2. The room is large, the seating tightly packed, the giant screens on the front wall displaying every moment of the action to the rapt, packed audience. At the front, two five-strong panels focus intensely on the task that the audience is watching: playing a video game.
4. "The popularity of eSports grew from about 2004 – as bandwidth increased, so gameplay quality increased across continents to create a village of competitive gamers," says Beales. "eSports and the technology which supports and drives it all grew and evolved together.
5. It all started with LAN Parties when online gaming wasn’t established yet , it s just the old way of playing