This document discusses gaming programs at public libraries. It describes how the Ann Arbor District Library in Michigan ran gaming tournaments using GameCube and PS2 systems with 8-32 players. They developed a registration system to track scores and create brackets for tournaments. Tournaments were recorded and aired on local cable TV. As of 2006, the library had run 11 large and 27 small gaming events. The document argues that gaming attracts young patrons to the library and that libraries are social institutions, so gaming is a natural fit.