SlideShare ist ein Scribd-Unternehmen logo
1 von 83
1
About Multimedia
Introduction to Multimedia
What does multimedia mean to you?
Multimedia is any presentation that combines
several media such as text, animation,
graphics, sound, video and streaming
content.
Multimedia is the convergence of digital
media. This means media producers must
learn how to use multimedia to create content
for TV, radio, video, and the Web.
2
Types of Multimedia
Introduction to Multimedia
Still Media
Any media or image that can be viewed
within one single frame or a single
image that does not change.
Examples: Photos or graphic
images, logos, etc.
3
Types of Multimedia
Introduction to Multimedia
Dynamic Media
Examples: Animation, video, audio, etc.
4
Types of Multimedia
Introduction to Multimedia
Interactive Media
Examples: Animation, Web sites, CD/DVD
authoring, software programming, etc.
5
Types of Multimedia
Introduction to Multimedia
Animation
6
Types of Multimedia
Introduction to Multimedia
Digital Video
7
Types of Multimedia
Introduction to Multimedia
Digital Audio
8
Types of Multimedia
Introduction to Multimedia
Streaming Media
So what is streaming anyway?
Streaming software like RealServer or QuickTime
takes your video/audio file, segments it, and
sends the pieces to a buffer on your hard drive.
Then, the buffer renders the packets together to
play like a continuous file, resulting in a smooth,
high-quality track with a painless download time.
9
Types of Software
Introduction to Multimedia
Software
Text and Graphics: MS Word, Macromedia
Freehand, Adobe Illustrator, Adobe
Photoshop (bitmap), Macromedia Flash
(vector-based)
Animation: Macromedia Flash and Director
Digital Video: iMovie2, Adobe Premiere,
Final Cut Pro
10
Types of Software
Introduction to Multimedia
Software
Digital Audio: Pro Tools, Sound Forge,
iTunes
Streaming: QuickTime, RealServer
Third-Party and Others: Adobe AfterEffects
(add filters & effects to video), Cleaner 5
(encoding/compressing video, audio, etc.),
Real Media, Sorenson Pro
11
QuickTime
Introduction to Multimedia
What is QuickTime?
It’s a file that tells the computer what kind of
media to present and when to present it.
The software is a gateway for distributing
media including images, music, MP3 and
more.
QuickTime lets you experience more than
200 kinds of digital media with a Mac or PC.
12
Hardware and Equipment
Introduction to Multimedia
Hardware and Equipment
• Windows PC/Mac G4
• 300-512 Mb RAM
• 30-40 GB Hard Drive
• CD ROM, DVD RAM (CD-R, DVD-R)
• Two 17” Monitors
• FireWire or ATA Drives (30+ GB)
• Removable Media
13
Hardware and Equipment
Introduction to Multimedia
Hardware and Equipment
• 3CCD Digital Video Camcorder (Sony, Canon)
• Digital Still Camera - 3-5 mega pixels* (Nikon, Sony)
• Converter or Deck (from DV to SVHS)
• Scanner (Hewlett Packard, Epson)
• Printer (optional)
* high-end
14
End of Presentation
Introduction to Multimedia
More Information
• For software, visit www.macromedia.com (free 30-
day trials of Flash, Dreamweaver and more!)
Other Links:
• www.cnet.com (latest prices, tutorials, and more)
• www.techsoup.org (CompuMentor’s site)
• Presentation by: Nettrice R. Gaskins, current Director of the BNN
Multimedia Center & President of DigitalArt Communities, Inc.
Email: nettrice@onebox.com
15
Multimedia in the past…
For VIDEO:
VCRs, Laserdiscs, videodiscs
For SOUND:
cassette player or stereo system
For GRAPHICS:
Film Slides or OHPs
For TEXT:
as OHPs (overhead projectors)
16
Definition of Multimedia
Interactive multimedia
means that all of
these elements are put
together is such a way
that the user can control
all or some aspects of
your software.
Multimedia is a collection of various elements
called media that when combined form a single unit.
These media elements include
video, sound, graphics, animation, and text.
The multimedia
designer’s job is to
put together a
product that is both
easy to use and
interesting.
17
Convergence of industries & technologies
 Multimedia is the convergence of different
technologies. Technologies of sound, video,
graphic design, publishing and animation
combine in an interactive way in:
 Web applications (publishing, streaming
audio, hypertext, graphic design)
 Movies (digital video, animation)
 CD ROM development (audio, PC, DVD)
18
Applications of Multimedia
 Games Industry - PC, Video console, etc.
 Entertainment – Television, movies
 Education – Educational software, interactive
programs
 Training and Development
19
Multimedia PC Specification
 750-MHz processor
 64 MB RAM
 DVD drive recommended for Consumer & Office
systems; required for Entertainment PCs.
 CD ROM Rewritable (for creation of multimedia)
 56-Kbps V.90 modem (Consumer and Entertainment)
 17” monitor, 3D graphics accelerator card
 Speakers with sound card
 LOTS of hard drive space
20
Creating Multimedia - Hardware
In order to create a multimedia application, you will access to:
 Microphone and speakers
 Scanner (capture images)
 video capture card (capture video)
 VCR (play video to be captured)
 Digital camera / still camera (capture images)
 Connection to the internet (capture images/text,
research)
21
Creating Multimedia - Software
In order to create multimedia application, you
will need:
 Macromedia Director
 Image editing software – Fireworks,
Photoshop, Paint Shop Pro, etc.
 Sound editing software – Cooledit, etc.
 Video editing software – Adobe Premier,
Videowave, etc.
Try www.download.com for trialware or
shareware of sound, image or video
editing software.
22
Creating Multimedia - Skills
In order to create multimedia application, be:
Organised. Creating a multimedia project
is time-consuming. You must be
organised and set time-goals for
yourself.
Creative. Spend time analysing other
software and websites. Search for
graphic design techniques, etc.
23
Standards
There are no standard multimedia
platforms, however there are multimedia
standards on individual platforms.
Examples include QuickTime (originally
Apple), AVI, MP3, MPEG, JPG, GIF, PAL,
NTSC, etc.
25
What is multimedia?
 A computer-based interactive
communications process that
incorporates:
– text,
– graphics,
– sound,
– animation, and
– video.
26
Why Multimedia?
 User control
 Individualization
 Interactivity
27
Interactivity: the Key
Component
 Learner Control: The user determines
what content is delivered, when it is
delivered, & how it is delivered.
 Nonlinear:
 Linear:
28
Categories of Multimedia
Titles
 Entertainment
 Education: A.D.A.M.
 Corporate Communications
– Marketing & training
– Presentations & training
 Reference
29
Categories of Multimedia
Titles (Continue)
 Edutainment
 Training
 Recreation
30
Delivering Multimedia
 Compact Disc (CD)
 Digital Video (Versatile) Disc (DVD)
 Kiosk
 Online (Internet & Intranet)
31
Multimedia Personal Computer
 MPC: Level 1 (1990)
 MPC2: Level 2 (1991)
 MPC3: Level 3 (1993)
– 8MB
– Pentium 75 MHz
– 540 MB Hard Drive
– 4X Speed CD-ROM
– 640x480 Pixels Video Display (65,536
colors)
32
Playback System
 Processor
 Memory
 Monitor & Video Card
 Audio Card
 CD-ROM Drive & DVD-ROM Drive
33
Development System
 Processor
 Memory
 Video capture card
 Monitor
34
Development System (Continue)
 Peripherals
– Scanner
– External storage
 Zip drive (100 MB)
 Jazz drive (1 GB)
– CD, DVD recorder
– Digital camera, Digital Video Camera
– Microphone
– other
35
What is Multimedia?
• Human behavior – sensory, memory,
reactionary
• Five senses – sound, touch, sight, taste,
smell
• A combination of these provides a rich
learning environment
• Only sound and sight can be captured in
computer systems (why?)
36
What is Multimedia?
• Sight and sound are captured in a
computer system as video, audio,
and data
• A medium refers to any one of data
such as text, digitized voice, digitized
video, still digitized images, and
graphics.
37
What is Multimedia?
Multimedia
- is the combination of two or
more media.
38
User perspective
• The user gets input in the form of
data, voice, video, image, graphics,
or a combination of these
• The user generates information in
one or more of these media
39
User perspective
U
S
E
R
Data
Voice
Video
Image
Graphics
Data
Voice
Video
Image
Graphics
40
What is a Multimedia
System?
• A multimedia system is characterized by
the creation, processing, storage,
manipulation, rendition and distribution of
multimedia information
• Temporal relationship (time) between
media makes multimedia different from
normal data
– synchronization
41
Multimedia System
Requirements
• Very high processing power -
processing and movement of large
amounts of data in real-time
• File system capable of handling
multimedia information
• File formats that exploit the inherent
properties of the multimedia
information
42
Multimedia System
Requirements
• Efficient and high I/O rate
• Multimedia operating system
• Storage and memory
• Network support
• Software tools and applications
43
Analog vs Digital Signals
• Voice, music – analog signal –
continuous
