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June 21, 2010
                                                                                                      Industry Report



Think Entertainment: Gaming                                                        Reason for Report:
Gaming: Takeaways From E3, 2010                                                    Industry Update
                                                                                   Atul Bagga
THINK SUMMARY:                                                                     415-249-6362, abagga@thinkequity.com
We believe that the biggest highlight of E3 was Nintendo's 3DS; the popularity
of 3DS is validated by an impressive line up of casual and hardcore games on
the platform, in our view. We are generally positive on Kinect and Move, which
we believe could help drive some demand for hardware and software this year.
Microsoft may be eyeing a bigger market (broader entertainment dollars) than
just games by positioning Kinect for family users; unlike Sony's Move, which
seems positioned largely for the hardcore gamers. We believe that COD: Black
Ops could be the top title of the year and offer tough competition to other army
shooter titles. We will be watching closely the upcoming beta testing of Medal
of Honor.
KEY POINTS:
• In our view, the biggest highlight of E3 was Nintendo's 3DS. The line of the
  expo floor to test drive 3DS was almost 2-2.5 hours long (recall that when
  Nintendo first showed off Wii on E3, the line to test drive Wii was almost
  2-2.5 hour long). We think that the lineup for 3DS seems pretty impressive,
  with titles such as DJ Hero, Saints Row, Madden and FIFA, Resident Evil,
  Batman, Assassin's Creed, and Metal Gear Solid in addition to a number of
  first party titles.
• We were not totally blown away by Microsoft Kinect (previously known as
  project Natal) because of (a) what we thought was a mediocre line-up of titles
  (Kinect Animals, Kinect Sports, Kinect Adventure) except for Dance Central
  from MTV/Harmonix, and (b) slightly underwhelming feedback from a few
  developers (who developed games for Kinect) and bloggers who test drove
  Kinect. While Microsoft didn't announce the pricing, market speculation
  pegged the Kinect price at $150, which seems too aggressive to us.
  Microsoft could be trying to use Kinect as another way to grab bigger share
  of the home entertainment (not just games) market. The company highlighted
  other applications on Xbox, music (Last.fm, Zune), movies (Netflix, Zune),
  videos (announced partnership with ESPN to distribute live games events
  and on-demand events, available at no cost to Xbox live subscribers) and
  social networking (Facebook). We like the new Xbox Slim, $299 for 250 GB
  and built in Wifi, which affectively cuts the Xbox 360 price by $100-150, and
  view it as a slight positive event for the industry.
• On the other hand, Sony Move seems to be more positioned for the hardcore
  gamers, and the line up seems impressive with titles such as SOCOM 4,
  NBA 2K11, Ruse, Heavy Rain, Toy Story 3, Resident Evil 5 . Sony Move is
  priced at $50 for a controller, $30 for a camera and $30 for navigator.




Please see analyst certification (Reg. AC) and other important disclosures on pages 4-6 of this report.
June 21, 2010
                                                                                                      Industry Report


• Electronic Arts showed off 10 games, including three EA Partners' games. We believe that the key titles this year would be
  Medal of Honor (slated launch date 10/12, multi-player beta scheduled to start on 6/21, which could give some early read
  on users' reception), Need for Speed (11/16), Dead Space 2 (1/25/11), and Madden NFL 11 (August). ERTS also showed
  off a 3D game (need glasses to play the game) Crysis 2, by its partner Crytek, which looked pretty impressive to us.
  • We also like a few new programs, EA SPORTS Live Broadcast (lets players record videos of their gameplay and
    broadcast it online for their friends), Gun Club (loyalty program for EA shooter games), and Online pass (monetization of
    used games buyers by selling the online gameplay option).
  • We believe that the key titles this year would be Medal of Honor (slated launch date 10/12, multi-player beta scheduled
    to start on 6/21, which could give some early read on users' reception), Need for Speed (11/16), Dead Space 2
    (1/25/11), and Madden NFL 11 (August). A few other games highlighted were Sims 3 for console (October), Active 2 for
    all consoles (11/16), EA MMA (10/19). The only game highlighted for Microsoft Kenict was Active 2 (11/16).
  • We like Medal of Honor but note the toughening competition in first-person shooter category, especially the upcoming
    Call of Duty: Black Ops looks very good with rich game play. We will be tracking the beta testing and pre-orders on MOH
    closely.

