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Myles Peyton EMEA Sales Director Mob: 07887 687 639 The Future of Immersive  Experience Making
Agenda ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Total Immersion By The Numbers
Some Clients
… So What is ‘Augmented Reality’…? ,[object Object]
Types of  Solutions Geolocation (Location-based) GPS accelerometer compass CV – camera reads marker Marker-based Tracking CV – camera reads images/objects Markerless Tracking (MLT)
2010 Going Mainstream
2010 The year of  “ After years of use in academic and industrial circles -- not to mention  science fiction -- augmented reality is coming to consumers, who can expect to see it in their everyday lives in 2010.” –  'Augmented reality' poised to alter perspectives  “ Augmented reality is set to infiltrate every aspect of our lives in 2010, with ecommerce one of the major growth areas.”  –  Top 5 ecommerce trends for 2010 “ AR will be one of the top 10 disruptive technologies from 2008 through 2012.” “ The mind fairly boggles at all the different things AR could do. It's pretty tough to think of an arena that couldn't be transformed by devices with this capability.” “ Its potential is huge. It’s a very natural way of exploring what’s around you.”   “ It's a technology that can create innovative and sustained engagement between a brand and its target consumer through utility.”
“… So Lets Talk Business…”
in 2010?
What are the analysts saying…. ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why customers buy? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Why  ? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Numbers, Stats, data, ROI… 35% lived experience >10times,  61% lived experience up to 5 times.  23% returning visitors, average time spent  was 10.30 mins 501,058 web visitors in 1 st  2 weeks 2 Million visitors to date with  1000 new visitors a week Dwell time changed from 2mins to 6.5mins sales uplift by 400% 25 minutes average demo time at CES 2010 70% engagement, 13% conversion from AR to purchase Increased footfall by 100 people/day
Content is King!
‘ AR’ From a ‘£10’
Futures
Futures
Innovations from the labs ,[object Object],[object Object],[object Object],[object Object]
The future is now…Thank you!
  Live Presentation  €120k Investment-12 Weeks ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],21 AR was used to underline some key statements from the Alstom’s CEO’s annual speech, which was broadcast to 10,000 staff globally.  The event cost  € 120k and was  ~100k cheaper than using life size models & photorealistic animations.  AR enabled effects to be used that no other presentation method could deliver. ~€100k Savings on 1 event (reduced costs on travel & life size clay models) http://www.t-immersion.com/en,video-gallery,watch,25.html ,[object Object],[object Object],[object Object],“… congratulations to the TI team for the quality of the design and execution for this innovative show which will stay in all participants’ memory…” Patrick Bessy SVP Communications
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],22 Topps Europe released create the world’s first range of 3D football stickers for the German Bundesliga in September 2009. Topps 3D Live stickers use augmented reality to give football fans the chance to see their favourite players come to life, make them play special moves and even score goals in a new free kick game on Topps’  Bunesliga website  Topps Europe   £50k Investment - 8 Weeks 84,000 web visitors in first month, 2.5 mins average experience time, 35% lived experience >10times, 61% lived experience up to 5 times.  http://toppsfussball.de/3dlive
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],23 Hugo Boss through its creative agency, Simon and John, wanted a Christmassy-feel for passers-by to entice them in-store. A greetings card ran a fashion-show in the window, or allowed the customer to play Blackjack in-store to win a £50 voucher. The campaign ran for 3 weeks, increased footfall into the store by an average of 100 per day and increased awareness of the fashion range, with a typical dwell-time of 6 minutes. Hugo Boss     £30k Investment - 6 Weeks http://www.youtube.com/watch?v=bag1HdO2fQY&feature=player_embedded
[object Object],[object Object],[object Object],[object Object],[object Object],24 Coke built a dedicated brand called “AVTR” to host experiences building up interest in the Avatar franchise and make a connection between the product and the film.  Millions of coke products acted as the AR trigger.  Coca Cola   60,000 YOU TUBE hits in 1 month, 23% returning visitors, average time spent  was 10.30 mins http://www.youtube.com/watch?v=WbUeviTpU3o AVTR.com
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],25 Started with online marketing with an AR web application, with added in store marketing application in Indonesian hypermarkets, such as Carrefour, Hypermart, and Giant.  Road shows were conducted in 3 major cities. Sosro        8 Weeks Road show during 1,5 months in 3 cities and around 15 different store =  sales uplift by 400% www.qualitealife.com www.youtube.com/watc h?v=U0Bf8WLDoCM www.youtube.com/wat ch?v=uyE_68G0JOA
Paramount   £38k Investment - 8 Weeks   ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],50,000 web visitors in 1 week, 3.5mins average experience time 48 000 ‘ you tube ’ video viewers in 1 week www.expe rience-the-enterprise.com  26 To promote the international release of STAR TREK on May 8th, Paramount Pictures International (PPI) launched ‘ Experience The Enterprise ’; a groundbreaking augmented reality (AR) application placing a 3D interactive version of the Starship Enterprise in the palm of your hand.  Picture Production Company (PPC) and Total Immersion worked together to deliver this successful web experience.