• They must be digitized for computer
manipulation
• Conversion is carried out by signal
encoder
• Signal decoder
44
Sampling
• E.g. voice can be sampled at 11 KHz,
22KHz, 44KHz
• Music has a higher range.
• Human hearing 20-20,000 Hz
• CD quality sound is 44KHz
45
Quantization
• 1bit = 1 Binary Digit
• 8 bits = 8b = 1 byte = 1B
• 1000B = 1KiloBytes = 1KB
• 1000KB = 1 MegaByte = 1MB
• 1000MB = 1GigaByte = 1GB
• 1000GB = 1 TeraByte = 1TB
• …
46
Binary Code
Decimal Binary
1 0001
2 0010
3 0011
4 0100
5 0101
6 0110
7 0111
8 1000
9 1001
47
Quantization
• The value of each sample is also
represented digitally
• In the discrete domain not all the
values of the continuous domain can
be found
• How many bits are sufficient?
• Music – 16 bits
• Pictures – 24 bits
48
Types of Media
• Discrete
– Text
– data
– image
– graphics
• Continuous
– Audio
– Video
49
Text and Data
• Numbers can be converted from
decimal to binary
• Characters can be converted using a
look up chart called ASCII
• Each character is assigned a decimal
number e.g. A = 65
• Data files are usually small
50
Graphics
• Graphics are constructed by the
composition of primitive objects such as
lines, circles, polygons, curves, and
splines
• Each object is stored as an equation
• Each object has a number of attributes
– shape
– size
– color (border)
– color (fill)
– shadow etc
51
Graphics
• Takes less space than bitmaps for
uncomplicated pictures
• Not suitable for photographs with a
lot of shades etc.
52
Images
• Continuous-tone pictures are
digitized
• Images are bitmaps
• Divide the picture into pixels –
picture cells
• E.g. 100 x 100
• Each pixel has a n bit quantization
• N = 1, 2, 4, 8, 16, 24
53
Images
Bits Number of
colors
1 2
2 4
4 16
8 256
16 65536
24 16777216
54
Color
• Three primary colors - RGB
• Additive color mixing leads to a color
gamut
• eg. Black = 0R + 0G + 0B
• Java applet to mix colors
http://www.phy.ntnu.edu.tw/java/image/rgb
Color.html
• Java applet to display color gamut
http://www.cs.rit.edu/~ncs/color/a_chroma.
html
55
Aspect Ratio
• Screen width / screen height
4
3
4/3 = 1.33
56
Audio
• Sampling rate and quantization
• Mono, stereo or surround (number of
channels)
• CD specification
• DVD specification
57
CD-DA
• CD - Digital Audio
• Stereo, 44KHz Sampling, 16 bit
quantization
• 73 minutes of music on CD
58
Surround Sound• Mono - one channel
• Stereo - Two channels
• Five channel - Left , center,
right, left surround, right
surround
59
Video
• Most colors of the visible spectrum
can be constructed from three
primary colors
• Red, Green, Blue RGB
• Each uses an 8 bit representation
• 256 levels of each color
• Total 24 bit = 16 million colors
60
Video
• Frame rate – 12, 15, 25, 30
frames/sec
• NTSC video uses 30 frames / sec
• NTSC has 4:3 aspect ratio
– Length/height = AR
– 1, 1.33, 1.66, 1.85, 2, 2.5 etc.
61
Aspect Ratios
62
Aspect Ratios
63
Aspect Ratio
64
Letterbox
• When showing a widescreen movie
on a 1.33 screen, letterboxing is
used to display the entire frame
65
Pan and Scan
• Broadcast television uses pan and
scan to utilize the entire height of
the screen thus losing information on
the sides
Definition of Multimedia
Multi (Latin multus - numerous)
Media, medium (Latin medius, medium: middle, center,
intermediary; Latin mediat: intermediary, means)
Multiple types of information captured, stored,
manipulated, transmitted, and presented.
Specifically: Images, Video, Audio (+Speech) and Text
Related terms: hypermedia, hypertext
Problem: “hypertext”, “hypermedia”, “multimedia” so
overused/generalized they now convey little meaning
Top Ten Misconceptions about
Multimedia Computing
Ramesh Jain, founding chairman of Virage and CTO of
Praja, www.praja.com, presented the following “top ten”
MISCONCEPTIONS list as part of his keynote speech at
the ACM Multimedia Conference, Ottawa, Canada,
October 2, 2001:
10. Video = Multimedia.
9. Multimedia = multi X separate medium.
8. All information is ONLY in the images or video.
7. Editing of media is almost always off-line.
6. Query by example is best access method.
Top Ten Misconceptions about
Multimedia Computing, Continued
5. All users have PhDs in multimedia computing.
4. Users have no memory or context.
3. Computers are for computing.
2. Medium is the message.
1. We work for computers.
Ramesh Jain concluded his keynote talk with the
observation:
Information Builds Experience, Experience is Life.
Audio
Images
Information
Retrieval
Storage
Systems
Networking Psychology
HCI
Data
Compression
Natural
Language
Processing
Multimedia
CPU Power
Video
Multimedia Physics
• Sound is a waveform
• Imagery is a waveform
• light is electromagnetic radiation with different intensity in
spatial coordinates
• color corresponds to wavelength (red is the longest
wavelength visible by people)
• Introductory treatment of “light behaves as both particle
and wave” at http://www.howstuffworks.com/light1.htm
• “Distributed Multimedia” by Palmer Agnew and Anne
Kellerman, published by Atomic Dog Publishing,
http://www.atomicdogpublishing.com
A Quick Introduction to Light Waves
• Derived from:
http://www.pbs.org/deepspace/classroom/activity2.html
• Waves characterized by wavelength and frequency
• Light is a type of electromagnetic radiation in a range for which our
eyes are sensitive
• Sound is not electromagnetic radiation, but sound is a wave as
well. Higher pitches are caused by higher frequencies of vibrating
molecules that reach your eardrum. Lower pitches are likewise
caused by lower frequencies.
wavelength
Wavelength/ Frequency Spectrum
Long radio waves Microwaves X-rays Gamma rays
TV, FM Infrared Ultraviolet
700 nm 600 nm 500 nm 400 nm
4.5x1014 Hz 5x1014 Hz 6x1014 Hz 7x1014 Hz
Migration from Analog to Digital Representation
• Analog signals to sensors
• E.g. vinyl records
• Fidelity is faithfulness to the original
• Digital representation (1960s)
• Sampling
• Quantizing
• Coding
• Limiting factors in move to digital:
• Storage limits
• CPU speeds
• I/O speeds
• Network bandwidth
Why Digital?
• Universal storage, transmission format
• CD, Internet
• Precision (range of values, number of bits, floating
point)
• Lossless transmission/storage
BUT:
• Sampling rate distorts information
• Size requirements may be huge compared to analog,
e.g., 4.2 million pixels for single 35 mm photograph!
 results in lots of work on perception-based lossy digital
compression strategies
Why Perception Matters
http://www.libertarian.on.ca/images/Florida%20Recount.jpg
Audio
• Sounds
• Hear 15 Hz to 20 kHz
• Speech is 50 Hz to 10 kHz
• Speech Recognition
• It is hard to wreck a nice beach / It is hard to recognize
speech
• Ice cream / I scream
• Synthesis
• Speech
• Music
• MIDI for 127 instruments, 47 percussion sounds
• Notes, timing
Speech Recognition Issues
• Continuous vs. discrete
• Vocabulary size
• Channel (microphone)
• Environment (location of microphone and speaker)
• Speaker dependent/speaker independent
• Context (language model)
• Interactivity (dialog model)
Acoustic Modeling
Describes the sounds that
make up speech
Lexicon
Describes which
sequences of speech
sounds make up
valid words
Language Model
Describes the likelihood
of various sequences of
words being spoken
Speech Recognition
Speech Recognition Knowledge Sources
Speech Variations
Style Variations
careful, clear, articulated, formal, casual
spontaneous, normal, read,
dictated, intimateVoice Quality
breathy, creaky,
whispery, tense,
lax, modal
Context
sport, professional,
interview,
free conversation,
man-machine dialogue
Speaking Rate
normal, slow, fast,
very fast
Stress
in noise, with increased vocal
effort (Lombard reflex),
emotional factors (e.g. angry),
under cognitive load
Video
• Video is made up of frames
• Frame rate = delay between successive frames
• Minimal change between frames
• Sequencing creates the illusion of movement
• 16 frames per second (fps) is “smooth”
• Standards: NTSC 29.97 fps, PAL fps, HDTV 60 fps
• Interlacing
• Display scan rate is different
• Monitor refresh rate, e.g., 60-70 Hz = ~1/second
Captured vs. Synthetic
• Animation vs. Video
• Vector Graphics vs. Bitmap/Raster Pictures
• Synthesizer vs. Recording
• Storage? Manipulation? Processor Requirements?
• Fidelity to real world
• Hybrids are possible
Why is Multimedia Important?
• Our society -
• captures its experience,
• records its accomplishments,
• portrays its past
• informs its masses
……in pictures, audio and video
• For many, CNN has become the “publication of record”
• Multimedia learning leverages “multiple intelligences”
• Multimedia Digital Libraries are an essential component
of
• formal, informal, and professional learning
• distance education, telemedicine
Technology Push vs. Market Pull
• Home Entertainment
• Catalog Ordering
• Multimedia Training, Education
• Videoconferencing
• Professional Video Services
• Videomail
• Speech Recognition
Hype vs. Reality
What is feasible, under what circumstances?
What is possible?
What is impossible?
What is unlikely?

