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Wikibrands, Wikigames -
     Reinventing Your Lottery in a Player-Driven
                    Marketplace
Sean Moffitt        January 26, 2012      @wikibrands
@seanmoffitt        EL/WLA, London
In our Canuck defence…
  Ranked #1 Globally

  Online penetration - 79% of Canadians

  Online usage       - average 43.5 hrs/mth.

  Online video- 251 videos/17.2 hours/mth.

  LinkedIn usage     - 15% of online Canadians

  Social gaming      - spend 4.5 hours/wk.

  Online Banking     - 65% of Internet users do
The Jason Bourne of
Business + Digital + Marketing
Wikibrands…
Customer Leadership for the Digital Age




       ___________________

2006   “Digital Participation Wins”   2011/12
More than just a Facebook page, Twitter wall
             and mobile app…
The Four Fs of Digital Media
                 - Search Engine Exposure/Traffic
                 - Awareness/recognition
     Get Found   - Visibility
                 - Market education
                    - Improved Perception/PR
     Get Fame       - Grassroots credibility/affinity
                    - Pass along/viralness
                    - Thought leadership
                 - Leads/Revenues
     Get Fans    - Online community/ambassadors
                 - Word of mouth/referral
                 - User generated content


     Get Feedback   - Dialogue & Conversation
                    - Ideas and innovation
                    - Competitive Intelligence
                    - Reviews/ratings/ testing
Stand Up and be Counted…
Who here is personally on Facebook?

   Keep Standing if:
    You are doing digital media for your lottery/games?
    You want your lottery digital efforts to be
     AWESOME
    You want your fans to RAVE about your “thing”


    You have currently achieved
     AWESOMENESS and RAVING LUNACY via
     your digital media?
28 Insights/45 Minutes

•5 Deep Thoughts
•6 Inconvenient Truths and Immutable
Laws of the Social „Net

•10 Success Factors for Digitally-
Engaged Organizations

•7 Smart Lottery 4.0 Ideas for the
Future
#1 - WHAT IF YOUR LOTTERY
   WAS A MAGAZINE?




    Do I find your content
frequently? And is it relevant?
#2 - WHAT IF YOUR LOTTERY
 WAS A SPORTS TEAM?




   Are you fan worthy?
#3 - WHAT IF YOUR LOTTERY
        COULD CHARGE FOR THE TIME
         PEOPLE SPENT WITH YOU?

$5




$2.50




$0/per
drink


  Have you turned a commodity into an experience?
#4 – WHAT IF YOUR LOTTERY
 TOTALLY REFINED WHAT IT WAS?
                             Top 3 Differentiation
                                   Drivers*
                          1. Unique
                          2. Dynamic
                          3. Different

                          Great content starts with…
                          “Wouldn‟t it be cool if…?

                          Great content ends with…
                          “You have to check this
                             out…”

Do your initiatives get noticed & talked about?
                                       Source: Y&R Asset valuator
#5 - WHAT IF YOUR LOTTERY
BECAME A MASTER STORYTELLER?




http://www.facebook.com/facebookstories   http://stories.twitter.com/


   Do your initiatives resonate and inspire people to
                         action?
The State of The Union
The State of Lottery 2.0
The Lottery/Gaming 2.0 Scorecard…
Area (point value)                                 Criteria

Focus/Idea (10)                  Simplicity? Conversation worthy? Different?

Content (10)                     Frequency? Variety? Quality? Curated?
                                 Pliable? Helpful?
Incentives/Outreach (10)         Calls to action? Substantive? Engagement?

Platform/Website (10)            User-friendly? Desirable? Searchable?
                                 Dynamic?
Tools – Social/Community (10)    Social media? Blogs? Forums?
                                 Ambassadors?
Tools – Innovative/Mobile (10)   Video? Apps/mobile friendliness?

Integrated (10)                  Consistent? Embedded? Distributed?

