up
Graded readers   Reading

  Websites       Listening

    Skype        Speaking

Quick Writing    Writing
Level 1

             The quests
   lo                            Gro
So                                   up
Graded readers   Reading     Newspaper Articles

  Websites       Listening

    Skype        Speaking

Quick Writing    Writing
Level 1

             The quests
   lo                            Gro
So                                   up
Graded readers   Reading     Newspaper Articles

  Websites       Listening    Textbook Review

    Skype        Speaking

Quick Writing    Writing
Level 1

             The quests
   lo                            Gro
So                                   up
Graded readers   Reading     Newspaper Articles

  Websites       Listening    Textbook Review

    Skype        Speaking      Presentations

Quick Writing    Writing
Level 1

             The quests
   lo                            Gro
So                                   up
Graded readers   Reading     Newspaper Articles

  Websites       Listening    Textbook Review

    Skype        Speaking      Presentations

Quick Writing    Writing       Short Stories
About XP
Level 12




F



C
B
A
S
Level 12

You will get XP for all activities!


               F



               C
               B
               A
               S
Level 12

You will get XP for all activities!


               F     You need to get to level
                          13 (at least).


               C
               B
               A
               S
Level 12

You will get XP for all activities!


               F     You need to get to level
                          13 (at least).

                    There will be rewards for
               C      you from level 1 - 12.
               B
               A
               S
Tools
Class Wiki
    Usages
Class Wiki  Usages




•Reference point for all the
available solo quests
Class Wiki  Usages




•Reference point for all the
available solo quests
•Reference to class XP sheets
Class Wiki
   Example page
Class Wiki
   Example page
Excel
 Usage
ExcelUsage




•Keep track of students
individual XP level
ExcelUsage




•Keep track of students
individual XP level
•Award groups of students XP
Excel
 Screenshot
Class Dojo
    Usages
Class Dojo Usages




•Monitoring behaviour
Class Dojo Usages




•Monitoring behaviour
•Awarding points on the fly
Class Dojo Usages




•Monitoring behaviour
•Awarding points on the fly
•Selecting random students
Class Dojo
   Demonstraion
Methodology
XP
What are they?
XP
        What are they?




Stands for “Experience Points”
XP
        What are they?




Stands for “Experience Points”


         Basic reward currency
XP
How to award them
XP
   How to award them



Weighted towards tasks you
want students to complete
XP
   How to award them



Weighted towards tasks you
want students to complete
      Give when students participate
XP
   How to award them



Weighted towards tasks you
want students to complete
      Give when students participate
           NEVER DEDUCT!!
XP
   How to award them



Weighted towards tasks you
want students to complete
      Give when students participate
           NEVER DEDUCT!!
Homework
 SDT to the rescue
Homework
           SDT to the rescue
Introduce a new solo quest
each week
Homework
           SDT to the rescue
Introduce a new solo quest
each week

                     Make it worth 2x XP
Homework
           SDT to the rescue
Introduce a new solo quest
each week

                     Make it worth 2x XP

Make it optional
Homework
           SDT to the rescue
Introduce a new solo quest
each week

                     Make it worth 2x XP

Make it optional

              Let students know they can
                         do it every week
Quest Lines
Progress = mastery
Quest Lines
 Progress = mastery
Progressively harder
quests
Quest Lines
 Progress = mastery
Progressively harder
quests

Weighted accordingly
Quest Lines
 Progress = mastery
Progressively harder
quests

Weighted accordingly

   Big XP boost for
  completing quest
         line
Quest Lines
    Example
Quest Lines                 Example
1. Create a comic with at least 5 English words

2. Create a 2 panel comic.

3. Create a comic with more than 4 panels

4. Create a comic with at least 10 English words

5. Create a comic about a funny thing that happened to you

6. Create a comic about Japanese culture

7. Create a comic about the weather

8. Create a comic about university life

9. Create a comic about what you think of America

10. Create a comic about YOU!!
Guilds
Promote group cohesion
Guilds
    Promote group cohesion

Textbook based battles
Guilds
    Promote group cohesion

Textbook based battles

        RPGify activities
Guilds
    Promote group cohesion

Textbook based battles

        RPGify activities


                     Self-policing
Textbook based battles
Textbook based battles
Textbook based battles


Choose a page
Textbook based battles


Choose a page


Make questions for the other group
Textbook based battles


Choose a page


Make questions for the other group


                If they cannot answer -
                              lose a life
Textbook based battles


Choose a page


Make questions for the other group


                If they cannot answer -
                              lose a life
RPGify activities
RPGify activities
RPGify activities




SHOPPING
Self-policing
Self-policing


Threat (only) of XP deduction
Self-policing


Threat (only) of XP deduction


  if group member sleeps
Self-policing


Threat (only) of XP deduction


  if group member sleeps


 Applicable to all members
Level 11


           zzzZZZZZZ
Level 11

Sleep
           zzzZZZZZZ
Level 11

Sleep
           zzzZZZZZZ
Level 11

Sleep
           zzzZZZZZZ




      If someone in your group
              sleeps...
Level 11

          Sleep
                     zzzZZZZZZ




                If someone in your group
                        sleeps...




YOU ALL LOSE POINTS!!
Improvements
Improvements

• More quest lines
Improvements

• More quest lines
• increase the number of speaking
  quests
Improvements

• More quest lines
• increase the number of speaking
  quests

• Include rewards
Thanks for
 listening
  Any questions?

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Key note speaker Neum_Admir Softic_ENG.pdf
 

English Quest: The application of game mechanics in an EFL classroom

Hinweis der Redaktion

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  72. Deci and Ryan’s Self-Determination Theory (not determined, which is what I wrote and was slated on when submitting to a well-known journal.. Academics can be such jerks!)\nFor autonomy to be fostered, the quickest route is choice. So here is what I did...\n
  73. Deci and Ryan’s Self-Determination Theory (not determined, which is what I wrote and was slated on when submitting to a well-known journal.. Academics can be such jerks!)\nFor autonomy to be fostered, the quickest route is choice. So here is what I did...\n
  74. Deci and Ryan’s Self-Determination Theory (not determined, which is what I wrote and was slated on when submitting to a well-known journal.. Academics can be such jerks!)\nFor autonomy to be fostered, the quickest route is choice. So here is what I did...\n
  75. Deci and Ryan’s Self-Determination Theory (not determined, which is what I wrote and was slated on when submitting to a well-known journal.. Academics can be such jerks!)\nFor autonomy to be fostered, the quickest route is choice. So here is what I did...\n
  76. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  77. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  78. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  79. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  80. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  81. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  82. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  83. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  84. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  85. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  86. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  87. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
  88. I don’t have enough right now\nFor example: The best weapons in WoW come at the end of EPIC quest lines that take 10 people a couple of months to complete.\nBased on the assumption that players are more motivated to work on short, concrete, easy to complete tasks. Progression promotes a feeling of mastery.\n
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