Weitere ähnliche Inhalte

Was ist angesagt?

Chapter 8 : MULTIMEDIA SKILLS
Chapter 8 : MULTIMEDIA SKILLSChapter 8 : MULTIMEDIA SKILLS
Chapter 8 : MULTIMEDIA SKILLSazira96
 
Chapter 5 : ANIMATION
Chapter 5 : ANIMATIONChapter 5 : ANIMATION
Chapter 5 : ANIMATIONazira96
 
multimedia making it work by Tay Vaughan Chapter1
multimedia making it work by Tay Vaughan Chapter1multimedia making it work by Tay Vaughan Chapter1
multimedia making it work by Tay Vaughan Chapter1alichaudhry28
 
Multimedia
MultimediaMultimedia
MultimediaDana dia
 
Multimedia data and file format
Multimedia data and file formatMultimedia data and file format
Multimedia data and file formatNiketa Jain
 
Chapter 3 : IMAGE
Chapter 3 : IMAGEChapter 3 : IMAGE
Chapter 3 : IMAGEazira96
 
Chapter 4 : SOUND
Chapter 4 : SOUNDChapter 4 : SOUND
Chapter 4 : SOUNDazira96
 
Lec1 2 introduction to Multimedia
Lec1 2 introduction to MultimediaLec1 2 introduction to Multimedia
Lec1 2 introduction to MultimediaShona Hira
 
Introduction to Multimedia Technologies
Introduction to Multimedia TechnologiesIntroduction to Multimedia Technologies
Introduction to Multimedia TechnologiesTamanna Sehgal
 
Multimedia by Tay Vaughan
Multimedia by Tay Vaughan Multimedia by Tay Vaughan
Multimedia by Tay Vaughan Preethi T G
 
Multimedia System & Design Ch 1, 2, 3 Multimedia
Multimedia System & Design Ch 1, 2, 3 MultimediaMultimedia System & Design Ch 1, 2, 3 Multimedia
Multimedia System & Design Ch 1, 2, 3 MultimediaBadar Waseer
 
Chapter 9 -Multimedia on The Internet
Chapter 9 -Multimedia on The InternetChapter 9 -Multimedia on The Internet
Chapter 9 -Multimedia on The InternetPratik Pradhan
 
Multimedia development process
Multimedia development processMultimedia development process
Multimedia development processhrishharish
 
multimedia authorizing tools
multimedia authorizing toolsmultimedia authorizing tools
multimedia authorizing toolsSantosh Jhansi
 

Was ist angesagt? (20)

Chapter 8 : MULTIMEDIA SKILLS
Chapter 8 : MULTIMEDIA SKILLSChapter 8 : MULTIMEDIA SKILLS
Chapter 8 : MULTIMEDIA SKILLS
 
Chapter 5 : ANIMATION
Chapter 5 : ANIMATIONChapter 5 : ANIMATION
Chapter 5 : ANIMATION
 
Multimedia
MultimediaMultimedia
Multimedia
 
Multimedia chapter 5
Multimedia chapter 5Multimedia chapter 5
Multimedia chapter 5
 
multimedia making it work by Tay Vaughan Chapter1
multimedia making it work by Tay Vaughan Chapter1multimedia making it work by Tay Vaughan Chapter1
multimedia making it work by Tay Vaughan Chapter1
 
Multimedia
MultimediaMultimedia
Multimedia
 
Multimedia data and file format
Multimedia data and file formatMultimedia data and file format
Multimedia data and file format
 
Chapter 3 : IMAGE
Chapter 3 : IMAGEChapter 3 : IMAGE
Chapter 3 : IMAGE
 
Chapter 4 : SOUND
Chapter 4 : SOUNDChapter 4 : SOUND
Chapter 4 : SOUND
 
Lec1 2 introduction to Multimedia
Lec1 2 introduction to MultimediaLec1 2 introduction to Multimedia
Lec1 2 introduction to Multimedia
 
Introduction to Multimedia Technologies
Introduction to Multimedia TechnologiesIntroduction to Multimedia Technologies
Introduction to Multimedia Technologies
 
Animation and Video
Animation and VideoAnimation and Video
Animation and Video
 
Multimedia by Tay Vaughan
Multimedia by Tay Vaughan Multimedia by Tay Vaughan
Multimedia by Tay Vaughan
 
