Wikibrands, Wikigames - Reinventing Your Lottery in a Player-Driven Marketplace
1. Wikibrands, Wikigames -
Reinventing Your Lottery in a Player-Driven
Marketplace
Sean Moffitt January 26, 2012 @wikibrands
@seanmoffitt EL/WLA, London
2.
3. In our Canuck defence…
Ranked #1 Globally
Online penetration - 79% of Canadians
Online usage - average 43.5 hrs/mth.
Online video- 251 videos/17.2 hours/mth.
LinkedIn usage - 15% of online Canadians
Social gaming - spend 4.5 hours/wk.
Online Banking - 65% of Internet users do
6. More than just a Facebook page, Twitter wall
and mobile app…
7. The Four Fs of Digital Media
- Search Engine Exposure/Traffic
- Awareness/recognition
Get Found - Visibility
- Market education
- Improved Perception/PR
Get Fame - Grassroots credibility/affinity
- Pass along/viralness
- Thought leadership
- Leads/Revenues
Get Fans - Online community/ambassadors
- Word of mouth/referral
- User generated content
Get Feedback - Dialogue & Conversation
- Ideas and innovation
- Competitive Intelligence
- Reviews/ratings/ testing
8. Stand Up and be Counted…
Who here is personally on Facebook?
Keep Standing if:
You are doing digital media for your lottery/games?
You want your lottery digital efforts to be
AWESOME
You want your fans to RAVE about your “thing”
You have currently achieved
AWESOMENESS and RAVING LUNACY via
your digital media?
9. 28 Insights/45 Minutes
•5 Deep Thoughts
•6 Inconvenient Truths and Immutable
Laws of the Social „Net
•10 Success Factors for Digitally-
Engaged Organizations
•7 Smart Lottery 4.0 Ideas for the
Future
10. #1 - WHAT IF YOUR LOTTERY
WAS A MAGAZINE?
Do I find your content
frequently? And is it relevant?
11. #2 - WHAT IF YOUR LOTTERY
WAS A SPORTS TEAM?
Are you fan worthy?
12. #3 - WHAT IF YOUR LOTTERY
COULD CHARGE FOR THE TIME
PEOPLE SPENT WITH YOU?
$5
$2.50
$0/per
drink
Have you turned a commodity into an experience?
13. #4 – WHAT IF YOUR LOTTERY
TOTALLY REFINED WHAT IT WAS?
Top 3 Differentiation
Drivers*
1. Unique
2. Dynamic
3. Different
Great content starts with…
“Wouldn‟t it be cool if…?
Great content ends with…
“You have to check this
out…”
Do your initiatives get noticed & talked about?
Source: Y&R Asset valuator
14. #5 - WHAT IF YOUR LOTTERY
BECAME A MASTER STORYTELLER?
http://www.facebook.com/facebookstories http://stories.twitter.com/
Do your initiatives resonate and inspire people to
action?
22. Shift Happens…Customer Needs Change
Freedom
• iTunes, Craigslist, Zipcars
Customization
• Nike ID, Converse, Jones Soda
Scrutiny
• Amazon, RED, Patagonia
Integrity
• Innocent Drinks, Vans, Trader Joes
Collaboration
• John Fluevog, Wikipedia, Doritos
Entertainment
• Red Bull, Axe, You Tube, Skittles
Speed
• Zara, Calvin Klein, Google
Innovation
• Nokia, Toyota, Ace Hotel
Source; Moxie Insight/nGenera Global Study
23. Agent Wildfire/Wikibrand‟s
2011 Buzz Report Survey
“My business may not survive over the
next 10 years if we don't act swiftly to
technology/digital culture”
65% agree/strongly agree
24. The 6 Immutable Laws of the New „Net
Socialness Authenticity
Presence Influence
Psychology Versatility
25.
26. People engage to be social not to be your brand BFF…
The 1st Law of the New „Net - Socialness
31
27. – Online Community Motivation –
Why Do True Fans Join?
