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2/5/2010




       Simultaneous Move Games

       Decision making without knowledge
        of the strategy choice of opponents




                 Simultaneous Moves
• Arise when players have to make their strategy choices 
  simultaneously, without knowing the strategies that have been 
  chosen by the other player(s).
   – Student studies for a test; the teacher writes questions.
   – Two firms independently decide whether or not to develop and market 
            p
      a new product.
• While there is no information about what other players will 
  actually choose, we assume that the strategic choices available 
  to each player are known by all players.
• Players must think not only about their own best strategic 
  choice but also the best strategic choice of the other player(s).
• We will consider both discrete and continuous strategy spaces.




         Normal or Strategic Form
• A simultaneous move game is depicted in “Normal” or 
  “Strategic” form using a game table that relates the 
  strategic choices of the players to their payoffs.
• The convention is that the row player’s payoff is listed 
  first and the column player’s payoff is listed second.
                                           Column Player
        Row                          Strategy C1   Strategy C2
        Player       Strategy R1         a, b          c, d
                     Strategy R2        e, f          g, h

• For example, if Row player chooses R2 and Column 
  player chooses C1, the Row player’s payoff is e and the 
  Column player’s payoff is f.




                                                                                  1
2/5/2010




           Special Zero‐Sum Form
• For zero (or constant sum games), knowing 
  the payoffs sum to zero (or some other 
  constant) allows us to write a simultaneous 
  move game in normal form more simply:
                                          Warden
                                 Guard Wall   Inspect Cells
       Prisoner     Climb Wall       ‐1            1
                    Dig Tunnel       1             ‐1

• Payoffs are shown only for the Prisoner; the 
  Warden’s payoffs are the negative of the 
  prisoner’s payoff




                  The Role of Beliefs
• When players move simultaneously, what does it mean 
  to say that in equilibrium strategies are a mutual best 
  response?
   – One cannot see what the other is doing and condition your 
     behavior on their move.
• In simultaneous move games, rational players consider 
  all of the strategies their opponents may take and they 
  all of the strategies their opponents may take and they
  form beliefs (subjective probabilities) about the 
  likelihood of each strategy their opponent(s) could 
  take.
• After forming these beliefs, rational players maximize 
  their expected payoff by choosing the strategy that is a 
  best response to their beliefs about the play of their 
  opponent(s).  The same is true of the opponent(s).




     Coordination Game Example
         How would you play this game? 




                                                                        2
2/5/2010




     Example of the Role of Beliefs
• Consider the pure coordination game.

                                 Column                    
                                 Player
              Row                    X               Y
              Player   X            0, 0            1, 1
                       Y            1,
                                    1 1             0, 0
                                                    0 0

• Suppose Row player assigns probability p>.5 to column 
  player playing Y. Then Row’s best response to this belief 
  is to play X: 
     Row’s expected payoff from playing X is 0(1‐p)+1(p)=p, while 
     Row’s expected payoff from playing Y is 1(1‐p) + 0(p)=1‐p. Since 
     we assumed p>.5, the expected payoff to Row from playing X, p, 
     is greater than the expected payoff to Y, 1‐p.




  How Might Such Beliefs be Formed?
• Players’ subjective beliefs about the play of an 
  opponent in a simultaneous move game may be 
  formed in one of several ways:
   – Introspection:  given my knowledge of the opponent’s 
     payoffs what would I do if I were the other player?
   – History (repeated games only): what strategy has the same 
     opponent played in the past.
   – Imitation/learning from others: what strategies have 
     players (other than my current opponent) chosen in this 
     type of strategic setting? 
   – Pre‐play communication.
   – Other type of signaling.
• We focus for now on the first, introspective method.




         Pure vs. Mixed Strategies
• A player pursues a pure strategy if she always 
  chooses the same strategic action out of all the 
  strategic action choices available to her in every 
  round.
   – e.g. Always refuse to clean the apartment you share 
     with your roommate.
     with your roommate.
• A player pursues a mixed strategy if she 
  randomizes in some manner among the strategic 
  action choices available to her in every round.
   – e.g. Sometimes pitch a curveball, sometimes a 
     slider (“mix it up,” “keep them guessing”).
• We focus for now on pure strategies only.




