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The State of
E-Learning
Developing Soft Skills




in partnership with


and
The State of E-Learning:
Developing Soft Skills
By Paul Bernthal, Pete Weaver, and Richard Wellins




                                                     HR Benchmark Group
                                                        Volume 4, Issue 1
                                                               July 2002
About the DDI HR                                       Benchmark Reports
Benchmark Group                                        Volume 1: 1997–1998
The DDI HR Benchmark Group is an alliance              Issue 1—A Survey of Trust in the Workplace
of organizations committed to sharing                  Issue 2—Performance Management Practices
information and benchmarking current HR                Survey Report
practices. These organizations, an international       Issue 3—Workforce Development Practices
mix of DDI clients and non-clients, have agreed        Survey Report
to respond to periodic surveys in order to             Issue 4—Job/Role Competency Practices
provide current information in various areas of        Survey Report
human resources. The organizations represent
a geographical and industry cross section.             Volume 2: 1998–1999
                                                       Issue 1—Succession Management Practices
                                                       Survey Report
About DDI                                              Issue 2—Recruitment and Selection Practices
Development Dimensions International (DDI)             Survey Report
is an international human resource company
                                                       Volume 3: 2000–2001
that specializes in helping clients improve their
                                                       Issue 1—The Globalization of Human
business performance by aligning people
                                                       Resource Practices Survey Report
strategies with business strategies.
                                                       Issue 2—Retaining Talent: A Benchmarking
                                                       Study
About Training
                                                       Volume 4: 2002–2003
For nearly four decades Training has been the          Issue 1—The State of E-Learning: Developing
business magazine of choice for executives             Soft Skills
charged with training and human resource
development initiatives within their organizations.    Special Reports
                                                       Global High-Performance Work Practices:
                                                       A Benchmarking Study (1998)
About Online Learning                                  The Leadership Forecast: A Benchmarking
Online Learning magazine analyzes and                  Study (1999)
assesses vendors and their products, challenges        Leadership Forecast 2001: A Benchmarking
current market thinking, and offers market-savvy       Study
predictions.




To order previous or additional reports, call:        Or contact:
1-800-DDI-1514 (1-800-334-1514)                       Paul Bernthal, Ph.D., Manager
                                                      Center for Applied Behavioral Research
For more information or to join the HR                Development Dimensions International
Benchmark Group, visit us at:                         1225 Washington Pike, Bridgeville, PA 15017
www.ddiworld.com/resources/benchmark.asp              Phone: 412-257-7533 • Fax: 412-220-5204
                                                      E-mail: hrbench@ddiworld.com
Contents
Purpose ................................................................................................................1

Definition................................................................................................................2

Respondents and Methods....................................................................................3

The Case for E-Learning ......................................................................................4

Delivery of E-Learning ..........................................................................................6

E-Learning Effectiveness and Barriers to Effectiveness ......................................14

Impact of E-Learning ..........................................................................................23

Conclusions ........................................................................................................29

Appendix A ..........................................................................................................32

Appendix B ..........................................................................................................33

Participating Organizations..................................................................................34

About DDI ............................................................................................................36




© Development Dimensions International, Inc., MMII. Pittsburgh, Pennsylvania. All rights reserved under U.S., International, and
Universal Copyright Conventions. Reproduction in whole or part without written permission from DDI is prohibited.
The State of E-Learning: Developing Soft Skills                                                1




Purpose                                                             Study Objectives

Rapid growth in the past five years has catapulted                  1. Understand the
e-Learning into a $10-billion industry (Adkins, 2001).1 In
an attempt to keep up with the new technology, analysts’            advantages and
predictions about the evolution of e-Learning sometimes
change as fast as the industry itself. While new                    disadvantages of
technology adds excitement and new areas for growth,
human resource professionals must figure out which                  e-Learning.
trends are real and which are passing fads.

                                                                    2. Benchmark current and
The results of this study can help HR professionals
understand the many issues associated with selecting,
implementing, and promoting e-Learning for soft skills.
                                                                    future use of e-Learning
Of particular note, this study focuses specifically on the
role of e-Learning in the development of soft skills. Most          technology.
existing e-Learning studies and reports do not differentiate
the types of skill development. By their less tangible              3. Determine effectiveness
nature, soft skills may present special challenges in the
e-Learning arena.                                                   of e-Learning methods.

                                                                    4. Describe the impact of

                                                                    e-Learning on the HR

                                                                    function.




1Adkins, S.S. (2001). Market analysis of the 2002 U.S. e-learning
industry: Convergence, consolidation, and commoditization.
Sunnyvale, CA: Brandon-Hall.com.
2                                              The State of E-Learning




                            Definition
                            Although a commonly used term, “e-Learning” can mean
                            different things depending on the context and the
                            audience. In this study we used the following definition
While general e-Learning
                            of e-Learning:

receives much attention           Instructional content or learning experiences
                                  delivered or enabled by computer-based
in industry publications          technology.

and research studies, few   This definition of e-Learning includes practices such
                            as web-based training (WBT), computer-based training
studies have focused        (CBT), and CD-ROM. The definition also includes
                            learning resources that are less frequently classified as
exclusively on the          e-Learning, such as e-mail or voice mail (both of which
                            are enabled by the use of a computer).
application of e-Learning
                            While general e-Learning receives much attention in
for soft skills.            industry publications and research studies, few studies
                            have focused exclusively on the application of e-Learning
                            for soft skills. We used the following definition of soft
                            skills:

                                  Personal and interpersonal behaviors that
                                  develop and maximize human performance
                                  (for example, leadership, coaching, team
                                  building, decision making, initiative). Soft skills
                                  do not include technical skills, such as financial,
                                  computer, quality, or assembly skills.
Developing Soft Skills                                            3




Respondents and Methods
Surveys were sent to members of the DDI HR
Benchmark Group, an international alliance of
organizations committed to sharing information and
benchmarking current HR practices. In addition,
subscribers to Online Learning magazine completed
the survey.

A total of 139 organizations from 15 countries responded
to the survey. Slightly more than half (56 percent) are
headquartered in the United States. We recommend that
all results presented in this report be interpreted in light of
the demographic profile of the sample. A complete listing
of participating organizations and their demographics
appears at the end of the report.
4                                             The State of E-Learning




                           The Case for E-Learning
                           There are many reasons why an organization would
                           want to use e-Learning. We created a list of 17 potential
                           reasons based on a literature review. Respondents were
Increased flexibility of
                           asked to identify all the reasons why their organization
                           decided to use e-Learning for developing soft skills.
learning was the most      We submitted the ratings of these 17 items to a principle
                           components factor analysis to determine which items
common reason for          tended to cluster together. This analysis yielded four
                           primary factors or clusters (see Table 1).
introducing e-Learning
                           Factor 1: Improving Learning Efficiency
methods.                   In traditional learning paradigms, learners usually attend a
                           scheduled session that requires them to spend time away
                           from the job. Often, these sessions are led by a facilitator,
                           require travel, and are limited to a preset list of topics.
                           With the advent of e-Learning delivery methods, most of
                           these restrictions no longer apply. Increased flexibility of
                           learning was the most common reason for introducing
                           e-Learning methods. Other benefits such as just-in-time
                           delivery, reduced travel, reduced costs, and increased
                           variety add to the appeal of e-Learning.

                           Factor 2: Extending Global Reach
                           Although it is a unique benefit that might not apply to
                           all organizations, e-Learning’s global reach allows
                           organizations to offer a wide variety of learning options
                           regardless of employee location. Web-based learning,
                           electronic performance support systems (EPSS), and
                           CD-ROMs can be delivered anywhere in the world, as
                           long as the appropriate equipment and infrastructure
                           are present.

                           Factor 3: Maximizing Impact and Integration
                           Some organizations believe that by offering e-Learning
                           they will increase the overall effectiveness and impact of
                           learning. Given that learners have different learning styles
Developing Soft Skills                                                                                             5




and preferences, it makes sense that a greater variety of
options will facilitate learning. Additionally, e-Learning
technology has begun to blur the lines between learning
and development and other organizational systems.
For example, several different electronically based
methods can link assessment, learning experiences, and                                  Internal demand is not a
performance management into a single process.
                                                                                        strong influence driving the
Factor 4: Responding to Demand
Partly because of the high levels of attention it has                                   adoption of e-Learning.
received in recent years, e-Learning has become an
option sometimes requested by learners and their
managers. It’s hard not to feel left behind when there
is so much focus in the popular media on advances in
learning technology. However, internal demand is not a
strong influence driving the adoption of e-Learning. The
overall demand for e-Learning from within the organization
has been low (16 percent).


 Table 1: Reasons for using e-Learning.
     59%       Improving Learning Efficiency
     78%            Increase flexibility of learning (e.g., learn at one’s own pace)
     71%            Allow learning to be delivered just-in-time when it is needed
     62%            Reduce amount of travel for learning and development
     61%            Reduce amount of time learners spend away from the job
     58%            Reduce long-term costs
     53%            Increase variety or amount of learning resources
     29%            Give HR or training staff more time to do other things
     47%       Extending Global Reach
     47%            Global reach—meeting the needs of geographically dispersed employees
     42%       Maximizing Impact and Integration
     48%            Improve the overall effectiveness or impact of learning
     35%            Increase the level of integration between learning and development and other systems
     16%       Responding to Demand
     19%            Learners have asked for this method of learning delivery
     15%            Senior management expects or demands this method of learning delivery
     14%            Desire to keep up with what other organizations are doing (don’t want to be left behind)
(Numbers indicate the percentage of organizations selecting the reason.)
6                                                 The State of E-Learning




                          Delivery of E-Learning
                          The use of e-Learning for soft skills will
                          continue to grow.
The excitement about      When comparing past, current, and future use of
                          e-Learning methods, a strong upward trend emerges
                          (see Figure 1). In 1999 most soft skills learning resources
e-Learning may be
                          (87 percent) were delivered in a classroom setting.
                          During the next two years, the number dropped to 77
greater than the actual
                          percent. Respondents indicated that, in the near future,
                          e-Learning delivery will be used for 42 percent of all soft
growth rates.
                          skills learning resources.

                          Although the growth trend observed in this study is
                          encouraging, the excitement about e-Learning may
                          be greater than the actual growth rates. Adkins (2001)
                          predicts that the adoption rate for e-Learning is likely
                          to be 15 to 20 percent.2

                          In their 2002 State of the Industry report, Van Buren and
                          Erskine of ASTD state, “The growth of e-Learning and
                          the decline of instructor-led classroom training has been
                          widely heralded for several years.”3 However, they
                          observed that many of the expected increases in
                          e-Learning usage had not materialized. As a caveat to
                          their conclusions, they cautioned that organizations using
                          blended learning approaches (for example, classroom
                          instruction combined with e-Learning technology) might
                          have categorized these approaches as classroom
                          learning. In the future, it will not be so easy to classify
                          learning experiences as either e-Learning or non-
                          e-Learning based.




                          2Ibid.


                          3Van Buren W., & Erskine, M. (2002). State of the industry report 2002:
                          ASTD’s annual review of trends in employer-provider training in the
                          United States. Alexandria, VA: ASTD.
Developing Soft Skills                                                                                                          7




Electronic technology is seeping in to all aspects of the
workplace, and even traditional classroom delivery often
contains elements of e-Learning. We asked respondents
how many of their soft skills learning programs were
offered in more than one format and how many learning
programs used a blend of delivery formats. Only 13                                          We predict that many
percent of organizations offered the same soft skills
learning content in more than one format. Additionally,                                     organizations will eventually
few organizations (18 percent) in our sample were offering
learning programs that used a blend of delivery methods.                                    diversify their learning
Although these numbers are not high, we predict that
many organizations will eventually diversify their learning                                 formats and take elements
formats and take elements of different delivery options
to create the best programs possible. At this point,                                        of different delivery options
e-Learning is still in its infancy, but is continuing to grow
and evolve rapidly.                                                                         to create the best programs

                                                                                            possible.