Multimedia System & Design Ch 1, 2, 3 Multimedia
Multimedia System & Design Ch 1, 2, 3 MultimediaMultimedia System & Design Ch 1, 2, 3 Multimedia
Multimedia System & Design Ch 1, 2, 3 Multimedia
 
multimedia image.ppt
multimedia image.pptmultimedia image.ppt
multimedia image.ppt
 
Chapter 9 -Multimedia on The Internet
Chapter 9 -Multimedia on The InternetChapter 9 -Multimedia on The Internet
Chapter 9 -Multimedia on The Internet
 
Multimedia development process
Multimedia development processMultimedia development process
Multimedia development process
 
multimedia authorizing tools
multimedia authorizing toolsmultimedia authorizing tools
multimedia authorizing tools
 
Multimedia presentation
Multimedia presentationMultimedia presentation
Multimedia presentation
 
Sound
SoundSound
Sound
 

Andere mochten auch

Chapter 1 : INTRODUCTION TO MULTIMEDIA
Chapter 1 : INTRODUCTION TO MULTIMEDIAChapter 1 : INTRODUCTION TO MULTIMEDIA
Chapter 1 : INTRODUCTION TO MULTIMEDIAazira96
 
Basics of Multimedia Content
Basics of Multimedia ContentBasics of Multimedia Content
Basics of Multimedia ContentRajesh R. Nair
 
multimedia element
multimedia elementmultimedia element
multimedia elementAZMAN KADIR
 
Blogs, Wikis, And Podcasts Workshop
Blogs, Wikis, And Podcasts WorkshopBlogs, Wikis, And Podcasts Workshop
Blogs, Wikis, And Podcasts Workshopgueste99c7e
 
Wikis, podcasts, and_blogs[1]
Wikis, podcasts, and_blogs[1]Wikis, podcasts, and_blogs[1]
Wikis, podcasts, and_blogs[1]twhite92
 
Blogs, Wikis and Podcasts: Web 2.0 Tools You Can Use
Blogs, Wikis and Podcasts: Web 2.0 Tools You Can UseBlogs, Wikis and Podcasts: Web 2.0 Tools You Can Use
Blogs, Wikis and Podcasts: Web 2.0 Tools You Can Usekepitcher
 
08 android multimedia_framework_overview
08 android multimedia_framework_overview08 android multimedia_framework_overview
08 android multimedia_framework_overviewArjun Reddy
 
Multimedia seminar ppt
Multimedia seminar pptMultimedia seminar ppt
Multimedia seminar pptAnandi Kumari
 
Intro to Multimedia Systems
Intro to Multimedia SystemsIntro to Multimedia Systems
Intro to Multimedia Systemsjunliwanag
 
Blogs Podcasts Wikis
Blogs Podcasts WikisBlogs Podcasts Wikis
Blogs Podcasts WikisPaty.Savage
 
7 Multimedia Principles
7 Multimedia Principles7 Multimedia Principles
7 Multimedia Principlesmcennamo
 
Importance of multimedia
Importance of multimediaImportance of multimedia
Importance of multimediaOnline
 
multimedia technologies Introduction
multimedia technologies Introductionmultimedia technologies Introduction
multimedia technologies IntroductionMohammed Fareed
 
Multimedia presentation
  Multimedia presentation   Multimedia presentation
Multimedia presentation kamalesh2015
 
Multimedia And Animation
Multimedia And AnimationMultimedia And Animation
Multimedia And AnimationRam Dutt Shukla
 

Andere mochten auch (20)

Multimedia Basics
Multimedia BasicsMultimedia Basics
Multimedia Basics
 
Chapter 1 : INTRODUCTION TO MULTIMEDIA
Chapter 1 : INTRODUCTION TO MULTIMEDIAChapter 1 : INTRODUCTION TO MULTIMEDIA
Chapter 1 : INTRODUCTION TO MULTIMEDIA
 
Basics of Multimedia Content
Basics of Multimedia ContentBasics of Multimedia Content
Basics of Multimedia Content
 
Multimedia
MultimediaMultimedia
Multimedia
 
multimedia element
multimedia elementmultimedia element
multimedia element
 
Blogs, Wikis, And Podcasts Workshop
Blogs, Wikis, And Podcasts WorkshopBlogs, Wikis, And Podcasts Workshop
Blogs, Wikis, And Podcasts Workshop
 
Wikis, podcasts, and_blogs[1]
Wikis, podcasts, and_blogs[1]Wikis, podcasts, and_blogs[1]
Wikis, podcasts, and_blogs[1]
 
Blogs, Podcasts & Wiki's
Blogs, Podcasts & Wiki'sBlogs, Podcasts & Wiki's
Blogs, Podcasts & Wiki's
 
Blogs, Wikis and Podcasts: Web 2.0 Tools You Can Use
Blogs, Wikis and Podcasts: Web 2.0 Tools You Can UseBlogs, Wikis and Podcasts: Web 2.0 Tools You Can Use
Blogs, Wikis and Podcasts: Web 2.0 Tools You Can Use
 
08 android multimedia_framework_overview
08 android multimedia_framework_overview08 android multimedia_framework_overview
08 android multimedia_framework_overview
 
Multimedia seminar ppt
Multimedia seminar pptMultimedia seminar ppt
Multimedia seminar ppt
 
Intro to Multimedia Systems
Intro to Multimedia SystemsIntro to Multimedia Systems
Intro to Multimedia Systems
 
Blogs Podcasts Wikis
Blogs Podcasts WikisBlogs Podcasts Wikis
Blogs Podcasts Wikis
 
7 Multimedia Principles
7 Multimedia Principles7 Multimedia Principles
7 Multimedia Principles
 
Media Ethics
Media EthicsMedia Ethics
Media Ethics
 
Importance of multimedia
Importance of multimediaImportance of multimedia
Importance of multimedia
 
Media Ethics
Media EthicsMedia Ethics
Media Ethics
 
multimedia technologies Introduction
multimedia technologies Introductionmultimedia technologies Introduction
multimedia technologies Introduction
 
Multimedia presentation
  Multimedia presentation   Multimedia presentation
Multimedia presentation
 
Multimedia And Animation
Multimedia And AnimationMultimedia And Animation
Multimedia And Animation
 

Ähnlich wie 4 multimedia basics

Cs8092 computer graphics and multimedia unit 4
Cs8092 computer graphics and multimedia unit 4Cs8092 computer graphics and multimedia unit 4
Cs8092 computer graphics and multimedia unit 4SIMONTHOMAS S
 
MultiMedia_BASICS_slides.pdf
MultiMedia_BASICS_slides.pdfMultiMedia_BASICS_slides.pdf
MultiMedia_BASICS_slides.pdfBazilMucunguzi
 
library management system
library management systemlibrary management system
library management systemamarahire
 
01 mm basics_slides
01 mm basics_slides01 mm basics_slides
01 mm basics_slidesamarahire
 
Indroduction to multimedia
Indroduction to multimediaIndroduction to multimedia
Indroduction to multimediaAfhan Ap
 
Multimedia technology
Multimedia technologyMultimedia technology
Multimedia technologyVishnu Ram
 
Chapter 02 multimedia systems hardware and software
Chapter 02   multimedia systems hardware and softwareChapter 02   multimedia systems hardware and software
Chapter 02 multimedia systems hardware and softwareUrvi Surat
 
Multimedia tech.sec a & b
Multimedia tech.sec a & bMultimedia tech.sec a & b
Multimedia tech.sec a & bSonu Sharma
 