                                                                               3
2/5/2010




  Example: Battle of the Networks
• Suppose there are just two television networks. Both are 
  battling for shares of viewers (0‐100%). Higher shares are 
  preferred (= higher advertising revenues).
• Network 1 has an advantage in sitcoms. If it runs a sitcom, 
  it always gets a higher share than if it runs a game show.
• Network 2 has an advantage in game shows. If it runs a 
  game show it always gets a higher share than if it runs a 
  game show it always gets a higher share than if it runs a
  sitcom.
                                    Network 2

                                      Sitcom    Game Show
           Network 1       Sitcom    55%, 45%    52%, 48%

                       Game Show     50%, 50%   45%, 55%




           Computer Screen View




                 Nash Equilibrium
• We cannot use rollback in a simultaneous move game, so 
  how do we find a solution?
• We determine the “best response” of each player to a 
  particular choice of strategy by the other player.
• We do this for both players. Note that in thinking of an 
  opponent’s best response, we are using introspection to 
  form beliefs about what the (rational) opponent will do.
  form beliefs about what the (rational) opponent will do
• If each player’s strategy choice is a best response to the 
  strategy choice of the other player, then we have found a 
  solution or equilibrium to the game.
• This solution concept is know as a Nash equilibrium, after 
  John Nash who first proposed it.
• A game may have 0, 1 or more Nash equilibria.




                                                                       4
2/5/2010




               Best Response Analysis
• Best response analysis (a.k.a. cell‐by‐cell inspection) is 
  the most reliable for method for finding Nash 
  equilibria. First Find Network 1’s best response to 
  Network 2’s possible strategies:
   – If Network 2 runs a sitcom, Network 1’s best response is to 
     run a sitcom. Circle Network 1’s payoff in this case, 55%
   – If Network 2 runs a game show, Network 1’s best response is 
      f        k                h             k ’ b
     to run a sitcom. Circle Network 1’s payoff in this case, 52%

                                          Network 2

                                            Sitcom        Game Show
            Network 1            Sitcom    55%, 45%        52%, 48%

                            Game Show      50%, 50%        45%, 55%




   Best Response Analysis, Continued
• Next, we find Network 2’s best response.
   – If Network 1 runs a sitcom, Network 2’s best response is to run a game 
      show. Circle Network 2’s payoff in this case, 48%
   – If Network 1 runs a game show, Network 2’s best response is to run a 
      game show. Circle Network 2’s payoff in this case, 55%
• The unique Nash equilibrium is for Network 1 to run a sitcom and Network 2 
  to run a game show. 
• This is found by the cell with the two circled payoffs.   This is the method of 
  best response analysis for locating Nash equilibria.

                                          Network 2

                                            Sitcom        Game Show
            Network 1            Sitcom    55%, 45%        52%, 48%

                            Game Show      50%, 50%        45%, 55%




               Dominant Strategies
• A player has a dominant strategy if it outperforms
(has higher payoff than) all other strategies regardless
of the strategies chosen by the opposing player(s).
• For example, in the battle of the networks game, 
   Network 1 has a dominant strategy of always 
   choosing to run a sitcom. Network 2 has a dominant 
    h i               i               k h      d i
   strategy of always choosing to run a game show.
• Why?
• Successive elimination of non‐dominant or 
   “dominated” strategies can help us to find a Nash 
   equilibrium.




                                                                                           5
2/5/2010




     Successive Elimination of Dominated 
                   Strategies
 • Another way to find Nash equilibria
 • Draw lines through (successively eliminate) each player’s dominated 
   strategy(s).
 • If successive elimination of dominated strategies results in a unique
   outcome, that outcome is the Nash equilibrium of the game.
 • We call such games dominance solvable.
                g              q    q
 • But, not all games have unique equilibria/are dominance solvable, so this 
   method will not work as generally as best response analysis.
                                               Network 2

                                                   Sitcom        Game Show
               Network 1              Sitcom      55%, 45%        52%, 48%

                              Game Show           50%, 50%       45%, 55%




                       Minimax Method
 •   For zero, or constant‐sum games only, so not so general
 •   Each player reasons that what’s good for me is bad for my opponent.
 •   Suppose payoffs are written for row only (Network game is constant‐sum).
 •   Row looks only at the lowest payoff in each row and chooses the row with 
     the highest of these lowest payoffs (maximizes the minimum)
      – Network 1 chooses sitcom because 52% > 48%.
 • Column looks only at the highest payoffs in each column and chooses the 
     l     l k     l     h h h           ff       h l           h       h
   row with the lowest of these highest payoffs (minimizes the maximum).
      – Network 2 chooses game show because 52%<55%.
                                       Network 2