                                                     Delivery Methods—1999
                                                                           Other
                                                        Other Delivery   Self-Paced CBT
                                                             3%              4%     6%


                                                     Classroom
                                                        87%




                  Delivery Methods—2001                                                    Delivery Methods—2003
                                          Other                                                                    Other
                       Other Delivery   Self-Paced                                              Other Delivery
                            3%                                                                                   Self-Paced
                                            5%                                                       4%              7%

                                             CBT
                                             15%                                                                          CBT
                 Classroom                                                                Classroom
                    77%                                                                                                   31%
                                                                                             58%




  Figure 1: Past, current, and future use of learning delivery methods.
8                                                               The State of E-Learning




                                           Most e-Learning programs address technical skills.
                                           Many early e-Learning applications focused on technical
                                           skills. The process for learning how to use software or
                                           follow a safety procedure, for instance, could easily be
                                           broken down into a series of objective steps and delivered
Most e-Learning delivery                   in an automated format to one person. Because soft skills
                                           are more interpersonally focused, most past learning
still focuses on technical                 delivery methods relied on human interaction and were
                                           less structured. As shown in Figure 2, most e-Learning
or other non-soft skills.                  delivery still focuses on technical or other non-soft skills.
                                           Even so, soft skills do represent a significant proportion
                                           (33%) of the topics addressed through e-Learning.


                                                     Other
                                                      7%



                                         Technical            Soft Skills
                                           Skills               33%
                                           60%




                             Figure 2: Topics addressed by e-Learning.
Developing Soft Skills                                                                             9




Most e-Learning programs are developed
externally.
Not many organizations have the resources or expertise
required to create and deliver their own e-Learning
programs. Consequently, they often look to external
vendors to provide or co-develop the programs.                         The challenge for

We asked respondents to indicate the percentage of                     organizations will be to
e-Learning resources that were developed internally,
externally, or through other methods (for example,                     determine which externally
co-development). Results show that more than half of
e-Learning programs are developed externally (see                      developed programs are of
Figure 3).
                                                                       high quality and meet the
The challenge for organizations will be to determine which
externally developed programs are of high quality and                  needs of their learners.
meet the needs of their learners. Recently, several
organizations such as ASTD have offered rating and
certification systems to help HR select the best programs.
Although these systems may be useful, changing
standards will require constant updating and modification
of the rating system.




                                                  Other
                                                  15%
                                     Developed            Developed
                                     Externally           Internally
                                       53%                   32%




                          Figure 3: Origin of e-Learning programs.
10                                               The State of E-Learning




                              E-Learning is more effective when organizations
                              use a learning portal or a learning management
                              system (LMS).
                              The diversification of learning options can be confusing
                              and difficult to manage. Along with the growth of
Using a learning portal and   e-Learning technology, we have seen a corresponding
                              growth in the use of learning portals and learning
an LMS helps organizations    management systems (LMS). These tools are defined
                              as follows:
organize and keep track of
                                    Learning Portal—A public or commercial site
their many e-Learning               accessed on the Internet or an intranet using a
                                    browser. Learning portals offer a large number
options.                            and variety of courses and other curricula/
                                    learning assets.

                                    Learning Management System (LMS)—A
                                    software platform to register students, launch
                                    and manage courses, track performance of
                                    learners, associate courses with competencies,
                                    manage skill gaps, schedule venues and
                                    instructors, and perform related activities.

                              About 40 percent of organizations in our sample use a
                              learning portal or an LMS (see Figures 4 and 5). About
                              one quarter (24 percent) have both systems in place.
                              Most organizations with a learning portal report that they
                              operate the portal internally (70 percent). Although these
                              numbers are not high, many of the respondents indicated
                              that they were investigating the possibility of introducing
                              these systems. Using a learning portal and an LMS helps
                              organizations organize and keep track of their many
                              e-Learning options.
Developing Soft Skills                                                                        11




Analyses revealed that the perceived effectiveness of e-
Learning in the organization is significantly higher when
organizations use either a learning portal or an LMS.
However, these tools are less likely to be used by
organizations first venturing into e-Learning and may be
indicative of a more advanced or developed approach to                 Perhaps the use of a
e-Learning. Perhaps the use of a learning portal or an
LMS indicates the seriousness with which the                           learning portal or an LMS
organization has embraced e-Learning and the degree of
implementation. We would expect organizations with                     indicates the seriousness
more invested in e-Learning to be more satisfied with their
implementations.                                                       with which the organization

                                                                       has embraced e-Learning.


                                                  No, but
                                               Investigating
                                     Yes           21%
                                     41%                        No
                                                               38%




                         Figure 4: Do you have a learning portal?




                                                        No, but
                                                     Investigating
                                    Yes                  34%
                                    37%
                                                   No
                                                  29%




                         Figure 5: Do you have a learning management
                                   system (LMS)?
12                                                The State of E-Learning




                              Organizations predict the greatest increase
                              in the use of web-based learning and electronic
                              performance support systems (EPSS).
                              E-Learning encompasses a wide range of learning
                              formats, and not all are being used to the same extent
Overall, web-based learning   or growing at the same rate. We asked respondents to
                              indicate the percentage of learning resources for soft
and EPSS show the             skills that are delivered using 10 e-Learning formats.
                              Respondents offered estimates for both today and for
greatest percentage-point     the next two years. Because resources can be delivered
                              using multiple formats, we did not require that their total
increase in use over the      estimates equal 100 percent. Figure 6 shows the
                              percentages for both current and expected use.
next two years.               (Appendix A contains definitions of all formats listed
                              in Figure 6.)

                              None of the formats are being used by more than half
                              of the organizations in our sample. Currently, e-mail
                              (37 percent), telephone conferencing (18 percent), and
                              web-based learning (17 percent) are the mostly commonly
                              used delivery methods for developing soft skills. Overall,
                              web-based learning and EPSS show the greatest
                              percentage-point increase in use over the next two years.
                              These two delivery methods are newer than e-mail and
                              telephone conferencing and are currently receiving more
                              attention.
Developing Soft Skills                                                                                               13




                                                                   17
          Web-Based Learning
                                                                                                      38

         Electronic Performance                 5
        Support System (EPSS)                                      17

                                                    7
                       Extranet
                                                                   17

                                                                  16
               CBT or CD-ROM                                                     24

                  Simulators or             3
                  Virtual Reality                       9

                                                                                           31
                         E-Mail
                                                                                                     37

                                        2
           Cable or Satellite TV
                                                    7

                                            4
                 Interactive TV
                                                    8

                                                             13
                     Voice Mail                                    17
                                                                                                     Current
                    Telephone                                          18
                                                                                                     Expected
                  Conferencing                                              20

                                    0       5           10   15        20        25   30        35        40    45
                                                Percentage of Organizations Using the Method


          Figure 6: Changes in use of e-Learning methods.
14                                                              The State of E-Learning




                                            E-Learning Effectiveness
                                            and Barriers to Effectiveness
                                            It can take years for e-Learning programs to
Along with building internal                realize maximum effectiveness.
                                            Launching e-Learning programs can present many
support for changes,                        challenges for organizations. Along with building internal
                                            support for changes, organizations must develop the
organizations must                          appropriate infrastructure and determine criteria for
                                            selecting the best learning options. All of these challenges
develop the appropriate                     may make it difficult for organizations to produce the
                                            desired results.
infrastructure and determine
                                            We asked survey respondents to rate
criteria for selecting the best             the overall effectiveness of their organizations’ use of
                                            e-Learning for soft skills. On a scale of 1 to 10
learning options.                           (1 = Not at all effective; 10 = Extremely effective),
                                            respondents provided an average rating of 3.9.
                                            Almost three quarters (73 percent) rated their current
                                            effectiveness at a 5 or lower. However, e-Learning
                                            effectiveness does increase over time. Organizations
                                            using e-Learning for five years or more were significantly
                                            more likely to provide positive ratings (see Figure 7).




                                  Figure 7: Effectiveness of e-Learning over time.
Developing Soft Skills                                                                                              15




We also asked users to rate the effectiveness of the
various e-Learning delivery methods (see Figure 8).
All programs were rated between slightly and moderately
effective. The most effective programs were simulators
or virtual reality, EPPS, and web-based learning.
                                                                                          The effectiveness ratings for
The effectiveness ratings for e-Learning tend to be much
lower than effectiveness ratings for traditional classroom                                e-Learning tend to be much
instruction. In an informal survey of 30 HR professionals
conducted during a DDI web-based seminar in 2002,                                         lower than effectiveness
average effectiveness ratings for classroom learning
was a 3.4 (on a 4-point scale). The low ratings for soft-                                 ratings for traditional
skills e-Learning effectiveness is troubling. HR will need
to continue its focus on removing barriers and enhancing                                  classroom instruction.
overall effectiveness.



                     Simulators or
                     Virtual Reality                                    2.79

             Electronic Performance
                                                                        2.78
            Support System (EPSS)

               Web-Based Learning                                      2.75

                             E-Mail                               2.68


                  CBT or CD-ROM                                  2.65

                           Extranet                             2.58

                        Telephone
                      Conferencing                             2.49


                     Interactive TV                      2.34


               Cable or Satellite TV                    2.30


                         Voice Mail              2.00

                                    1           2                          3           4
                                   Not      Slightly                  Moderately     Very
                                Effective   Effective                  Effective   Effective

             Figure 8: Effectiveness of e-Learning methods.
16                                                        The State of E-Learning




                               Organizations are most concerned about the
                               content and quality of e-Learning programs.
                               Organizations encounter a broad range of barriers that
                               reduce the effectiveness of e-Learning programs. We
                               asked respondents to indicate the largest barriers their
                               organizations had encountered when using e-Learning
                               to develop soft skills. Statistical analyses of their
                               responses yielded five major clusters of barriers
                               (see Table 2).


     Table 2: Barriers to e-Learning.
        43%     Concerns about Content and Use
        47%          Concern about the content quality of e-Learning programs
        42%          Difficulty finding e-Learning that effectively covers the right topics
        40%          Doubt that learners will use the learning resources on their own
        36%     Not Ready for E-Learning
        45%          Lack of resources to develop the e-Learning programs needed
        43%          Lack of funding
        37%          Lack of an e-Learning strategy
        18%          Lack of support from senior management
        31%     Technical Issues
        40%          Lack of necessary equipment or infrastructure to support e-Learning
        37%          Technical problems or issues—breakdowns, incompatibility, bandwidth, etc.
        16%          Security issues—viruses, privacy, hacking, etc.
        27%     Low Receptivity
        29%          Lack of receptivity to e-Learning in workforce
        25%          Low participation rates in e-Learning programs
         3%     Impact on HR Staff
         3%          Concern that e-Learning will reduce the need for HR or training staff
Developing Soft Skills                                                                        17




Barrier 1: Concerns about Content and Use
Currently, there are no standards for ensuring the quality
of e-Learning offerings that are accepted by all providers
and users. Some groups do “certify” vendor programs
or evaluate offerings in terms of a set of predetermined
criteria. However, Adkins states, “The adoption of                   The mere presence of
standards that aren’t compatible with new integrated
platforms, blended services, and evolving learning                   e-Learning is not enough
technology may actually impede the adoption of
e-Learning in some sectors.”4 The number of                          to ensure its success.
organizations selling e-Learning programs is large,
and organizations have difficulty determining the best
programs for their needs.

Organizations also worry that learners will not use the
e-Learning resources on their own. If organizations do
not provide high-quality e-Learning offerings, learners will
not participate. Some HR professionals may also be
concerned that learners won’t feel motivated to complete
e-Learning offerings even when programs are of the
highest quality. Personal motivation may not be a
sufficient driver to ensure the widespread use of
e-Learning resources. The mere presence of e-Learning
is not enough to ensure its success. As with any learning
program, e-Learning must address a clear need, provide
appropriate content, and be delivered effectively.




4Adkins, S.S. (2001). Market analysis of the 2002 U.S. e-learning
industry: Convergence, consolidation, and commoditization (p. 33).
Sunnyvale, CA: Brandon-Hall.com.
18                                                                                  The State of E-Learning




                                                               The type of e-Learning resources provided can make
                                                               a big difference for learner acceptance. We asked
                                                               respondents to rate the effectiveness of two e-Learning
                                                               delivery methods for developing soft skills:
                                                                    Synchronous—All learners participate in the
                                                                    learning event at the same time, although not
                                                                    necessarily at the same location (for example,
                                                                    chat rooms, videoconferences, learning
                                                                    sessions with a facilitator).
                                                                    Asynchronous—Learners do not participate
                                                                    in the learning event at the same time (for
                                                                    example, videotaped lectures, bulletin boards,
                                                                    WBT, CD-ROM).

                                                               Overall, interactive synchronous learning approaches
                                                               were perceived as more effective than asynchronous
                                                               approaches (see Figure 9).



