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BRINGING PROJECTS TO LIFE
Through Rapid Prototyping
Jamie Clouting
Technical Consultant
Sigma UK
Agenda
What is a prototype?
Why do we need prototypes
What options are available for your project?
Examples of a real project
The benefits
A example timeline example
What is prototyping
A prototype is an early sample or model built to test a
concept or process or to act as a thing to be
replicated or learned from ~ Wikipedia
Interaction Design (IxD) defines the structure and
behaviour of interactive systems ~ IxDA
“
“
WHY DO
WE NEED
PROTOTYPES?
WHY DO
WE NEED
PROTOTYPES?
This may be familiar…
What the client wants…
What the developers think the client
needs…
Building happens behind closed doors
Building happens behind closed doors
Excitement builds…
What gets delivered..!
HOW CAN
PROTOTYPING
HELP?
How can prototypes help
Identify
Document
Validate
WHERE DO WE START?
Where do we start?
Horizontal (pages & navigation)
Vertical
(functionality)
Low-fidelity
Horizontal (pages & navigation)
Vertical
(functionality)
Low
Sketches
Rough concepts
Gives you a layout
guide
Low-fidelity
+ Layout
+ Expectation setting
Horizontal (pages & navigation)
Vertical
(functionality)
Low
Medium-fidelity
+ Layout
+ Expectation setting
Horizontal (pages & navigation)
Vertical
(functionality)
Low
Medium
Launch Prototype
Medium-fidelity
+ Layout
+ Expectation setting
+ Flow design
+ Simple interactions
+ Internal buy-in
Horizontal (pages & navigation)
Vertical
(functionality)
Low
Medium
High-fidelity
+ Layout
+ Expectation setting
+ Flow design
+ Simple interactions
+ Internal buy-in
Horizontal (pages & navigation)
Vertical
(functionality)
Low
Medium
High
Launch Prototype
High-fidelity
+ Layout
+ Expectation setting
+ Flow design
+ Simple interactions
+ Internal buy-in
Horizontal (pages & navigation)
Vertical
(functionality)
+ Complex
interaction
+ Animation
+ Look & feel
+ Functionality
Low
Medium
High
Audience
+ Layout
+ Expectation setting
+ Flow design
+ Simple interactions
+ Internal buy-in
Internal
project
team
Horizontal (pages & navigation)
Vertical
(functionality)
+ Complex
interaction
+ Animation
+ Look & feel
+ Functionality
Low
Medium
High
Audience
+ Layout
+ Expectation setting
+ Flow design
+ Simple interactions
+ Internal buy-in
Internal
project
team
Other
members of
the business
Horizontal (pages & navigation)
Vertical
(functionality)
+ Complex
interaction
+ Animation
+ Look & feel
+ Functionality
Low
Medium
High
Horizontal (pages & navigation)
Vertical
(functionality)
Audience
+ Layout
+ Expectation setting
+ Flow design
+ Simple interactions
+ Internal buy-in
Internal
project
team
Other
members of
the business
External
stakeholders
and users
+ Complex
interaction
+ Animation
+ Look & feel
+ Functionality
Low
Medium
High
Horizontal (pages & navigation)
Vertical
(functionality)
Story telling
+ Layout
+ Expectation setting
+ Flow design
+ Simple interactions
+ Internal buy-in
Internal
project
team
Other
members of
the business
External
stakeholders
and users
+ Complex
interaction
+ Animation
+ Look & feel
+ Functionality
Low
Medium
High
Quality expectation
+ Layout
+ Expectation setting
+ Flow design
+ Simple interactions
+ Internal buy-in
Internal
project
team
Other
members of
the business
External
stakeholders
and users
Forgiving