                                         Sitcom       GameShow      Row Min
           Network 1         Sitcom       55%           52%           52%
                        Game Show         50%              45%        45%
                       Column Max         55%              52%




              Adding More Strategies
• Suppose we add a third choice of a “talent show” to Battle of 
  the Networks.
                                                     Network 2

                                        Sitcom      Game Show     Talent Show 
                           Sitcom      55%, 45%      52%, 48%      51%, 49%

         Network 1     Game Show       50%, 50%      45%, 55%      46%, 54%

                       Talent Show     52%, 48%      49%, 51%      48%, 52%


• What is the Nash equilibrium in this case? First ask: are there any 
  dominated strategies? If so, eliminate them from consideration.




                                                                                       6
2/5/2010




  Eliminating the Dominated Strategies Reduces the
 Set of Strategies that May Comprise Nash Equilibria.


                                           Network 2

                                 Sitcom    Game Show   Talent Show 
                      Sitcom    55%, 45%    52%, 48%    51%, 49%

      Network 1   Game Show     50%, 50%   45%, 55%     46%, 54%

                  Talent Show   52%, 48%   49%, 51%     48%, 52%



• A game show is a dominated strategy for Network 1.  
• A sitcom is a dominated strategy for Network 2.




    Continuing the search for dominated strategies 
           among the remaining choices…


                                           Network 2
                                                          Nash Equilibrium

                                 Sitcom    Game Show   Talent Show 
                      Sitcom    55%, 45%    52%, 48%    51%, 49%

      Network 1   Game Show     50%, 50%   45%, 55%     46%, 54%

                  Talent Show   52%, 48%   49%, 51%     48%, 52%


• Talent show is now a dominated strategy for Network 1
• Game show is now a dominated strategy for Network 2




Best Response Analysis Also Works

                                           Network 2
                                                          Nash Equilibrium

                                 Sitcom    Game Show   Talent Show 
                      Sitcom    55%, 45%    52%, 48%    51%, 49%

      Network 1   Game Show     50%, 50%   45%, 55%     46%, 54%

                  Talent Show   52%, 48%   49%, 51%     48%, 52%




                                                                                   7
2/5/2010




                        Adding a Third Player
    • Consider again the case of two strategies, sitcom and game 
      show and suppose there is a third player, Network 3.
    • The normal‐form representation of this three‐player game is:

                                                    Network 3
                          Sitcom                                            Game Show

                        Network 2                                           Network 2
                          Sitcom      Game Show                               Sitcom      Game Show
               Sitcom   34%,25%,41%   32%,32%,36%                  Sitcom   34%,29%,37%   38%,32%,30%

Network 1                                           Network 1
            Game Show   32%,30%,38%   33%,31%,36%               Game Show   35%,38%,27%   36%,39%,25%



     • Network 3’s payoff is now the third percentage given.
     • What is the Nash equilibrium of this game?




                   Computer Screen View




              Use Best Response Analysis


                                                    Network 3
                          Sitcom                                            Game Show

                        Network 2                                           Network 2
                          Sitcom      Game Show                               Sitcom      Game Show
               Sitcom   34%,25%,41%   32%,32%,36%                  Sitcom   34%,29%,37%   38%,32%,30%

Network 1                                           Network 1
            Game Show   32%,30%,38%   33%,31%,36%               Game Show   35%,38%,27%   36%,39%,25%



     • Pure strategy Nash equilibrium to this game is for Network 1 
       to run a game show, Network 2 to run a game show and 
       Network 3 to run a sitcom.




