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PacMan Reborn
                  Stefan FODOR
                 (Paul RUSCIOR)




25th of April    Main Assignment presentation
Overview
     • What is PacMan Reborn

     • Paul vs Me

     • Technologies

     • Questions



25th of April                  1
PacMan Reborn
     • Reimplementation of the old PacMan Game
     • Kinect as input device

     • Continuation of the intership project
     • Collaborating with Odense University Hospital




25th of April                                          2
Paul vs Me
     • Paul
        • Game Design & GUI
        • Game Mechanics
        • UX part

     • Me
        • Integrations Kinect
        • BackEngine
        • Testing & Source Control

25th of April                        3
Technologies
     • Kinect for Windows Sensor

     • C#, Visual Studio

     • Computer Vision Technologies

     • GPU accelerations



25th of April                         4
Questions?


25th of April                5
Geekish Page
     • Hand Recognized based on
        • IR Cameras
        • Depth Measurements
        • Video Steams
     • Fingers Recognized based on
        • Convexity defects
        • Heuristics
        • TradeMark Secret Algorithm
     • And a lot of math for everything else
25th of April                                  7

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PacMan Rebourn

  • 1. PacMan Reborn Stefan FODOR (Paul RUSCIOR) 25th of April Main Assignment presentation
  • 2. Overview • What is PacMan Reborn • Paul vs Me • Technologies • Questions 25th of April 1
  • 3. PacMan Reborn • Reimplementation of the old PacMan Game • Kinect as input device • Continuation of the intership project • Collaborating with Odense University Hospital 25th of April 2
  • 4. Paul vs Me • Paul • Game Design & GUI • Game Mechanics • UX part • Me • Integrations Kinect • BackEngine • Testing & Source Control 25th of April 3
  • 5. Technologies • Kinect for Windows Sensor • C#, Visual Studio • Computer Vision Technologies • GPU accelerations 25th of April 4
  • 7. Geekish Page • Hand Recognized based on • IR Cameras • Depth Measurements • Video Steams • Fingers Recognized based on • Convexity defects • Heuristics • TradeMark Secret Algorithm • And a lot of math for everything else 25th of April 7