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Social Games from Berlin... 
...where Internationality meets Agility
I.  About Wooga

II.  Case Study Monster World

III.  PS. We‘re hiring!
Wooga – world of gaming
 Key stats
 founded 2009 in Berlin by Jens (CEO) & Philipp (CTO)
 6 games on Facebook; 46 million active users / month
 2 games on mobile platforms
 70%	
  of	
  users	
  are	
  female	
  (age	
  20-­‐60)
 3rd biggest social game developer worldwide
 2 new hires / week
what do we do?
games!
6	
  
7	
  
games for everyone!
core human desire
10	
  
11	
  
12	
  
...why casual games?
1. No entry barriers



   No installation
     necessary 
         &
    Free to play
2. Quick – „I only have a 10 min break“

 3 min to understand the game
   Appointment Gaming




                                   3 min
    4 hours




 Short core game loop
           23 hours
   70 hours
3. Place – Continue playing anywhere, anytime
Social games are disrupting the
traditional games industry                                                                                     Social	
  games	
  
                                                                    Modern	
  consoles	
  	
  
                                                                   (Playsta?on,	
  XBOX)	
  

                                     Home	
  computers	
  
                                      (C64	
  /	
  Amiga)	
  
                    Early	
  
                  consoles	
  
                   (Atari)	
  




  1970	
                  1980	
                  1990	
                    2000	
                    2010	
                     2020	
  

                                                   Old	
  world	
                                New	
  world	
  
             Audience	
                            Core	
  /	
  Heavy	
                          Everyone	
  
             Development	
                         Product	
                                     Service	
  
             Promo?on	
                            Mass	
  adver?sing	
                          Viral	
  
             Business	
  Model	
                   One	
  ?me	
  fee	
                           Freemium	
  
...but how do we do
successful games for
       everyone?
=	
            +	
  

Wooga combines metrics with emotions
#1

 §  Launched July 2009
 §  Biggest brain training
     game on Facebook
May 2009: Brain Buddies
August 2009
#2

  §  Launched February 2010
  §  Top 20 Facebook game
  §  Pop colourful bubbles and explore
      the secrets of a mysterious island
  §  European Games Award 2010:
      Best European Social Game
#3


§  Launched May 2010
§  Top 20 Facebook game
§  Grow crazy plants and build your
    own unique Monster Garden.
#4


  §  Launched: December 2010
  §  Cure cute pets of funny diseases
      while building your own pet hospital.
#5
 §    Launched: March 15, 2011
 §    Click as many gems as possible in 60s
 §    Already a top 20 Facebook game
 §    Fastest growing Facebook app today
 §    European Games Award 2011:
       Best European Social Game
#6
 §  Launched: August 15, 2011
 §  Beautiful story and art
 §  Build your medieval city and explore
     adventures with your friends
 §  In Top 20 of fastest growing
     Facebook games today
I.  About Wooga

II.  Case Study Monster World

III.  PS. We‘re hiring!
Prototyping
Human gardener or ...
... Monsters ?
...and how do monsters
      make money?
0.3%	
   Customize	
  avatar	
     2.3%	
   Decora:on	
  Items	
     2.8%	
      Expansions	
  




6.3%	
     Instant	
  Build	
      9.6%	
      Materials	
           10.5%	
        Coins	
  
Decorative virtual items
Decorative virtual items
Magic Wands




~ 35 %!
Crafting with woogoo




~ 30 %!
...what about user feedback?
... A/B tests & iterations!
design                 prototype



          usability
            test




  awful     awesome!        production
Iteration: 0ptimize the tutorial

 Step	
  
 New	
  users	
  (last	
  24h)	
                                   38.863	
  
 01	
  -­‐	
  Flash	
  begin	
  (0%)	
                              93,0%	
  
 02	
  -­‐	
  Flash	
  complete	
  (100%)	
                         86,5%	
  
 03	
  -­‐	
  Tutorial	
  –	
  first	
  harvest	
  completed	
       82,7%	
  
 04	
  -­‐	
  Tutorial	
  –	
  first	
  plan?ng	
  completed	
       82,5%	
     Example:	
  1.3%	
  
                                                                                drop	
  is	
  deemed	
  
 05	
  -­‐	
  Tutorial	
  –	
  Mr	
  T’s	
  magic	
  applied	
      81,1%	
  
                                                                                unacceptable	
  and	
  
 06	
  -­‐	
  Tutorial	
  –	
  second	
  harvest	
  compl.	
        79,8%	
  
                                                                                game	
  is	
  op?mized	
  
 07	
  -­‐	
  Level	
  2	
  reached	
                               79,6%	
     accordingly	
  
 08	
  -­‐	
  Tutorial	
  completed	
  (plowing)	
                  79,4%	
  
 09	
  -­‐	
  Level	
  3	
  reached	
                               78,8%	
  
 10	
  -­‐	
  Level	
  4	
  reached	
                               77,5%	
  
 11	
  –	
  Level	
  5	
  (or	
  higher)	
  reached	
               77,2%	
  
A/B test: pricing magic wands




   old!



   new!

