From Keyboards to Fingertips    Rethink Game Design!       Jens Begemann, Founder & CEO
NO
70s
Pong
80s   Gamepads
Donkey Kong
Mario Bros
Mega Man
Light gun shooters
Duck Hunt
Keyboards
Oregon Trail
King’s Quest
Wolfenstein 3D
Doom
90s   Mouse
Solitaire
Minesweeper
Bejeweled
Hidden Object Games
The Secret of Monkey Island
Indiana Jones
Touch
Pros     - +       Cons        touch devices
+    Accelerometer     Gestures     Multi-touch    Direct Control
-    No mouse      Can’t see    No tactile      over     through finger   feedback
1.4   billionsmartphones                ABI Research
270   milliontablets
2    billiontouch devices
Resetyour mind
How can tablets becomethe best game machines?
RethinkGame Design
wooga.com/jobs
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
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From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann

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One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.

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From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann

  1. 1. From Keyboards to Fingertips Rethink Game Design! Jens Begemann, Founder & CEO
  2. 2. NO
  3. 3. 70s
  4. 4. Pong
  5. 5. 80s Gamepads
  6. 6. Donkey Kong
  7. 7. Mario Bros
  8. 8. Mega Man
  9. 9. Light gun shooters
  10. 10. Duck Hunt
  11. 11. Keyboards
  12. 12. Oregon Trail
  13. 13. King’s Quest
  14. 14. Wolfenstein 3D
  15. 15. Doom
  16. 16. 90s Mouse
  17. 17. Solitaire
  18. 18. Minesweeper
  19. 19. Bejeweled
  20. 20. Hidden Object Games
  21. 21. The Secret of Monkey Island
  22. 22. Indiana Jones
  23. 23. Touch
  24. 24. Pros - + Cons touch devices
  25. 25. + Accelerometer Gestures Multi-touch Direct Control
  26. 26. - No mouse Can’t see No tactile over through finger feedback
  27. 27. 1.4 billionsmartphones ABI Research
  28. 28. 270 milliontablets
  29. 29. 2 billiontouch devices
  30. 30. Resetyour mind
  31. 31. How can tablets becomethe best game machines?
  32. 32. RethinkGame Design
  33. 33. wooga.com/jobs
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