#1 - Social Connection
#2 - Shared Community Values/Culture
#3 - Expression/Creativity/Venting
#4 - Establishing influence with key decision
makers
#5 - Access to Special Information/Advice
#6 - Appealing to Hobbies/Interests
#7 - Making a difference/to matter/support a
cause
Source: Agent Wildfire 2011 Community Management Survey
28. You really can’t fake, broker or shortcut this stuff…
The 2nd Law of the New „Net -
Authenticity
29. Top Reasons – New Media
Why Now Business Executives?
#1 The Need for Authenticity and Transparency -42%
#2 The rise of social networks - 38%
#3 Increasing role of wireless/mobile - 35%
#4 Customers/people waning attention spans - 25%
#5 Media fragmentation - 22%
#6 Change in mass marketing effectiveness - 20%
Agent Wildfire -The Buzz Report 2011
30. Most brands are irrelevant most of the time to their
customers…
The 3rd Law of The New „Net
– Presence
31. This is a constantly shifting landscape…
The average tweet lasts 12
minutes
The average Facebook post lasts
80 minutes
The average blog post lasts 1 ½
days
33. Some of these people are not like the others…
The 4th Law of The New „Net
– Influence
34. Influencers Make Themselves Known Online
13.8% of online
population…
…create 80% of the
online influence
posts
6.2% of online
population…
…create 80% of the
online influence
impressions
36. Having the best software suite matters little…
The 5th Law of The New „Net
– Psychology
37. Top 10 Ranked Word of Mouth Elements
Great ideas that spread are rare and valuable
#1 Conversation Worthy Idea/Concept
#2 Great Product/Brand
#3 Customer Experience provided
#4 The Audience who Participates
#5 Culture/employees of a Company
#6 Method in which it interacts w/ its audience
#7 Incentives for referral
#8 Strong process
#9 Creative/design used
#10 Tools/technology platforms built
Source: Wikibrands Buzz Report
38. New digital media is just not media…
The 6th Law of The New „Net
– Versatility
39. Digital Media Does Not Equal Marketing
Earliest Reason – Brand Perception
Most Bankable – Brand Support/Service
Most Lucrative – Brand Content
Most Overlooked – Brand Insight
Most Popular – Brand Advocacy
Most Unplanned/Viral – Brand Serendipity
42. BALANCE FOUR FACTORS
Business/ Organization
Sponsorship Objectives Incentives
Vision Resources
Revenue
Talent
Marketplace
No Relevance Culture
Partners
Values Process
No Execution No Direction
Positioning Needs/Wants
Benefits No Capability Experience
Product/Service
Advocacy
Support Media
Community
Attention
Brand Customer
43. Movember
– Energizing a Community with a Clear Focus
Objectives – Vision – “Change the Face of
Men’s Health”
Brand – “Bring back the retro icon of the
moustache to visibly support cause”
Customer - The right mix of fun, retro
appeal, competition, sense of belonging
to a team and a global movement that is
making a difference
Organizational Culture -
– every interaction and donation
matters
- If it’s awesome they will use it, if it’s
awesome they will talk about it
44. #2 LANGUAGE, CONTENT
& OUTREACH
“do I like this/is there enough of this/can I identify with this/do
they know me?”