  + 24 %!
A/B test: different invite slots


                                   111%




                                   100%




                                   104%
A/B test: add wands button




                             + 23 %!
Iteration: balancing




                       5min
   3min
A/B	
  test:	
  growth	
  ?me	
  of	
  lemonade	
  bushes	
  
	
   min	
  =>	
  3	
  min	
  
5	
  
	
  
	
   7	
  day	
  ret	
  
	
  
	
  
      3	
  day	
  ret	
  
	
  
	
  
	
   1	
  day	
  ret	
  

Reached	
  lvl	
  4	
  



                                                                                 3	
  min	
  
Reached	
  lvl	
  3	
                                             5	
  min	
  

                          0%	
     10%	
     20%	
     30%	
     40%	
                          50%	
     60%	
  
... and yes, it works!
20.000.000	
  


                                                                                                    Rank #4
          18.000.000	
  



          16.000.000	
                                                                        Rank #6              Diamond
                                                                                                                   Dash
                                                                                                                   launch
          14.000.000	
  

                                                                                 Rank #7
          12.000.000	
                                                                              Happy Hospital launch

                                                         Rank #15
MAU	
  




          10.000.000	
  
                                                                                           Monster World ramp-up

           8.000.000	
  
                             Facebook reduces virality

           6.000.000	
  



           4.000.000	
  



           2.000.000	
                                    Bubble Island launch

                                Brain Buddies launch
                     0	
  
We connect with our users through
emotional games and engaging
characters!
I.  About Wooga

II.  Case Study Monster World

III.  PS. We‘re hiring!
Don’t think about
working at other
  companies!
Our office in Berlin
We are the world of gaming

§  more than 160 colleagues
§  from 28 nations and
§  our games played in more than 200 countries
§  Wooga wants to bring games to even more countries to reach
    people all over the world.       colleagues from 28 nations




 > 2.5% of Facebook gamers playing wooga games
 > 0.5% of Facebook gamers playing wooga games
Small teams, huge impact
 
§  flexible project management
§  small teams of 10 - 15 people
§  interdisciplinary working environment (engineers, pm & game artists)



                                                         Diamond	
  Dash	
  DAU
                                             1.200.000


                                             1.000.000


                                              800.000


                                              600.000


                                              400.000


                                              200.000


                                                    0
Casual games, casual workplace

§  value personality & performance over rules, team fitting
§  no suits, open office space & flat hierarchies
§  awesome kitchen (cereals, sweets, softdrinks, milk, fresh fruits)




                                                    here casual Friday
                                                    happens every day!
Tap into your full potential

        how do we learn              teambuilding
        from each other?             budgets for every
                                     team to get the
        §  brownbag lunches!        people stronger
                                     connected to each
        §  daily standups           other!



          personal development:

          §  budget of € 1.500 per employee / year
          §  2 paid days off for personal education
Woogas like cool party locations
Come and join our awesome team!




        Check out our open job positions: www.wooga.com/jobs/
check out: wooga.com/jobs
   anne@wooga.com

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Social Games from Berlin: Where Internationality meets Agility (ZUtaten 2012)