Horizontal (pages & navigation)
Vertical
(functionality)
+ Complex
interaction
+ Animation
+ Look & feel
+ Functionality
Low
Medium
High
Quality expectation
+ Layout
+ Expectation setting
+ Flow design
+ Simple interactions
+ Internal buy-in
Internal
project
team
Other
members of
the business
External
stakeholders
and users
Forgiving
Expect
polish
Horizontal (pages & navigation)
Vertical
(functionality)
+ Complex
interaction
+ Animation
+ Look & feel
+ Functionality
Low
Medium
High
Project timeline
Day 0 Day 90
Wk 1
- Client brief
- Sketches
- Wireframes
Project timeline
Day 0 Day 90
Wk 1
- Client brief
- Sketches
- Wireframes
Wk 2 - 3
- Design workshop
- Creative
- Look and feel
Project timeline
Day 0 Day 90
Wk 1
- Client brief
- Sketches
- Wireframes
Wk 2 - 3
- Design workshop
- Creative
- Look and feel
Wk 4
- 2 day
workshop with
Stakeholders,
Devs & Users
Project timeline
Day 0 Day 90
Wk 1
- Client brief
- Sketches
- Wireframes
Wk 2 - 3
- Design workshop
- Creative
- Look and feel
Wk 4
- 2 day
workshop with
Stakeholders,
Devs & Users
Wk 5 - 13
- Working up flows
and user tasks
- Polishing design
Project timeline
Day 0 Day 90
Wk 1
- Client brief
- Sketches
- Wireframes
Wk 2 - 3
- Design workshop
- Creative
- Look and feel
Wk 4
- 2 day
workshop with
Stakeholders,
Devs & Users
Wk 5 - 10
- Working up flows
and user tasks
- Polishing design
Wk 11 - 12
User testing
with 10 users
and analysis
Conclusion
Prototyping can have real benefits to your project, no matter what
the budget
Prototyping can lead to increased buy-in from internal
stakeholders and users
Prototyping can save you money by reducing the amount of time
it takes you to get consensus on your project
Prototyping can highlights issues that are easier to fix before any
code is written
THANKS, QUESTIONS?
jamie.clouting@sigma.se
wearesigma.com
@wearesigma / #CampDigital
UX Training at Sigma
Sigma is launching a range of new User Experience training
services over the next few months, including courses in:
Rapid prototyping and solution design with Axure
Writing for the web
Intro to UX – tools and techniques
Tree testing with Treejack
If you’re interested in finding out more about these courses please
visit the Sigma stand over by the registration desk.

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Bringing Projects to Life Through Rapid Prototyping

  • 1. BRINGING PROJECTS TO LIFE Through Rapid Prototyping Jamie Clouting Technical Consultant Sigma UK
  • 2. Agenda What is a prototype? Why do we need prototypes What options are available for your project? Examples of a real project The benefits A example timeline example
  • 3. What is prototyping A prototype is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from ~ Wikipedia Interaction Design (IxD) defines the structure and behaviour of interactive systems ~ IxDA “ “
  • 5. WHY DO WE NEED PROTOTYPES? This may be familiar…
  • 6. What the client wants…
  • 7. What the developers think the client needs…
  • 8. Building happens behind closed doors
  • 9. Building happens behind closed doors Excitement builds…
  • 12. How can prototypes help Identify Document Validate
  • 13. WHERE DO WE START?
  • 14. Where do we start? Horizontal (pages & navigation) Vertical (functionality)
  • 15. Low-fidelity Horizontal (pages & navigation) Vertical (functionality) Low
  • 16.
  • 18.