INPUT , OUTPUT AND STORAGE
INPUT , OUTPUT AND STORAGEINPUT , OUTPUT AND STORAGE
INPUT , OUTPUT AND STORAGERajihah Razali
 
Audio and video streaming
Audio and video streamingAudio and video streaming
Audio and video streamingRohan Bhatkar
 
Introduction to Audiovisual Communications
Introduction to Audiovisual CommunicationsIntroduction to Audiovisual Communications
Introduction to Audiovisual CommunicationsFrancesc Tarrés
 
Multimedia unit-1.doc
Multimedia unit-1.docMultimedia unit-1.doc
Multimedia unit-1.docpolast
 
Introduction
IntroductionIntroduction
IntroductionDom Mike
 
Multimedia system and hardware devices
Multimedia system and hardware devices Multimedia system and hardware devices
Multimedia system and hardware devices Abhay Kumar
 
chapter7-151010022348-lva1-app6892 (1).pptx
chapter7-151010022348-lva1-app6892 (1).pptxchapter7-151010022348-lva1-app6892 (1).pptx
chapter7-151010022348-lva1-app6892 (1).pptxJayasheelanP
 

Ähnlich wie 4 multimedia basics (20)

Cs8092 computer graphics and multimedia unit 4
Cs8092 computer graphics and multimedia unit 4Cs8092 computer graphics and multimedia unit 4
Cs8092 computer graphics and multimedia unit 4
 
MultiMedia_BASICS_slides.pdf
MultiMedia_BASICS_slides.pdfMultiMedia_BASICS_slides.pdf
MultiMedia_BASICS_slides.pdf
 
library management system
library management systemlibrary management system
library management system
 
01 mm basics_slides
01 mm basics_slides01 mm basics_slides
01 mm basics_slides
 
Indroduction to multimedia
Indroduction to multimediaIndroduction to multimedia
Indroduction to multimedia
 
Multimedia technology
Multimedia technologyMultimedia technology
Multimedia technology
 
Chapter 02 multimedia systems hardware and software
Chapter 02   multimedia systems hardware and softwareChapter 02   multimedia systems hardware and software
Chapter 02 multimedia systems hardware and software
 
Multimedia tech.sec a & b
Multimedia tech.sec a & bMultimedia tech.sec a & b
Multimedia tech.sec a & b
 
Multimedia
MultimediaMultimedia
Multimedia
 
ch1.pdf
ch1.pdfch1.pdf
ch1.pdf
 
Multimedia
MultimediaMultimedia
Multimedia
 
INPUT , OUTPUT AND STORAGE
INPUT , OUTPUT AND STORAGEINPUT , OUTPUT AND STORAGE
INPUT , OUTPUT AND STORAGE
 
Ch09
Ch09Ch09
Ch09
 
Audio and video streaming
Audio and video streamingAudio and video streaming
Audio and video streaming
 
Introduction to Audiovisual Communications
Introduction to Audiovisual CommunicationsIntroduction to Audiovisual Communications
Introduction to Audiovisual Communications
 
Multimedia unit-1.doc
Multimedia unit-1.docMultimedia unit-1.doc
Multimedia unit-1.doc
 
Multimedia System
Multimedia SystemMultimedia System
Multimedia System
 
Introduction
IntroductionIntroduction
Introduction
 
Multimedia system and hardware devices
Multimedia system and hardware devices Multimedia system and hardware devices
Multimedia system and hardware devices
 
chapter7-151010022348-lva1-app6892 (1).pptx
chapter7-151010022348-lva1-app6892 (1).pptxchapter7-151010022348-lva1-app6892 (1).pptx
chapter7-151010022348-lva1-app6892 (1).pptx
 

Mehr von Vedpal Yadav

Angela wellness diet
Angela wellness dietAngela wellness diet
Angela wellness dietVedpal Yadav
 
Chapter06 metabolism to be taught
Chapter06 metabolism to be taughtChapter06 metabolism to be taught
Chapter06 metabolism to be taughtVedpal Yadav
 
Biol221 24a energy currency to be taught
Biol221 24a energy currency to be taughtBiol221 24a energy currency to be taught
Biol221 24a energy currency to be taughtVedpal Yadav
 
Lecture31metabolism not required
Lecture31metabolism not requiredLecture31metabolism not required
Lecture31metabolism not requiredVedpal Yadav
 
Presentation on lipids in nutrition can be reffered
Presentation on lipids in nutrition can be refferedPresentation on lipids in nutrition can be reffered
Presentation on lipids in nutrition can be refferedVedpal Yadav
 
Nutritional biochemistry lecture 5 lipids cna be taught go~1
Nutritional biochemistry lecture 5 lipids cna be taught go~1Nutritional biochemistry lecture 5 lipids cna be taught go~1
Nutritional biochemistry lecture 5 lipids cna be taught go~1Vedpal Yadav
 
Lipids can be taught
Lipids can be taughtLipids can be taught
Lipids can be taughtVedpal Yadav
 
Lipid more than sufficient
Lipid more than sufficientLipid more than sufficient
Lipid more than sufficientVedpal Yadav
 
Lecture 15 lipids can be taught
Lecture 15 lipids can be taughtLecture 15 lipids can be taught
Lecture 15 lipids can be taughtVedpal Yadav
 
Lecture 13 fat for nutrition class
Lecture 13 fat for nutrition classLecture 13 fat for nutrition class
Lecture 13 fat for nutrition classVedpal Yadav
 
Ch. 5 fat types functions to be taught
Ch. 5  fat types functions to be taughtCh. 5  fat types functions to be taught
Ch. 5 fat types functions to be taughtVedpal Yadav
 
Sukalski lipids11complete with metabolism much detail
Sukalski lipids11complete with metabolism much detailSukalski lipids11complete with metabolism much detail
Sukalski lipids11complete with metabolism much detailVedpal Yadav
 
Biomolecules including structured notes to be taught earlier
Biomolecules including structured notes to be taught earlierBiomolecules including structured notes to be taught earlier
Biomolecules including structured notes to be taught earlierVedpal Yadav
 
Introduction to biology to be taught earlier
Introduction to biology to be taught earlierIntroduction to biology to be taught earlier
Introduction to biology to be taught earlierVedpal Yadav
 
Enzymes in detail can be taught a part of it
Enzymes in detail can be taught a part of itEnzymes in detail can be taught a part of it
Enzymes in detail can be taught a part of itVedpal Yadav
 
Ch12 enzymes can be taught
Ch12 enzymes can be taughtCh12 enzymes can be taught
Ch12 enzymes can be taughtVedpal Yadav
 
Lecture6 enzymes in much detail
Lecture6 enzymes in much detailLecture6 enzymes in much detail
Lecture6 enzymes in much detailVedpal Yadav
 
N323 nutriendeficiences
N323 nutriendeficiencesN323 nutriendeficiences
N323 nutriendeficiencesVedpal Yadav
 
Minerals1 complete to be taught
Minerals1 complete to be taughtMinerals1 complete to be taught
Minerals1 complete to be taughtVedpal Yadav
 
Lecture61 fat solublle vitamins can be taught
Lecture61 fat solublle vitamins can be taughtLecture61 fat solublle vitamins can be taught
Lecture61 fat solublle vitamins can be taughtVedpal Yadav
 

Mehr von Vedpal Yadav (20)

Angela wellness diet
Angela wellness dietAngela wellness diet
Angela wellness diet
 
Chapter06 metabolism to be taught
Chapter06 metabolism to be taughtChapter06 metabolism to be taught
Chapter06 metabolism to be taught
 
