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Planet: bringing learning design knowledge to the forefront ,[object Object],[object Object]
Note I: Acceleration ,[object Object],[object Object],[object Object],[object Object],Son, this was my dad's mobile.  I want you to have it.
Note II: The design divide ,[object Object],[object Object],[object Object],*  http://telearn.noe-kaleidoscope.org/open-archive/browse?resource=223
Note III: The void The Prophets will tell you what should be done The Explorers will tell you what they did Current discussion of learning and technology alternates between the abstract theoretical and the anecdotal. In between there is a shortage of design-level discourse. ?
Where am I? What do I do now? You're in a hot air balloon You should find where you want to go and land there. Did I tell about the time I crossed the Himalayas in a Zeppelin?
Wanted: a design science of learning ,[object Object],[object Object],[object Object],[object Object],[object Object],Herbert Simon (1969): we need a scientific study of the man-made. At its core, the science of design. “ everyone designs who devises courses of action aimed at changing existing situations into desired ones ”
The Design Knowledge Problem  Expert := one who solves problems in a particular domain Expert :=  has domain design knowledge  Experts do, Consultants talk Experts  talk in jargon But..
Anyone seen a common language? Learners? Design Knowledge in TEL Developers Policy makers Teachers Researchers
Solution: sharing stories ,[object Object],[object Object],[object Object],http:// www.slideshare.net/yish/case -study-how-to-presentation
Narrative (i.e. stories)‏ ,[object Object],[object Object],[object Object],[object Object],* and there's a reason for me to tell you about it. William Hogarth, a rake's progress
Narratives – where do they come from, Where do they go?
The “good” case: There and back again Context Challenge Success Reflection
Tell me a story ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A few tips ,[object Object],[object Object],[object Object],[object Object]
I wasn’t there Don’t assume that I am familiar with your context. What you take for granted, for me is a new world. Take your time to set the scene: who, where, when. 3 May. Bistritz.--Left Munich at 8:35 P.M., on 1st May, arriving at Vienna early next morning; should have arrived at 6:46, but train was an hour late. Buda-Pesth seems a wonderful place, from the glimpse which I got of it from the train and the little I could walk through the streets. I feared to go very far from the station, as we had arrived late and would start as near the correct time as possible.  In the war of Troy, the Greeks having sacked some of the neighbouring towns, and taken from thence two beautiful captives, Chryseis and Briseis, allotted the first to Agamemnon, and the last to Achilles. Chryses, the father of Chryseis, and priest of Apollo, comes to the Grecian camp to ransom her; with which the action of the poem opens, in the tenth year of the siege.  There was no possibility of taking a walk that day.  We had been wandering, indeed, in the leafless shrubbery an hour in the morning; but since dinner (Mrs. Reed, when there was no company, dined early) the cold winter wind had brought with it clouds so sombre, and a rain so penetrating, that further out-door exercise was now out of the question.  Alice was beginning to get very tired of sitting by her sister on the bank, and of having nothing to do: once or twice she had peeped into the book her sister was reading, but it had no pictures or conversations in it, 'and what is the use of a book,' thought Alice 'without pictures or conversation?'  Stately, plump Buck Mulligan came from the stairhead, bearing a bowl of lather on which a mirror and a razor lay crossed. A yellow dressinggown, ungirdled, was sustained gently behind him on the mild morning air. He held the bowl aloft and intoned:  Introibo ad altare Dei .
Stick to the story ,[object Object],[object Object],[object Object]
Tell it like it was ,[object Object],[object Object],[object Object],[object Object],[object Object],You DO know, and only YOU know What happened
… and  then  tell what you learnt ,[object Object],[object Object],In the midst of the word he was trying to say, In the midst of his laughter and glee,  He had softly and suddenly vanished away –  For the Snark  was  a Boojum, you see.
What do  you  see? After a case story is presented, ask the audience to identify the primary points from their perspective. What is the key message you take from this story?
