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EE3702: Electronic Gaming
                                            Lian Yuanlin
                                            Liu Tianwei
                                          Jonathan Low
                                   Petri Kalevi Niemala




Monday, October 31, 11
Company Introduction
        Singapore-Based Company

        $250,000 SGD
        5 Employees
        2 Programmers
        1 Designer
        1 Artist
        1 Marketing Person

          Target Africa

Monday, October 31, 11
Fixed Internet Penetration Rate (%)
   50%


                                                           41.30%
 37.5%


                                                                        28.30%
   25%
                         24.50%



 12.5%                                        13.90%
                                      9.70%


     0%
                Egypt      Kenya South Africa Morocco (Dec 2010) Nigeria (Apr 2009)
                   Egypt (Jun 2011)
                           Kenya (2010) South Africa (2008)
                                                            Morocco    Nigeria
              (Mar 2011) (Mar 2011) (Mar 2011) (Mar 2011) (Mar 2011)


Monday, October 31, 11
Mobile Penetration Rate (%)
 110%

                                                                           100.18%
                         93.00%                            92.15%
 82.5%



   55%
                                         55.00%

                                                                                            44.60%

 27.5%



     0%
                Egypt
                   Egypt (Jun 2011)
                                       Kenya
                                       Kenya (2010)
                                                      South Africa Morocco (Dec 2010) Nigeria (Apr 2009)
                                                       South Africa (2008)
                                                                            Morocco         Nigeria
              (Jun 2011)               (2010)             (2008)           (Dec 2010) (Apr 2009)


Monday, October 31, 11
Mobile Subscribers (in millions)
      80
                         76.43

                                                                                               65.8
      60



                                                              45
      40

                                                                              31.3

      20                                    21




        0
                Egypt
                  Egypt (Jun 2011)
                                        Kenya
                                        Kenya (2010)
                                                       South Africa Morocco (Dec 2010) Nigeria (Apr 2009)
                                                        South Africa (2008)
                                                                             Morocco      Nigeria
              (Jun 2011)                (2010)            (2008)            (Dec 2010) (Apr 2009)

Monday, October 31, 11
Company Objective
                  Become the leading CASUAL mobile games
                    company present in the African market


                                           Africa
                                           South Africa
                                           Kenya
                                           Nigeria
                                           Morocco
                                           Egypt


Monday, October 31, 11
Short Term Strategy

                                  Target Nokia Phones

                          Develop first title in 6 months’ time

                             Build up team competency

                           Understand the African market



Monday, October 31, 11
Long Term Strategy

                Trend of increasing
                    number of
               smartphones in Africa
                                              Nokia Asha




                                       Target Smartphones


Monday, October 31, 11
Game Design
              Emulating Plants vs Zombies

                          Tower defense




Monday, October 31, 11
Game Design
              Emulating Plants vs Zombies

                         Accessible Character Themes
                 Quirky Atmospheric Themes - Art, Music & Sound




Monday, October 31, 11
Game Design
              Emulating Plants vs Zombies

                                    Interesting Varied
                                        Gameplay




      Simple Learning Curve


Monday, October 31, 11
Game Design
              Emulating Plants vs Zombies



                                    In-Game Rewarding
                                         System
                                        Virtual Currency
                                            (2 Types)
                                            Leaderboard




Monday, October 31, 11
Market Research
                    Two separate Facebook Advertising Campaigns




Monday, October 31, 11
Market Research
                         Advertising Details




Monday, October 31, 11
Market Research




Monday, October 31, 11
                         >
Gameplay, Flow & Mechanics
                                     Play as a
                         a rifle shooting or a laser blasting
                              Hunter             Wizard




Monday, October 31, 11
Managing Game Resources



                         Drawn with pixel art

                         Fixed Resolution of
                           Sprite Graphics




Monday, October 31, 11
Game Mock-Up

                  Menu Bar   Credits




Monday, October 31, 11
Gameplay & Controls




                         Dead Zone!
Monday, October 31, 11
Leveling & Rewards

                          Earn virtual currency to power-up!