                 Synchronous Learning
                          Not Effective                                                Asynchronous Learning
                               6%
                                                                                                         Not
                                          Slightly Effective                                          Effective
             Moderately                          15%                              Moderately            15%
              Effective                                                            Effective                      Slightly
                50%                                                                  41%                          Effective
                                            Very Effective                                                          32%
                                                 29%                                           Very Effective
                                                                                                   12%




     Figure 9: Comparison of synchronous and asynchronous e-Learning approaches.
Developing Soft Skills                                                                                        19




Barrier 2: Not Ready for E-Learning
Successfully introducing change in an organization
usually requires a good strategy, a communication plan,
the involvement of internal resources, support from
senior management, and a budget. A fair percentage of
organizations in our sample encountered problems in                                 The bottom line is that
several of these areas. Many do not have the resources
or funding to develop or introduce the types of programs                            many organizations just
they would like to use. Additionally, they may lack a
strategy and clear support from senior management.                                  aren’t prepared to do all of

Figure 10 shows that few organizations (25 percent) in                              the things it takes to make
our sample have a clear strategy for how they plan to
implement e-Learning programs. Still, organizations                                 e-Learning successful.
realize that a good strategy can make a difference, and
they are either working to put one together or hope to
create one in the near future.

The bottom line is that many organizations just aren’t
prepared to do all of the things it takes to make
e-Learning successful. Change takes time to implement,
and the organizations in our sample are experiencing
some obvious growing pains.



                                                  No Strategy; No
                                                  Plan to Develop
                                                        8%

                                                                 No Strategy;
                                   Developing a               Want to Develop One
                                     Strategy                         22%
                                       45%
                                                     Have a Strategy
                                                          25%




                          Figure 10: State of e-Learning strategy.
20                                                The State of E-Learning




                               Barrier 3: Technical Issues
                               By definition, e-Learning requires a specific technical
                               infrastructure and technical resources to ensure success.
                               Few organizations are equipped with the right computer
                               resources and support systems to allow e-Learning
Few organizations are          functionality for all eligible learners. Even if an
                               organization can provide the necessary equipment and
equipped with the right        support, those resources may quickly become obsolete if
                               the technology changes significantly. Issues associated
computer resources and         with bandwidth, reliability, and security make the technical
                               aspect even more complicated.
support systems to allow
                               Streaming video is becoming an increasingly popular
e-Learning functionality for   method for delivering e-Learning on the computer. To
                               better understand the viability of video-based learning,
all eligible learners.         we asked organizations to provide information about the
                               percentage of employees who play video on their desktop
                               computers for learning and development purposes. Only
                               44 percent of all employees of the organizations in our
                               sample are permitted to play streaming video and have
                               the necessary software. Of that group, only 23 percent
                               actually use their computers for learning and development
                               purposes. Thus, only 10 percent of all learners are
                               using their computers to play video for learning and
                               development (44 percent times 23 percent). This rather
                               small percentage indicates that even when learners have
                               the necessary equipment and software, they may not
                               make use of the capability.
Developing Soft Skills                                                                21




Barrier 4: Low Receptivity
Moving to an e-Learning platform represents a
fundamental shift in how organizations provide learning
resources for their employees. Classroom instruction
has been taking place for centuries, and most learners
are accustomed to receiving instruction in this well-          Although e-Learning offers
established format. Although e-Learning offers some
obvious advantages, not all learners are receptive to it.      some obvious advantages,
Some learners may see e-Learning as an infringement on
their busy work schedules. Others might like the idea of       not all learners are
separating learning from the daily work routine, and they
might enjoy the high level of interaction in the classroom.    receptive to it.

Regardless of the reason, some organizations (27
percent) experience resistance or apathy from learners
when attempting to promote e-Learning. As with any
program, learners must be motivated to participate and
should be held accountable for acquiring new skills.
These requirements are especially salient in the context
of e-Learning, because the learning is often at the
learners’ discretion. This can be a difficult adjustment for
many. Through years of formal education many learners
may be accustomed to the structure of an education
system that incorporates grading and strict accountability
for compliance.

Barrier 5: Impact on HR Staff
Few respondents in our sample are concerned that
e-Learning will reduce the need for HR or training staff.
Although e-Learning could potentially reduce the number
of classroom sessions, its presence introduces a new set
of demands and opportunities for HR. HR professionals
must now manage learning management systems,
evaluate e-Learning offerings, communicate and educate,
and perform a whole new list of activities. We asked HR
professionals if the introduction of e-Learning in their
organizations had changed their roles. Nearly half
(40 percent) indicated that their job roles had changed.
22                                                                              The State of E-Learning




                                              Figure 11 shows the types of changes HR professionals
                                              have observed in their roles. For many HR professionals,
                                              the range of e-Learning options can be overwhelming.
                                              As a result, they are forced to become knowledgeable
                                              in many new areas. In addition, HR professionals are
For many HR professionals,                    expanding their responsibilities to include strategy
                                              creation, consulting, and program coordination. Finally,
the range of e-Learning                       some professionals find that the new e-Learning options
                                              are putting a strain on their resources and budgets.
options can be

overwhelming.                                               Greater Demand on
                                                              HR Resources
                                                                   11%


                                   Increased Need for Knowledge                   Miscellaneous
                                     and Education of HR Staff                        23%
                                               40%
                                                              Expanded HR Role
                                                           (Strategist, Coordinator)
                                                                     26%




                               Figure 11: E-Learning impact on the role of HR.




                 Sample Comments about the Changing Role of HR Professionals
                 •   “A challenge is finding the best mix of programs and delivery methods—
                     these are always changing!”
                 •   “My role has become more of a consultative one, where I will often search
                     for learning solutions from other sources rather than creating them
                     internally.”
                 •   “I must try to stay informed of advances in e-Learning—what the
                     opportunities are and the cost. Also need to learn how to author courses
                     in e-Learning format.”
                 •   “Grown from managing a program of just over 100 different titles with limited
                     associate access to one having close to 300 different courses available to
                     the entire associate base of approximately 5,000. This now includes
                     internally developed content as well as vendor content.”
Developing Soft Skills                                                                    23




Impact of E-Learning
Each organization may experience a variety of outcomes
as a result of using e-Learning technology. Although
many organizations hope to improve the efficiency and
                                                               Several organizations noted
availability of learning by introducing e-Learning, they may
realize other related outcomes. We created a list of 14
potential outcomes of e-Learning and asked respondents
                                                               that a greater “learning
to indicate if the outcome had decreased, stayed the
same, or increased as a result of using e-Learning
                                                               culture” had begun to
technology. Figure 12 shows the net change
(organizations indicating an increase minus organizations      develop as a result of
indicating a decrease) in outcomes. We also conducted
an analysis to see if the outcomes clustered into unique       introducing e-Learning
factors. The following four factors represent many of the
common outcomes of e-Learning.                                 programs.

Outcome 1: E-Learning promotes participation
in learning activities.
Some of the most apparent increases in Figure 12 relate
to the greater utilization of learning resources within
the organization. Simply by increasing the diversity of
training options and making the training more accessible,
people are more likely to take advantage of learning
opportunities. Learners have different needs, and many
like the flexibility that e-Learning offers. Interestingly,
several organizations noted that a greater “learning
culture” had begun to develop as a result of introducing
e-Learning programs.
24                                                        The State of E-Learning




              Availability or accessibility                                                        73%
                     of learning options
            Need to demonstrate return
                                                                                          54%
                   on investment (ROI)
             Employees participating in                                                  53%
                    learning activities
     Measurement of learning outcomes                                              39%

            Program development cost                                             36%

                  Consistency in quality
                                                                                 36%
                   of learning programs
                 Focus on the individual
                                                                                35%
                    needs of the learner
                 Presence of a “learning
             culture” in the organization                                       34%

        Time employees spend learning                                        29%

                 Reputation of the L&D
                                                                             29%
            function in the organization
     Money spent on employee learning                              9%

                  Time for new workers
                                                                  5%
          to reach maximun productivity
         Number of staff in the learning
                                                   –12%
            and development function

                        Cost per learner –28%

                                        –40%     –20%       0%         20%        40%       60%       80%
                                          Percentage of Organizations Indicating an Increase or Decrease


     Figure 12: Net change in outcomes as a result of e-Learning.



                        By increasing the flexibility of learning, organizations can
                        show that learning is a priority and that they are taking
                        steps to make it easier.

                        The first cluster of outcomes included the following:
                        • Availability or accessibility of learning options
                          (73 percent)
                        • Employees participating in learning activities
                          (53 percent)
                        • Focus on the individual needs of the learner
                          (35 percent)
                        • Presence of a “learning culture” in the organization
                          (34 percent)
                        • Time employees spend learning (29 percent)
Developing Soft Skills                                                              25




Outcome 2: E-Learning increases the need to
demonstrate impact and ROI.
About half of the organizations in our sample have
experienced an increased need to measure and
demonstrate the return on investment (ROI) of e-Learning.
Although e-Learning programs might not cost more             The need to demonstrate
than traditional learning programs, the introduction of
e-Learning often requires substantial investments in         added value is a key
equipment and technical infrastructure.
                                                             component of most new
To justify the investment, HR must prove several points.
First, HR must show that e-Learning programs are as          programs or approaches.
effective or more effective than traditional learning
programs. Next, it needs to demonstrate that a real need
exists for e-Learning programs and that their introduction
will offer some benefit to the learner and/or the
organization. After all, if employees are already learning
effectively, why introduce changes? The need to
demonstrate added value is a key component of most
new programs or approaches.

The second cluster of outcomes included the following:
• Need to demonstrate return on investment (ROI)
  (54 percent)
• Measurement of learning outcomes (39 percent)
26                                            The State of E-Learning




                           Outcome 3: E-Learning can improve the quality
                           of the learning experience.
                           In the past, learning programs may not have been well
                           integrated or consistent in quality. The use of e-Learning
                           has forced organizations to pay greater attention to the
E-Learning may require a   quality and content of the programs they use. While it is
                           true that greater consistency does not assume greater
better planned approach    quality, some respondents (36 percent) indicated a
                           corresponding increase.
and a careful review of
                           E-Learning may require a better planned approach and
content.                   a careful review of content. Many organizations have had
                           to review their entire range of learning and development
                           offerings to see how e-Learning can play a role. HR
                           professionals have become more educated about learning
                           delivery options and are now more savvy about their
                           choices. As a result, some HR professionals are doing a
                           better job of choosing the right programs and are
                           improving their reputations within the organization. As a
                           side effect, HR is becoming more efficient and may
                           choose to restructure its staff as new roles and
                           responsibilities develop.

                           The third cluster of outcomes included the following:
                           • Consistency in quality of learning programs
                             (36 percent)
                           • Reputation of the L&D function in the organization
                             (29 percent)
                           • Number of staff in the learning and development
                             function (–12 percent)
Developing Soft Skills                                                                 27




Outcome 4: E-Learning might reduce long-term
costs for learners.
A fourth cluster of outcomes addressed the costs
associated with e-Learning. About one-third of
organizations (36 percent) pointed out that program
development costs have increased with the introduction         More than half of the
of e-Learning programs. Some (9 percent) also indicate
that the amount of money spent on employee learning has        organizations in our sample
increased. Although these costs may have increased,
slightly more than one quarter (28 percent) of                 feel that classroom-based
organizations indicate that the overall cost per learner has
decreased.                                                     programs should cost more

The fourth cluster of outcomes included the following:         than e-Learning-based
• Program development costs (36 percent)
• Money spent on employee learning (9 percent)                 programs.
• Time for new workers to reach maximum productivity
  (5 percent)
• Cost per learner (–28 percent)

How can an organization spend more money on employee
learning but have a reduced cost per learner? Several
of the questions in our survey dealt with the costs of
purchasing, implementing, and maintaining e-Learning
programs. Figure 13 shows that more than half of the
organizations in our sample feel that classroom-based
programs should cost more than e-Learning-based
programs. Essentially, many believe e-Learning should
not cost as much to purchase. However, when estimating
which type of program costs more to implement,
organizations are almost evenly split between classroom-
based and e-Learning. Each type of program has unique
costs that make it hard to give either approach an
advantage in terms of implementation.
28                                                                                          The State of E-Learning




                                                              Finally, we see the real value of e-Learning in estimates
                                                              of long-term costs. A large majority of organizations
                                                              (84 percent) believe that in the long-run, the costs of
                                                              e-Learning are less than the costs of classroom delivery.
                                                              Once the e-Learning programs are set up and running,
                                                              HR no longer needs to invest much more money beyond
                                                              the initial outlay. Thus, long-term costs per learner may
                                                              be reduced.