Language/Tone (10)               Human? Conversational? Transparent?
                                 Intimate?
Initiatives/products (20)        Customized? Fast? Entertaining? Open?
                                 Awesome? Future-driven?
The Lottery/Gaming 2.0 Results


Focus/Idea                 5.2/10
Content                    5.3/10
Incentives/outreach        2.3/10
Platform/website           3.5/10
Tools – social community   3.1/10
The Lottery/Gaming 2.0 Results


Tools – innovative/mobile   3.4/10
Integration                 3.0/10
Language/tone               5.1/10
Initiatives/product         7.9/20

Overall                 38.8/100
Customer don‟t forgive businesses
    for bad web experiences!
Do we need to change and get
         better?..
Shift Happens…Customer Needs Change
                     Freedom
                     • iTunes, Craigslist, Zipcars
                     Customization
                     • Nike ID, Converse, Jones Soda
                     Scrutiny
                     • Amazon, RED, Patagonia
                     Integrity
                     • Innocent Drinks, Vans, Trader Joes
                     Collaboration
                     • John Fluevog, Wikipedia, Doritos
                     Entertainment
                     • Red Bull, Axe, You Tube, Skittles
                     Speed
                     • Zara, Calvin Klein, Google
                     Innovation
                     • Nokia, Toyota, Ace Hotel



                  Source; Moxie Insight/nGenera Global Study
Agent Wildfire/Wikibrand‟s
        2011 Buzz Report Survey




“My business may not survive over the
 next 10 years if we don't act swiftly to
       technology/digital culture”

      65% agree/strongly agree
The 6 Immutable Laws of the New „Net

                 Socialness   Authenticity




Presence                                         Influence




           Psychology              Versatility
People engage to be social not to be your brand BFF…




   The 1st Law of the New „Net - Socialness
                                         31
– Online Community Motivation –
           Why Do True Fans Join?


#1 - Social Connection
#2 - Shared Community Values/Culture
#3 - Expression/Creativity/Venting
#4 - Establishing influence with key decision
makers
#5 - Access to Special Information/Advice
#6 - Appealing to Hobbies/Interests
#7 - Making a difference/to matter/support a
cause

                          Source: Agent Wildfire 2011 Community Management Survey
You really can’t fake, broker or shortcut this stuff…




       The 2nd Law of the New „Net -
               Authenticity
Top Reasons – New Media
   Why Now Business Executives?

#1 The Need for Authenticity and Transparency -42%

#2 The rise of social networks - 38%
#3 Increasing role of wireless/mobile - 35%
#4 Customers/people waning attention spans - 25%
#5 Media fragmentation - 22%
#6 Change in mass marketing effectiveness - 20%



                              Agent Wildfire -The Buzz Report 2011
Most brands are irrelevant most of the time to their
customers…




        The 3rd Law of The New „Net
                 – Presence
This is a constantly shifting landscape…

      The average tweet lasts 12
      minutes


      The average Facebook post lasts
      80 minutes



      The average blog post lasts 1 ½
      days
In a constantly splintering world…
Some of these people are not like the others…




       The 4th Law of The New „Net
                – Influence
Influencers Make Themselves Known Online

 13.8% of online
 population…

              …create 80% of the
              online influence
              posts
6.2% of online
population…

              …create 80% of the
              online influence
              impressions
We know how to find these people now
Having the best software suite matters little…




        The 5th Law of The New „Net
               – Psychology
Top 10 Ranked Word of Mouth Elements
Great ideas that spread are rare and valuable
 #1 Conversation Worthy Idea/Concept

    #2 Great Product/Brand

      #3 Customer Experience provided

          #4 The Audience who Participates

                #5 Culture/employees of a Company

                  #6 Method in which it interacts w/ its audience

                      #7 Incentives for referral

                             #8 Strong process

                                #9 Creative/design used

                                   #10 Tools/technology platforms built
                                                       Source: Wikibrands Buzz Report
New digital media is just not media…




       The 6th Law of The New „Net
               – Versatility
Digital Media Does Not Equal Marketing
    Earliest Reason –   Brand Perception
    Most Bankable –     Brand Support/Service
     Most Lucrative –   Brand Content
      Most Overlooked –   Brand Insight
     Most Popular –     Brand Advocacy
      Most Unplanned/Viral –   Brand Serendipity
The Recipe for
  Success?