  • 1. + Social Games from Berlin... ...where Internationality meets Agility
  • 2. I.  About Wooga II.  Case Study Monster World III.  PS. We‘re hiring!
  • 3. Wooga – world of gaming Key stats founded 2009 in Berlin by Jens (CEO) & Philipp (CTO) 6 games on Facebook; 46 million active users / month 2 games on mobile platforms 70%  of  users  are  female  (age  20-­‐60) 3rd biggest social game developer worldwide 2 new hires / week
  • 10. 10  
  • 11. 11  
  • 12. 12  
  • 14. 1. No entry barriers No installation necessary & Free to play
  • 15. 2. Quick – „I only have a 10 min break“ 3 min to understand the game Appointment Gaming 3 min 4 hours Short core game loop 23 hours 70 hours
  • 16. 3. Place – Continue playing anywhere, anytime
  • 17. Social games are disrupting the traditional games industry Social  games   Modern  consoles     (Playsta?on,  XBOX)   Home  computers   (C64  /  Amiga)   Early   consoles   (Atari)   1970   1980   1990   2000   2010   2020   Old  world   New  world   Audience   Core  /  Heavy   Everyone   Development   Product   Service   Promo?on   Mass  adver?sing   Viral   Business  Model   One  ?me  fee   Freemium  
  • 18. ...but how do we do successful games for everyone?
  • 19. =   +   Wooga combines metrics with emotions
  • 20. #1 §  Launched July 2009 §  Biggest brain training game on Facebook
  • 21. May 2009: Brain Buddies
  • 23. #2 §  Launched February 2010 §  Top 20 Facebook game §  Pop colourful bubbles and explore the secrets of a mysterious island §  European Games Award 2010: Best European Social Game
  • 24. #3 §  Launched May 2010 §  Top 20 Facebook game §  Grow crazy plants and build your own unique Monster Garden.
  • 25. #4 §  Launched: December 2010 §  Cure cute pets of funny diseases while building your own pet hospital.
  • 26. #5 §  Launched: March 15, 2011 §  Click as many gems as possible in 60s §  Already a top 20 Facebook game §  Fastest growing Facebook app today §  European Games Award 2011: Best European Social Game
  • 27. #6 §  Launched: August 15, 2011 §  Beautiful story and art §  Build your medieval city and explore adventures with your friends §  In Top 20 of fastest growing Facebook games today
  • 28. I.  About Wooga II.  Case Study Monster World III.  PS. We‘re hiring!
  • 32. ...and how do monsters make money?
  • 33. 0.3%   Customize  avatar   2.3%   Decora:on  Items   2.8%   Expansions   6.3%   Instant  Build   9.6%   Materials   10.5%   Coins  
  • 38. ...what about user feedback?
  • 39. ... A/B tests & iterations!
  • 40. design prototype usability test awful awesome! production
  • 41. Iteration: 0ptimize the tutorial Step   New  users  (last  24h)   38.863   01  -­‐  Flash  begin  (0%)   93,0%   02  -­‐  Flash  complete  (100%)   86,5%   03  -­‐  Tutorial  –  first  harvest  completed   82,7%   04  -­‐  Tutorial  –  first  plan?ng  completed   82,5%   Example:  1.3%   drop  is  deemed   05  -­‐  Tutorial  –  Mr  T’s  magic  applied   81,1%   unacceptable  and   06  -­‐  Tutorial  –  second  harvest  compl.   79,8%   game  is  op?mized   07  -­‐  Level  2  reached   79,6%   accordingly   08  -­‐  Tutorial  completed  (plowing)   79,4%   09  -­‐  Level  3  reached   78,8%   10  -­‐  Level  4  reached   77,5%   11  –  Level  5  (or  higher)  reached   77,2%  
  • 42. A/B test: pricing magic wands old! new! + 24 %!
  • 43. A/B test: different invite slots 111% 100% 104%
  • 44. A/B test: add wands button + 23 %!
  • 45. Iteration: balancing 5min 3min
  • 46. A/B  test:  growth  ?me  of  lemonade  bushes     min  =>  3  min   5       7  day  ret       3  day  ret         1  day  ret   Reached  lvl  4   3  min   Reached  lvl  3   5  min   0%   10%   20%   30%   40%   50%   60%  
  • 47. ... and yes, it works!
  • 48. 20.000.000   Rank #4 18.000.000   16.000.000   Rank #6 Diamond Dash launch 14.000.000   Rank #7 12.000.000   Happy Hospital launch Rank #15 MAU   10.000.000   Monster World ramp-up 8.000.000   Facebook reduces virality 6.000.000   4.000.000   2.000.000   Bubble Island launch Brain Buddies launch 0  
  • 49.
  • 50. We connect with our users through emotional games and engaging characters!
  • 51. I.  About Wooga II.  Case Study Monster World III.  PS. We‘re hiring!
  • 52. Don’t think about working at other companies!
  • 53. Our office in Berlin
  • 54.
  • 55. We are the world of gaming §  more than 160 colleagues §  from 28 nations and §  our games played in more than 200 countries §  Wooga wants to bring games to even more countries to reach people all over the world. colleagues from 28 nations > 2.5% of Facebook gamers playing wooga games > 0.5% of Facebook gamers playing wooga games
  • 56. Small teams, huge impact §  flexible project management §  small teams of 10 - 15 people §  interdisciplinary working environment (engineers, pm & game artists) Diamond  Dash  DAU 1.200.000 1.000.000 800.000 600.000 400.000 200.000 0
  • 57. Casual games, casual workplace §  value personality & performance over rules, team fitting §  no suits, open office space & flat hierarchies §  awesome kitchen (cereals, sweets, softdrinks, milk, fresh fruits) here casual Friday happens every day!
  • 58. Tap into your full potential how do we learn teambuilding from each other? budgets for every team to get the §  brownbag lunches! people stronger connected to each §  daily standups other! personal development: §  budget of € 1.500 per employee / year §  2 paid days off for personal education
  • 59. Woogas like cool party locations
  • 60. Come and join our awesome team! Check out our open job positions: www.wooga.com/jobs/
  • 61. check out: wooga.com/jobs anne@wooga.com