                                          Cost to Introduce E-Learning vs. Classroom
                                                               Both Cost About
                                                                  the Same
                                                                     8%



                                               The E-Learning                  The E-Learning
                                             Program Costs More              Program Costs Less
                                                    50%                             42%




     Long-Term Cost of E-Learning vs. Classroom                              Should Classroom and Web-Based Programs Have the
                                                                                           Same Purchase Price?
                     E-Learning Program                                                             Web-Based Should
                         Costs More       Both Methods Cost
                                           About the Same                                              be Higher
                             7%                                                                           18%
                                                 9%


          E-Learning Program                                                            Classroom Should
              Costs Less                                                                    be Higher                  Should be
                 84%                                                                           57%                     the Same
                                                                                                                         25%




Figure 13: Cost issues associated with classroom-based programs and e-Learning.
Developing Soft Skills                                                                 29




Conclusions
1. E-Learning for soft skills development is
working to fulfill its promise.
Not all of us would choose to buy a new car model or new       E-Learning is off to a slower
personal electronic device in its first year of production.
History shows that it takes us a while to figure out which
                                                               start than many predicted,
features are really necessary and how much technology is
appropriate for human consumption. Many organizations
                                                               but it is growing in use and
are running into barriers related to user acceptance,
equipment, features, and quality. However, few would
                                                               acceptance.
deny that e-Learning offers a great deal of promise for the
future. No matter what happens in the next few years,
technology will advance, and e-Learning will eventually
become a mature component of the learning environment.
E-Learning is off to a slower start than many predicted,
but it is growing in use and acceptance. As barriers fall
and adoption increases, more users learn to leverage the
primary advantages of the technology.

2. E-Learning success is dependent on a
complex mix of factors.
Some would argue that the introduction of e-Learning has
produced a true paradigm shift in our understanding of
learning. Using e-Learning is not simply a matter of
adding a listing to a course catalog. Along with the new
technology comes a host of changes and adjustments
related to learning strategy, infrastructure, implementation
planning, HR roles, learning styles, and organizational
support. In many cases, introducing e-Learning requires
experimentation and constant adjustment to determine
what works best. It can be hard to foresee barriers in the
context of new paradigms. Even the best quality e-
Learning program can fail if there is no organizational
support or if learners are not held accountable for
applying their skills. In this sense, the process for
ensuring the effectiveness of e-Learning is no different
from any other program. Good planning, careful needs
analysis, building support, effective implementation, and
thorough follow-up are the keys to success.
30                                                    The State of E-Learning




                                   3. HR professionals need not fear e-Learning
                                   technologies, but there is a lot of learning to do.
                                   For many HR professionals, the introduction of e-Learning
                                   has served as a forced primer in modern learning
                                   technology. Just keeping up with the long list of acronyms
In addition to the promise         and terms can be exhausting, especially as new ideas are
                                   introduced and old approaches become obsolete. In our
of greater learning flexibility,   conversations with e-Learning users and prospective
                                   users, we quickly realized that buyers are becoming much
many organizations are             more sophisticated and capable of assessing program
                                   quality. HR departments are working more closely with
counting on the long-term          MIS and IS professionals or hiring technical experts to be
                                   part of the HR team. As new standards for quality and
benefits of reduced costs          delivery develop, it may become easier to navigate the
                                   wave of information and choices. Nevertheless,
through e-Learning                 knowledge of technology has increased and will continue
                                   to increase in the HR function.
technologies.
                                   4. E-Learning cost savings come from longer-
                                   term use and scale.
                                   In addition to the promise of greater learning flexibility,
                                   many organizations are counting on the long-term benefits
                                   of reduced costs through e-Learning technologies. When
                                   the learning process becomes more automated, it should
                                   also cost less to deliver. Every time an employee uses an
                                   automated e-Learning system, it reduces the overall cost
                                   per learner. Additionally, the ability to immediately update
                                   e-Learning resources eliminates the need to purchase
                                   all-new materials. Scheduled instructor-led sessions
                                   addressing predetermined topics can be replaced by
                                   just-in-time application of automated systems over a
                                   broad population. The move toward e-Learning can incur
                                   high initial costs in addition to the cost of the programs
                                   themselves. However, the real payoff appears in volume
                                   and ongoing use.
Developing Soft Skills                                                                     31




5. The e-Learning landscape is constantly
changing.
In the time after the data was collected for this survey,
new technologies and trends have already developed.
Recently, “live e-Learning” has been the topic of much
discussion. In this approach learning is synchronous            As e-Learning blends with
and connected across distance by technology. Just when
we think we have defined and analyzed the e-Learning            other forms of learning,
landscape, it changes before our eyes. As e-Learning
blends with other forms of learning, we may no longer           we may no longer identify
identify e-Learning as a separate delivery mechanism.
Rather, many learning experiences will have electronic          e-Learning as a separate
components, and studying e-Learning as a separate topic
may no longer be relevant.                                      delivery mechanism.

6. We need more hard and objective research
for e-Learning.
We acknowledge that it has been very difficult to find solid,
objective research about the value of e-Learning. Numerous
studies (for example, www.nucleusresearch.com) have
shown that technology can reduce learning costs and
improve efficiency. However, we know much less about the
e-Learning experience and what drives its effectiveness.
The wide range of quality, content, and delivery formats
makes it difficult to draw general conclusions.

It is hard to ignore the media buzz about e-Learning, and
many fall into a bandwagon mentality when considering
the future of learning in organizations. No one can predict
the future, not even the users. Many have touted the
benefits and impending growth of e-Learning, but it is
taking longer to take root than was expected. In addition,
industry surveys and opinions may not always be entirely
objective and representative of what is actually
happening. For example, few organizations will respond
to a survey about e-Learning if they are not actively using
it. All users should maintain a skeptical and critical view
of new developments, always asking questions while
trying to make the right choices for their organizations.
32                                                              The State of E-Learning




     Appendix A
     E-Learning Formats
     Cable or Satellite TV: The reception of television signals for learning and development
     purposes (for example, business courses).
     CBT or CD-ROM: Any learning event that is text- or multimedia-based and delivered from a
     single computer (diskettes, hard drive, or CD-ROM).
     Electronic Performance Support System (EPSS): A computer application that uses any
     combination of expert systems and media to help a user perform a task in real time quickly and
     with a minimum of support by other people.
     E-Mail: The exchange of messages through computers—used to send or receive messages
     associated with learning or performance support.
     Extranet: A network that uses Internet technology to link organizations with their suppliers,
     customers, or other organizations that share common goals or information—used for the
     purpose of activities associated with learning and development.
     Interactive TV: Video combined with a method of providing interactive responses (audio or
     otherwise).
     Simulators or Virtual Reality: A device or system that replicates or imitates a real device
     or system.
     Telephone Conferencing: The instantaneous exchange of audio between two or more
     individuals or groups at two or more locations.
     Voice Mail: An automated, electronic telephone system—used to send or receive messages
     associated with learning or performance support.
     Web-Based Learning: Access to learning experiences delivered through the Internet or an
     organization’s intranet.
Developing Soft Skills                                                                                                                         33




Appendix B
Demographics of Organizations*

 Public/Private                                                         Number of Employees

 Public . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51%   Average. . . . . . . . . . . . . . . . . . . . . . . . . . . 8,440

 Private . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49%    Standard deviation . . . . . . . . . . . . . . . . . 21,215


                                                                        499 or fewer . . . . . . . . . . . . . . . . . . . . . . . . 28%

 For-Profit/Non-Profit                                                  500–999 . . . . . . . . . . . . . . . . . . . . . . . . . . . 16%

 For-profit . . . . . . . . . . . . . . . . . . . . . . . . . . . 73%   1,000–4,999 . . . . . . . . . . . . . . . . . . . . . . . . 27%

 Non-profit . . . . . . . . . . . . . . . . . . . . . . . . . . 27%     5,000 or more . . . . . . . . . . . . . . . . . . . . . . . 30%




 Nationality*                                                           Industry Classification

 U.S.-based . . . . . . . . . . . . . . . . . . . . . . . . . 56%       Manufacturing . . . . . . . . . . . . . . . . . . . . . . . 30%

 Non-U.S.-based . . . . . . . . . . . . . . . . . . . . . 44%           Technology . . . . . . . . . . . . . . . . . . . . . . . . . 21%

* 15 Countries are represented in the sample                            Services . . . . . . . . . . . . . . . . . . . . . . . . . . . 14%

                                                                        Social Assistance and Health Care . . . . . . 14%

                                                                        Finance, Insurance, and Real Estate . . . . . 10%

                                                                        Other. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10%



Demographics of Respondents

 Job Titles

 HR Director/Manager . . . . . . . . . . . . . . . . . 33%

 Other HR professional . . . . . . . . . . . . . . . . 31%

 Other role . . . . . . . . . . . . . . . . . . . . . . . . . . 21%

 HR Vice President . . . . . . . . . . . . . . . . . . . 15%




Due to rounding, not all percentages will total 100.
34                                                      The State of E-Learning




     Participating Organizations
     Aboitiz & Company, Inc.                     Edu Media Web
     Advanced Business Incorporated              e-Learning Technologies
     Affinity Logic                              Eli Lilly and Company
     Albany Medical Center                       Emory Hospitals
     AMC Entertainment Inc.                      Equate Petrochemical Company
     Andragogics                                 First Union/Wachovia
     Anonymous                                   Franklin Templeton Investments
     Applied Industrial Technologies             Frontline Technology Center
     AT&T Wireless                               The Gillette Company
     Ball Corporation                            Harleysville Insurance Company
     Bally Total Fitness Corporation             Hotel Dieu Hospital
     Bank of America Corporation                 Hotel Inter-Continental Toronto
     Banque Nationale du Canada                  Howard Hughes Medical Institute
     Baptist Health Systems of South Florida     hyperstudy.com
     Bayer Corporation                           IDS (Philippines), Inc. (formerly a
     Bayer Corporation, Consumer Care Division     division of JDH [Phils], Inc.)
     Blackfox Training Institute                 Imperial Oil Limited
     Blue Cross and Blue Shield of Montana       Indian River Community College
     BMW Manufacturing Corp.                     Intellinex LLC
     Bravo! Development, Inc.                    Iron Ore Company of Canada
     Bristol-Myers Squibb Philippines, Inc.      Istituto Orga
     Brown-Forman Corporation                    J.C. Bamford Excavators Ltd
     Brunswick Bowling and Billiards             Jardine Salmat Corporation
     Bunnings Building Supplies                  Johnson & Johnson
     Cable & Wire Optus Limited                  Johnson & Johnson Medical
     The Carousel Casino & Entertainment         Keystone Mercy Health Plan
       World, Sun International                  Kimberly-Clark Corporation
     CCL Industries Inc.                         Legato Systems
     CEMEX, Inc.                                 LOMA
     Cigarrera La Moderna, S.A. de C.V.          Lowe’s
     Cingular Wireless LLC                       Masonite (Africa) Ltd
     City of Oakland                             Mayford Seeds (Pty) Ltd
     Corporate HR Solutions                      Media Scan S.A.
     Corporate Information Solutions, Inc.       Medihelp
     Courseware A/S                              Medtronic Physio-Control
     Delta Motor Corporation                     Metrorail
     DHL Systems Ltd                             Moog Controls Corp
     Domtar Inc.                                 Mortgage Guaranty Insurance Corporation
Developing Soft Skills                                                                 35




MRI                                        Siemens Ltd.
M-Web                                      SkillPath Seminars
National Australia Bank Limited            Sprint Canada
National Grange Mutual Insurance Company   Star Tribune
National Semiconductor Corporation         Stora Enso North America
ORBI Consultores                           SWIFT (Society for Worldwide Interbank
Orlando Utilities Commission                 Financial Telecommunication)
The Partnering Group, Inc.                 Synetics
Pearson Technology Group                   Taiwan Semiconductor Manufacturing
Philippine Stock Exchange, Inc.              Company Ltd
Philips Semiconductor Calamba              Tech Data Corporation
Pitney Bowes Limited                       Technicolor
Pitt County Memorial Hospital              Tellumat (Pty) Ltd
Possis Medical Inc                         Tetra Pak South Africa (Pty) Ltd
PPG Industries                             TMX Philippines, Inc.
Pratt & Whitney Canada                     Toyota Team Europe
Praxair Mexico, S.A. de C.V.               UCI Medical Center
Praxair, Inc.                              Union Pacific Railroad
Premier System Integrators, Inc.           Unisys Africa Ltd (Incorporated
ProHealth Inc                                in Delaware, USA)
Puyat Vinyl Products, Inc.                 United Airlines—WHQTD
QAD Inc.                                   United Sleep Products
Radio Frequency Systems                    University of Colorado Hospital Authority
The Reynolds and Reynolds Company          University HealthSystem Consortium
Rolls-Royce Plc.                           UnumProvident Corporation
Root Learning Inc.                         Valassis Communications, Inc.
S.C. Johnson & Son, Inc.                   VF Playwear, Inc.
St. John’s Health System                   Wesleyan Assurance Society
Sanofi-Synthélabo                          West Bromwich Building Society
Sappi Fine Paper South Africa              Wheaton USA Inc., an Alcan
Schindler Lifts (SA) (Pty) Ltd               Packaging Company
SEH America, Inc.                          Winn-Dixie Stores, Inc.
SGL Carbon Group                           The Wood Company
Siam Guardian Glass Company, Ltd.
36                                                              The State of E-Learning




     About DDI
     For more than three decades, DDI has helped thousands of organizations worldwide achieve
     superior business performance through selecting, developing, and retaining extraordinary
     people. The firm’s two major areas of expertise are helping companies find and hire better
     people faster and building leadership capacity and capability at all levels.