   ..10 Factors
#1 FOCUS
– “Why are we doing this/what are we doing?”
BALANCE FOUR FACTORS
Business/                                                  Organization
Sponsorship         Objectives         Incentives
               Vision                      Resources
          Revenue
                                               Talent
         Marketplace
                            No Relevance         Culture
         Partners
          Values                                 Process

              No Execution               No Direction

          Positioning                            Needs/Wants
         Benefits            No Capability        Experience
         Product/Service
                                                Advocacy
             Support                          Media
                Community
                                         Attention
 Brand                                                         Customer
Movember
     – Energizing a Community with a Clear Focus
Objectives – Vision – “Change the Face of
Men’s Health”

Brand – “Bring back the retro icon of the
moustache to visibly support cause”

Customer - The right mix of fun, retro
appeal, competition, sense of belonging
to a team and a global movement that is
making a difference

Organizational Culture -
– every interaction and donation
     matters
 - If it’s awesome they will use it, if it’s
     awesome they will talk about it
#2 LANGUAGE, CONTENT
& OUTREACH
“do I like this/is there enough of this/can I identify with this/do
they know me?”
“It doesn’t matter what you say, if I
don’t like the way you’re saying it”
             James Cherkoff, Collaborate Marketing
LANGUAGE –
The 7 Golden Rules of Social Content

Reciprocal
Ethical
Human
Awesome
Helpful
Authentic
Social
CONTENT–
If the Customer is King, then Content is Queen

          Activity per   Great   Good   Minimum
          Month
          Blog Posts      30+     12       5
          Tweets          400     200     100
          Video            12      4       1
          Email            8       4       1
OUTREACH – The Community Richter Scale
#3 INCENTIVES & MOTIVATIONS
“what‟s in it for me?”
27 Community Incentives - Intrinsic
“The Feel Goods”

   •   Fun & enjoyment
   •   Creativity
   •   Group effort/achievement
   •   Learning
   •   Better life/supporting cause
   •   Challenge/competition
   •   Satisfying curiosity
   •   Wanting to make a better product
   •   Meet people of similar interests
27 Community Incentives - Extrinsic

“The Look Goods”

• Recognition by company
• Access to exclusive resources
• Ability to join VIP circle
• Access to exclusive channels
• Chance for wider Fame
• Recognition by peers
• Published leaderboard/ranking
  within community
• Reputation building
• A larger audience/stage
27 Community Incentives - Explicit
“The Get Somethings”


• Invitation to Events
• 3rd party incentives
• Customized/personalized
  treatment
• Non-monetary rewards
• Discounts
• Points accumulation
• Customer service
• Information/advice
• Cash rewards
Kiva – Intrinsic, Extrinsic and Explicit Rewards
#4 RULES, GUIDELINES &
RITUALS
“what can/can‟t I do here?”
Rules - Kodak – Good Empowering Rules
          Air Force – Good Prescriptive Rules
• Experience
  Facilitation

• Legal & Ethical
  Concerns

• Employee
  Policies

• Ownership Rights

• Support, Training
  and Certification

• Rituals/Customs
#5 TOOLS & PLATFORM
“how and where does it work?” A home, neutral and
away game…
The Essential 8 Away Game Tools
  OVERVIEW:                                      WOM
   WILDFIRE
                                       Social    Location   Ratings/    Photo
                                     Bookmarks    based     Forums     Sharing

Awareness            3   2       1

Perception               3       1                             2
                     1                              3                    2
Targeting
                                 3      1                               2
Traffic/SEO
                                 1                            3          2
User Content

Engagement           3           2                            1

Purchase             1                             3          2

Referral             1                   2                    3

Evangelism           1   3   2

Thought Leadership       2   1   3
                     3   2                                    1
Measurement
The Away Game - Kraft
- The Tools of Word of Mom
The Essential 7 Home Game Tools
  OVERVIEW:
                                                                          WOM
   WILDFIRE                         Online          Wiki/    Monitoring     Social
                     Apps   Blogs                                                     Email
                                    Community   Collaboration Tools       Dashboard

Awareness               3      2                                                          1

Perception              3     1                                                           2

Targeting                                                        1             2              3
Traffic/SEO             2      1                                                              3
User Content                  3         1          2