• Activision reiterated its focus on top franchises and goal to grow business while expanding margins. Call of Duty (COD)
  franchise looks stable to us, with plans for another FPS title in 2011 and potential for growth in new geographies with new
  business models. We expect Blizzard titles to be a major growth driver in 2010 and like the 2011 lineup and also the
  long-term strategy (focus on social and online, strong platform for online).
  • Management highlighted its focus on operating margin expansion—target 27-28% in the mid term and 30%+ in the long
    term, driven by focus on higher margin online business and cutting costs in the lower margin business such as Guitar
    Hero franchise. The company noted Call of Duty (new geographies, new business model, more aggressive DLC
    strategy), Guitar Hero, Bungie titles and Blizzard titles (WOW, Starcraft, new MMO) as the focus franchises that would
    drive revenue growth and margin expansion.
  • The company confirmed COD FPS title will be launched in 2011, which should clear any ambiguity for investors relating
    to COD franchise; and detailed plans of COD in China (noted the brand awareness of the title and, in general, growing
    appreciation for FPS genre in China). We believe that China launch could still be out by a few years given the regulatory
    hurdles. We believe a near-term opportunity could be in other emerging markets such as Russia, Latin America, Asia,
    and Eastern Europe.
  • Without giving details, management highlighted that the company is working on a potential win-win solution for used
    games market (we think an approximately $500 million opportunity for Activision) for Activision and retailers.
  • The company expects World of Warcraft growth to come from (a) China, from increasing penetration of WOW in the
    lower tier cities, (b) Wrath of Lich King launch in China, (c) Cataclysm launch worldwide, and (d) value-added services
    including virtual item sales.
  • Starcraft 2 business model will likely involve time-based model in emerging countries, which could be meaningful
    potential upside, especially from Korea (currently the company sells disks to PC cafés and doesn't have any economy
    on gameplay, going forward the company plans to sell game play hours to time to PC Cafés that will resell hours to
    users) and participation in tournament (which is already a big sport in Asia).
  • Consistent with our view, the company noted that Battle.net opens up a bigger potential opportunity and monetization
    plans could include sponsorships (advertisers who want to reach the potentially lucrative hardcore gamers) and
    tournaments.
  • The company believes that PCTV could emerge as another possible growth opportunity; with browsers within TVs, the
    installed base of games-playable devices likely goes up significantly and broadens the potential opportunity, mostly for
    online games.

• THQ seemed optimistic about the line up for CY2011 (Saints Row, HomeFront, deBlob [3D title], Warhammer Space
  Marine, Red Faction, WWE, and UFC) and CY2012 (Warhammer MMO, Devil's Third, and Darksider). While the line-up
  seems impressive, we believe that risks are higher due to a toughening competitive environment and changing consumer
  buying patterns (narrowing bell curve).
  • THQI blamed the UFC underperformance to a tough competitive window due to Red Dead Redemption, which validates
    our view that the industry is becoming more lopsided, larger titles are getting stronger and second and third titer titles
    getting marginalized. Management was hopeful that it is too early to make a call and was optimistic that a continued
    marketing and upcoming long weekend could drive some sell-through for UFC.
  • We believe that while the company has a natural FX hedge (international expenses roughly match international
    revenue), FX affects the bottom line for the company as the company capitalizes software development expenses
    versus revenue recognized all up-front, which we think explains why the company took down EPS guidance
    disproportionate to revenue guidance.



                                                                                                                     Page 2
June 21, 2010
                                                                                                      Industry Report


INVESTMENT RISKS:
Gaming continues to be a hit-or-miss-driven business, and predicting successful titles versus unsuccessful titles is extremely
difficult. The risk is especially high for the new and unproven IPs, and a company's reliance on the new IPs and the titles in
the established franchises to reach the revenue target opens it to risk of a revenue miss.

Macro headwinds and popularity of the used games and free-to-play online games. Given the current macro headwinds,
used games and free-to-play online games create higher substitute competition for video games.

The industry is dependent on the console cycle; unexpected start of the new console cycle will likely constrain the revenue
growth and affect profitability of gaming vendors.




                                                                                                                     Page 3
June 21, 2010
                                                                                                                                     Industry Report


COMPANIES MENTIONED IN THIS REPORT:
Company                                                      Exchange                Symbol               Price            Rating
Activision Blizzard, Inc.                                    NASDAQ                   ATVI               $11.47             Buy
Electronic Arts Inc.                                         NASDAQ                   ERTS               $16.03             Buy
THQ, Inc.                                                    NASDAQ                   THQI                $4.97            Hold


Important Research Disclosures
Analyst Certification
I, Atul Bagga, hereby certify that all of the views expressed in this research report accurately reflect my personal views about the subject
securities and issuers. I also certify that no part of my compensation was, is, or will be directly or indirectly related to the specific
recommendations or views expressed in this research report.