The three hats ,[object Object],[object Object]
highlight concepts Hazard:  needs definition Asset:  Key common concept
map them
But.. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Design patterns [describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977) ‏ C o n t e x t Problem Solution
Problem Keep the rain out Context Cold, wet, poor. Method of solution Thatched roof Related Timber frame,  Slanted roof, Chimney
example: activity nodes Design problem Community facilities scattered individually through the city do nothing for the life of the city. Design solution Create nodes of activity throughout the community, spread about 300 yards apart.  http://www.uni-weimar.de/architektur/InfAR/lehre/Entwurf/Patterns/030/ca_030.html
The long way from cases to patterns ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Some questions to ask a case.. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
I see a pattern! ,[object Object],[object Object],[object Object],[object Object],[object Object],C o n t e x t Problem Solution
Some questions to ask a pattern ,[object Object],[object Object],[object Object],[object Object],[object Object]
Huston. We have a problem If there isn't a problem, there's no need to design. Problems are your friends! A good problem description is half the solution.  But, describing a problem is a problem Colliding forces: we want A, but  need to satisfy B Elimination: Where would we  be without this? Exclusion: What does this  solve that a cheaper alternative couldn't C o n t e x t Problem Solution
It depends (on the ...)‏ Too broad :   applicable everywhere, but hard to apply  Too narrow :   immediate to apply but rare application Feature deletion: Start from a story context, delete  non-essential detail Boundaries: Note where this  pattern  doesn't  apply Fusing: Find two examples, note common features C o n t e x t Problem Solution
[describe] a problem which occurs over and over again in our environment,  and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977)‏ C o n t e x t Problem Solution
Back to stories: rule of three  (revised*)‏ ,[object Object],[object Object],[object Object],[object Object],[object Object]
..and back to the pattern ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Repeat. http://xkcd.com/289/
Coming up..
Mark Kramer: Reflections of a Nomadic Learner in the Age of Ubiquitous Communication, Jan. 9 @LKL Ubiquitous communication and mixed-reality computing scenarios are becoming commonplace and are influencing in the way in which individuals communicate and relate with others and their surroundings. This talk will present reflections of a nomadic learner who is examining how existing and emerging information & communications technologies and services are redefining formal and informal learning scenarios.  The expected result of this talk will be to ultimately inspire those in attendance to gain a clearer perspective on how we are shaping the future of learning.
Deadline: December 23rd 2008 [email_address] http://www.iwm-kmrc.de/workshops/e-learning-patterns/
[object Object],[object Object],[object Object],[object Object]
July 8-12, 2009, Irsee Monastery, Bavaria Deadline : February 14, 2009 http://www.hillside.net/europlop/ http://flickr.com/photos/ademaraguiar/
Thank you The pattern language network project: http://patternlanguagenetwork.org Yishay Mor http://www.lkl.ac.uk/people/mor.html yishaym@gmail.com  This presentation

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Eduserv Digital Identities Workshop

  • 1.
  • 2.
  • 3.
  • 4. Note III: The void The Prophets will tell you what should be done The Explorers will tell you what they did Current discussion of learning and technology alternates between the abstract theoretical and the anecdotal. In between there is a shortage of design-level discourse. ?
  • 5. Where am I? What do I do now? You're in a hot air balloon You should find where you want to go and land there. Did I tell about the time I crossed the Himalayas in a Zeppelin?
  • 6.
  • 7. The Design Knowledge Problem Expert := one who solves problems in a particular domain Expert := has domain design knowledge Experts do, Consultants talk Experts talk in jargon But..
  • 8. Anyone seen a common language? Learners? Design Knowledge in TEL Developers Policy makers Teachers Researchers
  • 9.
  • 10.
  • 11. Narratives – where do they come from, Where do they go?
  • 12. The “good” case: There and back again Context Challenge Success Reflection
  • 13.
  • 14.