Engagement              3               1         2

Purchase                2                           3                                     1

Referral                      2         1                       3

                              2         1                                   3
Evangelism
                              1         3                                             2
Thought Leadership
                                                                 1         3          2
Measurement
An Awesome Home Game - Threadless
7. COMMUNITY MANAGEMENT
“who will lead the conversation?”
You Can Keep Anybody Happy Initially, How
    Do You Get Them To Stay in Love
Community Managers –
The Social Web‟s Best Party Host
Top Tasks of Community Managers

1. Communication
2. Content Creation
3. Company/brand evangelism
4. Member/Customer support
5. Ongoing Facilitation
6. Metrics Reporting
7. Event Host
8. Community Evolution/Feature Development
9. Internal Rallying Cry
10. Community Administration
11. Member Recruitment/Crowdsourcing
                          Source: Agent Wildfire 2010 Community Management Surve
#7 LIFE STAGE OF THE COMMUNITY
“when do we need to adapt?”
Life Stage Management

THE GREAT   Experiment Quarterly (Threadless)



THE GOOD    Reinvent every 2 years (Dell)


THE BAD     Not monitoring/moderating daily


THE UGLY    Not reviewing weekly
#8 METRICS, MEASUREMENT
INSIGHTS & ROI
“what do we measure and look for?”
The Top Measures
#1 Engagement Data – comments, engaged fans,
likes, retweets

#2 Sentiment – opinion on what was said,
positive/negative

#3 Traffic – hits, unique visitors, followers

#4 Conversion/leads – loyalty, purchase, referrals

#5 Customer evangelism*/satisfaction - Net
promoter score, survey satisfaction
                           Source: Altimeter Group, Digital Strategists, Nov‟10
#9 Get the Watercooler Engaged




– “Unleash your employees/
         Open up the boardroom”
- Wikibrand Recruitment Tools -
          Where to Find Your Fans
1.   Employees
2.   Twitter (or other microblogging platform)
3.   Facebook
4.   Discussion Forums
5.   Traditional PR
6.   Dedicated Community Portal
7.   Conversion of website visitors
8.   Blogger Outreach

                              Source: Agent Wildfire 2010 Community Management Surve
Internally,
Get Employees on the Bus…
#10 Culture Change Required




– “Live the brand, listen before saying, letting go?”
The Biggest Wikibranding Sin
     - Social Deafness -




                Source: Agent Wildfire 2010 Buzz Report
Lottery 4.0 Ideas
Lottery #1
AdverSocialotteries
              1. Pts.
                currencies

              2. Real and
                virtual goods

              3. Branded
                Entertainment
Lottery #2
Social Syndicating
Lottery #3
Augmented Reality Lotteries
Lottery #4
The Lottery Diaries
Lottery #5
The Spoof Lottery
Lottery #6 – Crowdcausing Lotteries
Lottery #7
Daily Gaming Infographics
Never Forget – Humans are Hard
Wired Social and Influential Animals



 They crave things that are awesome, social,
authentic and customer-driven to talk about…




  Some among us will talk a lot more than
  others..when they do, they share stories
                                      97
Because 894 goals and 310 sweat-
  soaked pages can‟t be wrong

            "Skate to
            where the
             puck is
             going,
              not to
           where it is."
What – Wikibrands?

      Published by McGraw-Hill

      Twitter: @wikibrands
            @seanmoffitt



      Website: www.Wiki-Brands.com
      Email: sean@wiki-brands.com

      Phone: 416-458-2818

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Wikibrands, Wikigames - Reinventing Your Lottery in a Player-Driven Marketplace