  • 20. Gives you a layout guide
  • 21. Low-fidelity + Layout + Expectation setting Horizontal (pages & navigation) Vertical (functionality) Low
  • 22. Medium-fidelity + Layout + Expectation setting Horizontal (pages & navigation) Vertical (functionality) Low Medium
  • 24. Medium-fidelity + Layout + Expectation setting + Flow design + Simple interactions + Internal buy-in Horizontal (pages & navigation) Vertical (functionality) Low Medium
  • 25. High-fidelity + Layout + Expectation setting + Flow design + Simple interactions + Internal buy-in Horizontal (pages & navigation) Vertical (functionality) Low Medium High
  • 27. High-fidelity + Layout + Expectation setting + Flow design + Simple interactions + Internal buy-in Horizontal (pages & navigation) Vertical (functionality) + Complex interaction + Animation + Look & feel + Functionality Low Medium High
  • 28. Audience + Layout + Expectation setting + Flow design + Simple interactions + Internal buy-in Internal project team Horizontal (pages & navigation) Vertical (functionality) + Complex interaction + Animation + Look & feel + Functionality Low Medium High
  • 29. Audience + Layout + Expectation setting + Flow design + Simple interactions + Internal buy-in Internal project team Other members of the business Horizontal (pages & navigation) Vertical (functionality) + Complex interaction + Animation + Look & feel + Functionality Low Medium High
  • 30. Horizontal (pages & navigation) Vertical (functionality) Audience + Layout + Expectation setting + Flow design + Simple interactions + Internal buy-in Internal project team Other members of the business External stakeholders and users + Complex interaction + Animation + Look & feel + Functionality Low Medium High
  • 31. Horizontal (pages & navigation) Vertical (functionality) Story telling + Layout + Expectation setting + Flow design + Simple interactions + Internal buy-in Internal project team Other members of the business External stakeholders and users + Complex interaction + Animation + Look & feel + Functionality Low Medium High
  • 32. Quality expectation + Layout + Expectation setting + Flow design + Simple interactions + Internal buy-in Internal project team Other members of the business External stakeholders and users Forgiving Horizontal (pages & navigation) Vertical (functionality) + Complex interaction + Animation + Look & feel + Functionality Low Medium High
  • 33. Quality expectation + Layout + Expectation setting + Flow design + Simple interactions + Internal buy-in Internal project team Other members of the business External stakeholders and users Forgiving Expect polish Horizontal (pages & navigation) Vertical (functionality) + Complex interaction + Animation + Look & feel + Functionality Low Medium High
  • 34. Project timeline Day 0 Day 90 Wk 1 - Client brief - Sketches - Wireframes
  • 35. Project timeline Day 0 Day 90 Wk 1 - Client brief - Sketches - Wireframes Wk 2 - 3 - Design workshop - Creative - Look and feel
  • 36. Project timeline Day 0 Day 90 Wk 1 - Client brief - Sketches - Wireframes Wk 2 - 3 - Design workshop - Creative - Look and feel Wk 4 - 2 day workshop with Stakeholders, Devs & Users
  • 37. Project timeline Day 0 Day 90 Wk 1 - Client brief - Sketches - Wireframes Wk 2 - 3 - Design workshop - Creative - Look and feel Wk 4 - 2 day workshop with Stakeholders, Devs & Users Wk 5 - 13 - Working up flows and user tasks - Polishing design
  • 38. Project timeline Day 0 Day 90 Wk 1 - Client brief - Sketches - Wireframes Wk 2 - 3 - Design workshop - Creative - Look and feel Wk 4 - 2 day workshop with Stakeholders, Devs & Users Wk 5 - 10 - Working up flows and user tasks - Polishing design Wk 11 - 12 User testing with 10 users and analysis
  • 39. Conclusion Prototyping can have real benefits to your project, no matter what the budget Prototyping can lead to increased buy-in from internal stakeholders and users Prototyping can save you money by reducing the amount of time it takes you to get consensus on your project Prototyping can highlights issues that are easier to fix before any code is written
  • 41. UX Training at Sigma Sigma is launching a range of new User Experience training services over the next few months, including courses in: Rapid prototyping and solution design with Axure Writing for the web Intro to UX – tools and techniques Tree testing with Treejack If you’re interested in finding out more about these courses please visit the Sigma stand over by the registration desk.

Hinweis der Redaktion

  1. In all projects there is a need to manage expectations and visualise assumptions. Not all clients are familiar to digital projects and the lifecylce
  2. In all projects there is a need to manage expectations and visualise assumptions. Not all clients are familiar to digital projects and the lifecylce
  3. Maybe… The client didn’t articulate their requirements in a way that the developers understood (jargon) (non technical) The developers didn’t ask the right questions before they started building and made too many assumptions (not SME) Definitely… There can’t have been any visual concepts produced or any early showcasing of the deliverable presented to the client
  4. This can be as simple as a client saying to you – “I want there to be some search items on this page” and you sketch them some examples of a multi-select vs some radio buttons. Or it could be evaluating the implementation of a navigation system with a group of users and watching for their responses and behaviour.