2. Marufuku Company distributes Hanafuda cards. In 1951 changes name to “Nintendo”
1889 which means: “leave luck to heaven”
3. Gerard Philips creates a company in the Netherlands to produce lamps and
1891 electrical products
4. Konosuke Matsushita creates the Matsushita company, which later founds
1918 Panasonic, among a multitude of other companies
5. Maurice Greenberg, a russian immigrant, funds a leather company that then
1932 starts producing plastic forms. The company is called COLECO.
6. Harold Matson and Elliot Handler produce picture frames in their garage. They
1945 create the “Mattel” company and Elliot uses scraps of wood to produce doll houses.
7. Akio Morita and Masaru Ibuka create the Tokyo Telecommunications
Engineering Company. In 1952 they use a transistor by Bell labs to create the
world's first pocket sized battery powered radio. They have enormous
1947 success and create the Sony company.
8. Ralph Baer, an engineer with Loral, a military company, is instructed to build
the best television set in the world. He suggests that the TV embeds an
interactive game, but the management refuses.
1951
9. David Rosen, a veteran of the Korean War, exports coin-operated games to
Japan. He decides to build his own and buys a jukebox and slot-machine
company. SEGA (as in SErvice GAmes) is born.
1954
10. Nolan Bushnell and Ted Dabney (they later
found Atari) create Natting Associates and
produce Computer Space.
After Spacewar!
The minicomputer paradigm replaced with the
arcade machine.
It was not a success: complicated gameplay.
http://www.youtube.com/watch?v=Nhdu2Jh9cuc&feature=rela
1971
11. Magnavox starts producing Ralph Baer's Odissey Console.
Videogioco digitale, con uscita analogica (TV). Giochi sono circuiti
stampati (cartucce). Ha anche delle periferiche (pistola ottica).
1972
14. ATARI is born (a term of the Japanese game Go, means “check”).
Bushnell and Dabney hire Al Alcom, who is not a good programmer.
They teach him how to program while producing Pong.
1972
15. Pong is a success.
In two days the first machine in
a bar breaks down: too many
coins in the coin-slot.
:)
http://www.youtube.com/watch?v=1LsRGUODHlQ&feature=related
http://www.youtube.com/watch?v=LPkUvfL8T1I
1972
16. ATARI releases the VCS: hooks to the TV and has all the games
1977 found at the arcade.
40. COLECO launches Colecovision: supported by Nintendo, has
Adapter to play games from Atari VCS, games from SEGA, Konami
1982 And Universal (Mr Do!). Atari has support from Namco (Pac Man)
46. ET and Pac Man for VCS delude users. They end up in an
enormous landfill in New Mexico.
1982 http://www.atarimania.com/game-atari-2600-vcs-et-the-extra-terrestrial_7300.html
54. Commodre launches the Amiga: multitasking, incredible sound, programmable,
a real computer and great game machine. Demo Scene has incredible boom
1985
55. http://www.youtube.com/watch?v=c5kuYfTCGLg
Commodre launches the Amiga: multitasking, incredible sound, programmable,
a real computer and great game machine. Demo Scene has incredible boom
1985
57. SEGA launches the SEGA Master System
Tough competition for NES, battle is won on software availability
1986 NES adds licensees and outsells SEGA 10 to 1
58. 1987-1988
Software wars for gaming industry
Tengen discovers way to bypass NES “lockout” chip
and declares it will release games
without Nintendo's approval
ATARI publishes games for NES
COLECO bankrupt
59. 1989
Nintendo discovers that Tengen acquired TETRIS
rights from Mirrorsoft, but not all of them
Nintendo buys full rights for TETRIS
and Tengen's version is removed from the market
66. 1990
Super Mario 3 best game sales ever
SEGA sells incredibly well (Strider game!)
Nintendo in court with Blockbuster
for video game rental issues
(Blockbuster copied manuals and games to rent them?)
67. 1993 Panasonic 3DO: 699$ for incredible gaming experience
72. 1993 – 1994
US Senators investigate on
violence in video games after seeing
Mortal Kombat and Night Trap
Entertainment Software Rating Board (ESRB)
is born
83. Nintendo Wii
Wii Mote: diventa un oggetto di culto
di per sè; è hackerabile e utilizzabile
per usi creativi
Connessa wi-fi
WiiConnect24: sempre connessa
Moltissimi altri controller, incluso
Il Wii Motion Plus
Wii Balance Board e Wii Fit
Wii Wheel
Wii Zapper
Wii Sensor Bar
94. Create new experiences (Kinect, Wii)
Create service ecosystems (Apple AppStore)
Create extreme niches (Kinect and Wii)
Stimulate user creativity (Kinect and Wii)
Interact with the world (Augmented Reality)
Interact with people (MMORPG, Farmville)
Take the place of cinema (Red Dead Redemption)
96. For the web
THESE ARE THE TOOLS - HTML (HTML5, CSS, javaScript)
WE WILL BE STUDYING - ActionScript, Flash, Flex
- CMS (Wordpress, Drupal)
AND USING
DURING THE COURSE For mobile phones
- SDK (iPhone, Android)
- PhoneGap
- Appcelerator
- jQuery Mobile
For PCs
- Processing
- Pure Data
- Flex
For cross-media
- MACME
For Augmented Reality
- ARToolkit
- FLARToolkit
98. FIND THE STRANGEST GAME AND
SHORTLY DESCRIBE IT IN YOUR BLOG
IMAGINE A GAME OF 2020:
- IT USES AUGMENTED REALITY
- YOU PLAY WITH IT OUTSIDE, IN THE CITY
- YOU PLAY WITH OTHER PEOPLE
- OTHER PEOPLE MIGHT BE IN OTHER PLACES