  • 1. Wikibrands, Wikigames - Reinventing Your Lottery in a Player-Driven Marketplace Sean Moffitt January 26, 2012 @wikibrands @seanmoffitt EL/WLA, London
  • 2.
  • 3. In our Canuck defence… Ranked #1 Globally Online penetration - 79% of Canadians Online usage - average 43.5 hrs/mth. Online video- 251 videos/17.2 hours/mth. LinkedIn usage - 15% of online Canadians Social gaming - spend 4.5 hours/wk. Online Banking - 65% of Internet users do
  • 4. The Jason Bourne of Business + Digital + Marketing
  • 5. Wikibrands… Customer Leadership for the Digital Age ___________________ 2006 “Digital Participation Wins” 2011/12
  • 6. More than just a Facebook page, Twitter wall and mobile app…
  • 7. The Four Fs of Digital Media - Search Engine Exposure/Traffic - Awareness/recognition Get Found - Visibility - Market education - Improved Perception/PR Get Fame - Grassroots credibility/affinity - Pass along/viralness - Thought leadership - Leads/Revenues Get Fans - Online community/ambassadors - Word of mouth/referral - User generated content Get Feedback - Dialogue & Conversation - Ideas and innovation - Competitive Intelligence - Reviews/ratings/ testing
  • 8. Stand Up and be Counted… Who here is personally on Facebook? Keep Standing if:  You are doing digital media for your lottery/games?  You want your lottery digital efforts to be AWESOME  You want your fans to RAVE about your “thing”  You have currently achieved AWESOMENESS and RAVING LUNACY via your digital media?
  • 9. 28 Insights/45 Minutes •5 Deep Thoughts •6 Inconvenient Truths and Immutable Laws of the Social „Net •10 Success Factors for Digitally- Engaged Organizations •7 Smart Lottery 4.0 Ideas for the Future
  • 10. #1 - WHAT IF YOUR LOTTERY WAS A MAGAZINE? Do I find your content frequently? And is it relevant?
  • 11. #2 - WHAT IF YOUR LOTTERY WAS A SPORTS TEAM? Are you fan worthy?
  • 12. #3 - WHAT IF YOUR LOTTERY COULD CHARGE FOR THE TIME PEOPLE SPENT WITH YOU? $5 $2.50 $0/per drink Have you turned a commodity into an experience?
  • 13. #4 – WHAT IF YOUR LOTTERY TOTALLY REFINED WHAT IT WAS? Top 3 Differentiation Drivers* 1. Unique 2. Dynamic 3. Different Great content starts with… “Wouldn‟t it be cool if…? Great content ends with… “You have to check this out…” Do your initiatives get noticed & talked about? Source: Y&R Asset valuator
  • 14. #5 - WHAT IF YOUR LOTTERY BECAME A MASTER STORYTELLER? http://www.facebook.com/facebookstories http://stories.twitter.com/ Do your initiatives resonate and inspire people to action?
  • 15. The State of The Union
  • 16. The State of Lottery 2.0
  • 17. The Lottery/Gaming 2.0 Scorecard… Area (point value) Criteria Focus/Idea (10) Simplicity? Conversation worthy? Different? Content (10) Frequency? Variety? Quality? Curated? Pliable? Helpful? Incentives/Outreach (10) Calls to action? Substantive? Engagement? Platform/Website (10) User-friendly? Desirable? Searchable? Dynamic? Tools – Social/Community (10) Social media? Blogs? Forums? Ambassadors? Tools – Innovative/Mobile (10) Video? Apps/mobile friendliness? Integrated (10) Consistent? Embedded? Distributed? Language/Tone (10) Human? Conversational? Transparent? Intimate? Initiatives/products (20) Customized? Fast? Entertaining? Open? Awesome? Future-driven?
  • 18. The Lottery/Gaming 2.0 Results Focus/Idea 5.2/10 Content 5.3/10 Incentives/outreach 2.3/10 Platform/website 3.5/10 Tools – social community 3.1/10
  • 19. The Lottery/Gaming 2.0 Results Tools – innovative/mobile 3.4/10 Integration 3.0/10 Language/tone 5.1/10 Initiatives/product 7.9/20 Overall 38.8/100
  • 20. Customer don‟t forgive businesses for bad web experiences!
  • 21. Do we need to change and get better?..
  • 22. Shift Happens…Customer Needs Change Freedom • iTunes, Craigslist, Zipcars Customization • Nike ID, Converse, Jones Soda Scrutiny • Amazon, RED, Patagonia Integrity • Innocent Drinks, Vans, Trader Joes Collaboration • John Fluevog, Wikipedia, Doritos Entertainment • Red Bull, Axe, You Tube, Skittles Speed • Zara, Calvin Klein, Google Innovation • Nokia, Toyota, Ace Hotel Source; Moxie Insight/nGenera Global Study
  • 23. Agent Wildfire/Wikibrand‟s 2011 Buzz Report Survey “My business may not survive over the next 10 years if we don't act swiftly to technology/digital culture” 65% agree/strongly agree
  • 24. The 6 Immutable Laws of the New „Net Socialness Authenticity Presence Influence Psychology Versatility