The analyst(s) responsible for preparing this report has/have received compensation based on various factors, including the firm's total
revenues, a portion of which is generated by investment banking activities.

ThinkEquity LLC makes a market in Electronic Arts Inc., THQ, Inc., and Activision Blizzard, Inc. securities; and/or associated persons may
sell to or buy from customers on a principal basis.



                                                   Rating History for: Electronic Arts Inc. (ERTS) as of 06-18-2010
        07/17/07        05/27/09        07/09/09
          D:NR              I:H             B
                                                                                                                                                              75


                                                                                                                                                              60


                                                                                                                                                              45


                                                                                                                                                              30


                                                                                                                                                              15


                                                                                                                                                              0
       Q1          Q2              Q3                   Q1        Q2        Q3                   Q1         Q2        Q3                        Q1          Q2
                                            2008                                      2009                                        2010




                                                                                                                                    Created by BlueMatrix




                                                                                                                                                            Page 4
June 21, 2010
                                                                                                                              Industry Report




                                                     Rating History for: THQ, Inc. (THQI) as of 06-18-2010
       07/09/07        06/24/09
         D:NR              I:H
                                                                                                                                                       40


                                                                                                                                                       32


                                                                                                                                                       24


                                                                                                                                                       16


                                                                                                                                                       8


                                                                                                                                                       0
      Q1          Q2              Q3                Q1         Q2         Q3                   Q1         Q2          Q3                 Q1          Q2
                                       2008                                         2009                                   2010




                                                                                                                             Created by BlueMatrix




                                              Rating History for: Activision Blizzard, Inc. (ATVI) as of 06-18-2010
       07/12/07        06/15/09
         D:NR              I:B
                                                                                                                                                       21


                                                                                                                                                       18


                                                                                                                                                       15


                                                                                                                                                       12


                                                                                                                                                       9


                                                                                                                                                       6
      Q1          Q2              Q3                Q1         Q2         Q3                   Q1         Q2          Q3                 Q1          Q2
                                       2008                                         2009                                   2010




                                                                                                                             Created by BlueMatrix




Rating Definitions
Effective October 7, 2009, ThinkEquity LLC moved from a four-tier Buy/Accumulate/Source of Funds/Sell rating system to a three-tier
Buy/Hold/Sell system. The new ratings appear in our Distribution of Ratings, Firmwide chart. To request historical information, including
previously published reports or statistical information, please call: 866-288-8206, or write to: Director of Research, ThinkEquity LLC, 600
Montgomery Street, San Francisco, California, 94111.

Buy: ThinkEquity expects the stock to generate positive risk-adjusted returns of more than 10% over the next 12 months. ThinkEquity
recommends initiating or increasing exposure to the stock.



                                                                                                                                                     Page 5
June 21, 2010
                                                                                                                      Industry Report



Hold: ThinkEquity expects the stock to generate risk-adjusted returns of +/-10% over the next 12 months. ThinkEquity believes the stock
is fairly valued.

Sell: ThinkEquity expects the stock to generate negative risk-adjusted returns of more than 10% during the next 12 months. ThinkEquity
recommends decreasing exposure to the stock.

                                                  Distribution of Ratings, Firmwide

                                                           ThinkEquity LLC

                                                                                                                 IB Serv./Past 12 Mos.
Rating                                                              Count                Percent                 Count          Percent
BUY [B]                                                                144                  69.60                    16            11.11
HOLD [H]                                                                62                  30.00                     1             1.61
SELL [S]                                                                 1                   0.50                     0             0.00




