Slides for a session at LAST Conference, 27 July 2012. Melbourne, Australia.
Practical ways that you can incorporate UX techniques into your development and design to increase shared understanding, and gain ideas from all members of a team.
We looked at a Melbourne cinema’s website and used techniques to improve its usefulness for its users.
We looked at a Melbourne cinema’s website and trying to improve its usefulness for its users.
3. What’s the problem?
For the team?
For the ‘user’?
Diagram: Peter Morville,
semanticstudios.com
http://semanticstudios.com/publications/semantics/000029.php
4. What’s the problem?
For the team?
For the ‘user’?
Diagram: Peter Morville,
semanticstudios.com
http://semanticstudios.com/publications/semantics/000029.php
10. Discovery tool - personas
A user experience design process starts
before a ‘design’ is created
Personas aggregate segments of data and
user research, into people
Personas typically contain:
Name
Background
Job
Motivations
Goals
They provide a common reference point
for designers and other project team
12. Prototype, sketching and visual
Prototype
design
Low fidelity – cheap and testable
High fidelity- detailed and still testable
Establish a visual design asset set
Cards contain testable criteria
13. Rapid user evaluations
Recruit participants
to profile(s)
Project team
observes & logs
issues
Results Retro
Fixes/new cards
Silverback Gorilla/Guerilla
14. Meet our personas
Motivations Ideal experience
Enjoy the art of cinema Discover movies in genres he likes
Discover new films Invite friends to see films
Break from real life Share his impression of what he has seen with friends
Computer exposure
Uses a computer at work all the time. Spreadsheets, code, data bases, e-mail, internet, agile tools
Always on home internet – bills, shopping, Facebook, online gaming, media watching and downloading
Uses a laptop or tablet everywhere
15. Meet our personas
Motivations Ideal experience
Enjoy a night out at a good film Know when movies he likes are on
Does not want to miss out on latest 3D blockbusters Get tickets wherever he is
Wants to relax doing something he loves Not have to learn complicated steps to get to his film
Computer exposure
Uses a computer at the nursery for basic book keeping, paying bills,
managing his spreadsheet of customers
Time poor at home - bills, Facebook, news, sports scores
Uses a laptop on the sofa when the child is in bed
18. Exercise 1
Get into groups of 5-6 people
Find a scribe
Choose a persona and their matching scenario
Look at the cinema site pages
Log potentials issues and goals on a sparate sheet of butchers paper
that your chosen persona could have with the movie experience
19. Exercise 2
Examine your scenario
Generate some user stories
If you are stuck choose one step of the scenario you would like to try
findina a solution for
Exercise 3
Select a user story
Individually sketch up to 6 different ways that interaction could play
out
Be mindful of the issues and goals you established earlier
Feel free to choose web tablet mobile device but do all 6 in that mode
20. Exercise 4
Take one of the versions you like the most
Draw it in more detail on the 1 panel page
Put your 6-up and 1-up on the wall
In your groups
Explain the section of the story you chose to your group
Give your group an explanation of your page concept
Time permitting group give constructive critique
21. Thank you
Photo credit: Peter Grierson Photo credit: Peter Grierson Photo credit: Peter Grierson
Text credit: Jared Spool uie.com Text credit: Jared Spool uie.com Text credit: Jared Spool uie.com
Twitter Reading Jeff Patton
agileproductdesign.com
#leanux
#uxaustralia Jason Furnell
#webstock jasonfurnell.wordpress.com
#ux
#uxmelbourne Ben Melbourne
www.asinthecity.com
www.agile-ux.com
www.cooper.com
http://www.ideo.com/work/method-cards/ www.gogamestorm.com
Editor's Notes
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All of these facets areuser-specific. \nYou need to understand the user, to know what is useful to them… valuable to them… credible to them\n
All of these facets areuser-specific. \nYou need to understand the user, to know what is useful to them… valuable to them… credible to them\n
All of these facets areuser-specific. \nYou need to understand the user, to know what is useful to them… valuable to them… credible to them\n