  • 25.
  • 26. People engage to be social not to be your brand BFF… The 1st Law of the New „Net - Socialness 31
  • 27. – Online Community Motivation – Why Do True Fans Join? #1 - Social Connection #2 - Shared Community Values/Culture #3 - Expression/Creativity/Venting #4 - Establishing influence with key decision makers #5 - Access to Special Information/Advice #6 - Appealing to Hobbies/Interests #7 - Making a difference/to matter/support a cause Source: Agent Wildfire 2011 Community Management Survey
  • 28. You really can’t fake, broker or shortcut this stuff… The 2nd Law of the New „Net - Authenticity
  • 29. Top Reasons – New Media Why Now Business Executives? #1 The Need for Authenticity and Transparency -42% #2 The rise of social networks - 38% #3 Increasing role of wireless/mobile - 35% #4 Customers/people waning attention spans - 25% #5 Media fragmentation - 22% #6 Change in mass marketing effectiveness - 20% Agent Wildfire -The Buzz Report 2011
  • 30. Most brands are irrelevant most of the time to their customers… The 3rd Law of The New „Net – Presence
  • 31. This is a constantly shifting landscape… The average tweet lasts 12 minutes The average Facebook post lasts 80 minutes The average blog post lasts 1 ½ days
  • 32. In a constantly splintering world…
  • 33. Some of these people are not like the others… The 4th Law of The New „Net – Influence
  • 34. Influencers Make Themselves Known Online 13.8% of online population… …create 80% of the online influence posts 6.2% of online population… …create 80% of the online influence impressions
  • 35. We know how to find these people now
  • 36. Having the best software suite matters little… The 5th Law of The New „Net – Psychology
  • 37. Top 10 Ranked Word of Mouth Elements Great ideas that spread are rare and valuable #1 Conversation Worthy Idea/Concept #2 Great Product/Brand #3 Customer Experience provided #4 The Audience who Participates #5 Culture/employees of a Company #6 Method in which it interacts w/ its audience #7 Incentives for referral #8 Strong process #9 Creative/design used #10 Tools/technology platforms built Source: Wikibrands Buzz Report
  • 38. New digital media is just not media… The 6th Law of The New „Net – Versatility
  • 39. Digital Media Does Not Equal Marketing Earliest Reason – Brand Perception Most Bankable – Brand Support/Service Most Lucrative – Brand Content Most Overlooked – Brand Insight Most Popular – Brand Advocacy Most Unplanned/Viral – Brand Serendipity
  • 40. The Recipe for Success? ..10 Factors
  • 41. #1 FOCUS – “Why are we doing this/what are we doing?”
  • 42. BALANCE FOUR FACTORS Business/ Organization Sponsorship Objectives Incentives Vision Resources Revenue Talent Marketplace No Relevance Culture Partners Values Process No Execution No Direction Positioning Needs/Wants Benefits No Capability Experience Product/Service Advocacy Support Media Community Attention Brand Customer
  • 43. Movember – Energizing a Community with a Clear Focus Objectives – Vision – “Change the Face of Men’s Health” Brand – “Bring back the retro icon of the moustache to visibly support cause” Customer - The right mix of fun, retro appeal, competition, sense of belonging to a team and a global movement that is making a difference Organizational Culture - – every interaction and donation matters - If it’s awesome they will use it, if it’s awesome they will talk about it
  • 44. #2 LANGUAGE, CONTENT & OUTREACH “do I like this/is there enough of this/can I identify with this/do they know me?”
  • 45. “It doesn’t matter what you say, if I don’t like the way you’re saying it” James Cherkoff, Collaborate Marketing
  • 46. LANGUAGE – The 7 Golden Rules of Social Content Reciprocal Ethical Human Awesome Helpful Authentic Social
  • 47. CONTENT– If the Customer is King, then Content is Queen Activity per Great Good Minimum Month Blog Posts 30+ 12 5 Tweets 400 200 100 Video 12 4 1 Email 8 4 1
  • 48. OUTREACH – The Community Richter Scale
  • 49. #3 INCENTIVES & MOTIVATIONS “what‟s in it for me?”
  • 50. 27 Community Incentives - Intrinsic “The Feel Goods” • Fun & enjoyment • Creativity • Group effort/achievement • Learning • Better life/supporting cause • Challenge/competition • Satisfying curiosity • Wanting to make a better product • Meet people of similar interests