  • 15. I wasn’t there Don’t assume that I am familiar with your context. What you take for granted, for me is a new world. Take your time to set the scene: who, where, when. 3 May. Bistritz.--Left Munich at 8:35 P.M., on 1st May, arriving at Vienna early next morning; should have arrived at 6:46, but train was an hour late. Buda-Pesth seems a wonderful place, from the glimpse which I got of it from the train and the little I could walk through the streets. I feared to go very far from the station, as we had arrived late and would start as near the correct time as possible. In the war of Troy, the Greeks having sacked some of the neighbouring towns, and taken from thence two beautiful captives, Chryseis and Briseis, allotted the first to Agamemnon, and the last to Achilles. Chryses, the father of Chryseis, and priest of Apollo, comes to the Grecian camp to ransom her; with which the action of the poem opens, in the tenth year of the siege. There was no possibility of taking a walk that day.  We had been wandering, indeed, in the leafless shrubbery an hour in the morning; but since dinner (Mrs. Reed, when there was no company, dined early) the cold winter wind had brought with it clouds so sombre, and a rain so penetrating, that further out-door exercise was now out of the question. Alice was beginning to get very tired of sitting by her sister on the bank, and of having nothing to do: once or twice she had peeped into the book her sister was reading, but it had no pictures or conversations in it, 'and what is the use of a book,' thought Alice 'without pictures or conversation?' Stately, plump Buck Mulligan came from the stairhead, bearing a bowl of lather on which a mirror and a razor lay crossed. A yellow dressinggown, ungirdled, was sustained gently behind him on the mild morning air. He held the bowl aloft and intoned: Introibo ad altare Dei .
  • 16.
  • 17.
  • 18.
  • 19. What do you see? After a case story is presented, ask the audience to identify the primary points from their perspective. What is the key message you take from this story?
  • 20.
  • 21. highlight concepts Hazard: needs definition Asset: Key common concept
  • 23.
  • 24. Design patterns [describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977) ‏ C o n t e x t Problem Solution
  • 25. Problem Keep the rain out Context Cold, wet, poor. Method of solution Thatched roof Related Timber frame, Slanted roof, Chimney
  • 26. example: activity nodes Design problem Community facilities scattered individually through the city do nothing for the life of the city. Design solution Create nodes of activity throughout the community, spread about 300 yards apart. http://www.uni-weimar.de/architektur/InfAR/lehre/Entwurf/Patterns/030/ca_030.html
  • 27.
  • 28.
  • 29.
  • 30.
  • 31. Huston. We have a problem If there isn't a problem, there's no need to design. Problems are your friends! A good problem description is half the solution. But, describing a problem is a problem Colliding forces: we want A, but need to satisfy B Elimination: Where would we be without this? Exclusion: What does this solve that a cheaper alternative couldn't C o n t e x t Problem Solution
  • 32. It depends (on the ...)‏ Too broad : applicable everywhere, but hard to apply Too narrow : immediate to apply but rare application Feature deletion: Start from a story context, delete non-essential detail Boundaries: Note where this pattern doesn't apply Fusing: Find two examples, note common features C o n t e x t Problem Solution
  • 33. [describe] a problem which occurs over and over again in our environment, and then describes the core of the solution to that problem, in such a way that you can use this solution a million times over, without ever doing it the same way twice (Alexander et al., 1977)‏ C o n t e x t Problem Solution
  • 34.
  • 35.
  • 38. Mark Kramer: Reflections of a Nomadic Learner in the Age of Ubiquitous Communication, Jan. 9 @LKL Ubiquitous communication and mixed-reality computing scenarios are becoming commonplace and are influencing in the way in which individuals communicate and relate with others and their surroundings. This talk will present reflections of a nomadic learner who is examining how existing and emerging information & communications technologies and services are redefining formal and informal learning scenarios. The expected result of this talk will be to ultimately inspire those in attendance to gain a clearer perspective on how we are shaping the future of learning.
  • 39. Deadline: December 23rd 2008 [email_address] http://www.iwm-kmrc.de/workshops/e-learning-patterns/
  • 40.
  • 41. July 8-12, 2009, Irsee Monastery, Bavaria Deadline : February 14, 2009 http://www.hillside.net/europlop/ http://flickr.com/photos/ademaraguiar/
  • 42. Thank you The pattern language network project: http://patternlanguagenetwork.org Yishay Mor http://www.lkl.ac.uk/people/mor.html yishaym@gmail.com This presentation