Biol221 24a energy currency to be taught
Biol221 24a energy currency to be taughtBiol221 24a energy currency to be taught
Biol221 24a energy currency to be taught
 
Lecture31metabolism not required
Lecture31metabolism not requiredLecture31metabolism not required
Lecture31metabolism not required
 
Presentation on lipids in nutrition can be reffered
Presentation on lipids in nutrition can be refferedPresentation on lipids in nutrition can be reffered
Presentation on lipids in nutrition can be reffered
 
Nutritional biochemistry lecture 5 lipids cna be taught go~1
Nutritional biochemistry lecture 5 lipids cna be taught go~1Nutritional biochemistry lecture 5 lipids cna be taught go~1
Nutritional biochemistry lecture 5 lipids cna be taught go~1
 
Lipids can be taught
Lipids can be taughtLipids can be taught
Lipids can be taught
 
Lipid more than sufficient
Lipid more than sufficientLipid more than sufficient
Lipid more than sufficient
 
Lecture 15 lipids can be taught
Lecture 15 lipids can be taughtLecture 15 lipids can be taught
Lecture 15 lipids can be taught
 
Lecture 13 fat for nutrition class
Lecture 13 fat for nutrition classLecture 13 fat for nutrition class
Lecture 13 fat for nutrition class
 
Ch. 5 fat types functions to be taught
Ch. 5  fat types functions to be taughtCh. 5  fat types functions to be taught
Ch. 5 fat types functions to be taught
 
Sukalski lipids11complete with metabolism much detail
Sukalski lipids11complete with metabolism much detailSukalski lipids11complete with metabolism much detail
Sukalski lipids11complete with metabolism much detail
 
Biomolecules including structured notes to be taught earlier
Biomolecules including structured notes to be taught earlierBiomolecules including structured notes to be taught earlier
Biomolecules including structured notes to be taught earlier
 
Introduction to biology to be taught earlier
Introduction to biology to be taught earlierIntroduction to biology to be taught earlier
Introduction to biology to be taught earlier
 
Enzymes in detail can be taught a part of it
Enzymes in detail can be taught a part of itEnzymes in detail can be taught a part of it
Enzymes in detail can be taught a part of it
 
Ch12 enzymes can be taught
Ch12 enzymes can be taughtCh12 enzymes can be taught
Ch12 enzymes can be taught
 
Lecture6 enzymes in much detail
Lecture6 enzymes in much detailLecture6 enzymes in much detail
Lecture6 enzymes in much detail
 
N323 nutriendeficiences
N323 nutriendeficiencesN323 nutriendeficiences
N323 nutriendeficiences
 
Minerals1 complete to be taught
Minerals1 complete to be taughtMinerals1 complete to be taught
Minerals1 complete to be taught
 
Lecture61 fat solublle vitamins can be taught
Lecture61 fat solublle vitamins can be taughtLecture61 fat solublle vitamins can be taught
Lecture61 fat solublle vitamins can be taught
 

Kürzlich hochgeladen

"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...Fwdays
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machinePadma Pradeep
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024The Digital Insurer
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsSergiu Bodiu
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsMark Billinghurst
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationRidwan Fadjar
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024Stephanie Beckett
 
Vector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesVector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesZilliz
 
Search Engine Optimization SEO PDF for 2024.pdf
Search Engine Optimization SEO PDF for 2024.pdfSearch Engine Optimization SEO PDF for 2024.pdf
Search Engine Optimization SEO PDF for 2024.pdfRankYa
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsRizwan Syed
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr BaganFwdays
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationSlibray Presentation
 

Kürzlich hochgeladen (20)

"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks..."LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
"LLMs for Python Engineers: Advanced Data Analysis and Semantic Kernel",Oleks...
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
Install Stable Diffusion in windows machine
Install Stable Diffusion in windows machineInstall Stable Diffusion in windows machine
Install Stable Diffusion in windows machine
 
My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024My INSURER PTE LTD - Insurtech Innovation Award 2024
My INSURER PTE LTD - Insurtech Innovation Award 2024
 
DevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platformsDevEX - reference for building teams, processes, and platforms
DevEX - reference for building teams, processes, and platforms
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
Human Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR SystemsHuman Factors of XR: Using Human Factors to Design XR Systems
Human Factors of XR: Using Human Factors to Design XR Systems
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 
My Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 PresentationMy Hashitalk Indonesia April 2024 Presentation
My Hashitalk Indonesia April 2024 Presentation
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024
 
Vector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector DatabasesVector Databases 101 - An introduction to the world of Vector Databases
Vector Databases 101 - An introduction to the world of Vector Databases
 
Search Engine Optimization SEO PDF for 2024.pdf
Search Engine Optimization SEO PDF for 2024.pdfSearch Engine Optimization SEO PDF for 2024.pdf
Search Engine Optimization SEO PDF for 2024.pdf
 
Scanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL CertsScanning the Internet for External Cloud Exposures via SSL Certs
Scanning the Internet for External Cloud Exposures via SSL Certs
 
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck PresentationConnect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
 