This report does not purport to be a complete statement of all material facts related to any company, industry, or security mentioned. The
information provided, while not guaranteed as to accuracy or completeness, has been obtained from sources believed to be reliable. The
opinions expressed reflect our judgment at this time and are subject to change without notice and may or may not be updated. Past
performance should not be taken as an indication or guarantee of future performance, and no representation or warranty, express or
implied, is made regarding future performance. This notice shall not constitute an offer to sell or the solicitation of an offer to buy, nor shall
there be any sale of these securities in any state in which said offer, solicitation, or sale would be unlawful prior to registration or
qualification under the securities laws of any such state. This research report was originally prepared and distributed to institutional clients
of ThinkEquity LLC. Recipients who are not market professionals or institutional clients of ThinkEquity LLC should seek the advice of their
personal financial advisors before making any investment decisions based on this report. Additional information on the securities
referenced is available upon request. In the event that this is a compendium report (covers more than six ThinkEquity LLC-covered
subject companies), ThinkEquity LLC may choose to provide specific disclosures for the subject companies by reference. To request
more information regarding these disclosures, please call: 866-288-8206, or write to: Director of Research, ThinkEquity LLC, 600
Montgomery Street, San Francisco, California, 94111. Stocks mentioned in this report are not covered by ThinkEquity LLC unless
otherwise mentioned. Member of FINRA and SIPC. Copyright 2010 ThinkEquity LLC, A Panmure Gordon Company




                                                                                                                                       Page 6

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Gaming: Takeaways From E3, 2010