     DDI is a human resource pioneer—recent innovations include blended learning strategies,
     web-based training, and selection technologies. DDI’s solutions are built to help clients realize
     results. DDI’s team of 1,000 experienced associates in 70 locations can meet client needs
     anywhere in the world and in any industry. Visit www.ddiworld.com for more information.




     About the Authors
     Paul Bernthal, Ph.D., is the manager of DDI’s Center for Applied Behavioral Research. Paul,
     who conducted more than 100 large-scale measurement projects for DDI, is also director of
     DDI’s HR Benchmark Group. His publications have appeared in Training and Development
     Journal, Group and Organizational Management, and Advances in International Comparative
     Management.



     Pete Weaver is a senior vice president and heads DDI’s leadership solutions group. He is also
     chief technology officer and has been instrumental in the success of many DDI projects,
     including award-winning CD-ROM and intranet learning systems, such as OPAL (Online
     Performance and Learning). Pete is a frequent speaker at major conferences on topics related
     to the integration of emerging technologies with learning and assessment sciences.



     Richard Wellins, Ph.D., is senior vice president of global marketing for DDI. Recent
     accomplishments include conducting a nationwide study with Gallup on workforce effectiveness,
     helping new manufacturing facilities select and train highly participative workforces, and
     managing DDI’s internal knowledge management function. Rich has written for more than 20
     publications, published six books, including the best-seller, Empowered Teams, and spoken at
     numerous professional conferences around the world.
The Americas                       Europe/Africa                      Asia-Pacific

World Headquarters—                Düsseldorf                         Hong Kong
Pittsburgh                         49.2159.91680                      85.2.2526.1188
412.257.0600
                                   London                             Singapore
Monterrey (Mexico)                 44.1753.616000                     65.226.5335
528.152.3200
                                   Paris                              Sydney
Toronto                            33.1.41.9686.86                    61.2.9466.0300
416.601.5500
                                   Other major offices in Capetown,   Other major offices in Bangkok,
Other major offices in Atlanta,    Durban, Johannesburg, and          Brisbane, Jakarta, Kuala Lumpur,
Chicago, Dallas, Detroit,          Warsaw                             Manila, Melbourne, Perth, Seoul,
Los Angeles, Montreal, New York,                                      Taipei, and Tokyo
San Francisco, Santiago,
São Paulo, and St. Louis




                  For more information, visit our web site at www.ddiworld.com.
                               Or e-mail us at info@ddiworld.com.




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Stateofe learning fullreport-ddi