4 multimedia basics

  • 1. 1 About Multimedia Introduction to Multimedia What does multimedia mean to you? Multimedia is any presentation that combines several media such as text, animation, graphics, sound, video and streaming content. Multimedia is the convergence of digital media. This means media producers must learn how to use multimedia to create content for TV, radio, video, and the Web.
  • 2. 2 Types of Multimedia Introduction to Multimedia Still Media Any media or image that can be viewed within one single frame or a single image that does not change. Examples: Photos or graphic images, logos, etc.
  • 3. 3 Types of Multimedia Introduction to Multimedia Dynamic Media Examples: Animation, video, audio, etc.
  • 4. 4 Types of Multimedia Introduction to Multimedia Interactive Media Examples: Animation, Web sites, CD/DVD authoring, software programming, etc.
  • 5. 5 Types of Multimedia Introduction to Multimedia Animation
  • 6. 6 Types of Multimedia Introduction to Multimedia Digital Video
  • 7. 7 Types of Multimedia Introduction to Multimedia Digital Audio
  • 8. 8 Types of Multimedia Introduction to Multimedia Streaming Media So what is streaming anyway? Streaming software like RealServer or QuickTime takes your video/audio file, segments it, and sends the pieces to a buffer on your hard drive. Then, the buffer renders the packets together to play like a continuous file, resulting in a smooth, high-quality track with a painless download time.
  • 9. 9 Types of Software Introduction to Multimedia Software Text and Graphics: MS Word, Macromedia Freehand, Adobe Illustrator, Adobe Photoshop (bitmap), Macromedia Flash (vector-based) Animation: Macromedia Flash and Director Digital Video: iMovie2, Adobe Premiere, Final Cut Pro
  • 10. 10 Types of Software Introduction to Multimedia Software Digital Audio: Pro Tools, Sound Forge, iTunes Streaming: QuickTime, RealServer Third-Party and Others: Adobe AfterEffects (add filters & effects to video), Cleaner 5 (encoding/compressing video, audio, etc.), Real Media, Sorenson Pro
  • 11. 11 QuickTime Introduction to Multimedia What is QuickTime? It’s a file that tells the computer what kind of media to present and when to present it. The software is a gateway for distributing media including images, music, MP3 and more. QuickTime lets you experience more than 200 kinds of digital media with a Mac or PC.
  • 12. 12 Hardware and Equipment Introduction to Multimedia Hardware and Equipment • Windows PC/Mac G4 • 300-512 Mb RAM • 30-40 GB Hard Drive • CD ROM, DVD RAM (CD-R, DVD-R) • Two 17” Monitors • FireWire or ATA Drives (30+ GB) • Removable Media
  • 13. 13 Hardware and Equipment Introduction to Multimedia Hardware and Equipment • 3CCD Digital Video Camcorder (Sony, Canon) • Digital Still Camera - 3-5 mega pixels* (Nikon, Sony) • Converter or Deck (from DV to SVHS) • Scanner (Hewlett Packard, Epson) • Printer (optional) * high-end
  • 14. 14 End of Presentation Introduction to Multimedia More Information • For software, visit www.macromedia.com (free 30- day trials of Flash, Dreamweaver and more!) Other Links: • www.cnet.com (latest prices, tutorials, and more) • www.techsoup.org (CompuMentor’s site) • Presentation by: Nettrice R. Gaskins, current Director of the BNN Multimedia Center & President of DigitalArt Communities, Inc. Email: nettrice@onebox.com
  • 15. 15 Multimedia in the past… For VIDEO: VCRs, Laserdiscs, videodiscs For SOUND: cassette player or stereo system For GRAPHICS: Film Slides or OHPs For TEXT: as OHPs (overhead projectors)
  • 16. 16 Definition of Multimedia Interactive multimedia means that all of these elements are put together is such a way that the user can control all or some aspects of your software. Multimedia is a collection of various elements called media that when combined form a single unit. These media elements include video, sound, graphics, animation, and text. The multimedia designer’s job is to put together a product that is both easy to use and interesting.
  • 17. 17 Convergence of industries & technologies  Multimedia is the convergence of different technologies. Technologies of sound, video, graphic design, publishing and animation combine in an interactive way in:  Web applications (publishing, streaming audio, hypertext, graphic design)  Movies (digital video, animation)  CD ROM development (audio, PC, DVD)
  • 18. 18 Applications of Multimedia  Games Industry - PC, Video console, etc.  Entertainment – Television, movies  Education – Educational software, interactive programs  Training and Development
  • 19. 19 Multimedia PC Specification  750-MHz processor  64 MB RAM  DVD drive recommended for Consumer & Office systems; required for Entertainment PCs.  CD ROM Rewritable (for creation of multimedia)  56-Kbps V.90 modem (Consumer and Entertainment)  17” monitor, 3D graphics accelerator card  Speakers with sound card  LOTS of hard drive space
  • 20. 20 Creating Multimedia - Hardware In order to create a multimedia application, you will access to:  Microphone and speakers  Scanner (capture images)  video capture card (capture video)  VCR (play video to be captured)  Digital camera / still camera (capture images)  Connection to the internet (capture images/text, research)
  • 21. 21 Creating Multimedia - Software In order to create multimedia application, you will need:  Macromedia Director  Image editing software – Fireworks, Photoshop, Paint Shop Pro, etc.  Sound editing software – Cooledit, etc.  Video editing software – Adobe Premier, Videowave, etc. Try www.download.com for trialware or shareware of sound, image or video editing software.
  • 22. 22 Creating Multimedia - Skills In order to create multimedia application, be: Organised. Creating a multimedia project is time-consuming. You must be organised and set time-goals for yourself. Creative. Spend time analysing other software and websites. Search for graphic design techniques, etc.
  • 23. 23 Standards There are no standard multimedia platforms, however there are multimedia standards on individual platforms. Examples include QuickTime (originally Apple), AVI, MP3, MPEG, JPG, GIF, PAL, NTSC, etc.
  • 24. 25 What is multimedia?  A computer-based interactive communications process that incorporates: – text, – graphics, – sound, – animation, and – video.
  • 25. 26 Why Multimedia?  User control  Individualization  Interactivity
  • 26. 27 Interactivity: the Key Component  Learner Control: The user determines what content is delivered, when it is delivered, & how it is delivered.  Nonlinear:  Linear:
  • 27. 28 Categories of Multimedia Titles  Entertainment  Education: A.D.A.M.  Corporate Communications – Marketing & training – Presentations & training  Reference
  • 28. 29 Categories of Multimedia Titles (Continue)  Edutainment  Training  Recreation
  • 29. 30 Delivering Multimedia  Compact Disc (CD)  Digital Video (Versatile) Disc (DVD)  Kiosk  Online (Internet & Intranet)
  • 30. 31 Multimedia Personal Computer  MPC: Level 1 (1990)  MPC2: Level 2 (1991)  MPC3: Level 3 (1993) – 8MB – Pentium 75 MHz – 540 MB Hard Drive – 4X Speed CD-ROM – 640x480 Pixels Video Display (65,536 colors)
  • 31. 32 Playback System  Processor  Memory  Monitor & Video Card  Audio Card  CD-ROM Drive & DVD-ROM Drive
  • 32. 33 Development System  Processor  Memory  Video capture card  Monitor
  • 33. 34 Development System (Continue)  Peripherals – Scanner – External storage  Zip drive (100 MB)  Jazz drive (1 GB) – CD, DVD recorder – Digital camera, Digital Video Camera – Microphone – other
  • 34. 35 What is Multimedia? • Human behavior – sensory, memory, reactionary • Five senses – sound, touch, sight, taste, smell • A combination of these provides a rich learning environment • Only sound and sight can be captured in computer systems (why?)
  • 35. 36 What is Multimedia? • Sight and sound are captured in a computer system as video, audio, and data • A medium refers to any one of data such as text, digitized voice, digitized video, still digitized images, and graphics.
  • 36. 37 What is Multimedia? Multimedia - is the combination of two or more media.
  • 37. 38 User perspective • The user gets input in the form of data, voice, video, image, graphics, or a combination of these • The user generates information in one or more of these media
  • 39. 40 What is a Multimedia System? • A multimedia system is characterized by the creation, processing, storage, manipulation, rendition and distribution of multimedia information • Temporal relationship (time) between media makes multimedia different from normal data – synchronization
  • 40. 41 Multimedia System Requirements • Very high processing power - processing and movement of large amounts of data in real-time • File system capable of handling multimedia information • File formats that exploit the inherent properties of the multimedia information
  • 41. 42 Multimedia System Requirements • Efficient and high I/O rate • Multimedia operating system • Storage and memory • Network support • Software tools and applications