  • 51. 27 Community Incentives - Extrinsic “The Look Goods” • Recognition by company • Access to exclusive resources • Ability to join VIP circle • Access to exclusive channels • Chance for wider Fame • Recognition by peers • Published leaderboard/ranking within community • Reputation building • A larger audience/stage
  • 52. 27 Community Incentives - Explicit “The Get Somethings” • Invitation to Events • 3rd party incentives • Customized/personalized treatment • Non-monetary rewards • Discounts • Points accumulation • Customer service • Information/advice • Cash rewards
  • 53. Kiva – Intrinsic, Extrinsic and Explicit Rewards
  • 54. #4 RULES, GUIDELINES & RITUALS “what can/can‟t I do here?”
  • 55. Rules - Kodak – Good Empowering Rules Air Force – Good Prescriptive Rules • Experience Facilitation • Legal & Ethical Concerns • Employee Policies • Ownership Rights • Support, Training and Certification • Rituals/Customs
  • 56. #5 TOOLS & PLATFORM “how and where does it work?” A home, neutral and away game…
  • 57.
  • 58. The Essential 8 Away Game Tools OVERVIEW: WOM WILDFIRE Social Location Ratings/ Photo Bookmarks based Forums Sharing Awareness 3 2 1 Perception 3 1 2 1 3 2 Targeting 3 1 2 Traffic/SEO 1 3 2 User Content Engagement 3 2 1 Purchase 1 3 2 Referral 1 2 3 Evangelism 1 3 2 Thought Leadership 2 1 3 3 2 1 Measurement
  • 59. The Away Game - Kraft - The Tools of Word of Mom
  • 60. The Essential 7 Home Game Tools OVERVIEW: WOM WILDFIRE Online Wiki/ Monitoring Social Apps Blogs Email Community Collaboration Tools Dashboard Awareness 3 2 1 Perception 3 1 2 Targeting 1 2 3 Traffic/SEO 2 1 3 User Content 3 1 2 Engagement 3 1 2 Purchase 2 3 1 Referral 2 1 3 2 1 3 Evangelism 1 3 2 Thought Leadership 1 3 2 Measurement
  • 61. An Awesome Home Game - Threadless
  • 62. 7. COMMUNITY MANAGEMENT “who will lead the conversation?”
  • 63. You Can Keep Anybody Happy Initially, How Do You Get Them To Stay in Love
  • 64. Community Managers – The Social Web‟s Best Party Host
  • 65. Top Tasks of Community Managers 1. Communication 2. Content Creation 3. Company/brand evangelism 4. Member/Customer support 5. Ongoing Facilitation 6. Metrics Reporting 7. Event Host 8. Community Evolution/Feature Development 9. Internal Rallying Cry 10. Community Administration 11. Member Recruitment/Crowdsourcing Source: Agent Wildfire 2010 Community Management Surve
  • 66. #7 LIFE STAGE OF THE COMMUNITY “when do we need to adapt?”
  • 67. Life Stage Management THE GREAT Experiment Quarterly (Threadless) THE GOOD Reinvent every 2 years (Dell) THE BAD Not monitoring/moderating daily THE UGLY Not reviewing weekly
  • 68. #8 METRICS, MEASUREMENT INSIGHTS & ROI “what do we measure and look for?”
  • 69. The Top Measures #1 Engagement Data – comments, engaged fans, likes, retweets #2 Sentiment – opinion on what was said, positive/negative #3 Traffic – hits, unique visitors, followers #4 Conversion/leads – loyalty, purchase, referrals #5 Customer evangelism*/satisfaction - Net promoter score, survey satisfaction Source: Altimeter Group, Digital Strategists, Nov‟10
  • 70. #9 Get the Watercooler Engaged – “Unleash your employees/ Open up the boardroom”
  • 71. - Wikibrand Recruitment Tools - Where to Find Your Fans 1. Employees 2. Twitter (or other microblogging platform) 3. Facebook 4. Discussion Forums 5. Traditional PR 6. Dedicated Community Portal 7. Conversion of website visitors 8. Blogger Outreach Source: Agent Wildfire 2010 Community Management Surve
  • 73. #10 Culture Change Required – “Live the brand, listen before saying, letting go?”
  • 74. The Biggest Wikibranding Sin - Social Deafness - Source: Agent Wildfire 2010 Buzz Report
  • 76. Lottery #1 AdverSocialotteries 1. Pts. currencies 2. Real and virtual goods 3. Branded Entertainment
  • 81. Lottery #6 – Crowdcausing Lotteries
  • 82. Lottery #7 Daily Gaming Infographics
  • 83. Never Forget – Humans are Hard Wired Social and Influential Animals They crave things that are awesome, social, authentic and customer-driven to talk about… Some among us will talk a lot more than others..when they do, they share stories 97
  • 84. Because 894 goals and 310 sweat- soaked pages can‟t be wrong "Skate to where the puck is going, not to where it is."
  • 85.
  • 86. What – Wikibrands? Published by McGraw-Hill Twitter: @wikibrands @seanmoffitt Website: www.Wiki-Brands.com Email: sean@wiki-brands.com Phone: 416-458-2818