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],501,058 web visitors in 2 weeks, 2 mins average experience time 11,218 personal ‘ you tube ’ videos created in 2 weeks 27 To promote the international release of Ironman 2  on May 7th, Paramount Pictures International (PPI) launched  http://www.iamironman2.com/uk , a ground breaking augmented reality (AR) application allowing you to select from Iron man or War Machine and place it on your head in a realtime fashion.  Picture Production Company (PPC) delivered this successful web experience Paramount    £38k Investment - 8 Weeks
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],28 To promote the international release of Transformers 2  on June 24th, Paramount Pictures International (PPI) launched ‘ We are Autobots ’; a groundbreaking augmented reality (AR) application placing a 3D Optimus Prime's head appear on your own head.  Picture Production Company (PPC) and Total Immersion worked together to deliver this successful web experience Paramount    £35k Investment - 8 Weeks   2 Million visitors to date. 82,000 visitors in 1 st  week. 3 min. average experience time.  Over 143,000 views of the official  you tube  video, with 1000 new visitors a week still watching the experience 8 months after the conclusion of the campaign. www.wear eautobots.com
20 th  Century Fox    £35k Investment - 8 Weeks ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],More than 20 000 unique visitors in 1 st  two days, which is what they achieved in the 1 st  3 weeks of the campaign without AR.  With the launch of AR the staying time changed from 2mins to 6.5mins w w w.nightatthemuseumcomestolife.com.au  29 “… Six minutes is a significant amount of time for users to spend on a website and is a really terrific result…. …  The other consideration is that the technology should have a prolonged PR effect and it also has strong viral potential…. …  In summary, the site traffic was strong and it appears from the average time spent on the site that consumers were engaged by the content…” Kate Nicholls, 20 th  Century Fox Project Manager
Opus   £25k Investment - 5 Weeks ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],10,000 web visitors in 3 days, 5 mins average experience time 2500 ‘ you tube ’ video viewers in 1 st  few days www.krak enopus.com/family/michaeljackson/ 30 The “Official Michael Jackson Opus,” produced by the London-based luxury publishing company Kraken Opus, will launch this 380-page glory this December.  Fowler believes augmented reality will make potential buyers pay up the $165 (40% extra) for the book, compared to traditional prices of $99.
Kia     £40k Investment - 8 Weeks ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],For the launch of the new Soul vehicle, Kia wanted to reach a niche market of 18-34 year olds in an interactive,  relevant way while incorporating the popular  hamsters from the “A New Way To Roll” television campaign into their online marketing. Kia debuted the world’s first Facebook AR face recognition application with great success. 6,200 players signed up in 1 st  few hours, over 600 active users still using the game 3 months after launch. Ranked #1 in Funkadelic Advertising’s Top 10 Augmented Reality Advertising Campaigns, Sept. 7, 2009.   http://funkadelicadvertising.blogspot.com/ Featured in IPG Future of Media Blog: "Top 5 Ways Brands Can Use Augmented Reality," Oct. 5, 2009.  http://blog.ipglab.com/?p=1792 http://www.youtube.com/watch?v=RfG3lYqx60A http://www.youtube.com/watch?v=TuHCEwYuVCk
32 World’s first AR Digital Out of Home Campaign for a theatrical release Objective Broaden the movie going audience by reaching mass consumers and engaging them through pivotal themes of the story Execution Deployed AR enhanced “face enrichment” installations in key US markets 24/7 interactivity Flight: Dec 2008-Jan 2009 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Results Generated tremendous consumer reaction and pre-buzz for the film £32k Investment - 6 Weeks
Nokia N97 Launch ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],33 AR was used to promote the UK launch of the new N97 mobile phone at the Getty Images Gallery press event.  Nokia launched 6 groundbreaking augmented reality (AR) gallery experiences, highlighting the key features of the new handset.  This experience was then continued in their London flagship store on Regent Street £45k Investment - 8 Weeks

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The Future Of Immersive Experience Making, by Myles Peyton

  • 1. Myles Peyton EMEA Sales Director Mob: 07887 687 639 The Future of Immersive Experience Making
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  • 6. Types of Solutions Geolocation (Location-based) GPS accelerometer compass CV – camera reads marker Marker-based Tracking CV – camera reads images/objects Markerless Tracking (MLT)
  • 8. 2010 The year of “ After years of use in academic and industrial circles -- not to mention science fiction -- augmented reality is coming to consumers, who can expect to see it in their everyday lives in 2010.” – 'Augmented reality' poised to alter perspectives “ Augmented reality is set to infiltrate every aspect of our lives in 2010, with ecommerce one of the major growth areas.” – Top 5 ecommerce trends for 2010 “ AR will be one of the top 10 disruptive technologies from 2008 through 2012.” “ The mind fairly boggles at all the different things AR could do. It's pretty tough to think of an arena that couldn't be transformed by devices with this capability.” “ Its potential is huge. It’s a very natural way of exploring what’s around you.” “ It's a technology that can create innovative and sustained engagement between a brand and its target consumer through utility.”
  • 9. “… So Lets Talk Business…”
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  • 14. Numbers, Stats, data, ROI… 35% lived experience >10times, 61% lived experience up to 5 times. 23% returning visitors, average time spent was 10.30 mins 501,058 web visitors in 1 st 2 weeks 2 Million visitors to date with 1000 new visitors a week Dwell time changed from 2mins to 6.5mins sales uplift by 400% 25 minutes average demo time at CES 2010 70% engagement, 13% conversion from AR to purchase Increased footfall by 100 people/day
  • 16. ‘ AR’ From a ‘£10’
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  • 20. The future is now…Thank you!
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