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Learners and Tigers and Prims: Oh My!
 Going on Virtual Safaris with CLIVE
 Second Life Community Convention 2010




Jonathon Richter, Ed.D.    Ann Steckel
SL: Wainbrave Bernal       SL: Olivia Hotshot
in 2007

      SaLamander was supported by

  A “proof of concept” grant from




To create a searchable database of educational builds in Second Life
Second life using the salamander hud
Learner Engagement
             in Second Life
    Experiential
•   Role Playing
    Diagnostic
•   Problem-solving
    Demonstration
•   Collaborative
    Constructive
•   Skill Building
http://clive.merlot.org/index.html
Building CLIVE Island Phase One Summer 2009
MERLOT Virtual Learning Environments Taskforce



Cathy Anderson – South Dakota Board of Regents
Cris Guenter – California State University - Chico
Jon Dorbolo - Oregon State University
Indresh Chauhan - SifyCorp
Irene Knokh – University of Michigan Health System
Jeremy Kemp – San Diego State University
Lisa Dawley – Boise State University
Ann Steckel - California State University - Chico
Jonathon Richter – University of Oregon
Virtual Environments MERLOT Taxonomy (top level)

 Assessments
 Augmented Reality
 Blended or Mixed Reality
 Design
 Disciplinary Content
 Gaming Environments
 Learner Engagement Strategies
 Designing
 Facilitating
 Research
 Virtual Environment Tool Sets


          See http://www.merlot.org/merlot/categories.htm
Virtual Environments MERLOT Taxonomy (Subcategories)

 Gaming Environments

    Mobile Environments
    MultiUser Games
    Single player Games
    Social Network Games
Virtual Environments MERLOT Taxonomy (Subcategory)

 Learner Engagement Strategies
   Building skills
   Collaboration
   Construction
   Demonstration
   Diagnostic
   Gaming
   Learning Community
   Problem Solving
   Recreated Experiences
   Role Play
Register as a member at MERLOT.org and add Virtual Learning Experiences
to the database for Content-Expert Peer Review
CLIVE Editorial Board will begin vetting quality content to our Teaching Commons
... and games, sims, and other immersive learning experiences in the CLIVE database
Qualify for CLIVE Virtual Safaris!




                                   Active Worlds 2008
CLIVE Virtual Safaris



investigative activities conducted
by educators, instructional designers, and other learning specialists
who set out to explore specific virtual world locations by analyzing
simulations, games, and other virtual environments
for content, learning potential and ease of use.
Virtual Safari Headquarters on CLIVE Island in Second Life




    a) Find out about the Safaris (overview, requirements, benefits, etc.)
    b) Sign up for future Safaris
    c) Train to lead Safaris
    d) Post-Safari collaborative presentation creation
    e) Host events for unveiling new presentations
    f) Display showcases for the best of -- by theme, discipline, etc.
The CLIVE Virtual Safari Process

  1. Introduction and Overview
  2. Registration
  3. Preparation
  4. Safari Guide Training
  5. Gather to Embark on your Expedition
  6. Background Briefing
  7. Meet the Guide and/or Owner
  8. Readiness Check
  9. Explore the Virtual Learning Wilderness
  10. Display and (re)Assembly of Post – Safari Documents
  11. Present your “official” CLIVE Virtual Safari
  12. Showcase the Best of Show
By documenting the rich contexts
of these virtual learning places
and affixing
useful metadata to their expert-vetted presentation,
the CLIVE MERLOT virtual learning environments
database will provide useful summaries of these diverse learning materials.
And we will, in this, have a capacity
to compare and contrast the kinds of learning
going on within these different immersive places
- providing a service for educators to understand
and make informed decisions and choices.
CLIVE Virtual Safaris Expedition Staging Area above CLIVE Island in Second Life


Tools & Techniques                                    Safari Team
For “Inworld” Safaris                                 Conference
                                                         Area




                                                                           Tools
                                                                             &
                                                                       Techniques
                                                                            For
                                                                        “outworld”
        CLIVE Safari
                                                                          Safaris
            Teams
       Project Sandbox
CLIVE Showcase of evidence-base in Virtual Learning Environments


  Assessments
  Augmented Reality
  Blended or Mixed Reality
  Design
  Disciplinary Content
  Gaming Environments
  Learner Engagement Strategies
  Designing
  Facilitating
  Research
  Virtual Environment Tool Sets
CLIVE by the dashboard lights... building the evidence base


Designer's Circle

Researcher's Square

Calendar of Safaris and CLIVE Showcase Events


CLIVE outposts on other virtual learning platforms

Continued development of MERLOT and other partner services

         * Toolbars, Heads-up-Displays, Teaching tools
         * Immersive Grape Camp
         * Teaching Commons Development
Invitation to join us

* Add (your) virtual learning materials to the MERLOT database

* Join the CLIVE listserv at clive.merlot.org

* In Second Life: join the “CLIVE Virtual Safaris” group, free! To receive notices,
Updates, and invitations to participate in future Virtual Safaris!