Hinweis der Redaktion

  1. Happy to be in hometown recognized as master – whereas my last 2 years have been talking about the socialization of business and Wikibrands – my real roots are brands and word of mouthFor those following at home – the relevant hashtags are below
  2. enti
  3. We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us
  4. Get through 17 chapters, the real core idea is that as brand owners, managers, agencies and stakeholders, we are in the middle of the poarticpation age – whereas brands represented important distinctions in the past based on ownership, equity, aspiration, preference or affinity, now the real limus test is are you providing forums for people to engage and particiapte more deeply with your brandThe stats prove it – according to Forrrester, those that engage deeply grow their value by 18% and those that don’t 6% - chicken or egg argument
  5. We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us
  6. So before we go on a pretty heady WoM trip, I wanted to profeer to you that in a social tech, word of mouth world there really are 4 overriding laws, the Hammuraboi code, the 10 commandments of the social net so to speak
  7. We are pre-wired to talk – what social media has done is make it easy for usThe average person has 2 really close friends, 8 close friends and 33 social friends, if you are on facebook/Twitter/LinkediN you now have 385 friends
  8. My colleague Emanuel Rosen wrote a two great bnooks on the subject of buzz and he nails it – we have 6 basic reasons why we like to talk…and they mimic some of the key social networks/websites we like to useEvery brand owner should ask why their users fundamentally want to buy and spend time with them
  9. Contrary to fly by night, coupon clippers and deal hunters, the real core of your brand social squad will join your community for fundamentally social reasons
  10. We need to be real at this stuff, there is a new higher order benfit customers are seeking out and it is a sense of realness and soul behind the business, brands, people and causes we support – part of more scrutiny and part if there are less of them, brands that know themselves and are perceived by their customers as the realk thing – social media elevates authenticty
  11. Shocking, but buisness is coming around
  12. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  13. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  14. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  15. If you thought I would expound on the nittygritties of usingKlout vs. peerIndex, hosting communities on Salesforce vs. Lithium , measuring on Radian vs. Sysomos, sorry to upset but think again….it’s really the sociology and psychology of business and its customers that is the main gap
  16. In a world of great noise and consumer overburden, where customers can increaisngly filter the branded message out, word of mouth is the great enabler, we rely more than ever on our friends and people like me
  17. We wrote a book – some smart people liked it, we’ve been travelling the last 9 months evangelising our business manifesto – would love for you to join us