  • 1. The State of E-Learning Developing Soft Skills in partnership with and
  • 2. The State of E-Learning: Developing Soft Skills By Paul Bernthal, Pete Weaver, and Richard Wellins HR Benchmark Group Volume 4, Issue 1 July 2002
  • 3. About the DDI HR Benchmark Reports Benchmark Group Volume 1: 1997–1998 The DDI HR Benchmark Group is an alliance Issue 1—A Survey of Trust in the Workplace of organizations committed to sharing Issue 2—Performance Management Practices information and benchmarking current HR Survey Report practices. These organizations, an international Issue 3—Workforce Development Practices mix of DDI clients and non-clients, have agreed Survey Report to respond to periodic surveys in order to Issue 4—Job/Role Competency Practices provide current information in various areas of Survey Report human resources. The organizations represent a geographical and industry cross section. Volume 2: 1998–1999 Issue 1—Succession Management Practices Survey Report About DDI Issue 2—Recruitment and Selection Practices Development Dimensions International (DDI) Survey Report is an international human resource company Volume 3: 2000–2001 that specializes in helping clients improve their Issue 1—The Globalization of Human business performance by aligning people Resource Practices Survey Report strategies with business strategies. Issue 2—Retaining Talent: A Benchmarking Study About Training Volume 4: 2002–2003 For nearly four decades Training has been the Issue 1—The State of E-Learning: Developing business magazine of choice for executives Soft Skills charged with training and human resource development initiatives within their organizations. Special Reports Global High-Performance Work Practices: A Benchmarking Study (1998) About Online Learning The Leadership Forecast: A Benchmarking Online Learning magazine analyzes and Study (1999) assesses vendors and their products, challenges Leadership Forecast 2001: A Benchmarking current market thinking, and offers market-savvy Study predictions. To order previous or additional reports, call: Or contact: 1-800-DDI-1514 (1-800-334-1514) Paul Bernthal, Ph.D., Manager Center for Applied Behavioral Research For more information or to join the HR Development Dimensions International Benchmark Group, visit us at: 1225 Washington Pike, Bridgeville, PA 15017 www.ddiworld.com/resources/benchmark.asp Phone: 412-257-7533 • Fax: 412-220-5204 E-mail: hrbench@ddiworld.com
  • 4. Contents Purpose ................................................................................................................1 Definition................................................................................................................2 Respondents and Methods....................................................................................3 The Case for E-Learning ......................................................................................4 Delivery of E-Learning ..........................................................................................6 E-Learning Effectiveness and Barriers to Effectiveness ......................................14 Impact of E-Learning ..........................................................................................23 Conclusions ........................................................................................................29 Appendix A ..........................................................................................................32 Appendix B ..........................................................................................................33 Participating Organizations..................................................................................34 About DDI ............................................................................................................36 © Development Dimensions International, Inc., MMII. Pittsburgh, Pennsylvania. All rights reserved under U.S., International, and Universal Copyright Conventions. Reproduction in whole or part without written permission from DDI is prohibited.
  • 5.
  • 6. The State of E-Learning: Developing Soft Skills 1 Purpose Study Objectives Rapid growth in the past five years has catapulted 1. Understand the e-Learning into a $10-billion industry (Adkins, 2001).1 In an attempt to keep up with the new technology, analysts’ advantages and predictions about the evolution of e-Learning sometimes change as fast as the industry itself. While new disadvantages of technology adds excitement and new areas for growth, human resource professionals must figure out which e-Learning. trends are real and which are passing fads. 2. Benchmark current and The results of this study can help HR professionals understand the many issues associated with selecting, implementing, and promoting e-Learning for soft skills. future use of e-Learning Of particular note, this study focuses specifically on the role of e-Learning in the development of soft skills. Most technology. existing e-Learning studies and reports do not differentiate the types of skill development. By their less tangible 3. Determine effectiveness nature, soft skills may present special challenges in the e-Learning arena. of e-Learning methods. 4. Describe the impact of e-Learning on the HR function. 1Adkins, S.S. (2001). Market analysis of the 2002 U.S. e-learning industry: Convergence, consolidation, and commoditization. Sunnyvale, CA: Brandon-Hall.com.
  • 7. 2 The State of E-Learning Definition Although a commonly used term, “e-Learning” can mean different things depending on the context and the audience. In this study we used the following definition While general e-Learning of e-Learning: receives much attention Instructional content or learning experiences delivered or enabled by computer-based in industry publications technology. and research studies, few This definition of e-Learning includes practices such as web-based training (WBT), computer-based training studies have focused (CBT), and CD-ROM. The definition also includes learning resources that are less frequently classified as exclusively on the e-Learning, such as e-mail or voice mail (both of which are enabled by the use of a computer). application of e-Learning While general e-Learning receives much attention in for soft skills. industry publications and research studies, few studies have focused exclusively on the application of e-Learning for soft skills. We used the following definition of soft skills: Personal and interpersonal behaviors that develop and maximize human performance (for example, leadership, coaching, team building, decision making, initiative). Soft skills do not include technical skills, such as financial, computer, quality, or assembly skills.
  • 8. Developing Soft Skills 3 Respondents and Methods Surveys were sent to members of the DDI HR Benchmark Group, an international alliance of organizations committed to sharing information and benchmarking current HR practices. In addition, subscribers to Online Learning magazine completed the survey. A total of 139 organizations from 15 countries responded to the survey. Slightly more than half (56 percent) are headquartered in the United States. We recommend that all results presented in this report be interpreted in light of the demographic profile of the sample. A complete listing of participating organizations and their demographics appears at the end of the report.
  • 9. 4 The State of E-Learning The Case for E-Learning There are many reasons why an organization would want to use e-Learning. We created a list of 17 potential reasons based on a literature review. Respondents were Increased flexibility of asked to identify all the reasons why their organization decided to use e-Learning for developing soft skills. learning was the most We submitted the ratings of these 17 items to a principle components factor analysis to determine which items common reason for tended to cluster together. This analysis yielded four primary factors or clusters (see Table 1). introducing e-Learning Factor 1: Improving Learning Efficiency methods. In traditional learning paradigms, learners usually attend a scheduled session that requires them to spend time away from the job. Often, these sessions are led by a facilitator, require travel, and are limited to a preset list of topics. With the advent of e-Learning delivery methods, most of these restrictions no longer apply. Increased flexibility of learning was the most common reason for introducing e-Learning methods. Other benefits such as just-in-time delivery, reduced travel, reduced costs, and increased variety add to the appeal of e-Learning. Factor 2: Extending Global Reach Although it is a unique benefit that might not apply to all organizations, e-Learning’s global reach allows organizations to offer a wide variety of learning options regardless of employee location. Web-based learning, electronic performance support systems (EPSS), and CD-ROMs can be delivered anywhere in the world, as long as the appropriate equipment and infrastructure are present. Factor 3: Maximizing Impact and Integration Some organizations believe that by offering e-Learning they will increase the overall effectiveness and impact of learning. Given that learners have different learning styles
  • 10. Developing Soft Skills 5 and preferences, it makes sense that a greater variety of options will facilitate learning. Additionally, e-Learning technology has begun to blur the lines between learning and development and other organizational systems. For example, several different electronically based methods can link assessment, learning experiences, and Internal demand is not a performance management into a single process. strong influence driving the Factor 4: Responding to Demand Partly because of the high levels of attention it has adoption of e-Learning. received in recent years, e-Learning has become an option sometimes requested by learners and their managers. It’s hard not to feel left behind when there is so much focus in the popular media on advances in learning technology. However, internal demand is not a strong influence driving the adoption of e-Learning. The overall demand for e-Learning from within the organization has been low (16 percent). Table 1: Reasons for using e-Learning. 59% Improving Learning Efficiency 78% Increase flexibility of learning (e.g., learn at one’s own pace) 71% Allow learning to be delivered just-in-time when it is needed 62% Reduce amount of travel for learning and development 61% Reduce amount of time learners spend away from the job 58% Reduce long-term costs 53% Increase variety or amount of learning resources 29% Give HR or training staff more time to do other things 47% Extending Global Reach 47% Global reach—meeting the needs of geographically dispersed employees 42% Maximizing Impact and Integration 48% Improve the overall effectiveness or impact of learning 35% Increase the level of integration between learning and development and other systems 16% Responding to Demand 19% Learners have asked for this method of learning delivery 15% Senior management expects or demands this method of learning delivery 14% Desire to keep up with what other organizations are doing (don’t want to be left behind) (Numbers indicate the percentage of organizations selecting the reason.)
  • 11. 6 The State of E-Learning Delivery of E-Learning The use of e-Learning for soft skills will continue to grow. The excitement about When comparing past, current, and future use of e-Learning methods, a strong upward trend emerges (see Figure 1). In 1999 most soft skills learning resources e-Learning may be (87 percent) were delivered in a classroom setting. During the next two years, the number dropped to 77 greater than the actual percent. Respondents indicated that, in the near future, e-Learning delivery will be used for 42 percent of all soft growth rates. skills learning resources. Although the growth trend observed in this study is encouraging, the excitement about e-Learning may be greater than the actual growth rates. Adkins (2001) predicts that the adoption rate for e-Learning is likely to be 15 to 20 percent.2 In their 2002 State of the Industry report, Van Buren and Erskine of ASTD state, “The growth of e-Learning and the decline of instructor-led classroom training has been widely heralded for several years.”3 However, they observed that many of the expected increases in e-Learning usage had not materialized. As a caveat to their conclusions, they cautioned that organizations using blended learning approaches (for example, classroom instruction combined with e-Learning technology) might have categorized these approaches as classroom learning. In the future, it will not be so easy to classify learning experiences as either e-Learning or non- e-Learning based. 2Ibid. 3Van Buren W., & Erskine, M. (2002). State of the industry report 2002: ASTD’s annual review of trends in employer-provider training in the United States. Alexandria, VA: ASTD.
  • 12. Developing Soft Skills 7 Electronic technology is seeping in to all aspects of the workplace, and even traditional classroom delivery often contains elements of e-Learning. We asked respondents how many of their soft skills learning programs were offered in more than one format and how many learning programs used a blend of delivery formats. Only 13 We predict that many percent of organizations offered the same soft skills learning content in more than one format. Additionally, organizations will eventually few organizations (18 percent) in our sample were offering learning programs that used a blend of delivery methods. diversify their learning Although these numbers are not high, we predict that many organizations will eventually diversify their learning formats and take elements formats and take elements of different delivery options to create the best programs possible. At this point, of different delivery options e-Learning is still in its infancy, but is continuing to grow and evolve rapidly. to create the best programs possible. Delivery Methods—1999 Other Other Delivery Self-Paced CBT 3% 4% 6% Classroom 87% Delivery Methods—2001 Delivery Methods—2003 Other Other Other Delivery Self-Paced Other Delivery 3% Self-Paced 5% 4% 7% CBT 15% CBT Classroom Classroom 77% 31% 58% Figure 1: Past, current, and future use of learning delivery methods.
  • 13. 8 The State of E-Learning Most e-Learning programs address technical skills. Many early e-Learning applications focused on technical skills. The process for learning how to use software or follow a safety procedure, for instance, could easily be broken down into a series of objective steps and delivered Most e-Learning delivery in an automated format to one person. Because soft skills are more interpersonally focused, most past learning still focuses on technical delivery methods relied on human interaction and were less structured. As shown in Figure 2, most e-Learning or other non-soft skills. delivery still focuses on technical or other non-soft skills. Even so, soft skills do represent a significant proportion (33%) of the topics addressed through e-Learning. Other 7% Technical Soft Skills Skills 33% 60% Figure 2: Topics addressed by e-Learning.
  • 14. Developing Soft Skills 9 Most e-Learning programs are developed externally. Not many organizations have the resources or expertise required to create and deliver their own e-Learning programs. Consequently, they often look to external vendors to provide or co-develop the programs. The challenge for We asked respondents to indicate the percentage of organizations will be to e-Learning resources that were developed internally, externally, or through other methods (for example, determine which externally co-development). Results show that more than half of e-Learning programs are developed externally (see developed programs are of Figure 3). high quality and meet the The challenge for organizations will be to determine which externally developed programs are of high quality and needs of their learners. meet the needs of their learners. Recently, several organizations such as ASTD have offered rating and certification systems to help HR select the best programs. Although these systems may be useful, changing standards will require constant updating and modification of the rating system. Other 15% Developed Developed Externally Internally 53% 32% Figure 3: Origin of e-Learning programs.
  • 15. 10 The State of E-Learning E-Learning is more effective when organizations use a learning portal or a learning management system (LMS). The diversification of learning options can be confusing and difficult to manage. Along with the growth of Using a learning portal and e-Learning technology, we have seen a corresponding growth in the use of learning portals and learning an LMS helps organizations management systems (LMS). These tools are defined as follows: organize and keep track of Learning Portal—A public or commercial site their many e-Learning accessed on the Internet or an intranet using a browser. Learning portals offer a large number options. and variety of courses and other curricula/ learning assets. Learning Management System (LMS)—A software platform to register students, launch and manage courses, track performance of learners, associate courses with competencies, manage skill gaps, schedule venues and instructors, and perform related activities. About 40 percent of organizations in our sample use a learning portal or an LMS (see Figures 4 and 5). About one quarter (24 percent) have both systems in place. Most organizations with a learning portal report that they operate the portal internally (70 percent). Although these numbers are not high, many of the respondents indicated that they were investigating the possibility of introducing these systems. Using a learning portal and an LMS helps organizations organize and keep track of their many e-Learning options.
  • 16. Developing Soft Skills 11 Analyses revealed that the perceived effectiveness of e- Learning in the organization is significantly higher when organizations use either a learning portal or an LMS. However, these tools are less likely to be used by organizations first venturing into e-Learning and may be indicative of a more advanced or developed approach to Perhaps the use of a e-Learning. Perhaps the use of a learning portal or an LMS indicates the seriousness with which the learning portal or an LMS organization has embraced e-Learning and the degree of implementation. We would expect organizations with indicates the seriousness more invested in e-Learning to be more satisfied with their implementations. with which the organization has embraced e-Learning. No, but Investigating Yes 21% 41% No 38% Figure 4: Do you have a learning portal? No, but Investigating Yes 34% 37% No 29% Figure 5: Do you have a learning management system (LMS)?