                                                                                                              8
2/5/2010




         Non‐Constant‐Sum Games
• The Network Game is an example of a constant sum game.
• The payoffs to both players always add up to the constant sum of 100%.
• We could make that game zero sum by redefining payoffs relative to a 
  50%‐50% share for each network.
• Nash equilibria also exist in non‐constant sum or variable sum games, 
  where players may have some common interest.
• For example, prisoner’s dilemma type games. Payoffs are “profits”, so 
  more is better:
                                            Burger King

                                             Value Meals        No Value Meals
            McDonald’s       Value Meals         2, 2                4, 1

                         No Value Meals          1,4                     3, 3




              Asymmetry In Payoffs
• Payoffs need not be symmetric in equilibrium.
• Consider this version of Prisoner’s Dilemma:
                                            Burger King

                                             Value Meals        No Value Meals
            McDonald s
            McDonald’s        Value Meals
                              Value Meals        3, 1
                                                 3 1                 5, 0
                                                                     5 0

                          No Value Meals          1,6                    4, 5


• Both players still have a dominant strategy of 
  Value Meals: Game is Still a PD, as the mutually 
  efficient (most jointly profitable) outcome is not a 
  Nash equilibrium




  No Equilibrium in Pure Strategies
• Not every simultaneous move game has an 
  equilibrium in pure strategies.
• Consider again the Prisoner‐Warden game.
                                                       Warden
                                        Guard Wall         Inspect Cells
         Prisoner        Climb Wall           ‐1, 1              1, ‐1
                         Dig Tunnel           1, ‐1              ‐1, 1


• Cell‐by‐cell inspection yields NO pure strategy NE.
• There is, however, an equilibrium in mixed 
  strategies.




                                                                                       9
2/5/2010




                      Rationalizability
• An alternative solution concept that is a generalization of 
  Nash equilibrium.
• Identify strategies that are never a best response for a player 
  given any beliefs about the play of his opponent.  Strictly 
  dominated strategies are never a best response, but there 
  can be strategies that are not strictly dominated but which 
  are never a best response.
                       p
• The set of strategies that survive elimination on the grounds 
  of never being a best response are the set of “rationalizable
  equilibria” they can be rationalized via certain beliefs.
• Every Nash equilibrium is a rationalizable equilibriuim, but 
  not every rationalizable equilibrium is a Nash equilibrium.
• In this sense, rationalizability is a more general solution 
  concept. 




           Rationalizability Example
                                           Column
                                           X         Y         Z

                             Row A         3,2       0,3       2,0
                                   B       1,3       2,0       1,2
                                   C       2,1       4,3       0,2


    • Note that neither player has any dominated strategies.
    • Nash equilibrium is: CY
    • For Row, Strategy B is never a best response.
    • For Column, Strategy Z is never a best response.
    • Eliminating these, we see that X is never a best response for Column.
    • It further follows that A is not a best response for Row, leaving only CY.
    • More generally, sequential elimination of never best responses need not lead 
    to Nash equilibrium




  Elimination of Never Best Responses 
       Need Not Select a Solution
• Consider this example:
                                               Column
                                               X         Y         Z
                               Row A           1,5       2,4       5,1
                                       B       4,2       3,3       4,2   
                                       C       5,1       2,4       1,5

• For Row, A is rationalizable if Row thinks Column will play Z; B is 
  rationalizable if Row thinks Column will play Y; C is rationalizable if 
  Row thinks Column will play X.
• For Column, X is rationalizable if Column thinks Row will play A; Y is 
  rationalizable if Column thinks Row will play B, Z is rationalizable if 
  Column thinks Row will play C.  
• Thus, all strategies are rationalizable in this example.
• However, the Nash equilibrium, using  best response analysis is BY