             Gain more powerful weapons
                      or spells!




Monday, October 31, 11
Distribution Channel
                            Nokia Ovi Store

                         Accessed directly using the
                          internet or using a Nokia
                                mobile phone




Monday, October 31, 11
Revenue Model
                         Free to Play & Download




Monday, October 31, 11
In-Game Purchase Flow




Monday, October 31, 11
Leveling & Rewards

                          Earn virtual currency to power-up!




             Gain more powerful weapons
                      or spells!




Monday, October 31, 11
Pricing Strategy
                               Competitive Pricepoints
                         Use of analytics to adjust pricepoints


                         Price (USD)                Credits
                             $0.50                    100
                             $2.00                    500
                              $5                     2000
                              $10                    5000



Monday, October 31, 11
Marketing & Sales

      Full time director based in South Africa
                         Responsible for communicating with telcos
                         Responsible for communicating with advertisers


      Use Facebook Ads to survey our
      gamers


      Collaborate with Nokia and preload our
      games into their phones

Monday, October 31, 11
Technology Base


                         Develop on Flash-Lite that is used on S40
                                      Nokia Series

                             Develop SMS purchasing system

                         Monitor smartphone trends in Africa to
                           decide on next platform to adopt




Monday, October 31, 11
Financial Projections
                                   Monthly Expenses

                                               Costs (SGD)

                          2 * Programmer          $7,000

                             1* Artist            $2,500

                     1 * Marketing Director       $2,500

                         1 * Game Designer        $2,000

                          Rent & Utilities        $1,000

                         Monthly Burn Rate       $15,000
Monday, October 31, 11
Financial Projections
                                       One Time Costs

                                                 Costs (SGD)
                            Marketing               $50,000
                          Contract Work             $5,000
                         Others (Software)          $5,000
                               Total                $60,000




Monday, October 31, 11
Financial Projection
                            TPV Goal at the 12th Month
                              (Based on 5 countries only)

                         Mobile Population       223,000,000
                         60% Nokia Users         133,800,000
                            2% Gamers             2,676,000
          1.5% spend $0.50 USD/month               40,140
          Total Payment Volume / Month          $20,070 USD



Monday, October 31, 11
Financial Projections: Breaking Even
                            Game launches within 6 months

                         Monthly break even point to be reached
                                     at 12th month




Monday, October 31, 11
Looking Forward

                                 Agile and Adaptive

                    Use of analytics to understand the gamers and
                                      the market

                  Start development of the next game on the 6th
                                     month




