This is a presentation for Major Studio 2 for my Moogbot Prototype. Moogbot is a toy that allows blind users to interact with a virtual landscape that they can only touch and hear, but not see. This presentation includes photos of my work and my overall documentation.
2. Problem/Statement
âThe main
challenge when How do we stimulate a virtual environment
with textures for children who are blind or
developing have disabilities while also created a game in
auditory which able bodied children can also learn?
What would an inclusive children's toy look
interfaces is to like? And how do we recreate an environment
balance through the use of sound and texture with no
functionality visual input?
and aesthetics.â
- Johnny Friberg
âAudio Games â New
Perspectives on
Game Audioâ
3. Problem/Statement
âWe live between two
realms...the absence of
seamless couplings
between these parallel
existences leaves the great
divide between the worlds
of bits and atoms.â
- Hiroshi Ishii and Brygg Ullmer
âTangible Bits: Towards Seamless
Interfaces between People, Bits and
Atoms. â
12. User Reaction/Feedback
Survey: Audience Response
1. What is your favorite texture? Explain
why you like this texture. Be as detailed
in your description as you'd like.
2. What kind of memories do textures
trigger for you? Do you associate certain
textures with certain places and
moments in life? Explain why.
3. How much does texture effect the way
you interact with everyday objects or the
products you use? Do you go out of your
way to touch and feel certain textures? If
so, explain why..
15. User Reaction/Feedback
PROTOTYPE NO.1: Feedback
âToy was ugly & disengaging..
âWould be more interested in
engaging with textural interface.
âWould like to have a choice in
âselection of textures.
âDrawn to visual Graphics
âDrawn to Roleplaying Games
16. User Reaction/Feedback
PROTOTYPE NO.2: Feedback
âHe said this was his favorite toy!
âDidn't engage as much with audio.
âWas more interested in exploring the
interface of toy.
âLikes hard textures.
â Loves Crash Bandicoot and Jam Pack
17. Audio
AUDIO: Dr. Zhivago in the Intergalactic Jungle
19. Conclusion Based on User Feedback
â Find Blind Users!
âRedo Soundtrack and Seek out Actors
â Find ways to program different responses to
user selection of trackpad.
âRedesign the tab slide and number the
different tabs so that there's a clearer
distinction of which tab to press.
â Cut out extra dialogue for soundtrack.
âUse Acrylic Sheet or durable and easier
material to laser cut.
âMake the distinction between the robot and
the audio game more clear!
âPlay around with Arduino Wave Shield for
third prototype.
20. Future Ideas for Project
Tabs: Replaceable/Interchangable Textures both for the Robot and
Trackpad
21. Thank you for watching!
Comments/Suggestions?
Thank you for watching my presentation
Sources
âAudio Games: New Perspective on Game
Audioâ by Johnny Fridberg. Stockholm
International Toy Research Center.
âTangible Bits: Towards Seamless Interfaces
between People, Bits and Atomsâ by Hiroshii
Ishiii, Brygg Ullmer.
âEdge Detectionâ, by Ellen C. Hildreth.
âActive Filtering for Robot Tactile Learningâ
by Hannes P Saal, Jo Anne Tlng and Sethu
Vljayakumar
22. END
Vanessa Roa
Moogbot 1.0 - Audio Textile Game Toy
Web Link -
http://a.parsons.edu/~roav427/blog/?p=62