                                                                                           10

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  • 1. 2/5/2010 Simultaneous Move Games Decision making without knowledge of the strategy choice of opponents Simultaneous Moves • Arise when players have to make their strategy choices  simultaneously, without knowing the strategies that have been  chosen by the other player(s). – Student studies for a test; the teacher writes questions. – Two firms independently decide whether or not to develop and market  p a new product. • While there is no information about what other players will  actually choose, we assume that the strategic choices available  to each player are known by all players. • Players must think not only about their own best strategic  choice but also the best strategic choice of the other player(s). • We will consider both discrete and continuous strategy spaces. Normal or Strategic Form • A simultaneous move game is depicted in “Normal” or  “Strategic” form using a game table that relates the  strategic choices of the players to their payoffs. • The convention is that the row player’s payoff is listed  first and the column player’s payoff is listed second. Column Player Row Strategy C1 Strategy C2 Player Strategy R1 a, b c, d Strategy R2 e, f g, h • For example, if Row player chooses R2 and Column  player chooses C1, the Row player’s payoff is e and the  Column player’s payoff is f. 1
  • 2. 2/5/2010 Special Zero‐Sum Form • For zero (or constant sum games), knowing  the payoffs sum to zero (or some other  constant) allows us to write a simultaneous  move game in normal form more simply: Warden Guard Wall Inspect Cells Prisoner Climb Wall ‐1  1 Dig Tunnel 1 ‐1 • Payoffs are shown only for the Prisoner; the  Warden’s payoffs are the negative of the  prisoner’s payoff The Role of Beliefs • When players move simultaneously, what does it mean  to say that in equilibrium strategies are a mutual best  response? – One cannot see what the other is doing and condition your  behavior on their move. • In simultaneous move games, rational players consider  all of the strategies their opponents may take and they  all of the strategies their opponents may take and they form beliefs (subjective probabilities) about the  likelihood of each strategy their opponent(s) could  take. • After forming these beliefs, rational players maximize  their expected payoff by choosing the strategy that is a  best response to their beliefs about the play of their  opponent(s).  The same is true of the opponent(s). Coordination Game Example How would you play this game?  2
  • 3. 2/5/2010 Example of the Role of Beliefs • Consider the pure coordination game. Column                     Player Row X Y Player X 0, 0 1, 1 Y 1, 1 1 0, 0 0 0 • Suppose Row player assigns probability p>.5 to column  player playing Y. Then Row’s best response to this belief  is to play X:  Row’s expected payoff from playing X is 0(1‐p)+1(p)=p, while  Row’s expected payoff from playing Y is 1(1‐p) + 0(p)=1‐p. Since  we assumed p>.5, the expected payoff to Row from playing X, p,  is greater than the expected payoff to Y, 1‐p. How Might Such Beliefs be Formed? • Players’ subjective beliefs about the play of an  opponent in a simultaneous move game may be  formed in one of several ways: – Introspection:  given my knowledge of the opponent’s  payoffs what would I do if I were the other player? – History (repeated games only): what strategy has the same  opponent played in the past. – Imitation/learning from others: what strategies have  players (other than my current opponent) chosen in this  type of strategic setting?  – Pre‐play communication. – Other type of signaling. • We focus for now on the first, introspective method. Pure vs. Mixed Strategies • A player pursues a pure strategy if she always  chooses the same strategic action out of all the  strategic action choices available to her in every  round. – e.g. Always refuse to clean the apartment you share  with your roommate. with your roommate. • A player pursues a mixed strategy if she  randomizes in some manner among the strategic  action choices available to her in every round. – e.g. Sometimes pitch a curveball, sometimes a  slider (“mix it up,” “keep them guessing”). • We focus for now on pure strategies only. 3