  • 1. June 21, 2010 Industry Report Think Entertainment: Gaming Reason for Report: Gaming: Takeaways From E3, 2010 Industry Update Atul Bagga THINK SUMMARY: 415-249-6362, abagga@thinkequity.com We believe that the biggest highlight of E3 was Nintendo's 3DS; the popularity of 3DS is validated by an impressive line up of casual and hardcore games on the platform, in our view. We are generally positive on Kinect and Move, which we believe could help drive some demand for hardware and software this year. Microsoft may be eyeing a bigger market (broader entertainment dollars) than just games by positioning Kinect for family users; unlike Sony's Move, which seems positioned largely for the hardcore gamers. We believe that COD: Black Ops could be the top title of the year and offer tough competition to other army shooter titles. We will be watching closely the upcoming beta testing of Medal of Honor. KEY POINTS: • In our view, the biggest highlight of E3 was Nintendo's 3DS. The line of the expo floor to test drive 3DS was almost 2-2.5 hours long (recall that when Nintendo first showed off Wii on E3, the line to test drive Wii was almost 2-2.5 hour long). We think that the lineup for 3DS seems pretty impressive, with titles such as DJ Hero, Saints Row, Madden and FIFA, Resident Evil, Batman, Assassin's Creed, and Metal Gear Solid in addition to a number of first party titles. • We were not totally blown away by Microsoft Kinect (previously known as project Natal) because of (a) what we thought was a mediocre line-up of titles (Kinect Animals, Kinect Sports, Kinect Adventure) except for Dance Central from MTV/Harmonix, and (b) slightly underwhelming feedback from a few developers (who developed games for Kinect) and bloggers who test drove Kinect. While Microsoft didn't announce the pricing, market speculation pegged the Kinect price at $150, which seems too aggressive to us. Microsoft could be trying to use Kinect as another way to grab bigger share of the home entertainment (not just games) market. The company highlighted other applications on Xbox, music (Last.fm, Zune), movies (Netflix, Zune), videos (announced partnership with ESPN to distribute live games events and on-demand events, available at no cost to Xbox live subscribers) and social networking (Facebook). We like the new Xbox Slim, $299 for 250 GB and built in Wifi, which affectively cuts the Xbox 360 price by $100-150, and view it as a slight positive event for the industry. • On the other hand, Sony Move seems to be more positioned for the hardcore gamers, and the line up seems impressive with titles such as SOCOM 4, NBA 2K11, Ruse, Heavy Rain, Toy Story 3, Resident Evil 5 . Sony Move is priced at $50 for a controller, $30 for a camera and $30 for navigator. Please see analyst certification (Reg. AC) and other important disclosures on pages 4-6 of this report.
  • 2. June 21, 2010 Industry Report • Electronic Arts showed off 10 games, including three EA Partners' games. We believe that the key titles this year would be Medal of Honor (slated launch date 10/12, multi-player beta scheduled to start on 6/21, which could give some early read on users' reception), Need for Speed (11/16), Dead Space 2 (1/25/11), and Madden NFL 11 (August). ERTS also showed off a 3D game (need glasses to play the game) Crysis 2, by its partner Crytek, which looked pretty impressive to us. • We also like a few new programs, EA SPORTS Live Broadcast (lets players record videos of their gameplay and broadcast it online for their friends), Gun Club (loyalty program for EA shooter games), and Online pass (monetization of used games buyers by selling the online gameplay option). • We believe that the key titles this year would be Medal of Honor (slated launch date 10/12, multi-player beta scheduled to start on 6/21, which could give some early read on users' reception), Need for Speed (11/16), Dead Space 2 (1/25/11), and Madden NFL 11 (August). A few other games highlighted were Sims 3 for console (October), Active 2 for all consoles (11/16), EA MMA (10/19). The only game highlighted for Microsoft Kenict was Active 2 (11/16). • We like Medal of Honor but note the toughening competition in first-person shooter category, especially the upcoming Call of Duty: Black Ops looks very good with rich game play. We will be tracking the beta testing and pre-orders on MOH closely. • Activision reiterated its focus on top franchises and goal to grow business while expanding margins. Call of Duty (COD) franchise looks stable to us, with plans for another FPS title in 2011 and potential for growth in new geographies with new business models. We expect Blizzard titles to be a major growth driver in 2010 and like the 2011 lineup and also the long-term strategy (focus on social and online, strong platform for online). • Management highlighted its focus on operating margin expansion—target 27-28% in the mid term and 30%+ in the long term, driven by focus on higher margin online business and cutting costs in the lower margin business such as Guitar Hero franchise. The company noted Call of Duty (new geographies, new business model, more aggressive DLC strategy), Guitar Hero, Bungie titles and Blizzard titles (WOW, Starcraft, new MMO) as the focus franchises that would drive revenue growth and margin expansion. • The company confirmed COD FPS title will be launched in 2011, which should clear any ambiguity for investors relating to COD franchise; and detailed plans of COD in China (noted the brand awareness of the title and, in general, growing appreciation for FPS genre in China). We believe that China launch could still be out by a few years given the regulatory hurdles. We believe a near-term opportunity could be in other emerging markets such as Russia, Latin America, Asia, and Eastern Europe. • Without giving details, management highlighted that the company is working on a potential win-win solution for used games market (we think an approximately $500 million opportunity for Activision) for Activision and retailers. • The company expects World of Warcraft growth to come from (a) China, from increasing penetration of WOW in the lower tier cities, (b) Wrath of Lich King launch in China, (c) Cataclysm launch worldwide, and (d) value-added services including virtual item sales. • Starcraft 2 business model will likely involve time-based model in emerging countries, which could be meaningful potential upside, especially from Korea (currently the company sells disks to PC cafés and doesn't have any economy on gameplay, going forward the company plans to sell game play hours to time to PC Cafés that will resell hours to users) and participation in tournament (which is already a big sport in Asia). • Consistent with our view, the company noted that Battle.net opens up a bigger potential opportunity and monetization plans could include sponsorships (advertisers who want to reach the potentially lucrative hardcore