* If you or your organization is interested in becoming a CLIVE partner
or supporter, please contact jrichter(at)uoregon.edu

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CLIVE SLCC 2010

  • 1. Learners and Tigers and Prims: Oh My! Going on Virtual Safaris with CLIVE Second Life Community Convention 2010 Jonathon Richter, Ed.D. Ann Steckel SL: Wainbrave Bernal SL: Olivia Hotshot
  • 2. in 2007 SaLamander was supported by A “proof of concept” grant from To create a searchable database of educational builds in Second Life
  • 3.
  • 4. Second life using the salamander hud
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. Learner Engagement in Second Life Experiential • Role Playing Diagnostic • Problem-solving Demonstration • Collaborative Constructive • Skill Building
  • 12. Building CLIVE Island Phase One Summer 2009
  • 13.
  • 14.
  • 15.
  • 16. MERLOT Virtual Learning Environments Taskforce Cathy Anderson – South Dakota Board of Regents Cris Guenter – California State University - Chico Jon Dorbolo - Oregon State University Indresh Chauhan - SifyCorp Irene Knokh – University of Michigan Health System Jeremy Kemp – San Diego State University Lisa Dawley – Boise State University Ann Steckel - California State University - Chico Jonathon Richter – University of Oregon
  • 17. Virtual Environments MERLOT Taxonomy (top level) Assessments Augmented Reality Blended or Mixed Reality Design Disciplinary Content Gaming Environments Learner Engagement Strategies Designing Facilitating Research Virtual Environment Tool Sets See http://www.merlot.org/merlot/categories.htm
  • 18. Virtual Environments MERLOT Taxonomy (Subcategories) Gaming Environments Mobile Environments MultiUser Games Single player Games Social Network Games
  • 19. Virtual Environments MERLOT Taxonomy (Subcategory) Learner Engagement Strategies Building skills Collaboration Construction Demonstration Diagnostic Gaming Learning Community Problem Solving Recreated Experiences Role Play
  • 20.
  • 21.
  • 22. Register as a member at MERLOT.org and add Virtual Learning Experiences to the database for Content-Expert Peer Review
  • 23. CLIVE Editorial Board will begin vetting quality content to our Teaching Commons
  • 24. ... and games, sims, and other immersive learning experiences in the CLIVE database Qualify for CLIVE Virtual Safaris! Active Worlds 2008
  • 25. CLIVE Virtual Safaris investigative activities conducted by educators, instructional designers, and other learning specialists who set out to explore specific virtual world locations by analyzing simulations, games, and other virtual environments for content, learning potential and ease of use.
  • 26.
  • 27. Virtual Safari Headquarters on CLIVE Island in Second Life a) Find out about the Safaris (overview, requirements, benefits, etc.) b) Sign up for future Safaris c) Train to lead Safaris d) Post-Safari collaborative presentation creation e) Host events for unveiling new presentations f) Display showcases for the best of -- by theme, discipline, etc.
  • 28.
  • 29. The CLIVE Virtual Safari Process 1. Introduction and Overview 2. Registration 3. Preparation 4. Safari Guide Training 5. Gather to Embark on your Expedition 6. Background Briefing 7. Meet the Guide and/or Owner 8. Readiness Check 9. Explore the Virtual Learning Wilderness 10. Display and (re)Assembly of Post – Safari Documents 11. Present your “official” CLIVE Virtual Safari 12. Showcase the Best of Show
  • 30. By documenting the rich contexts of these virtual learning places and affixing useful metadata to their expert-vetted presentation, the CLIVE MERLOT virtual learning environments database will provide useful summaries of these diverse learning materials.
  • 31. And we will, in this, have a capacity to compare and contrast the kinds of learning going on within these different immersive places - providing a service for educators to understand and make informed decisions and choices.
  • 32. CLIVE Virtual Safaris Expedition Staging Area above CLIVE Island in Second Life Tools & Techniques Safari Team For “Inworld” Safaris Conference Area Tools & Techniques For “outworld” CLIVE Safari Safaris Teams Project Sandbox
  • 33. CLIVE Showcase of evidence-base in Virtual Learning Environments Assessments Augmented Reality Blended or Mixed Reality Design Disciplinary Content Gaming Environments Learner Engagement Strategies Designing Facilitating Research Virtual Environment Tool Sets
  • 34. CLIVE by the dashboard lights... building the evidence base Designer's Circle Researcher's Square Calendar of Safaris and CLIVE Showcase Events CLIVE outposts on other virtual learning platforms Continued development of MERLOT and other partner services * Toolbars, Heads-up-Displays, Teaching tools * Immersive Grape Camp * Teaching Commons Development
  • 35. Invitation to join us * Add (your) virtual learning materials to the MERLOT database * Join the CLIVE listserv at clive.merlot.org * In Second Life: join the “CLIVE Virtual Safaris” group, free! To receive notices, Updates, and invitations to participate in future Virtual Safaris! * If you or your organization is interested in becoming a CLIVE partner or supporter, please contact jrichter(at)uoregon.edu