  • 4. 2/5/2010 Example: Battle of the Networks • Suppose there are just two television networks. Both are  battling for shares of viewers (0‐100%). Higher shares are  preferred (= higher advertising revenues). • Network 1 has an advantage in sitcoms. If it runs a sitcom,  it always gets a higher share than if it runs a game show. • Network 2 has an advantage in game shows. If it runs a  game show it always gets a higher share than if it runs a  game show it always gets a higher share than if it runs a sitcom. Network 2 Sitcom Game Show Network 1 Sitcom 55%, 45% 52%, 48% Game Show 50%, 50% 45%, 55% Computer Screen View Nash Equilibrium • We cannot use rollback in a simultaneous move game, so  how do we find a solution? • We determine the “best response” of each player to a  particular choice of strategy by the other player. • We do this for both players. Note that in thinking of an  opponent’s best response, we are using introspection to  form beliefs about what the (rational) opponent will do. form beliefs about what the (rational) opponent will do • If each player’s strategy choice is a best response to the  strategy choice of the other player, then we have found a  solution or equilibrium to the game. • This solution concept is know as a Nash equilibrium, after  John Nash who first proposed it. • A game may have 0, 1 or more Nash equilibria. 4
  • 5. 2/5/2010 Best Response Analysis • Best response analysis (a.k.a. cell‐by‐cell inspection) is  the most reliable for method for finding Nash  equilibria. First Find Network 1’s best response to  Network 2’s possible strategies: – If Network 2 runs a sitcom, Network 1’s best response is to  run a sitcom. Circle Network 1’s payoff in this case, 55% – If Network 2 runs a game show, Network 1’s best response is  f k h k ’ b to run a sitcom. Circle Network 1’s payoff in this case, 52% Network 2 Sitcom Game Show Network 1 Sitcom 55%, 45% 52%, 48% Game Show 50%, 50% 45%, 55% Best Response Analysis, Continued • Next, we find Network 2’s best response. – If Network 1 runs a sitcom, Network 2’s best response is to run a game  show. Circle Network 2’s payoff in this case, 48% – If Network 1 runs a game show, Network 2’s best response is to run a  game show. Circle Network 2’s payoff in this case, 55% • The unique Nash equilibrium is for Network 1 to run a sitcom and Network 2  to run a game show.  • This is found by the cell with the two circled payoffs.   This is the method of  best response analysis for locating Nash equilibria. Network 2 Sitcom Game Show Network 1 Sitcom 55%, 45% 52%, 48% Game Show 50%, 50% 45%, 55% Dominant Strategies • A player has a dominant strategy if it outperforms (has higher payoff than) all other strategies regardless of the strategies chosen by the opposing player(s). • For example, in the battle of the networks game,  Network 1 has a dominant strategy of always  choosing to run a sitcom. Network 2 has a dominant  h i i k h d i strategy of always choosing to run a game show. • Why? • Successive elimination of non‐dominant or  “dominated” strategies can help us to find a Nash  equilibrium. 5
  • 6. 2/5/2010 Successive Elimination of Dominated  Strategies • Another way to find Nash equilibria • Draw lines through (successively eliminate) each player’s dominated  strategy(s). • If successive elimination of dominated strategies results in a unique outcome, that outcome is the Nash equilibrium of the game. • We call such games dominance solvable. g q q • But, not all games have unique equilibria/are dominance solvable, so this  method will not work as generally as best response analysis. Network 2 Sitcom Game Show Network 1 Sitcom 55%, 45% 52%, 48% Game Show 50%, 50% 45%, 55% Minimax Method • For zero, or constant‐sum games only, so not so general • Each player reasons that what’s good for me is bad for my opponent. • Suppose payoffs are written for row only (Network game is constant‐sum). • Row looks only at the lowest payoff in each row and chooses the row with  the highest of these lowest payoffs (maximizes the minimum) – Network 1 chooses sitcom because 52% > 48%. • Column looks only at the highest payoffs in each column and chooses the  l l k l h h h ff h l h h row with the lowest of these highest payoffs (minimizes the maximum). – Network 2 chooses game show because 52%<55%. Network 2 Sitcom GameShow Row Min Network 1 Sitcom 55% 52% 52% Game Show 50% 45% 45% Column Max 55% 52% Adding More Strategies • Suppose we add a third choice of a “talent show” to Battle of  the Networks. Network 2 Sitcom Game Show Talent Show  Sitcom 55%, 45% 52%, 48% 51%, 49% Network 1 Game Show 50%, 50% 45%, 55% 46%, 54% Talent Show 52%, 48% 49%, 51% 48%, 52% • What is the Nash equilibrium in this case? First ask: are there any  dominated strategies? If so, eliminate them from consideration. 6