gamers) and tournaments. • The company believes that PCTV could emerge as another possible growth opportunity; with browsers within TVs, the installed base of games-playable devices likely goes up significantly and broadens the potential opportunity, mostly for online games. • THQ seemed optimistic about the line up for CY2011 (Saints Row, HomeFront, deBlob [3D title], Warhammer Space Marine, Red Faction, WWE, and UFC) and CY2012 (Warhammer MMO, Devil's Third, and Darksider). While the line-up seems impressive, we believe that risks are higher due to a toughening competitive environment and changing consumer buying patterns (narrowing bell curve). • THQI blamed the UFC underperformance to a tough competitive window due to Red Dead Redemption, which validates our view that the industry is becoming more lopsided, larger titles are getting stronger and second and third titer titles getting marginalized. Management was hopeful that it is too early to make a call and was optimistic that a continued marketing and upcoming long weekend could drive some sell-through for UFC. • We believe that while the company has a natural FX hedge (international expenses roughly match international revenue), FX affects the bottom line for the company as the company capitalizes software development expenses versus revenue recognized all up-front, which we think explains why the company took down EPS guidance disproportionate to revenue guidance. Page 2
  • 3. June 21, 2010 Industry Report INVESTMENT RISKS: Gaming continues to be a hit-or-miss-driven business, and predicting successful titles versus unsuccessful titles is extremely difficult. The risk is especially high for the new and unproven IPs, and a company's reliance on the new IPs and the titles in the established franchises to reach the revenue target opens it to risk of a revenue miss. Macro headwinds and popularity of the used games and free-to-play online games. Given the current macro headwinds, used games and free-to-play online games create higher substitute competition for video games. The industry is dependent on the console cycle; unexpected start of the new console cycle will likely constrain the revenue growth and affect profitability of gaming vendors. Page 3
  • 4. June 21, 2010 Industry Report COMPANIES MENTIONED IN THIS REPORT: Company Exchange Symbol Price Rating Activision Blizzard, Inc. NASDAQ ATVI $11.47 Buy Electronic Arts Inc. NASDAQ ERTS $16.03 Buy THQ, Inc. NASDAQ THQI $4.97 Hold Important Research Disclosures Analyst Certification I, Atul Bagga, hereby certify that all of the views expressed in this research report accurately reflect my personal views about the subject securities and issuers. I also certify that no part of my compensation was, is, or will be directly or indirectly related to the specific recommendations or views expressed in this research report. The analyst(s) responsible for preparing this report has/have received compensation based on various factors, including the firm's total revenues, a portion of which is generated by investment banking activities. ThinkEquity LLC makes a market in Electronic Arts Inc., THQ, Inc., and Activision Blizzard, Inc. securities; and/or associated persons may sell to or buy from customers on a principal basis. Rating History for: Electronic Arts Inc. (ERTS) as of 06-18-2010 07/17/07 05/27/09 07/09/09 D:NR I:H B 75 60 45 30 15 0 Q1 Q2 Q3 Q1 Q2 Q3 Q1 Q2 Q3 Q1 Q2 2008 2009 2010 Created by BlueMatrix Page 4
  • 5. June 21, 2010 Industry Report Rating History for: THQ, Inc. (THQI) as of 06-18-2010 07/09/07 06/24/09 D:NR I:H 40 32 24 16 8 0 Q1 Q2 Q3 Q1 Q2 Q3 Q1 Q2 Q3 Q1 Q2 2008 2009 2010 Created by BlueMatrix Rating History for: Activision Blizzard, Inc. (ATVI) as of 06-18-2010 07/12/07 06/15/09 D:NR I:B 21 18 15 12 9 6 Q1 Q2 Q3 Q1 Q2 Q3 Q1 Q2 Q3 Q1 Q2 2008 2009 2010 Created by BlueMatrix Rating Definitions Effective October 7, 2009, ThinkEquity LLC moved from a four-tier Buy/Accumulate/Source of Funds/Sell rating system to a three-tier Buy/Hold/Sell system. The new ratings appear in our Distribution of Ratings, Firmwide chart. To request historical information, including previously published reports or statistical information, please call: 866-288-8206, or write to: Director of Research, ThinkEquity LLC, 600 Montgomery Street, San Francisco, California, 94111. Buy: ThinkEquity expects the stock to generate positive risk-adjusted returns of more than 10% over the next 12 months. ThinkEquity recommends initiating or increasing exposure to the stock. Page 5
  • 6. June 21, 2010 Industry Report Hold: ThinkEquity expects the stock to generate risk-adjusted returns of +/-10% over the next 12 months. ThinkEquity believes the stock is fairly valued. Sell: ThinkEquity expects the stock to generate negative risk-adjusted returns of more than 10% during the next 12 months. ThinkEquity recommends decreasing exposure to the stock. Distribution of Ratings, Firmwide ThinkEquity LLC IB Serv./Past 12 Mos. Rating Count Percent Count Percent BUY [B] 144 69.60 16 11.11 HOLD [H] 62 30.00 1 1.61 SELL [S] 1 0.50 0 0.00 This report does not purport to be a complete statement of all material facts related to any company, industry, or security mentioned. The information provided, while not guaranteed as to accuracy or completeness, has been obtained from sources believed to be reliable. The opinions expressed reflect our judgment at this time and are subject to change without notice and may or may not be updated. Past performance should not be taken as an indication or guarantee of future performance, and no representation or warranty, express or implied, is made regarding future performance. This notice shall not constitute an offer to sell or the solicitation of an offer to buy, nor shall there be any sale of these securities in any state in which said offer, solicitation, or sale would be unlawful prior to registration or qualification under the securities laws of any such state. This research report was originally prepared and distributed to institutional clients of ThinkEquity LLC. Recipients who are not market professionals or institutional clients of ThinkEquity LLC should seek the advice of their personal financial advisors before making any investment decisions based on this report. Additional information on the securities referenced is available upon request. In the event that this is a compendium report (covers more than six ThinkEquity LLC-covered subject companies), ThinkEquity LLC may choose to provide specific disclosures for the subject companies by reference. To request more information regarding these disclosures, please call: 866-288-8206, or write to: Director of Research, ThinkEquity LLC, 600 Montgomery Street, San Francisco, California, 94111. Stocks mentioned in this report are not covered by ThinkEquity LLC unless otherwise mentioned. Member of FINRA and SIPC. Copyright 2010 ThinkEquity LLC, A Panmure Gordon Company Page 6