  • 17. 12 The State of E-Learning Organizations predict the greatest increase in the use of web-based learning and electronic performance support systems (EPSS). E-Learning encompasses a wide range of learning formats, and not all are being used to the same extent Overall, web-based learning or growing at the same rate. We asked respondents to indicate the percentage of learning resources for soft and EPSS show the skills that are delivered using 10 e-Learning formats. Respondents offered estimates for both today and for greatest percentage-point the next two years. Because resources can be delivered using multiple formats, we did not require that their total increase in use over the estimates equal 100 percent. Figure 6 shows the percentages for both current and expected use. next two years. (Appendix A contains definitions of all formats listed in Figure 6.) None of the formats are being used by more than half of the organizations in our sample. Currently, e-mail (37 percent), telephone conferencing (18 percent), and web-based learning (17 percent) are the mostly commonly used delivery methods for developing soft skills. Overall, web-based learning and EPSS show the greatest percentage-point increase in use over the next two years. These two delivery methods are newer than e-mail and telephone conferencing and are currently receiving more attention.
  • 18. Developing Soft Skills 13 17 Web-Based Learning 38 Electronic Performance 5 Support System (EPSS) 17 7 Extranet 17 16 CBT or CD-ROM 24 Simulators or 3 Virtual Reality 9 31 E-Mail 37 2 Cable or Satellite TV 7 4 Interactive TV 8 13 Voice Mail 17 Current Telephone 18 Expected Conferencing 20 0 5 10 15 20 25 30 35 40 45 Percentage of Organizations Using the Method Figure 6: Changes in use of e-Learning methods.
  • 19. 14 The State of E-Learning E-Learning Effectiveness and Barriers to Effectiveness It can take years for e-Learning programs to Along with building internal realize maximum effectiveness. Launching e-Learning programs can present many support for changes, challenges for organizations. Along with building internal support for changes, organizations must develop the organizations must appropriate infrastructure and determine criteria for selecting the best learning options. All of these challenges develop the appropriate may make it difficult for organizations to produce the desired results. infrastructure and determine We asked survey respondents to rate criteria for selecting the best the overall effectiveness of their organizations’ use of e-Learning for soft skills. On a scale of 1 to 10 learning options. (1 = Not at all effective; 10 = Extremely effective), respondents provided an average rating of 3.9. Almost three quarters (73 percent) rated their current effectiveness at a 5 or lower. However, e-Learning effectiveness does increase over time. Organizations using e-Learning for five years or more were significantly more likely to provide positive ratings (see Figure 7). Figure 7: Effectiveness of e-Learning over time.
  • 20. Developing Soft Skills 15 We also asked users to rate the effectiveness of the various e-Learning delivery methods (see Figure 8). All programs were rated between slightly and moderately effective. The most effective programs were simulators or virtual reality, EPPS, and web-based learning. The effectiveness ratings for The effectiveness ratings for e-Learning tend to be much lower than effectiveness ratings for traditional classroom e-Learning tend to be much instruction. In an informal survey of 30 HR professionals conducted during a DDI web-based seminar in 2002, lower than effectiveness average effectiveness ratings for classroom learning was a 3.4 (on a 4-point scale). The low ratings for soft- ratings for traditional skills e-Learning effectiveness is troubling. HR will need to continue its focus on removing barriers and enhancing classroom instruction. overall effectiveness. Simulators or Virtual Reality 2.79 Electronic Performance 2.78 Support System (EPSS) Web-Based Learning 2.75 E-Mail 2.68 CBT or CD-ROM 2.65 Extranet 2.58 Telephone Conferencing 2.49 Interactive TV 2.34 Cable or Satellite TV 2.30 Voice Mail 2.00 1 2 3 4 Not Slightly Moderately Very Effective Effective Effective Effective Figure 8: Effectiveness of e-Learning methods.
  • 21. 16 The State of E-Learning Organizations are most concerned about the content and quality of e-Learning programs. Organizations encounter a broad range of barriers that reduce the effectiveness of e-Learning programs. We asked respondents to indicate the largest barriers their organizations had encountered when using e-Learning to develop soft skills. Statistical analyses of their responses yielded five major clusters of barriers (see Table 2). Table 2: Barriers to e-Learning. 43% Concerns about Content and Use 47% Concern about the content quality of e-Learning programs 42% Difficulty finding e-Learning that effectively covers the right topics 40% Doubt that learners will use the learning resources on their own 36% Not Ready for E-Learning 45% Lack of resources to develop the e-Learning programs needed 43% Lack of funding 37% Lack of an e-Learning strategy 18% Lack of support from senior management 31% Technical Issues 40% Lack of necessary equipment or infrastructure to support e-Learning 37% Technical problems or issues—breakdowns, incompatibility, bandwidth, etc. 16% Security issues—viruses, privacy, hacking, etc. 27% Low Receptivity 29% Lack of receptivity to e-Learning in workforce 25% Low participation rates in e-Learning programs 3% Impact on HR Staff 3% Concern that e-Learning will reduce the need for HR or training staff
  • 22. Developing Soft Skills 17 Barrier 1: Concerns about Content and Use Currently, there are no standards for ensuring the quality of e-Learning offerings that are accepted by all providers and users. Some groups do “certify” vendor programs or evaluate offerings in terms of a set of predetermined criteria. However, Adkins states, “The adoption of The mere presence of standards that aren’t compatible with new integrated platforms, blended services, and evolving learning e-Learning is not enough technology may actually impede the adoption of e-Learning in some sectors.”4 The number of to ensure its success. organizations selling e-Learning programs is large, and organizations have difficulty determining the best programs for their needs. Organizations also worry that learners will not use the e-Learning resources on their own. If organizations do not provide high-quality e-Learning offerings, learners will not participate. Some HR professionals may also be concerned that learners won’t feel motivated to complete e-Learning offerings even when programs are of the highest quality. Personal motivation may not be a sufficient driver to ensure the widespread use of e-Learning resources. The mere presence of e-Learning is not enough to ensure its success. As with any learning program, e-Learning must address a clear need, provide appropriate content, and be delivered effectively. 4Adkins, S.S. (2001). Market analysis of the 2002 U.S. e-learning industry: Convergence, consolidation, and commoditization (p. 33). Sunnyvale, CA: Brandon-Hall.com.
  • 23. 18 The State of E-Learning The type of e-Learning resources provided can make a big difference for learner acceptance. We asked respondents to rate the effectiveness of two e-Learning delivery methods for developing soft skills: Synchronous—All learners participate in the learning event at the same time, although not necessarily at the same location (for example, chat rooms, videoconferences, learning sessions with a facilitator). Asynchronous—Learners do not participate in the learning event at the same time (for example, videotaped lectures, bulletin boards, WBT, CD-ROM). Overall, interactive synchronous learning approaches were perceived as more effective than asynchronous approaches (see Figure 9). Synchronous Learning Not Effective Asynchronous Learning 6% Not Slightly Effective Effective Moderately 15% Moderately 15% Effective Effective Slightly 50% 41% Effective Very Effective 32% 29% Very Effective 12% Figure 9: Comparison of synchronous and asynchronous e-Learning approaches.
  • 24. Developing Soft Skills 19 Barrier 2: Not Ready for E-Learning Successfully introducing change in an organization usually requires a good strategy, a communication plan, the involvement of internal resources, support from senior management, and a budget. A fair percentage of organizations in our sample encountered problems in The bottom line is that several of these areas. Many do not have the resources or funding to develop or introduce the types of programs many organizations just they would like to use. Additionally, they may lack a strategy and clear support from senior management. aren’t prepared to do all of Figure 10 shows that few organizations (25 percent) in the things it takes to make our sample have a clear strategy for how they plan to implement e-Learning programs. Still, organizations e-Learning successful. realize that a good strategy can make a difference, and they are either working to put one together or hope to create one in the near future. The bottom line is that many organizations just aren’t prepared to do all of the things it takes to make e-Learning successful. Change takes time to implement, and the organizations in our sample are experiencing some obvious growing pains. No Strategy; No Plan to Develop 8% No Strategy; Developing a Want to Develop One Strategy 22% 45% Have a Strategy 25% Figure 10: State of e-Learning strategy.
  • 25. 20 The State of E-Learning Barrier 3: Technical Issues By definition, e-Learning requires a specific technical infrastructure and technical resources to ensure success. Few organizations are equipped with the right computer resources and support systems to allow e-Learning Few organizations are functionality for all eligible learners. Even if an organization can provide the necessary equipment and equipped with the right support, those resources may quickly become obsolete if the technology changes significantly. Issues associated computer resources and with bandwidth, reliability, and security make the technical aspect even more complicated. support systems to allow Streaming video is becoming an increasingly popular e-Learning functionality for method for delivering e-Learning on the computer. To better understand the viability of video-based learning, all eligible learners. we asked organizations to provide information about the percentage of employees who play video on their desktop computers for learning and development purposes. Only 44 percent of all employees of the organizations in our sample are permitted to play streaming video and have the necessary software. Of that group, only 23 percent actually use their computers for learning and development purposes. Thus, only 10 percent of all learners are using their computers to play video for learning and development (44 percent times 23 percent). This rather small percentage indicates that even when learners have the necessary equipment and software, they may not make use of the capability.
  • 26. Developing Soft Skills 21 Barrier 4: Low Receptivity Moving to an e-Learning platform represents a fundamental shift in how organizations provide learning resources for their employees. Classroom instruction has been taking place for centuries, and most learners are accustomed to receiving instruction in this well- Although e-Learning offers established format. Although e-Learning offers some obvious advantages, not all learners are receptive to it. some obvious advantages, Some learners may see e-Learning as an infringement on their busy work schedules. Others might like the idea of not all learners are separating learning from the daily work routine, and they might enjoy the high level of interaction in the classroom. receptive to it. Regardless of the reason, some organizations (27 percent) experience resistance or apathy from learners when attempting to promote e-Learning. As with any program, learners must be motivated to participate and should be held accountable for acquiring new skills. These requirements are especially salient in the context of e-Learning, because the learning is often at the learners’ discretion. This can be a difficult adjustment for many. Through years of formal education many learners may be accustomed to the structure of an education system that incorporates grading and strict accountability for compliance. Barrier 5: Impact on HR Staff Few respondents in our sample are concerned that e-Learning will reduce the need for HR or training staff. Although e-Learning could potentially reduce the number of classroom sessions, its presence introduces a new set of demands and opportunities for HR. HR professionals must now manage learning management systems, evaluate e-Learning offerings, communicate and educate, and perform a whole new list of activities. We asked HR professionals if the introduction of e-Learning in their organizations had changed their roles. Nearly half (40 percent) indicated that their job roles had changed.
  • 27. 22 The State of E-Learning Figure 11 shows the types of changes HR professionals have observed in their roles. For many HR professionals, the range of e-Learning options can be overwhelming. As a result, they are forced to become knowledgeable in many new areas. In addition, HR professionals are For many HR professionals, expanding their responsibilities to include strategy creation, consulting, and program coordination. Finally, the range of e-Learning some professionals find that the new e-Learning options are putting a strain on their resources and budgets. options can be overwhelming. Greater Demand on HR Resources 11% Increased Need for Knowledge Miscellaneous and Education of HR Staff 23% 40% Expanded HR Role (Strategist, Coordinator) 26% Figure 11: E-Learning impact on the role of HR. Sample Comments about the Changing Role of HR Professionals • “A challenge is finding the best mix of programs and delivery methods— these are always changing!” • “My role has become more of a consultative one, where I will often search for learning solutions from other sources rather than creating them internally.” • “I must try to stay informed of advances in e-Learning—what the opportunities are and the cost. Also need to learn how to author courses in e-Learning format.” • “Grown from managing a program of just over 100 different titles with limited associate access to one having close to 300 different courses available to the entire associate base of approximately 5,000. This now includes internally developed content as well as vendor content.”
  • 28. Developing Soft Skills 23 Impact of E-Learning Each organization may experience a variety of outcomes as a result of using e-Learning technology. Although many organizations hope to improve the efficiency and Several organizations noted availability of learning by introducing e-Learning, they may realize other related outcomes. We created a list of 14 potential outcomes of e-Learning and asked respondents that a greater “learning to indicate if the outcome had decreased, stayed the same, or increased as a result of using e-Learning culture” had begun to technology. Figure 12 shows the net change (organizations indicating an increase minus organizations develop as a result of indicating a decrease) in outcomes. We also conducted an analysis to see if the outcomes clustered into unique introducing e-Learning factors. The following four factors represent many of the common outcomes of e-Learning. programs. Outcome 1: E-Learning promotes participation in learning activities. Some of the most apparent increases in Figure 12 relate to the greater utilization of learning resources within the organization. Simply by increasing the diversity of training options and making the training more accessible, people are more likely to take advantage of learning opportunities. Learners have different needs, and many like the flexibility that e-Learning offers. Interestingly, several organizations noted that a greater “learning culture” had begun to develop as a result of introducing e-Learning programs.
  • 29. 24 The State of E-Learning Availability or accessibility 73% of learning options Need to demonstrate return 54% on investment (ROI) Employees participating in 53% learning activities Measurement of learning outcomes 39% Program development cost 36% Consistency in quality 36% of learning programs Focus on the individual 35% needs of the learner Presence of a “learning culture” in the organization 34% Time employees spend learning 29% Reputation of the L&D 29% function in the organization Money spent on employee learning 9% Time for new workers 5% to reach maximun productivity Number of staff in the learning –12% and development function Cost per learner –28% –40% –20% 0% 20% 40% 60% 80% Percentage of Organizations Indicating an Increase or Decrease Figure 12: Net change in outcomes as a result of e-Learning. By increasing the flexibility of learning, organizations can show that learning is a priority and that they are taking steps to make it easier. The first cluster of outcomes included the following: • Availability or accessibility of learning options (73 percent) • Employees participating in learning activities (53 percent) • Focus on the individual needs of the learner (35 percent) • Presence of a “learning culture” in the organization (34 percent) • Time employees spend learning (29 percent)
  • 30. Developing Soft Skills 25 Outcome 2: E-Learning increases the need to demonstrate impact and ROI. About half of the organizations in our sample have experienced an increased need to measure and demonstrate the return on investment (ROI) of e-Learning. Although e-Learning programs might not cost more The need to demonstrate than traditional learning programs, the introduction of e-Learning often requires substantial investments in added value is a key equipment and technical infrastructure. component of most new To justify the investment, HR must prove several points. First, HR must show that e-Learning programs are as programs or approaches. effective or more effective than traditional learning programs. Next, it needs to demonstrate that a real need exists for e-Learning programs and that their introduction will offer some benefit to the learner and/or the organization. After all, if employees are already learning effectively, why introduce changes? The need to demonstrate added value is a key component of most new programs or approaches. The second cluster of outcomes included the following: • Need to demonstrate return on investment (ROI) (54 percent) • Measurement of learning outcomes (39 percent)