45. “It doesn’t matter what you say, if I
don’t like the way you’re saying it”
James Cherkoff, Collaborate Marketing
46. LANGUAGE –
The 7 Golden Rules of Social Content
Reciprocal
Ethical
Human
Awesome
Helpful
Authentic
Social
47. CONTENT–
If the Customer is King, then Content is Queen
Activity per Great Good Minimum
Month
Blog Posts 30+ 12 5
Tweets 400 200 100
Video 12 4 1
Email 8 4 1
50. 27 Community Incentives - Intrinsic
“The Feel Goods”
• Fun & enjoyment
• Creativity
• Group effort/achievement
• Learning
• Better life/supporting cause
• Challenge/competition
• Satisfying curiosity
• Wanting to make a better product
• Meet people of similar interests
51. 27 Community Incentives - Extrinsic
“The Look Goods”
• Recognition by company
• Access to exclusive resources
• Ability to join VIP circle
• Access to exclusive channels
• Chance for wider Fame
• Recognition by peers
• Published leaderboard/ranking
within community
• Reputation building
• A larger audience/stage
52. 27 Community Incentives - Explicit
“The Get Somethings”
• Invitation to Events
• 3rd party incentives
• Customized/personalized
treatment
• Non-monetary rewards
• Discounts
• Points accumulation
• Customer service
• Information/advice
• Cash rewards
55. Rules - Kodak – Good Empowering Rules
Air Force – Good Prescriptive Rules
• Experience
Facilitation
• Legal & Ethical
Concerns
• Employee
Policies
• Ownership Rights
• Support, Training
and Certification
• Rituals/Customs
56. #5 TOOLS & PLATFORM
“how and where does it work?” A home, neutral and
away game…
65. Top Tasks of Community Managers
1. Communication
2. Content Creation
3. Company/brand evangelism
4. Member/Customer support
5. Ongoing Facilitation
6. Metrics Reporting
7. Event Host
8. Community Evolution/Feature Development
9. Internal Rallying Cry
10. Community Administration
11. Member Recruitment/Crowdsourcing
Source: Agent Wildfire 2010 Community Management Surve
66. #7 LIFE STAGE OF THE COMMUNITY
“when do we need to adapt?”
67. Life Stage Management
THE GREAT Experiment Quarterly (Threadless)
THE GOOD Reinvent every 2 years (Dell)
THE BAD Not monitoring/moderating daily
THE UGLY Not reviewing weekly
83. Never Forget – Humans are Hard
Wired Social and Influential Animals
They crave things that are awesome, social,
authentic and customer-driven to talk about…
Some among us will talk a lot more than
others..when they do, they share stories
97
84. Because 894 goals and 310 sweat-
soaked pages can‟t be wrong
"Skate to
where the
puck is
going,
not to
where it is."
85.
86. What – Wikibrands?
Published by McGraw-Hill
Twitter: @wikibrands
@seanmoffitt
Website: www.Wiki-Brands.com
Email: sean@wiki-brands.com
Phone: 416-458-2818
Hinweis der Redaktion
Happy to be in hometown recognized as master – whereas my last 2 years have been talking about the socialization of business and Wikibrands – my real roots are brands and word of mouthFor those following at home – the relevant hashtags are below
enti
We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us
Get through 17 chapters, the real core idea is that as brand owners, managers, agencies and stakeholders, we are in the middle of the poarticpation age – whereas brands represented important distinctions in the past based on ownership, equity, aspiration, preference or affinity, now the real limus test is are you providing forums for people to engage and particiapte more deeply with your brandThe stats prove it – according to Forrrester, those that engage deeply grow their value by 18% and those that don’t 6% - chicken or egg argument
We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us
So before we go on a pretty heady WoM trip, I wanted to profeer to you that in a social tech, word of mouth world there really are 4 overriding laws, the Hammuraboi code, the 10 commandments of the social net so to speak
We are pre-wired to talk – what social media has done is make it easy for usThe average person has 2 really close friends, 8 close friends and 33 social friends, if you are on facebook/Twitter/LinkediN you now have 385 friends
My colleague Emanuel Rosen wrote a two great bnooks on the subject of buzz and he nails it – we have 6 basic reasons why we like to talk…and they mimic some of the key social networks/websites we like to useEvery brand owner should ask why their users fundamentally want to buy and spend time with them
Contrary to fly by night, coupon clippers and deal hunters, the real core of your brand social squad will join your community for fundamentally social reasons
We need to be real at this stuff, there is a new higher order benfit customers are seeking out and it is a sense of realness and soul behind the business, brands, people and causes we support – part of more scrutiny and part if there are less of them, brands that know themselves and are perceived by their customers as the realk thing – social media elevates authenticty
Shocking, but buisness is coming around
In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
If you thought I would expound on the nittygritties of usingKlout vs. peerIndex, hosting communities on Salesforce vs. Lithium , measuring on Radian vs. Sysomos, sorry to upset but think again….it’s really the sociology and psychology of business and its customers that is the main gap
In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us