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State Core Learning Objectives ,[object Object],[object Object],[object Object]
Why Jeopardy?  ,[object Object]
This is a screenshot of what the game looked like. We had different categories dealing with different aspects of money or different types of questions. It was an excellent review of their math and what they knew about coins.
This is a screenshot of one of our questions. It says “What president is on the dime?” and the correct answer is “Franklin D. Roosevelt.” The kids loved the suspense in waiting for the right answer to pop up on the screen.
Here is what the game looked like in the classroom. The students loved it and were actively engaged in finding the correct answer!
What went well: In this picture you can see the four different teams. I ran the computer and my teacher watched for which table raised their hands first. It worked well to play in four teams with the desks grouped together. The competition was also very fun for them and they tried their best.
What else went well? ,[object Object],[object Object]
What could be improved?  ,[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object]
2.  Technology Use is Essential :  Effective technology integration is essential not peripheral to the learning activity. For my lesson the technology was essential. Without it, it would be hard to play the game.
3.  Focus on Learning Task :  Effective technology integration focuses on the learning task and not the technology. The jeopardy game focused the review of knowledge about coins. I believe it was being used correctly as a tool to help achieve the learning task.
4.  Added Value :  Effective technology integration facilitates learning activities that would be more difficult or impossible without the technology. Having the projector and the game up on a screen added value to the learning process. It was like the real game. It added excitement and was a great way to review.

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Jeopardy Pp

  • 1.  
  • 2.
  • 3.
  • 4. This is a screenshot of what the game looked like. We had different categories dealing with different aspects of money or different types of questions. It was an excellent review of their math and what they knew about coins.
  • 5. This is a screenshot of one of our questions. It says “What president is on the dime?” and the correct answer is “Franklin D. Roosevelt.” The kids loved the suspense in waiting for the right answer to pop up on the screen.
  • 6. Here is what the game looked like in the classroom. The students loved it and were actively engaged in finding the correct answer!
  • 7. What went well: In this picture you can see the four different teams. I ran the computer and my teacher watched for which table raised their hands first. It worked well to play in four teams with the desks grouped together. The competition was also very fun for them and they tried their best.
  • 8.
  • 9.
  • 10.
  • 11. 2. Technology Use is Essential : Effective technology integration is essential not peripheral to the learning activity. For my lesson the technology was essential. Without it, it would be hard to play the game.
  • 12. 3. Focus on Learning Task : Effective technology integration focuses on the learning task and not the technology. The jeopardy game focused the review of knowledge about coins. I believe it was being used correctly as a tool to help achieve the learning task.
  • 13. 4. Added Value : Effective technology integration facilitates learning activities that would be more difficult or impossible without the technology. Having the projector and the game up on a screen added value to the learning process. It was like the real game. It added excitement and was a great way to review.