  • 31. 26 The State of E-Learning Outcome 3: E-Learning can improve the quality of the learning experience. In the past, learning programs may not have been well integrated or consistent in quality. The use of e-Learning has forced organizations to pay greater attention to the E-Learning may require a quality and content of the programs they use. While it is true that greater consistency does not assume greater better planned approach quality, some respondents (36 percent) indicated a corresponding increase. and a careful review of E-Learning may require a better planned approach and content. a careful review of content. Many organizations have had to review their entire range of learning and development offerings to see how e-Learning can play a role. HR professionals have become more educated about learning delivery options and are now more savvy about their choices. As a result, some HR professionals are doing a better job of choosing the right programs and are improving their reputations within the organization. As a side effect, HR is becoming more efficient and may choose to restructure its staff as new roles and responsibilities develop. The third cluster of outcomes included the following: • Consistency in quality of learning programs (36 percent) • Reputation of the L&D function in the organization (29 percent) • Number of staff in the learning and development function (–12 percent)
  • 32. Developing Soft Skills 27 Outcome 4: E-Learning might reduce long-term costs for learners. A fourth cluster of outcomes addressed the costs associated with e-Learning. About one-third of organizations (36 percent) pointed out that program development costs have increased with the introduction More than half of the of e-Learning programs. Some (9 percent) also indicate that the amount of money spent on employee learning has organizations in our sample increased. Although these costs may have increased, slightly more than one quarter (28 percent) of feel that classroom-based organizations indicate that the overall cost per learner has decreased. programs should cost more The fourth cluster of outcomes included the following: than e-Learning-based • Program development costs (36 percent) • Money spent on employee learning (9 percent) programs. • Time for new workers to reach maximum productivity (5 percent) • Cost per learner (–28 percent) How can an organization spend more money on employee learning but have a reduced cost per learner? Several of the questions in our survey dealt with the costs of purchasing, implementing, and maintaining e-Learning programs. Figure 13 shows that more than half of the organizations in our sample feel that classroom-based programs should cost more than e-Learning-based programs. Essentially, many believe e-Learning should not cost as much to purchase. However, when estimating which type of program costs more to implement, organizations are almost evenly split between classroom- based and e-Learning. Each type of program has unique costs that make it hard to give either approach an advantage in terms of implementation.
  • 33. 28 The State of E-Learning Finally, we see the real value of e-Learning in estimates of long-term costs. A large majority of organizations (84 percent) believe that in the long-run, the costs of e-Learning are less than the costs of classroom delivery. Once the e-Learning programs are set up and running, HR no longer needs to invest much more money beyond the initial outlay. Thus, long-term costs per learner may be reduced. Cost to Introduce E-Learning vs. Classroom Both Cost About the Same 8% The E-Learning The E-Learning Program Costs More Program Costs Less 50% 42% Long-Term Cost of E-Learning vs. Classroom Should Classroom and Web-Based Programs Have the Same Purchase Price? E-Learning Program Web-Based Should Costs More Both Methods Cost About the Same be Higher 7% 18% 9% E-Learning Program Classroom Should Costs Less be Higher Should be 84% 57% the Same 25% Figure 13: Cost issues associated with classroom-based programs and e-Learning.
  • 34. Developing Soft Skills 29 Conclusions 1. E-Learning for soft skills development is working to fulfill its promise. Not all of us would choose to buy a new car model or new E-Learning is off to a slower personal electronic device in its first year of production. History shows that it takes us a while to figure out which start than many predicted, features are really necessary and how much technology is appropriate for human consumption. Many organizations but it is growing in use and are running into barriers related to user acceptance, equipment, features, and quality. However, few would acceptance. deny that e-Learning offers a great deal of promise for the future. No matter what happens in the next few years, technology will advance, and e-Learning will eventually become a mature component of the learning environment. E-Learning is off to a slower start than many predicted, but it is growing in use and acceptance. As barriers fall and adoption increases, more users learn to leverage the primary advantages of the technology. 2. E-Learning success is dependent on a complex mix of factors. Some would argue that the introduction of e-Learning has produced a true paradigm shift in our understanding of learning. Using e-Learning is not simply a matter of adding a listing to a course catalog. Along with the new technology comes a host of changes and adjustments related to learning strategy, infrastructure, implementation planning, HR roles, learning styles, and organizational support. In many cases, introducing e-Learning requires experimentation and constant adjustment to determine what works best. It can be hard to foresee barriers in the context of new paradigms. Even the best quality e- Learning program can fail if there is no organizational support or if learners are not held accountable for applying their skills. In this sense, the process for ensuring the effectiveness of e-Learning is no different from any other program. Good planning, careful needs analysis, building support, effective implementation, and thorough follow-up are the keys to success.
  • 35. 30 The State of E-Learning 3. HR professionals need not fear e-Learning technologies, but there is a lot of learning to do. For many HR professionals, the introduction of e-Learning has served as a forced primer in modern learning technology. Just keeping up with the long list of acronyms In addition to the promise and terms can be exhausting, especially as new ideas are introduced and old approaches become obsolete. In our of greater learning flexibility, conversations with e-Learning users and prospective users, we quickly realized that buyers are becoming much many organizations are more sophisticated and capable of assessing program quality. HR departments are working more closely with counting on the long-term MIS and IS professionals or hiring technical experts to be part of the HR team. As new standards for quality and benefits of reduced costs delivery develop, it may become easier to navigate the wave of information and choices. Nevertheless, through e-Learning knowledge of technology has increased and will continue to increase in the HR function. technologies. 4. E-Learning cost savings come from longer- term use and scale. In addition to the promise of greater learning flexibility, many organizations are counting on the long-term benefits of reduced costs through e-Learning technologies. When the learning process becomes more automated, it should also cost less to deliver. Every time an employee uses an automated e-Learning system, it reduces the overall cost per learner. Additionally, the ability to immediately update e-Learning resources eliminates the need to purchase all-new materials. Scheduled instructor-led sessions addressing predetermined topics can be replaced by just-in-time application of automated systems over a broad population. The move toward e-Learning can incur high initial costs in addition to the cost of the programs themselves. However, the real payoff appears in volume and ongoing use.
  • 36. Developing Soft Skills 31 5. The e-Learning landscape is constantly changing. In the time after the data was collected for this survey, new technologies and trends have already developed. Recently, “live e-Learning” has been the topic of much discussion. In this approach learning is synchronous As e-Learning blends with and connected across distance by technology. Just when we think we have defined and analyzed the e-Learning other forms of learning, landscape, it changes before our eyes. As e-Learning blends with other forms of learning, we may no longer we may no longer identify identify e-Learning as a separate delivery mechanism. Rather, many learning experiences will have electronic e-Learning as a separate components, and studying e-Learning as a separate topic may no longer be relevant. delivery mechanism. 6. We need more hard and objective research for e-Learning. We acknowledge that it has been very difficult to find solid, objective research about the value of e-Learning. Numerous studies (for example, www.nucleusresearch.com) have shown that technology can reduce learning costs and improve efficiency. However, we know much less about the e-Learning experience and what drives its effectiveness. The wide range of quality, content, and delivery formats makes it difficult to draw general conclusions. It is hard to ignore the media buzz about e-Learning, and many fall into a bandwagon mentality when considering the future of learning in organizations. No one can predict the future, not even the users. Many have touted the benefits and impending growth of e-Learning, but it is taking longer to take root than was expected. In addition, industry surveys and opinions may not always be entirely objective and representative of what is actually happening. For example, few organizations will respond to a survey about e-Learning if they are not actively using it. All users should maintain a skeptical and critical view of new developments, always asking questions while trying to make the right choices for their organizations.
  • 37. 32 The State of E-Learning Appendix A E-Learning Formats Cable or Satellite TV: The reception of television signals for learning and development purposes (for example, business courses). CBT or CD-ROM: Any learning event that is text- or multimedia-based and delivered from a single computer (diskettes, hard drive, or CD-ROM). Electronic Performance Support System (EPSS): A computer application that uses any combination of expert systems and media to help a user perform a task in real time quickly and with a minimum of support by other people. E-Mail: The exchange of messages through computers—used to send or receive messages associated with learning or performance support. Extranet: A network that uses Internet technology to link organizations with their suppliers, customers, or other organizations that share common goals or information—used for the purpose of activities associated with learning and development. Interactive TV: Video combined with a method of providing interactive responses (audio or otherwise). Simulators or Virtual Reality: A device or system that replicates or imitates a real device or system. Telephone Conferencing: The instantaneous exchange of audio between two or more individuals or groups at two or more locations. Voice Mail: An automated, electronic telephone system—used to send or receive messages associated with learning or performance support. Web-Based Learning: Access to learning experiences delivered through the Internet or an organization’s intranet.
  • 38. Developing Soft Skills 33 Appendix B Demographics of Organizations* Public/Private Number of Employees Public . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51% Average. . . . . . . . . . . . . . . . . . . . . . . . . . . 8,440 Private . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49% Standard deviation . . . . . . . . . . . . . . . . . 21,215 499 or fewer . . . . . . . . . . . . . . . . . . . . . . . . 28% For-Profit/Non-Profit 500–999 . . . . . . . . . . . . . . . . . . . . . . . . . . . 16% For-profit . . . . . . . . . . . . . . . . . . . . . . . . . . . 73% 1,000–4,999 . . . . . . . . . . . . . . . . . . . . . . . . 27% Non-profit . . . . . . . . . . . . . . . . . . . . . . . . . . 27% 5,000 or more . . . . . . . . . . . . . . . . . . . . . . . 30% Nationality* Industry Classification U.S.-based . . . . . . . . . . . . . . . . . . . . . . . . . 56% Manufacturing . . . . . . . . . . . . . . . . . . . . . . . 30% Non-U.S.-based . . . . . . . . . . . . . . . . . . . . . 44% Technology . . . . . . . . . . . . . . . . . . . . . . . . . 21% * 15 Countries are represented in the sample Services . . . . . . . . . . . . . . . . . . . . . . . . . . . 14% Social Assistance and Health Care . . . . . . 14% Finance, Insurance, and Real Estate . . . . . 10% Other. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10% Demographics of Respondents Job Titles HR Director/Manager . . . . . . . . . . . . . . . . . 33% Other HR professional . . . . . . . . . . . . . . . . 31% Other role . . . . . . . . . . . . . . . . . . . . . . . . . . 21% HR Vice President . . . . . . . . . . . . . . . . . . . 15% Due to rounding, not all percentages will total 100.
  • 39. 34 The State of E-Learning Participating Organizations Aboitiz & Company, Inc. Edu Media Web Advanced Business Incorporated e-Learning Technologies Affinity Logic Eli Lilly and Company Albany Medical Center Emory Hospitals AMC Entertainment Inc. Equate Petrochemical Company Andragogics First Union/Wachovia Anonymous Franklin Templeton Investments Applied Industrial Technologies Frontline Technology Center AT&T Wireless The Gillette Company Ball Corporation Harleysville Insurance Company Bally Total Fitness Corporation Hotel Dieu Hospital Bank of America Corporation Hotel Inter-Continental Toronto Banque Nationale du Canada Howard Hughes Medical Institute Baptist Health Systems of South Florida hyperstudy.com Bayer Corporation IDS (Philippines), Inc. (formerly a Bayer Corporation, Consumer Care Division division of JDH [Phils], Inc.) Blackfox Training Institute Imperial Oil Limited Blue Cross and Blue Shield of Montana Indian River Community College BMW Manufacturing Corp. Intellinex LLC Bravo! Development, Inc. Iron Ore Company of Canada Bristol-Myers Squibb Philippines, Inc. Istituto Orga Brown-Forman Corporation J.C. Bamford Excavators Ltd Brunswick Bowling and Billiards Jardine Salmat Corporation Bunnings Building Supplies Johnson & Johnson Cable & Wire Optus Limited Johnson & Johnson Medical The Carousel Casino & Entertainment Keystone Mercy Health Plan World, Sun International Kimberly-Clark Corporation CCL Industries Inc. Legato Systems CEMEX, Inc. LOMA Cigarrera La Moderna, S.A. de C.V. Lowe’s Cingular Wireless LLC Masonite (Africa) Ltd City of Oakland Mayford Seeds (Pty) Ltd Corporate HR Solutions Media Scan S.A. Corporate Information Solutions, Inc. Medihelp Courseware A/S Medtronic Physio-Control Delta Motor Corporation Metrorail DHL Systems Ltd Moog Controls Corp Domtar Inc. Mortgage Guaranty Insurance Corporation
  • 40. Developing Soft Skills 35 MRI Siemens Ltd. M-Web SkillPath Seminars National Australia Bank Limited Sprint Canada National Grange Mutual Insurance Company Star Tribune National Semiconductor Corporation Stora Enso North America ORBI Consultores SWIFT (Society for Worldwide Interbank Orlando Utilities Commission Financial Telecommunication) The Partnering Group, Inc. Synetics Pearson Technology Group Taiwan Semiconductor Manufacturing Philippine Stock Exchange, Inc. Company Ltd Philips Semiconductor Calamba Tech Data Corporation Pitney Bowes Limited Technicolor Pitt County Memorial Hospital Tellumat (Pty) Ltd Possis Medical Inc Tetra Pak South Africa (Pty) Ltd PPG Industries TMX Philippines, Inc. Pratt & Whitney Canada Toyota Team Europe Praxair Mexico, S.A. de C.V. UCI Medical Center Praxair, Inc. Union Pacific Railroad Premier System Integrators, Inc. Unisys Africa Ltd (Incorporated ProHealth Inc in Delaware, USA) Puyat Vinyl Products, Inc. United Airlines—WHQTD QAD Inc. United Sleep Products Radio Frequency Systems University of Colorado Hospital Authority The Reynolds and Reynolds Company University HealthSystem Consortium Rolls-Royce Plc. UnumProvident Corporation Root Learning Inc. Valassis Communications, Inc. S.C. Johnson & Son, Inc. VF Playwear, Inc. St. John’s Health System Wesleyan Assurance Society Sanofi-Synthélabo West Bromwich Building Society Sappi Fine Paper South Africa Wheaton USA Inc., an Alcan Schindler Lifts (SA) (Pty) Ltd Packaging Company SEH America, Inc. Winn-Dixie Stores, Inc. SGL Carbon Group The Wood Company Siam Guardian Glass Company, Ltd.
  • 41. 36 The State of E-Learning About DDI For more than three decades, DDI has helped thousands of organizations worldwide achieve superior business performance through selecting, developing, and retaining extraordinary people. The firm’s two major areas of expertise are helping companies find and hire better people faster and building leadership capacity and capability at all levels. DDI is a human resource pioneer—recent innovations include blended learning strategies, web-based training, and selection technologies. DDI’s solutions are built to help clients realize results. DDI’s team of 1,000 experienced associates in 70 locations can meet client needs anywhere in the world and in any industry. Visit www.ddiworld.com for more information. About the Authors Paul Bernthal, Ph.D., is the manager of DDI’s Center for Applied Behavioral Research. Paul, who conducted more than 100 large-scale measurement projects for DDI, is also director of DDI’s HR Benchmark Group. His publications have appeared in Training and Development Journal, Group and Organizational Management, and Advances in International Comparative Management. Pete Weaver is a senior vice president and heads DDI’s leadership solutions group. He is also chief technology officer and has been instrumental in the success of many DDI projects, including award-winning CD-ROM and intranet learning systems, such as OPAL (Online Performance and Learning). Pete is a frequent speaker at major conferences on topics related to the integration of emerging technologies with learning and assessment sciences. Richard Wellins, Ph.D., is senior vice president of global marketing for DDI. Recent accomplishments include conducting a nationwide study with Gallup on workforce effectiveness, helping new manufacturing facilities select and train highly participative workforces, and managing DDI’s internal knowledge management function. Rich has written for more than 20 publications, published six books, including the best-seller, Empowered Teams, and spoken at numerous professional conferences around the world.
  • 42. The Americas Europe/Africa Asia-Pacific World Headquarters— Düsseldorf Hong Kong Pittsburgh 49.2159.91680 85.2.2526.1188 412.257.0600 London Singapore Monterrey (Mexico) 44.1753.616000 65.226.5335 528.152.3200 Paris Sydney Toronto 33.1.41.9686.86 61.2.9466.0300 416.601.5500 Other major offices in Capetown, Other major offices in Bangkok, Other major offices in Atlanta, Durban, Johannesburg, and Brisbane, Jakarta, Kuala Lumpur, Chicago, Dallas, Detroit, Warsaw Manila, Melbourne, Perth, Seoul, Los Angeles, Montreal, New York, Taipei, and Tokyo San Francisco, Santiago, São Paulo, and St. Louis For more information, visit our web site at www.ddiworld.com. Or e-mail us at info@ddiworld.com. *IV9B* © Development Dimensions IV9B $50.00 International, Inc., MMII. MICABERSR9 All rights reserved.