  • 7. 2/5/2010 Eliminating the Dominated Strategies Reduces the Set of Strategies that May Comprise Nash Equilibria. Network 2 Sitcom Game Show Talent Show  Sitcom 55%, 45% 52%, 48% 51%, 49% Network 1 Game Show 50%, 50% 45%, 55% 46%, 54% Talent Show 52%, 48% 49%, 51% 48%, 52% • A game show is a dominated strategy for Network 1.   • A sitcom is a dominated strategy for Network 2. Continuing the search for dominated strategies  among the remaining choices… Network 2 Nash Equilibrium Sitcom Game Show Talent Show  Sitcom 55%, 45% 52%, 48% 51%, 49% Network 1 Game Show 50%, 50% 45%, 55% 46%, 54% Talent Show 52%, 48% 49%, 51% 48%, 52% • Talent show is now a dominated strategy for Network 1 • Game show is now a dominated strategy for Network 2 Best Response Analysis Also Works Network 2 Nash Equilibrium Sitcom Game Show Talent Show  Sitcom 55%, 45% 52%, 48% 51%, 49% Network 1 Game Show 50%, 50% 45%, 55% 46%, 54% Talent Show 52%, 48% 49%, 51% 48%, 52% 7
  • 8. 2/5/2010 Adding a Third Player • Consider again the case of two strategies, sitcom and game  show and suppose there is a third player, Network 3. • The normal‐form representation of this three‐player game is: Network 3 Sitcom Game Show Network 2 Network 2 Sitcom Game Show Sitcom Game Show Sitcom 34%,25%,41% 32%,32%,36% Sitcom 34%,29%,37% 38%,32%,30% Network 1 Network 1 Game Show 32%,30%,38% 33%,31%,36% Game Show 35%,38%,27% 36%,39%,25% • Network 3’s payoff is now the third percentage given. • What is the Nash equilibrium of this game? Computer Screen View Use Best Response Analysis Network 3 Sitcom Game Show Network 2 Network 2 Sitcom Game Show Sitcom Game Show Sitcom 34%,25%,41% 32%,32%,36% Sitcom 34%,29%,37% 38%,32%,30% Network 1 Network 1 Game Show 32%,30%,38% 33%,31%,36% Game Show 35%,38%,27% 36%,39%,25% • Pure strategy Nash equilibrium to this game is for Network 1  to run a game show, Network 2 to run a game show and  Network 3 to run a sitcom. 8
  • 9. 2/5/2010 Non‐Constant‐Sum Games • The Network Game is an example of a constant sum game. • The payoffs to both players always add up to the constant sum of 100%. • We could make that game zero sum by redefining payoffs relative to a  50%‐50% share for each network. • Nash equilibria also exist in non‐constant sum or variable sum games,  where players may have some common interest. • For example, prisoner’s dilemma type games. Payoffs are “profits”, so  more is better: Burger King Value Meals No Value Meals McDonald’s Value Meals 2, 2 4, 1 No Value Meals 1,4 3, 3 Asymmetry In Payoffs • Payoffs need not be symmetric in equilibrium. • Consider this version of Prisoner’s Dilemma: Burger King Value Meals No Value Meals McDonald s McDonald’s Value Meals Value Meals 3, 1 3 1 5, 0 5 0 No Value Meals 1,6 4, 5 • Both players still have a dominant strategy of  Value Meals: Game is Still a PD, as the mutually  efficient (most jointly profitable) outcome is not a  Nash equilibrium No Equilibrium in Pure Strategies • Not every simultaneous move game has an  equilibrium in pure strategies. • Consider again the Prisoner‐Warden game. Warden Guard Wall Inspect Cells Prisoner Climb Wall ‐1, 1 1, ‐1 Dig Tunnel 1, ‐1 ‐1, 1 • Cell‐by‐cell inspection yields NO pure strategy NE. • There is, however, an equilibrium in mixed  strategies. 9
  • 10. 2/5/2010 Rationalizability • An alternative solution concept that is a generalization of  Nash equilibrium. • Identify strategies that are never a best response for a player  given any beliefs about the play of his opponent.  Strictly  dominated strategies are never a best response, but there  can be strategies that are not strictly dominated but which  are never a best response. p • The set of strategies that survive elimination on the grounds  of never being a best response are the set of “rationalizable equilibria” they can be rationalized via certain beliefs. • Every Nash equilibrium is a rationalizable equilibriuim, but  not every rationalizable equilibrium is a Nash equilibrium. • In this sense, rationalizability is a more general solution  concept.  Rationalizability Example Column X Y Z Row A 3,2 0,3 2,0 B 1,3 2,0 1,2 C 2,1 4,3 0,2 • Note that neither player has any dominated strategies. • Nash equilibrium is: CY • For Row, Strategy B is never a best response. • For Column, Strategy Z is never a best response. • Eliminating these, we see that X is never a best response for Column. • It further follows that A is not a best response for Row, leaving only CY. • More generally, sequential elimination of never best responses need not lead  to Nash equilibrium Elimination of Never Best Responses  Need Not Select a Solution • Consider this example: Column X Y Z Row A 1,5 2,4 5,1 B 4,2 3,3 4,2    C 5,1 2,4 1,5 • For Row, A is rationalizable if Row thinks Column will play Z; B is  rationalizable if Row thinks Column will play Y; C is rationalizable if  Row thinks Column will play X. • For Column, X is rationalizable if Column thinks Row will play A; Y is  rationalizable if Column thinks Row will play B, Z is rationalizable if  Column thinks Row will play C.   • Thus, all strategies are rationalizable in this example. • However, the Nash equilibrium, using  best response analysis is BY 10