  • 42. 43 Analog vs Digital Signals • Voice, music – analog signal – continuous • They must be digitized for computer manipulation • Conversion is carried out by signal encoder • Signal decoder
  • 43. 44 Sampling • E.g. voice can be sampled at 11 KHz, 22KHz, 44KHz • Music has a higher range. • Human hearing 20-20,000 Hz • CD quality sound is 44KHz
  • 44. 45 Quantization • 1bit = 1 Binary Digit • 8 bits = 8b = 1 byte = 1B • 1000B = 1KiloBytes = 1KB • 1000KB = 1 MegaByte = 1MB • 1000MB = 1GigaByte = 1GB • 1000GB = 1 TeraByte = 1TB • …
  • 45. 46 Binary Code Decimal Binary 1 0001 2 0010 3 0011 4 0100 5 0101 6 0110 7 0111 8 1000 9 1001
  • 46. 47 Quantization • The value of each sample is also represented digitally • In the discrete domain not all the values of the continuous domain can be found • How many bits are sufficient? • Music – 16 bits • Pictures – 24 bits
  • 47. 48 Types of Media • Discrete – Text – data – image – graphics • Continuous – Audio – Video
  • 48. 49 Text and Data • Numbers can be converted from decimal to binary • Characters can be converted using a look up chart called ASCII • Each character is assigned a decimal number e.g. A = 65 • Data files are usually small
  • 49. 50 Graphics • Graphics are constructed by the composition of primitive objects such as lines, circles, polygons, curves, and splines • Each object is stored as an equation • Each object has a number of attributes – shape – size – color (border) – color (fill) – shadow etc
  • 50. 51 Graphics • Takes less space than bitmaps for uncomplicated pictures • Not suitable for photographs with a lot of shades etc.
  • 51. 52 Images • Continuous-tone pictures are digitized • Images are bitmaps • Divide the picture into pixels – picture cells • E.g. 100 x 100 • Each pixel has a n bit quantization • N = 1, 2, 4, 8, 16, 24
  • 52. 53 Images Bits Number of colors 1 2 2 4 4 16 8 256 16 65536 24 16777216
  • 53. 54 Color • Three primary colors - RGB • Additive color mixing leads to a color gamut • eg. Black = 0R + 0G + 0B • Java applet to mix colors http://www.phy.ntnu.edu.tw/java/image/rgb Color.html • Java applet to display color gamut http://www.cs.rit.edu/~ncs/color/a_chroma. html
  • 54. 55 Aspect Ratio • Screen width / screen height 4 3 4/3 = 1.33
  • 55. 56 Audio • Sampling rate and quantization • Mono, stereo or surround (number of channels) • CD specification • DVD specification
  • 56. 57 CD-DA • CD - Digital Audio • Stereo, 44KHz Sampling, 16 bit quantization • 73 minutes of music on CD
  • 57. 58 Surround Sound• Mono - one channel • Stereo - Two channels • Five channel - Left , center, right, left surround, right surround
  • 58. 59 Video • Most colors of the visible spectrum can be constructed from three primary colors • Red, Green, Blue RGB • Each uses an 8 bit representation • 256 levels of each color • Total 24 bit = 16 million colors
  • 59. 60 Video • Frame rate – 12, 15, 25, 30 frames/sec • NTSC video uses 30 frames / sec • NTSC has 4:3 aspect ratio – Length/height = AR – 1, 1.33, 1.66, 1.85, 2, 2.5 etc.
  • 63. 64 Letterbox • When showing a widescreen movie on a 1.33 screen, letterboxing is used to display the entire frame
  • 64. 65 Pan and Scan • Broadcast television uses pan and scan to utilize the entire height of the screen thus losing information on the sides
  • 65. Definition of Multimedia Multi (Latin multus - numerous) Media, medium (Latin medius, medium: middle, center, intermediary; Latin mediat: intermediary, means) Multiple types of information captured, stored, manipulated, transmitted, and presented. Specifically: Images, Video, Audio (+Speech) and Text Related terms: hypermedia, hypertext Problem: “hypertext”, “hypermedia”, “multimedia” so overused/generalized they now convey little meaning
  • 66. Top Ten Misconceptions about Multimedia Computing Ramesh Jain, founding chairman of Virage and CTO of Praja, www.praja.com, presented the following “top ten” MISCONCEPTIONS list as part of his keynote speech at the ACM Multimedia Conference, Ottawa, Canada, October 2, 2001: 10. Video = Multimedia. 9. Multimedia = multi X separate medium. 8. All information is ONLY in the images or video. 7. Editing of media is almost always off-line. 6. Query by example is best access method.
  • 67. Top Ten Misconceptions about Multimedia Computing, Continued 5. All users have PhDs in multimedia computing. 4. Users have no memory or context. 3. Computers are for computing. 2. Medium is the message. 1. We work for computers. Ramesh Jain concluded his keynote talk with the observation: Information Builds Experience, Experience is Life.
  • 69. Multimedia Physics • Sound is a waveform • Imagery is a waveform • light is electromagnetic radiation with different intensity in spatial coordinates • color corresponds to wavelength (red is the longest wavelength visible by people) • Introductory treatment of “light behaves as both particle and wave” at http://www.howstuffworks.com/light1.htm • “Distributed Multimedia” by Palmer Agnew and Anne Kellerman, published by Atomic Dog Publishing, http://www.atomicdogpublishing.com
  • 70. A Quick Introduction to Light Waves • Derived from: http://www.pbs.org/deepspace/classroom/activity2.html • Waves characterized by wavelength and frequency • Light is a type of electromagnetic radiation in a range for which our eyes are sensitive • Sound is not electromagnetic radiation, but sound is a wave as well. Higher pitches are caused by higher frequencies of vibrating molecules that reach your eardrum. Lower pitches are likewise caused by lower frequencies. wavelength
  • 71. Wavelength/ Frequency Spectrum Long radio waves Microwaves X-rays Gamma rays TV, FM Infrared Ultraviolet 700 nm 600 nm 500 nm 400 nm 4.5x1014 Hz 5x1014 Hz 6x1014 Hz 7x1014 Hz
  • 72. Migration from Analog to Digital Representation • Analog signals to sensors • E.g. vinyl records • Fidelity is faithfulness to the original • Digital representation (1960s) • Sampling • Quantizing • Coding • Limiting factors in move to digital: • Storage limits • CPU speeds • I/O speeds • Network bandwidth
  • 73. Why Digital? • Universal storage, transmission format • CD, Internet • Precision (range of values, number of bits, floating point) • Lossless transmission/storage BUT: • Sampling rate distorts information • Size requirements may be huge compared to analog, e.g., 4.2 million pixels for single 35 mm photograph!  results in lots of work on perception-based lossy digital compression strategies
  • 75. Audio • Sounds • Hear 15 Hz to 20 kHz • Speech is 50 Hz to 10 kHz • Speech Recognition • It is hard to wreck a nice beach / It is hard to recognize speech • Ice cream / I scream • Synthesis • Speech • Music • MIDI for 127 instruments, 47 percussion sounds • Notes, timing
  • 76. Speech Recognition Issues • Continuous vs. discrete • Vocabulary size • Channel (microphone) • Environment (location of microphone and speaker) • Speaker dependent/speaker independent • Context (language model) • Interactivity (dialog model)
  • 77. Acoustic Modeling Describes the sounds that make up speech Lexicon Describes which sequences of speech sounds make up valid words Language Model Describes the likelihood of various sequences of words being spoken Speech Recognition Speech Recognition Knowledge Sources
  • 78. Speech Variations Style Variations careful, clear, articulated, formal, casual spontaneous, normal, read, dictated, intimateVoice Quality breathy, creaky, whispery, tense, lax, modal Context sport, professional, interview, free conversation, man-machine dialogue Speaking Rate normal, slow, fast, very fast Stress in noise, with increased vocal effort (Lombard reflex), emotional factors (e.g. angry), under cognitive load
  • 79. Video • Video is made up of frames • Frame rate = delay between successive frames • Minimal change between frames • Sequencing creates the illusion of movement • 16 frames per second (fps) is “smooth” • Standards: NTSC 29.97 fps, PAL fps, HDTV 60 fps • Interlacing • Display scan rate is different • Monitor refresh rate, e.g., 60-70 Hz = ~1/second
  • 80. Captured vs. Synthetic • Animation vs. Video • Vector Graphics vs. Bitmap/Raster Pictures • Synthesizer vs. Recording • Storage? Manipulation? Processor Requirements? • Fidelity to real world • Hybrids are possible
  • 81. Why is Multimedia Important? • Our society - • captures its experience, • records its accomplishments, • portrays its past • informs its masses ……in pictures, audio and video • For many, CNN has become the “publication of record” • Multimedia learning leverages “multiple intelligences” • Multimedia Digital Libraries are an essential component of • formal, informal, and professional learning • distance education, telemedicine
  • 82. Technology Push vs. Market Pull • Home Entertainment • Catalog Ordering • Multimedia Training, Education • Videoconferencing • Professional Video Services • Videomail • Speech Recognition
  • 83. Hype vs. Reality What is feasible, under what circumstances? What is possible? What is impossible? What is unlikely?