Monday, October 31, 11

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test 213

  • 1. EE3702: Electronic Gaming Lian Yuanlin Liu Tianwei Jonathan Low Petri Kalevi Niemala Monday, October 31, 11
  • 2. Company Introduction Singapore-Based Company $250,000 SGD 5 Employees 2 Programmers 1 Designer 1 Artist 1 Marketing Person Target Africa Monday, October 31, 11
  • 3. Fixed Internet Penetration Rate (%) 50% 41.30% 37.5% 28.30% 25% 24.50% 12.5% 13.90% 9.70% 0% Egypt Kenya South Africa Morocco (Dec 2010) Nigeria (Apr 2009) Egypt (Jun 2011) Kenya (2010) South Africa (2008) Morocco Nigeria (Mar 2011) (Mar 2011) (Mar 2011) (Mar 2011) (Mar 2011) Monday, October 31, 11
  • 4. Mobile Penetration Rate (%) 110% 100.18% 93.00% 92.15% 82.5% 55% 55.00% 44.60% 27.5% 0% Egypt Egypt (Jun 2011) Kenya Kenya (2010) South Africa Morocco (Dec 2010) Nigeria (Apr 2009) South Africa (2008) Morocco Nigeria (Jun 2011) (2010) (2008) (Dec 2010) (Apr 2009) Monday, October 31, 11
  • 5. Mobile Subscribers (in millions) 80 76.43 65.8 60 45 40 31.3 20 21 0 Egypt Egypt (Jun 2011) Kenya Kenya (2010) South Africa Morocco (Dec 2010) Nigeria (Apr 2009) South Africa (2008) Morocco Nigeria (Jun 2011) (2010) (2008) (Dec 2010) (Apr 2009) Monday, October 31, 11
  • 6. Company Objective Become the leading CASUAL mobile games company present in the African market Africa South Africa Kenya Nigeria Morocco Egypt Monday, October 31, 11
  • 7. Short Term Strategy Target Nokia Phones Develop first title in 6 months’ time Build up team competency Understand the African market Monday, October 31, 11
  • 8. Long Term Strategy Trend of increasing number of smartphones in Africa Nokia Asha Target Smartphones Monday, October 31, 11
  • 9. Game Design Emulating Plants vs Zombies Tower defense Monday, October 31, 11
  • 10. Game Design Emulating Plants vs Zombies Accessible Character Themes Quirky Atmospheric Themes - Art, Music & Sound Monday, October 31, 11
  • 11. Game Design Emulating Plants vs Zombies Interesting Varied Gameplay Simple Learning Curve Monday, October 31, 11
  • 12. Game Design Emulating Plants vs Zombies In-Game Rewarding System Virtual Currency (2 Types) Leaderboard Monday, October 31, 11
  • 13. Market Research Two separate Facebook Advertising Campaigns Monday, October 31, 11
  • 14. Market Research Advertising Details Monday, October 31, 11
  • 16. Gameplay, Flow & Mechanics Play as a a rifle shooting or a laser blasting Hunter Wizard Monday, October 31, 11
  • 17. Managing Game Resources Drawn with pixel art Fixed Resolution of Sprite Graphics Monday, October 31, 11
  • 18. Game Mock-Up Menu Bar Credits Monday, October 31, 11
  • 19. Gameplay & Controls Dead Zone! Monday, October 31, 11
  • 20. Leveling & Rewards Earn virtual currency to power-up! Gain more powerful weapons or spells! Monday, October 31, 11
  • 21. Distribution Channel Nokia Ovi Store Accessed directly using the internet or using a Nokia mobile phone Monday, October 31, 11
  • 22. Revenue Model Free to Play & Download Monday, October 31, 11
  • 24. Leveling & Rewards Earn virtual currency to power-up! Gain more powerful weapons or spells! Monday, October 31, 11
  • 25. Pricing Strategy Competitive Pricepoints Use of analytics to adjust pricepoints Price (USD) Credits $0.50 100 $2.00 500 $5 2000 $10 5000 Monday, October 31, 11
  • 26. Marketing & Sales Full time director based in South Africa Responsible for communicating with telcos Responsible for communicating with advertisers Use Facebook Ads to survey our gamers Collaborate with Nokia and preload our games into their phones Monday, October 31, 11
  • 27. Technology Base Develop on Flash-Lite that is used on S40 Nokia Series Develop SMS purchasing system Monitor smartphone trends in Africa to decide on next platform to adopt Monday, October 31, 11
  • 28. Financial Projections Monthly Expenses Costs (SGD) 2 * Programmer $7,000 1* Artist $2,500 1 * Marketing Director $2,500 1 * Game Designer $2,000 Rent & Utilities $1,000 Monthly Burn Rate $15,000 Monday, October 31, 11
  • 29. Financial Projections One Time Costs Costs (SGD) Marketing $50,000 Contract Work $5,000 Others (Software) $5,000 Total $60,000 Monday, October 31, 11
  • 30. Financial Projection TPV Goal at the 12th Month (Based on 5 countries only) Mobile Population 223,000,000 60% Nokia Users 133,800,000 2% Gamers 2,676,000 1.5% spend $0.50 USD/month 40,140 Total Payment Volume / Month $20,070 USD Monday, October 31, 11
  • 31. Financial Projections: Breaking Even Game launches within 6 months Monthly break even point to be reached at 12th month Monday, October 31, 11
  • 32. Looking Forward Agile and Adaptive Use of analytics to understand the gamers and the market Start development of the next game on the 6th month Monday, October 31, 11